Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 643794 times)


Offline KRae

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2041 on: June 08, 2014, 07:19:39 PM »
I'm having a problem with EA story progression in Sunset Valley. Heir number 8 is a child and there's only 5 houses still occupied in the whole town. My 3 adults have rabbit hole jobs, Journalism, Medicine, and Culinary. They all have 3-4 friends that they work with and none of them have a house. There's just my family, their cousins, an elder brother and sister, a single adult man, and a family with two children. The daughter seems to be only a few days older than my male heir so if they don't move away he'll be okay I guess, but families should be moving in. In the newspaper it's just day after day of sims dying who I've never heard of and sims leaving town who never actually had a home. Any ideas?



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Offline PeregrineTook

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2042 on: June 08, 2014, 07:25:53 PM »
I'm having a problem with EA story progression in Sunset Valley. Heir number 8 is a child and there's only 5 houses still occupied in the whole town. My 3 adults have rabbit hole jobs, Journalism, Medicine, and Culinary. They all have 3-4 friends that they work with and none of them have a house. There's just my family, their cousins, an elder brother and sister, a single adult man, and a family with two children. The daughter seems to be only a few days older than my male heir so if they don't move away he'll be okay I guess, but families should be moving in. In the newspaper it's just day after day of sims dying who I've never heard of and sims leaving town who never actually had a home. Any ideas?
Move an unrelated male Sim into your household and have him go make babies with any age appropriate females in homes around your town.

Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2043 on: June 08, 2014, 07:26:56 PM »
I believe you're also allowed to move towns twice, is that an option for you?

Offline KRae

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2044 on: June 08, 2014, 07:34:58 PM »
I think I have to wait to move town after he's completed his requirements and moved temporarily to his spouses home. The only women of child bearing age are homeless. If they become pregnant, will they have a house?
Edited to add something else odd: I got a notification saying the Ashby family moved out of town. Hope you didn't loan them any books. Only problem is that's heir 7's husband original name. We didn't move.


Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2045 on: June 08, 2014, 07:52:06 PM »
Getting a homeless female pregnant won't force them to move into town; you just get another homeless child out of the deal.
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Offline KRae

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2046 on: June 08, 2014, 07:57:20 PM »
I guess I'll just hang in there and hope the Coughlin? family doesn't move. This is only the 3rd generation born in Sunset Valley. Usually putting them into jobs brings new people. This time it's homeless new people.



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Offline KRae

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2047 on: June 09, 2014, 07:48:54 AM »
I did a factory reset. I realized when I had my elder former heir quit her medical job and rejoin the fortuneteller career that her homeless coworkers were the same age as in her young adulthood. Anyway, after the reset there seemed to be some instant aging up. One of the sims in the journalism field died, and we got our first new family, the Mejias, move in. They have a teenage daughter. I think my town may be healed.

Offline Rose

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2048 on: June 11, 2014, 07:05:36 PM »
I have a question about mods. I recently downloaded a "lighting mod" -- that is, it affects the color of the sky and water, but nothing else. Is it necessary for me to uninstall this before starting my dynasty?

Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2049 on: June 11, 2014, 07:07:21 PM »
That is a good question that we've never had, actually. I'd be inclined to say that lighting mods are no more rule-infringing than default replacement skins, but I'll see what the others have to say. :)
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Offline Nutella

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2050 on: June 11, 2014, 08:07:42 PM »
Lightning mod is allowed, happy simming.

Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2051 on: June 15, 2014, 05:45:48 PM »
Hi, just wanted to double check with respect to the 10 items left behind.

Am I allowed to have (for example) bugs from one house, butterflies from a second and fireflies from a third, or does having bugs from one house mean that neither of the other two count?

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2052 on: June 15, 2014, 05:53:25 PM »
Beetles at one, butterflies at another, and fireflies at a third are all okay.
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Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2053 on: June 16, 2014, 04:33:35 PM »
On 06/16/2014, the following changes were made:

Players playing in Union Cove are allowed these changes to improve performance:

- Removal of extraneous parking lots via Edit Town.

- Removal of extraneous trees and shrubs via Edit Town.

Please note that these fixes are allowed only if you are playing in Union Cove.
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2054 on: June 17, 2014, 02:33:48 AM »
Thank you Trip and the team for making that decision, Bazinga is probably a likely occurrence now :)