Author Topic: Children in Sims Medieval  (Read 29773 times)

Offline Pam

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Children in Sims Medieval
« on: March 26, 2011, 11:51:34 PM »
What I've discovered so far is that pregnancies last only about a day.  When the infant is born, he automatically gets a cradle.  It stays at the spot where the mother gave birth.  Mothers can feed (nurse) and cuddle babies.  I got a notice a couple of days later that the baby was about to grow up.  However, the camera didn't pan to it, so I didn't get to see it.  My queen was hunting bears at the time.  The baby went straight to a child.  The player does not control the child, but you can send him shopping and have access to his inventory.  Otherwise, it's just the normal interactions.  I'll post more information as I get it.  Right now, it's night time and the queen has gone to bed.  I don't know what the child will do.

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Offline Musenapper

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Re: Children in Sims Medieval
« Reply #1 on: March 27, 2011, 12:32:07 AM »
Haha beat me to starting this thread.

The cradle can be moved in buy/build mode, handy!

Dad can cuddle the baby too.  For me I think ittook a day maybe day and ah alf to grow to child status.  I did get a notification.

I'm wondering to children have needs that we need to look after at all?  do we need to buy another bed?  No idea where I'd put it since they live in the tavern.  I think I have a second kid on the way lol.  Do we need to feed them so far I've never messed with making large meals.

I also wonder what Religion the child is in my case the Mother is Jacoban and the father my bard is agnostic.  No wait I don't htink children have one as my priest wasn't ever able to have the option to convert them. (which makes sense)

Offline Pam

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Re: Children in Sims Medieval
« Reply #2 on: March 27, 2011, 12:37:18 AM »
My queen's child slept in her bed the first night, so I believe they do need a bed.  I saw that he was hungry, but I didn't see how he got fed.  My first guess is that maybe the servant fed him.

Also, Mustnapper, we have a Spell Check button next to Post and Preview that would probably catch most of those typos.  :)

Offline Lilygirl

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Re: Children in Sims Medieval
« Reply #3 on: March 27, 2011, 03:30:02 AM »
My Doctor's children simply come home at night and sleep in their beds. In the morning they get dressed and spend the entire day running around town having sword fights with the other children. I put markers on them so I can check in every now and again. Apparently you can send them to the Shoppe for you. I haven't tried it yet but they're suppose to be able to shop for you and then you can grab the stuff from their inventory the next time you run into them. I have yet to catch any of my 3 children eating. They sleep, have sword fights, and play in the wash basins. Oh, and make wishes at the wells.
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Offline Musenapper

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Re: Children in Sims Medieval
« Reply #4 on: March 27, 2011, 09:10:43 AM »
And they play with mirrors.  Mine spent his whole first night playing at the mirror and playing with his toy horse.  (Haven't bought him a bed yet, not sure where to stick it  in the taavern :(  )

Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #5 on: March 27, 2011, 09:24:23 AM »
Children age up the moment the 24 hr had a child moodlet is gone.  They just pop into being a child.  No magic sparkles, cross-eyed faces or anything.  You get the notice about 3-6 hrs before the moodlet is up but the child never grows up until your just had a baby thing is gone.  They come home to sleep so generally it's a good idea to put a bed somewhere for them.  As for eating.  Apparently no one in the village eats.  My other heros even come over to eat at the place I'm working at the time.  I've just started having my Sims make large portions of everything.  As soon as they are a child you can interact with the child saying send to shoppe.  It's like all other interactions where you have to actually tell the child to do it but then they go and you get the shopping window to pop up shortly thereafter.  If you have the sim marker on for the child as soon as you see it coming down the village path you can click on the marker and say "show child's inventory" and hit the take all button to get everything you just bought.  If you have more than one child, sometimes if the other child takes the bed they had slept on the night before, the first child will just wash himself/play with his bear all night until the second child wakes up. 
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Offline Pam

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Re: Children in Sims Medieval
« Reply #6 on: March 28, 2011, 04:09:22 AM »
@Ricalynn:

Do you just keep a bear out somewhere for the child to play with?  My queen's child isn't interested in anything I've bought him, that I can tell.

Offline Katluvr

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Re: Children in Sims Medieval
« Reply #7 on: March 28, 2011, 10:59:11 AM »
I have 2 families with 2 kids and a monarch with 1 kid.  I ended up giving each child his/her own bed, more because it felt wrong not to than because of any ill effect of not putting beds in for them.  I also make sure that there is a doll or a bear available for each.  They play with them sometimes but more often end up playing with other kids around the kingdom or making goofy faces at themselves in the mirror. 

I haven't been able to actually feed a child, other than as an infant, but if you put a large bowl of food on the table and call the family to the meal the kids will come eat if they are in the area.  There doesn't seem to be any change to relationship level whether you do this or not.

The other thing is you can cuddle someone else's infant.  My physician got pregant but I completed the quest before she delivered.  I still got to name the baby when it was born and I sent my active hero over to see and cuddle the nooboo.

I'm interested to hear about your experiences with traits.  In my 2 families with multiple kids (both from the same parents), one pair of siblings had identical traits and FF and the other had identical traits but different FF.  Has anyone noticed the same thing?  I wonder if it's random or if the same parents always produce the same traits and only the FF is random?

Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #8 on: March 28, 2011, 12:34:53 PM »
Most of the time my children have very similar traits or FF and maybe one trait difference.  I think it's random but not that random as it may be based on the parents traits/FF.  I'm still not sure what's up with the naming of the children (swordsman/bloodletter/smith).  I can't figure out how it's chosen.  I think the next kingdom I'll try something.  At first I thought it was because it was auto choosing the father's profession but now I wonder if its because the fathers might be higher level heroes.  We'll see.

@ Pam - I usually just leave the teddy bear on the ground near their bed where it's not in the way of anything and they just plop down and play with it like the toddlers do in TS3 (except no cute biting of the ears).
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Offline Katluvr

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Re: Children in Sims Medieval
« Reply #9 on: March 28, 2011, 12:53:17 PM »
I'm still not sure what's up with the naming of the children (swordsman/bloodletter/smith).  I can't figure out how it's chosen.  I think the next kingdom I'll try something.  At first I thought it was because it was auto choosing the father's profession but now I wonder if its because the fathers might be higher level heroes.  We'll see.

So far all my kids have been named after the father's profession.  In the case of my monarch's child, the monarch had the higher level and initiated the WooHooing but the child still ended up named after the father's profession.  If children are indeed named after their father's profession it would seem kind of odd to me.  After all, in real life you can always be certain of who the mother is, but it takes a blood test to verify who the father is.

Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #10 on: March 28, 2011, 12:57:04 PM »
It could be the age old concept of just following in your father's footsteps.   In couples where only one was a hero, the child always takes the hero's job.  I think.   ;D  Also, I had one of my urchin children age up to be a soldier for my knight and then die during the quest.  It was sad but because they had known each other before the quest I knew it was the same kid.
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Offline Joria

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Re: Children in Sims Medieval
« Reply #11 on: March 28, 2011, 04:06:25 PM »
For those of you who love green and blue on your Sims, hair color breeds true!  My monarch's son, L'il Smith Jonathan, has his mother's green hair.  Interesting that he isn't named "Prince" something or other.
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Offline Jonna

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Re: Children in Sims Medieval
« Reply #12 on: March 28, 2011, 04:16:36 PM »
My monarch's son, L'il Smith Jonathan, has his mother's green hair.  Interesting that he isn't named "Prince" something or other.

I have a Prince Charming running around my kingdom!  He's a real handful too, always getting in sword fights!  ;)

Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #13 on: March 28, 2011, 05:19:23 PM »
It occurs to me that as long as you know the child's parents you are never going to see a child with the traits - Whale at my parents, Hopeful Orphan.  Or at least you shouldn't.


Also my lavender haired wizard had one child with purple hair ( the boy ) and one with dark hair like it's father (the girl).  So my kingdom has a purple haired little boy running around.
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Offline CSquared2

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Re: Children in Sims Medieval
« Reply #14 on: March 28, 2011, 07:39:52 PM »
 Interesting that he isn't named "Prince" something or other.

That is interesting because my monarch just saw the birth of his first child, and she is Princess Joan.  It could be her name following her father's profession, as others have mentioned.  Her mother is the Smithmaster of Crafthole, but Joan still got the title "Princess."

I also saw the mother breastfeeding.  How cool is that?!  I hope that's not taboo to mention, since it is in the game, after all.  I hadn't seen explicit mention of it yet.   :-\

Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #15 on: March 28, 2011, 07:53:44 PM »
Yes but you just said it was the father that was the king.   Joria's queen had a son with the blacksmith and he didn't become a prince which further goes with my thinking that if you use two Heroes then they will always be what the father is.
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Offline CSquared2

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Re: Children in Sims Medieval
« Reply #16 on: March 28, 2011, 08:42:32 PM »
Yes, just confirmation from the opposite situation.  Good info to have, too!   ;D

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Re: Children in Sims Medieval
« Reply #17 on: March 30, 2011, 01:31:46 AM »
Where did you put the kids' beds? In the same room as the parents'? I was wondering if I can convert one of the rooms in the throne room into a kids room.


Offline Saltypaws

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Re: Children in Sims Medieval
« Reply #18 on: March 30, 2011, 02:21:13 AM »
Since the Monarch's room is big enough, I put a twin bed in there with a couple of toys.  I have a partition at the end of the monarch's bed to sort of give it a two room affect.  Looks pretty cool, the kid isn't around except for bedtime anyway, lol.  :)
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Offline Lilygirl

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Re: Children in Sims Medieval
« Reply #19 on: March 30, 2011, 03:13:08 AM »
I moved the bathroom into the corner of the master bedroom and gave my little Prince what used to be the bathroom. He's got the long tables and wall shelves loaded with everything I could find under Misc Decorations to make it look like he's a young treasure hunter that brings everything home. :D I quite enjoy his room.
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Offline Joh

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Re: Children in Sims Medieval
« Reply #20 on: March 30, 2011, 06:38:23 AM »
My bard had a son with the blacksmith, the boy "Sword" was friendly, evil, and uncouth.  (His bard mother is uncouth too).  Then my game crashed and I lost him.  (It was allllll a dream...it never happened...)

Offline Jonna

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Re: Children in Sims Medieval
« Reply #21 on: March 30, 2011, 12:35:45 PM »
I chose the Princess theme, so the kitchen/dining room is downstairs.  I emptied the upstairs left and right rooms of just about everything and just had the middle room as the bedroom/bathroom.  When my king had a son, I moved the cradle into the right room, then added a bed and some toys.  I'm very spartan. ;) I emptied all the benches out of the throne room as well.  And the extra columns and decorations.  I think I'm a little paranoid about my game slowing down because it's rendering so many objects.

Offline TheChronicR

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Re: Children in Sims Medieval
« Reply #22 on: March 30, 2011, 12:47:49 PM »
Did you know hat the game treats newborn babies as objects?  :o When I wanted to feed the baby, I noticed that when hovering the mouse over the cradle the * sign appeared instead of the body shaped sign (when hovering over Sims). I do like the new feeding system, too. ;D Too much reality!
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Offline Ricalynn

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Re: Children in Sims Medieval
« Reply #23 on: March 30, 2011, 12:56:55 PM »
I will say one thing.  The dark throne bonus room has that extra room that looks like an inquisition room.  I turned that into a wizard's hideout (queen married wizard in this game)  but it could have easily become kid's room.   I like finding nooks and crannies to fit stuff for the other professions in the castle so I can keep all the food in one larder.  Clinic, church and cathedral are the only things I don't move because those are places that people go too often.  But my bard has a stage at the tavern and one in the reception hall.  By the time she's done playing on her lute and makes it to the other place that 1h buff that says you've recently played is almost gone and she can keep making money which helps when she's not my main hero.
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Offline Katluvr

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Re: Children in Sims Medieval
« Reply #24 on: March 30, 2011, 04:46:07 PM »
The throne room is probably the easiest structure to redecorate to accommodate children.  I have used the princess theme for 2 kingdoms now and you can easily convert the dressing room or the sitting room into a child's room.  I opted to add another privacy screen and put the monarch's son in the bedroom with her.

The hardest redecoration for me was for my wizard's family since she has so many items that are required by her profession.  She and my Peteran priest had 2 children.  I ended up moving all wizarding gear to the first floor, the second floor was the main living area and bedroom for wizard and hubby, and I converted the 3rd floor into the kid's room.  I left the bookshelves and desk there and just added a couple of twin beds. 

Has anyone figured out if there is a point in the game where WooHooing won't produce children?  In my first kingdom I had the following:
  - wizard married Peteran priest and had 2 children
  - physician married knight and had 2 children
  - monarch married Jacoban priest and had 1 child (then divorced the priest so she could run off with the heir to Effenmont)

When my spy and blacksmith got married no matter how many times they did the deed she didn't get pregnant.  Same thing when I tried for a third kid with my wizard and priest.  All the other kids resulted from just 1 WooHoo.  There were also random children running around the kingdom but based on their names they didn't appear to be offspring of any of my heroes.

Any ideas?  I wonder if WooHoo doesn't produce kids after a certain number are born into the kingdom?