Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 366070 times)

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1800 on: May 19, 2013, 01:12:26 AM »
Yes the rules state they have to be in the adult life stage before they can move.  This means not YA or elder but adult.
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1801 on: May 24, 2013, 09:53:45 PM »
Are Gambling and Archery (and Violin) off limits for skill supermaxes for the dynasty challenges as well as for the challenges leading to the world rating, or just for the challenges leading to the world rating?

Also, I know that Gambling came courtesy of Lucky Palms, but where do Archery (and Violin) come from?

Dek

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Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1802 on: May 24, 2013, 09:57:46 PM »
I know that gambling isn't a valid supermax because it doesn't have skill challenges. Archery and violin come with an upcoming set that ties into Dragon Valley, and I don't know if those skills will have challenges or not.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1803 on: May 24, 2013, 10:30:23 PM »
Please don't cross post in the future.

At this time, gambling is off limits.   We won't know about anything else until it's an actual skill.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1804 on: May 26, 2013, 06:07:48 AM »
Can we use University Life CAS and/or build and buy mode content? I assume we're still not allowed the actual University Campus features and community lots, but I would really like to use some of the items with my DecaDynasty.
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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1805 on: May 26, 2013, 07:29:43 AM »
bubbles, you can use everything in CAS and practically everything in build/buy mode (the only exception I can think of is the Wishing Well from Lucky Palms). As for the buildings from University Life, if you want the comic store or bowling alley, you can get them by putting a copy in the library, so it will be available when you open Edit Town at the beginning of your game. Incidentally, the bookstore sells comics. Hope this helps.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1806 on: May 26, 2013, 08:00:58 AM »
That's good. I'm really glad we can use everything. Thanks Marian!
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Offline Rowan

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1807 on: May 26, 2013, 01:16:04 PM »
Can we use University Life CAS and/or build and buy mode content? I assume we're still not allowed the actual University Campus features and community lots, but I would really like to use some of the items with my DecaDynasty.

The rules regarding University Life content were changed quite awhile ago. Are you keeping up with the thread and checking the rules frequently to see if they've changed?
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1808 on: May 26, 2013, 02:30:47 PM »
Yes I am. I must have missed it because I was actively following the Life States Dynasty thread when University Life came out and saw that we were not allowed that content until further notice. Then I stopped looking at the challenge threads for awhile. At the time I didn't have UL (I only got it a week ago). I started following this thread again about three or four weeks ago. I read through the rules and nothing stated whether we were allowed University Content, hence why I was unaware of any changes.

Sorry for not keeping up with rules for that space of time.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1809 on: May 26, 2013, 03:24:07 PM »
It's ok that you didn't while you were away but it's one of those things where going back to the last time you read a thread and reading what you missed may be a really good thing.  That way you also don't miss any other things that have come out since then regarding rulings against certain players.  Especially here in the townie thread. 

No worries.   The link to my University Life post is right here.  It was on page 67.  As for the reason you weren't allowed was because we didn't have all the proper information yet.  As a team of three we work with each other for opinions and getting content thoroughly checked out as best we can.  We said not to use it so people wouldn't fail themselves while that information was gathered and discussed.

Good luck!
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1810 on: May 26, 2013, 03:56:11 PM »
Thanks Rica! I'll bookmark that so I can refer to it if I ever forget (That will probably be tomorrow knowing my short-term memory!).

It's a shame I missed that post as now I can't place any of the lots in Riverview but it won't make much difference to me. I can still enjoy University in the University world in my Dynasty file and in all my other files.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1811 on: May 28, 2013, 07:14:00 AM »
Sorry to double post, but my game has completely frozen. Am I allowed to shut down my computer without saving?

Edit: The game crashed shortly after I posted, anyway. I've deleted the screenshots and will attempt to follow the same story line when I reload the game later.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1812 on: May 28, 2013, 04:18:02 PM »
If the game freezes, you have no choice but to shut down.   There is nothing we can do to make it unfreeze generally.  It's just a loss of playtime which always hurts a little on the inside.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1813 on: May 29, 2013, 05:24:49 PM »
With the release of Dragon Valley on May 30th, all players of the dynasty challenges are asked to refrain from using any of it's content until the challenge board team has had time to review what is being released. 

If you want to explore the new content, that is what a new game is for.   Dynasties are not allowed to be started in this world until after the go ahead is given.   That means don't start one saying "Oh they'll approve it of course.  I just won't post until they do."

Remember the challenge team is made up of people, too.   Two out of three have children of their own while the other one's job centers around children.  We have families and we would like to play some ourselves while still making sure you guys have all the information you need.   Just like with University Life, we will get back to everyone as soon as is possible with our three schedules.   This material is not banned infinitely.  Just for now.

Thank you.
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Offline Swirl-Girl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1814 on: May 30, 2013, 10:15:47 PM »
I've made a spread sheet. It is simpler than Gheeze's, but not as well formatted. I hope someone will appreciate it! ;D
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1815 on: May 30, 2013, 10:18:24 PM »
Do the days have the proper formats down at the bottom to calculate?
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1816 on: May 31, 2013, 03:40:43 PM »
No, it doesn't. It has a space for Days used this gen, and total unused days left. (excluding future allowances)

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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1817 on: June 03, 2013, 12:52:19 PM »
Rules Updates:


All content that came with Dragon Valley and the venue "The Duke of Bows Renaissance Faire" is approved for the Townie DecaDynasty.     

The Violin skill is not eligible for a Supermax.

The rules for Edit Town have been updated to include the three new venues that allowed to have lot designation changes.   The Community Garden, Dragon Tavern and McCafferty's Pub are all eligible for rezoning.   

Can I place the festival lots made by the Gurus for Monte Vista and Dragon Valley?
 -- Yes.  These are considered official lots.   Please note that the Dragon Valley festival lot needs to be designated a festival ground in order to spawn festivals.   This is the only lot that you can place that is allowed to have it's designation changed.   No other lot placed by you can ever have it's designation changed.

A list of eligible townies is still in the works and will be updated very shortly. done.   You can find the updated list here.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1818 on: June 09, 2013, 04:41:01 AM »
In my dynasty, I have a dog that is currently a puppy, but the game crashes every time he ages to an adult. I raised the issue on the technical board and MoonsAreBlue suggested the dog was bugged and I should put the pet up for adoption and then re-adopt him. Would it be OK if I did that?
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1819 on: June 09, 2013, 10:15:48 AM »
In my dynasty, I have a dog that is currently a puppy, but the game crashes every time he ages to an adult. I raised the issue on the technical board and MoonsAreBlue suggested the dog was bugged and I should put the pet up for adoption and then re-adopt him. Would it be OK if I did that?

There is no restrictions on the comings and goings of Pets.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1820 on: June 18, 2013, 01:16:06 PM »
There is a new patch today that includes new features.  Please do not use some of these features in your official dynasty files until they've been vetted.  We have a lot of information coming out in the next two weeks and we want to make sure people's games stay safe.   

The rules state you have to be patched up however so just remember that.  The allowing of content will be updated soon.    If you do choose to download the patch and you have problems, don't forget to tell us so we can hopefully get it all worked out and keep your abilities to be in HOF and keep the families alive.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1821 on: June 21, 2013, 01:48:25 PM »
Decisions regarding Patch 1.55 Features:

The main features we are going over is in regards to: Moving Towns, Private Lot Purchases and New abilities to place Lots.

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:  Townie DecaDynasties are allowed to change town twice to help reduce file size and fix glitches.  While at this time it is not certain if this type of move will fix glitches, we do know it can reduce file size.  This is now the preferred way to move in the Townie DecaDynasty.    The exact procedure for this will be explained in detail and posted as soon as all the kinks are figured out later this afternoon.    If you need to move prior these rules, contact me via PM and we'll talk.  I'm available for most of the afternoon/evening.

In regards to purchasing private lots/additional homes:   Townie Decadynasties are not allowed to purchase private lots or additional homes.  The whole purpose of this dynasty is to move into townie homes.  Townies cannot move into homes if the player has them purchased.  We feel this feature goes against the spirit of the challenge. 




Instructions for Moving Town


A player is given the ability to change town twice through the entire decadynasty in an effort to avoid large file sizes and to cure technical difficulties.  Use these two moves at your discretion but also with caution as you only get the two and moving too early may cause your final file size to still be very large.    With the new ability to move within your game, the challenge team prefers this method of moving town to all others.   Only with permission can a player use the edit town way to move after today (June 21st, 2013). 

A move to a new town can only happen after an heir has made the move to a new townie family either through being asked to move or through marriage.   As soon as the move is complete, this is when the heir will kick out any banned life states and then make the call to move to a new town.  You can bring tombstones if you wish as long as they weren't the ones that fulfilled the moving requirement.  Those must remain.  Nothing else is allowed to come with you to the new town.

The only things your heir is allowed to take is the LTRs that they purchased themselves.  So you will choose to sell the furniture.  Please at this time do a save and make sure to save it as a different name just in case.  When you are finally done with the loading screen, choose an empty townie home (not an empty lot).  This house is where the family will live until your next heir finishes his/her requirements.   

Please note that the next heir cannot be conceived until the move is final.  When doing this type of move, players can place the family and then go into Edit Town to add the town's missing lots.   This is your only time to add a lot other than the moment you get a new venue that you wish to be placed.  The chance to do this is a one time only thing.  If you forget to place lots, there's nothing we can do for you.  You cannot go back to a previous save, you cannot go into Edit Town. 

No options can be changed when you make the move.  All weather, story progression, lunar phases must be kept exactly the same throughout the entire dynasty. 

If you can think of anything else that needs to be addressed, please let me know so that I can add it to this post if it's something important.   Thank you.


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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1822 on: June 23, 2013, 07:28:52 AM »
I'm refreshing my memory of the rules and learning the changes since I've played my DecaDynasty.  I have a question about this:

Quote
Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art and any harvestables from Omni Plants.


Street art is allowed as the 10 objects we can leave behind when the founder moves out?  Does this mean we just have to do street art murals and tags around town, then count their value?  Or do they have to be done on the home lot to count?

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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1823 on: June 23, 2013, 01:00:36 PM »
You can do street art at your own home.   The 10 items have to be left behind at the house you're leaving so they would need to be done there as there is no way to move a mural from another location to the house.
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Offline butterfly

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1824 on: June 24, 2013, 06:54:29 AM »
When will the update for Island Paradise come out, I want to start the challenge in Isla Paradiso as soon as possible
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