Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 217826 times)

jessssi

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Re: The Townie DecaDynasty
« Reply #100 on: May 29, 2011, 02:02:20 PM »
Okay, quick question. I was planning my game in my head when I thought of this. Let's say my first heir meets the girl he wants to marry and moves in with her but then I find out she's turning into an elder the next day. Can I move her out and any other person in the house and marry a homeless NCP, move her in, and have a baby with her?

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Offline ratchie

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Re: The Townie DecaDynasty
« Reply #101 on: May 29, 2011, 02:20:33 PM »
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

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Offline TheChronicR

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Re: The Townie DecaDynasty
« Reply #102 on: May 29, 2011, 02:35:24 PM »
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

Rachel

Or already have one since the start. For example, Agnes has the medium tombstone of Erik Darling. Does that clarify? I assume no.
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Offline Teresa

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Re: The Townie DecaDynasty
« Reply #103 on: May 29, 2011, 02:49:40 PM »
I was reading it as someone in the household had to die naturally before the heir could move out.  So mom or dad or random elder neighbor that moves in.

Offline Carl

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Re: The Townie DecaDynasty
« Reply #104 on: May 29, 2011, 03:14:53 PM »
Congratulations on your launch, Metro. I can see you've generated some big interest here. It's remarkable that it can be played by any Sims 3 owner, not just people with multiple expansions. Very thorough of you, and it is definitely a masterfully crafted challenge.

I updated the front page of the site to draw some guide reader attention. With this and Generations on the horizon we'll see higher challenge participation than ever. Good job making this one something that everyone can enjoy and props to Pam, Hosfac, and Gheez for helping to make it happen. We should see some buzz on a few Sims news sites as well. If you follow carlssims3guide on twitter you can help spread the word by retweeting me.


Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #105 on: May 29, 2011, 03:28:17 PM »
Okay, quick question. I was planning my game in my head when I thought of this. Let's say my first heir meets the girl he wants to marry and moves in with her but then I find out she's turning into an elder the next day. Can I move her out and any other person in the house and marry a homeless NCP, move her in, and have a baby with her?

Heh. Yeah. I suppose that would work.

I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

Rachel

Yeah, good point, Rachel. I will clarify that in the rule set. Thank you.

And my favorite quote of the thread so far...

Congratulations on your launch, Metro. I can see you've generated some big interest here. It's remarkable that it can be played by any Sims 3 owner, not just people with multiple expansions. Very thorough of you, and it is definitely a masterfully crafted challenge.

Thanks, boss. ;)

Offline TheChronicR

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Re: The Townie DecaDynasty
« Reply #106 on: May 29, 2011, 03:29:44 PM »
Metro, a rather weird question, but would you mind telling us - why is this Challenge named DecaDynasty? ;D
Well, that's your opinion, isn't it? And I'm not about to waste my time trying to change it. - Lady GaGa

Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #107 on: May 29, 2011, 03:30:28 PM »
Double post, but Rachel — I don't need to clarify the tombstone thing. It's already clear. The rule states that the tombstone comes about as a result of a natural death of a household member.

-------

Metro, a rather weird question, but would you mind telling us - why is this Challenge named DecaDynasty? ;D

You may have noticed the importance of the number 10 in this event?  :P

Offline ratchie

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Re: The Townie DecaDynasty
« Reply #108 on: May 29, 2011, 03:33:15 PM »
Oops I guess I need to double check what I am reading.

I am slightly confused about the NPCS do they all need to be friends or just the paparazzi.

Edited to add if a person does not have late night would they be able to forgo some of the NPC requirements such as the butler.

Rachel
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Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #109 on: May 29, 2011, 03:39:00 PM »
Oops I guess I need to double check what I am reading.

I am slightly confused about the NPCS do they all need to be friends or just the paparazzi.

The paparazzi is just part of the #2 list. You need 10 NPC friends before moving.

Edited to add if a person does not have late night would they be able to forgo some of the NPC requirements such as the butler.

There are plenty of different NPCs in the base game. No worries.

Offline ratchie

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Re: The Townie DecaDynasty
« Reply #110 on: May 29, 2011, 03:46:02 PM »
It states that the game is over when the tenth heir is in the tenth house.This is a bit confusing. Does this mean that there is ten heirs plus the founders making eleven generations. If so the first heir will be in the first house along with the founder parents and the tenth heir will be in the ninth house.
If it means ten generations total that would be the ninth heir in the eighth house because the first two generations are in the same house.

Rachel
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Offline Gheez

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Re: The Townie DecaDynasty
« Reply #111 on: May 29, 2011, 03:58:12 PM »
I have an advantage as I prepared a spreadsheet and so could see how the heir and house thing worked.

The first heir is born in the first house. He fulfils all the moving requirements and moves to the second house, where the second heir is born.  Second heir completes all the moving requirements and moves to the third house, where the third heir is born... etc.

So, the tenth heir wlll be born in the tenth house. The game ends when he has fulfilled all the moving requirements but before he moves to the eleventh house.

I can understand the confusion because I too get confused with generations and to whether or not the founder of a legacy is the first generation or no generation.  In my head, I always think that the first generation begins with the birth of the first child but, from what I've read of the legacy stories elsewhere and how they are numbered, other people don't.

Offline ratchie

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Re: The Townie DecaDynasty
« Reply #112 on: May 29, 2011, 04:00:33 PM »
So there is eleven generations all together counting the founder plus ten heirs.

Rachel
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Offline Gheez

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Re: The Townie DecaDynasty
« Reply #113 on: May 29, 2011, 04:02:35 PM »
Yes, you're right, Rachel.

(Sorry was editing my post to mention generations whilst you replied.)

Offline Bde1225

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Re: The Townie DecaDynasty
« Reply #114 on: May 29, 2011, 05:39:32 PM »
Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[

The Edit Town screen is off limits with three exceptions: <--------Hopefully I did not miss anything.
Twinbrook and Bridgeport players can add the Book Corral to the town library.
Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
Anyone can use Edit Town to place bars, lounges, and the studio in neighborhoods that do have those buildings.

So then the Edit town screen would not be off limits when moving the next generation to the next household as well correct? Since there is no other way to move yourself into another townie home other than edit town or am I wrong?




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Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #115 on: May 29, 2011, 05:47:19 PM »
So then the Edit town screen would not be off limits when moving the next generation to the next household as well correct? Since there is no other way to move yourself into another townie home other than edit town or am I wrong?

Proposing marriage to a spouse in the target house is the simplest solution at the point that all moving requirements are done. Then you switch active households. Bada-boom bada-bing you're in business.

Offline Bde1225

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Re: The Townie DecaDynasty
« Reply #116 on: May 29, 2011, 05:50:11 PM »
Proposing marriage to a spouse in the target house is the simplest solution at the point that all moving requirements are done. Then you switch active households. Bada-boom bada-bing you're in business.

But from past experiences they never let me move into the home of the sim I was proposing to. It was always one sided. They could only move in with me and I could never move in with them. I have all the latest patches as well. ???




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Offline simfulicious

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Re: The Townie DecaDynasty
« Reply #117 on: May 29, 2011, 06:09:37 PM »
You can move into your spouse's house, you just have to click the arrow to move your spouse and your sim over to their house.  It will only not work if the house you're moving to already has 8 sims living in it.

Offline samoht04

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Re: The Townie DecaDynasty
« Reply #118 on: May 29, 2011, 06:37:08 PM »
Metro, wouldn't Spirits be a collectable? The ones from the Ghost Buster Career?

Do the Founding Parents have the Travelling Allowance? So would the Generation 1 Heir have 20 Days or just the 10? Also is it 1 Day for 1 Sim so Two Sims would Count as Two Days even if they went for 24 Hours or am I just going complicated there? It's just that '(No. Sims x No. Days) on the Score Sheet thing that made me say that.

Can WA Opportunities count as BlackOps?

Offline IflanaNifi

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Re: The Townie DecaDynasty
« Reply #119 on: May 29, 2011, 07:03:55 PM »
This sounds amazing, and complicated, but probably easier to understand once you start putting the info down in the spreadsheet. I'll probably finish up my speed run of the Immortal Dynasty challenge then take a few practice runs of this one before making a real attempt at it to figure stuff out. This really sounds amazing.

I think all my questions were answered so far in the previous posts.  :)

Offline Ricalynn

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Re: The Townie DecaDynasty
« Reply #120 on: May 29, 2011, 07:10:34 PM »
Thomas - it's like the BB challenge if you take 3 sims for 3 days that's 9 days of vacation used.  According to the spreadsheet we only get 10 days per heir.  The two people we use to beget the heir don't actually count for much other than other household members that can die/hold friends.
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Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #121 on: May 29, 2011, 07:11:14 PM »
Metro, wouldn't Spirits be a collectable? The ones from the Ghost Buster Career?

Excellent, samo. They could definitely be their own unique item type. Thank you. I'll add those to the rules.

Do the Founding Parents have the Travelling Allowance? So would the Generation 1 Heir have 20 Days or just the 10?

The founding parents are part of household 1. Each household gets 10 days.

Also is it 1 Day for 1 Sim so Two Sims would Count as Two Days even if they went for 24 Hours?

Yes.

Can WA Opportunities count as BlackOps?

This was answered earlier. No.

Offline Bde1225

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Re: The Townie DecaDynasty
« Reply #122 on: May 29, 2011, 10:12:44 PM »
Metro are we only supposed to count one of each NPC profession or can we have, let's say, two babysitters but they are both different people count?




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Offline Metropolis Man

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Re: The Townie DecaDynasty
« Reply #123 on: May 29, 2011, 10:14:11 PM »
Metro are we only supposed to count one of each NPC profession or can we have, let's say, two babysitters but they are both different people count?

Good question. It's 10 different NPC professions.

Offline Bde1225

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Re: The Townie DecaDynasty
« Reply #124 on: May 29, 2011, 10:27:24 PM »
Ok let's say that one of the townies is a vampire. Could we still marry them and move in with them as long as the first thing we did was cure their vampirism at the science facility?




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