Author Topic: Supernatural - First Impressions  (Read 84264 times)

Offline necroberry

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Re: Supernatural - First Impressions
« Reply #175 on: September 09, 2012, 10:48:11 AM »
I have come out of lurkedom only to say this: It is like I have been waiting my entire life as a Sims obsessed player for this EP to come... I'm blown away completely and I still haven't fully explored the wondrous world of Supernatural. But they kind of had me at witches months back when I first found out. And they are, magical (pun intended)! I have grown fond of fairies too, they're lovely, but I have a feeling I'd slap one repeatedly if I were to actually have one near me in the real world >.>". The werewolves are pretty awesome too, but I have my doubts regarding overly hairy humanoids .-. And alchemy is a blast, I still haven't tested all the elixirs and I'm having trouble with the ones that require fish, because I refuse to have any of my sims learn that skill and conversion only does so much.

Everything's fine and dandy, except for Moonlight Falls, it has proved a disappointment, but it's probably because I had very high expectations to begin with. I am still exploring it, but I don't think my opinion will improve. It also seems my game is borked because I am missing the Van Goulds D:, they are there, they're just homeless. I do love the lighting in the full moon, but it's tiresome to the eyes during daylight, and I am experiencing awful headaches after several hours of game play. The magic mirror has grown on me, I'm quite fond of it at the moment and I giggle like teenage girl at my sim's interactions with it, and she's quite vain, so she spends a lot of time with it. Bonehilda brings tears to my eyes <3, lovely, lovely creature, she won my heart when she tackled a poor unassuming burglar.

Zombies, however, have turned my playing time into a constant nightmare. After I found one watching my sim sleep (creeepeeey), in the house... without being invited, I have reached the point where I lock my sims in the house and barricade my gardens, and if that doesn't keep them away, that Fire Blast sure comes in handy >.>". All in all, superb, superb EP! I am kind of scared about it to be honest, because my friends have assumed me dead since the fourth, I really do hope my excitement settles down in a few days :))

Offline callycat

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Re: Supernatural - First Impressions
« Reply #176 on: September 09, 2012, 11:56:39 AM »
I'm having trouble with the ones that require fish, because I refuse to have any of my sims learn that skill and conversion only does so much.

There's always the shop - or if you have Pets you could have a cat do the fishing for you if that's less objectionable.

Cal
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Offline fortheloveofcake

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Re: Supernatural - First Impressions
« Reply #177 on: September 09, 2012, 03:08:48 PM »
I like that you can customize a Werewolf's normal human form separate from the transformed werewolf form, but I wish it would let you give them two sets of clothing as well! All those ripped up pants and shirts would be perfect for a werewolf, but not while they are in human form. On the flip side, my Werewolf looks pretty silly galloping around on all fours in heels and a dress...  :o


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Offline thelittlepakeha

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Re: Supernatural - First Impressions
« Reply #178 on: September 09, 2012, 03:16:24 PM »
I like that you can customize a Werewolf's normal human form separate from the transformed werewolf form, but I wish it would let you give them two sets of clothing as well! All those ripped up pants and shirts would be perfect for a werewolf, but not while they are in human form. On the flip side, my Werewolf looks pretty silly galloping around on all fours in heels and a dress...  :o

Maybe they, uh, don't bother to change their clothes when they transform back? But then you'd think they'd just wear loose clothing to begin with. :P

Offline dnagirl

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Re: Supernatural - First Impressions
« Reply #179 on: September 09, 2012, 05:15:52 PM »
I'm finding the zombies more and more annoying.  At first they were fine, then they started getting into my garden, so I gated and locked it...no problem.

But now...now I've taken a trip to China and there are zombies everywhere day and night.  I'm trying to max my martial arts skill and when I go to set up a challenge to spar, the sim I'm challenging is a zombie and will not come to spar.  GAH!

Offline AnnDruvez

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Re: Supernatural - First Impressions
« Reply #180 on: September 09, 2012, 10:49:18 PM »
I'm finding the zombies more and more annoying.  At first they were fine, then they started getting into my garden, so I gated and locked it...no problem.

But now...now I've taken a trip to China and there are zombies everywhere day and night.  I'm trying to max my martial arts skill and when I go to set up a challenge to spar, the sim I'm challenging is a zombie and will not come to spar.  GAH!

I haven't gone travelling yet, so I don't know if that's happening in my game. But, I have to ask: Did you leave during the day or at night? If you left at night on the Full Moon, that might be what's causing it. Game time pauses while you're elsewhere, after all.
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Offline Emmaoc6

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Re: Supernatural - First Impressions
« Reply #181 on: September 10, 2012, 03:47:33 AM »
Looking through the new achievements, there are some nice ones, but I had to post to tell everyone to check out the new one called 'Swan dive' it made me giggle so much when I read it !

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Offline dnagirl

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Re: Supernatural - First Impressions
« Reply #182 on: September 10, 2012, 12:15:36 PM »
I haven't gone travelling yet, so I don't know if that's happening in my game. But, I have to ask: Did you leave during the day or at night? If you left at night on the Full Moon, that might be what's causing it. Game time pauses while you're elsewhere, after all.

I left at night, but it was a new moon.  I have zombies pop up day and night in my game, regardless of the moon phase.

Offline thelittlepakeha

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Re: Supernatural - First Impressions
« Reply #183 on: September 11, 2012, 04:43:56 AM »
Apparently you get a +20 moodlet for kissing on a full moon. Moven ended up with something like four positive moodlets from her date - first kiss, first romance, kissing under full moon, and great date, lol.

And now Zack Durwood is a fairy because mumma's girl ain't dating no human.

Offline deedee_828

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Re: Supernatural - First Impressions
« Reply #184 on: September 11, 2012, 07:46:45 PM »
My husband surprised me with this expansion pack on 09-06 as a late birthday present. I had just picked up Pets and Showtime a few weeks earlier as "early" presents from hubby and kids, so wow, a lot going on with my Sims right now!
I love having the moon and fairies. Haven't done much with the other supernaturals yet. But alchemy has been very interesting. I haven't dared throw anything at another sim yet but I am thinking of trying it on a paparazzi if they get too annoying.
I DO NOT LIKE the zombies, but then I knew I wouldn't, so it wasn't much of a surprise. Having several of them tear up and destroy half my garden on the 1st full moon solidified the dislike.
And then story progression(which I usually turn off as I don't like it messing with any of my Sims) went and moved out of town the one family that is friends with everyone in my active family! The potential love interest of little Sophie no less! Needless to say, I didn't save and it is now turned off!
Besides that, I love the new content and most of the new game play.


Offline thelittlepakeha

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Re: Supernatural - First Impressions
« Reply #185 on: September 12, 2012, 02:26:08 AM »
I love having the moon and fairies. Haven't done much with the other supernaturals yet. But alchemy has been very interesting. I haven't dared throw anything at another sim yet but I am thinking of trying it on a paparazzi if they get too annoying.

If it helps, I haven't had any negative reactions to throwing elixirs. A lot of the time I throw things like vial of bliss or the friendship jars and I get positive reactions in the form of the blue + the same as when a friendly interaction is accepted and their relationship improves. When I've turned someone into a werewolf or fairy there was no + but no - either - it was basically a neutral response in terms of specific measures, and the sims in question just sort of looked interested or mildly pleased about the change.

Now obviously it's going to be different if you chuck a flask of angry bees at someone, so save that for the paparazzi! I've basically been sticking to making the more useful positive ones though, and I'm going for the alchemy LTW where I have to "use" (either by throwing or drinking) 50 elixirs. I'm a little more than halfway done on that.

Offline amyrose

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Re: Supernatural - First Impressions
« Reply #186 on: September 12, 2012, 06:45:00 AM »
When Supernatural was announced, I wasn't at all excited simply because I don't play occult life states, and I didn't plan to buy it. But I decided to take a gamble on this EP, mostly because I liked the idea of the gem cutting machine, Bonehilda and the new collectibles. After playing for a few hours, I absolutely love Supernatural. It's so much fun playing different life states that I'm mentally kicking myself for not doing it sooner.

The only minor annoyance I have is with Zombies, and their potential to wreck havoc on my Dynasty and Legacy files, but it's nothing that can't be solved with a fence and a locked gate.

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Re: Supernatural - First Impressions
« Reply #187 on: September 12, 2012, 06:53:46 AM »
The new plant harvestables are Wolfsbane Flower(common), Red Valerian Root(common), White Caps(common), Porcinis(common), Red Toadstools(common), Ghost Chili(rare), Glow Orbs(rare), Truffles(rare), Spotlight Mushrooms(uncommon), Mycenas(uncommon), and Mandrake Root(common). 

Can any of these be used in nectar?

Offline PlatnumDymnd

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Re: Supernatural - First Impressions
« Reply #188 on: September 12, 2012, 09:41:45 PM »
I know mostly everyone is playing in the new neighborhood - naturally. But is anyone playing in the old neighborhoods? What is different? Are there Supernatural townies now? Are they singing in the street? (If you also have Showtime)

Offline pallyndrome

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Re: Supernatural - First Impressions
« Reply #189 on: September 13, 2012, 12:01:32 AM »
I know mostly everyone is playing in the new neighborhood - naturally. But is anyone playing in the old neighborhoods? What is different? Are there Supernatural townies now? Are they singing in the street? (If you also have Showtime)

And do all the collectables show up in other towns or will we have to place our own spawners?

Offline hilldill

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Re: Supernatural - First Impressions
« Reply #190 on: September 13, 2012, 12:36:55 AM »
And do all the collectables show up in other towns or will we have to place our own spawners?
I did find a wolfsbane seed while I was playing Starlight Shores. I haven't tried the other towns so I'm not really sure if they spawn collectibles.

Offline Lasnien

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Re: Supernatural - First Impressions
« Reply #191 on: September 13, 2012, 12:45:40 AM »
I've found seeds from the new plants as well as some of the mushrooms in Starlight Shores, though my usual collector sim in my dynasty file has the gardening bug, so the rare mushrooms just disappear into the ether when she tries to pick them up.

Offline cndneh

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Re: Supernatural - First Impressions
« Reply #192 on: September 13, 2012, 01:30:55 AM »
And do all the collectables show up in other towns or will we have to place our own spawners?

I'm in Riverview and found a truffle, so I'm assuming they are spawning without including new spawners. :)

Offline saltpastillen

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Re: Supernatural - First Impressions
« Reply #193 on: September 13, 2012, 02:34:30 AM »
I'm in Sunset Valley and have found Wolfsbane, Red Valerian root and Mandrake seeds. There have also been Truffles, Mycenas, Toadstools and Porchinis. I collected a bunch of unknowns seeds but the above listed are the only ones I've found so far.

Offline thelittlepakeha

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Re: Supernatural - First Impressions
« Reply #194 on: September 13, 2012, 04:35:16 AM »
I'm in Sunset Valley and have found Wolfsbane, Red Valerian root and Mandrake seeds. There have also been Truffles, Mycenas, Toadstools and Porchinis. I collected a bunch of unknowns seeds but the above listed are the only ones I've found so far.

Hmm there's a good point, the unknown uncommons and rares could be new plants, couldn't they? I was picking most of them up but intending to just use them as fertiliser! (Though planting them would help with the skill challenge to plant 19 different plants, my fairy's only got 13.) This is the first xpac I've had apart from World Adventures that has new plants so that didn't occur to me.

Offline PlatnumDymnd

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Re: Supernatural - First Impressions
« Reply #195 on: September 13, 2012, 07:49:49 AM »
And do all the collectables show up in other towns or will we have to place our own spawners?

Clearly I need to find the vovabulary thread. What are spawners?

Offline MissPlumbBob

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Re: Supernatural - First Impressions
« Reply #196 on: September 13, 2012, 08:01:45 AM »
Spawners are Create a World and buydebug objects that spawn (create) collectables, such as gems or insects. They are placed throughout the world.
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Offline ladyaya

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Re: Supernatural - First Impressions
« Reply #197 on: September 13, 2012, 12:39:06 PM »
....did anyone ever mention the new level 0 fishing book that was put into all games when the launcher expanded?
It was all about toads and things so i'd assume it was for their bait or something?

Offline PlatnumDymnd

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Re: Supernatural - First Impressions
« Reply #198 on: September 13, 2012, 01:15:19 PM »
Oh waay cool. So are there tanks in the buy mode to have the frogs as pets? A terrarium or something?

Offline crowgrrrl

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Re: Supernatural - First Impressions
« Reply #199 on: September 13, 2012, 02:43:17 PM »
Oh waay cool. So are there tanks in the buy mode to have the frogs as pets? A terrarium or something?

Actually the toad, luminous salamander and fairy damsel are new fish types and like the other fish they can be put into the fishbowls.  :)  It would be cool if you could buy other things like a toad in a terrarium, kinda like the ant farm though. You can still put the rodents, snakes, lizards and turtles in the buy mode terrariums that we got with the Pets EP.

....did anyone ever mention the new level 0 fishing book that was put into all games when the launcher expanded?
It was all about toads and things so i'd assume it was for their bait or something?

You are correct ladyaya. It allows your Sim to learn the bait for the three new fish I mentioned above.  :)

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