Author Topic: Career Caps and New Digs  (Read 61307 times)

Offline Cugi-terl

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Re: Career Caps and New Digs
« Reply #120 on: January 14, 2012, 04:18:59 PM »
Ok, I'm sorry if this was answered before. But I cant seem to find it anywhere.
When do we move? After one of the sims reaches the career cap or only when both do. And if one reaches it before the other, can the first one change careers straight away or does he have to wait for the second one and the move?

Offline Twinmum

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Re: Career Caps and New Digs
« Reply #121 on: January 14, 2012, 04:35:46 PM »
I'm pretty sure, (and someone will pounce if I'm wrong lol) that as soon as someone reaches the cap you can move and they can change jobs. Then if the other Sim reaches the cap a few days later, you can move again and they change jobs.

I'm actually off to read this whole thread again to make sure I'm square with everything before I start playing.

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Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #122 on: January 14, 2012, 04:55:16 PM »
The exact time of when you want to move has come up before and my answer was it's totally up to you. So, saving up moves is fine, or moving immediately after hitting the cap is also fine. Does not matter.

Offline Twinmum

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Re: Career Caps and New Digs
« Reply #123 on: January 14, 2012, 06:48:11 PM »
OK, I've re-read the whole thread, so I think I'm clear on everything. Now to go and check one or two things and I'm ready to jump in  ;D

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Offline Cugi-terl

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Re: Career Caps and New Digs
« Reply #124 on: January 15, 2012, 08:27:09 AM »
I'm pretty sure, (and someone will pounce if I'm wrong lol) that as soon as someone reaches the cap you can move and they can change jobs. Then if the other Sim reaches the cap a few days later, you can move again and they change jobs.

I'm actually off to read this whole thread again to make sure I'm square with everything before I start playing.

Norma
Ok thanks, that's great.

The exact time of when you want to move has come up before and my answer was it's totally up to you. So, saving up moves is fine, or moving immediately after hitting the cap is also fine. Does not matter.
I thought that may be the case, but when I looked through the thread must have missed it. Thanks for the clarification though.

Offline Catarra Nightshade

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Re: Career Caps and New Digs
« Reply #125 on: January 15, 2012, 02:02:19 PM »
Finally finished! Week 12 was a nightmare of glitches. It took me longer to play week 12 than it did to play the other 11 weeks. Thank you, Metro, for your help.

Anita Jobs: 4 careers
Alotta Jobs: 3 careers
Total: 7 careers Cap Mult 1.70
House Value: $346,639

Score: 1.70 x 346639 = 589286

Offline icrawbeans

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Re: Career Caps and New Digs
« Reply #126 on: January 16, 2012, 11:51:06 AM »
Mover and Wanderer Plumbob FINALLY finished the challenge!

Overall jobs was 9 making the multiplier 1.9
8 total houses which brought the value to 784,454

Final Score: 1490462

And one very happy Simmer!



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Offline MarianT

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Re: Career Caps and New Digs
« Reply #127 on: January 16, 2012, 01:01:01 PM »
This was a very demanding but enjoyable challenge -- my favorite yet! (Of course, I say that after every challenge, but really, it's true.)

Bryan Mover and Kirsten Shaker reached the top of 17 different careers, and lived in houses worth $3,641,436.

3,641,436 x 2.7 = 9,833,277.
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Re: Career Caps and New Digs
« Reply #128 on: January 16, 2012, 07:17:20 PM »
I've read this whole thread several times and haven't seen these questions. I apologize if they're obvious to everyone.

1) If I start in House #1, don't change anything, then move to House #2, does that mean I can buy/change 8 items in House #2? Or is there no rollover?

2) "Treat careers with two branches (i.e. Criminal and Music) as being unique careers" So Master Thief + Emperor of Evil (for example) = 2 unique careers?

Offline Twinmum

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Re: Career Caps and New Digs
« Reply #129 on: January 16, 2012, 07:36:38 PM »
There is no rollover, so you can only change four things at each house.

Yes, there are two career paths for criminal and music, so that is 4 different careers.
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Offline FloFan

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Re: Career Caps and New Digs
« Reply #130 on: January 16, 2012, 09:11:45 PM »
I was wondering..you say that nothing already in the house can be moved or anything, does that also mean objects can't be deleted?
If, say, I wanted to replace the crappy oven in the house for a new one, would that mean that i would have to find a place for it on the house, along with the existing one?

Offline MarianT

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Re: Career Caps and New Digs
« Reply #131 on: January 16, 2012, 09:48:13 PM »
You can replace an item with a better one, but the new item counts as one of your 4. So  yes, you can delete the cheap oven and put in a new one.
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Offline FloFan

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Re: Career Caps and New Digs
« Reply #132 on: January 16, 2012, 10:53:59 PM »
You can replace an item with a better one, but the new item counts as one of your 4. So  yes, you can delete the cheap oven and put in a new one.
Awesome! :D ive been cringing every time my sims get the uneven cooking moodlet :(

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Re: Career Caps and New Digs
« Reply #133 on: January 17, 2012, 09:26:37 AM »
I'm doing my research and creating my sims now, hopefully be starting this sometime day. ^_^

Offline Noocherenee

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Re: Career Caps and New Digs
« Reply #134 on: January 17, 2012, 04:53:09 PM »
There is no rollover, so you can only change four things at each house.

Yes, there are two career paths for criminal and music, so that is 4 different careers.

I'm sorry but I don't understand how that is four careers?  Isn't it only 2. 

I know it splits at level 5 and you choose which path.  So if you get to level 5 twice and pick each side it's only two careers right?

Sorry if it's a dumb question

 

anything