Author Topic: Hints and Tips for the Townie DecaDynasty  (Read 10087 times)

Offline MarianT

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Hints and Tips for the Townie DecaDynasty
« on: September 13, 2012, 08:40:49 AM »
This thread is for hints and tips only!  Questions regarding the actual dynasty must be asked in the official Townie DecaDynasty thread!


Someone suggested a hints and tips section similiar to the Immortal Dynasty one. Although I haven't finished one of these yet, I do have some tips to pass on, based on the few generations I've completed.

Don't try to make your 10 NPC friends and 10 best friends early. Many of them will die or change jobs by the time your heirs become adults. Do develop charisma, especially in other household members. You should have one or two people who can make friends almost instantaneously. I also pick up the Long Distance Friend LTR for as many household members as possible.

Don't have your Gen 1 and 2 heirs do opportunities as children (advice I didn't follow in my earlier decadynasty and now regret). Hold off on the celebrity opportunities as long as possible, too.

Children will usually make the honor roll on the 5th day they go to school if they've been doing their homework (the Multitab is a big help here), but you can decrease your anxiety with tutoring.

After the 10 unique Black Ops, finding a spouse who lives in a house is the biggest problem for an heir, especially in later generations. Have children make friends at school; put your heir in a rabbit-hole job; get a time machine and travel back to the past. Don't be surprised if your heir's prom date is an elder by the time your heir is ready to marry.

I'll add more as I think of them.





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Offline ratchie

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #1 on: September 13, 2012, 08:56:15 AM »
Some great tip Marian. I personally find the decadynasty so much harder to play then the immortal dynasty.

Hopefully someone can give me a few tips on how to keep interested in my family once my first heir moves.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #2 on: September 14, 2012, 03:51:11 AM »
Some good tips there. I have a tip or two.

Tutoring the heir is really useful as it can be tough to get the child on the honour roll. I you get him on the honour roll on Day 4, you can age the child up on Day 5 of school before school so the heir gets extra time to learn their skill if they have to start at a teen.

Start with an adult, elder or a young adult nearing adulthood when you begin your DecaDynasty. Trust me, you don't want to have to wait for a sim to die before you can move. It's torture waiting for a sim to die because you've completed everything else.
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Offline Toni

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #3 on: September 14, 2012, 05:32:10 AM »
I love the idea of starting a hints and tips for the decadynasty topic. Although I haven't started one I am sure that I'll learn alot for an attempt in the future.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #4 on: September 14, 2012, 08:22:42 AM »
If you know an NPC you can ring them up and invite household over,a full list of all current in game NPCs will show up and you can invite them over too. Most of the time they won't show up but they will be on your relationship panel which means you can ring them and chat to build up relationships until eventually they will come over to visit.

If a parent Sim grounds a teen and stops them from going to school just click on the forgive interaction and everything will be back to normal and the child/teen will be able to go to school.

If you don't want either of your founders to die and provide a tombstone just move in an elder or someone close to elder and fullfill their wishes.

If you have spare children don't worry about getting them on the honor roll.I usually give my spares the job of making and keeping friends. The ironic thing is that my spares usually end up on the honor roll first despite having no extra tutoring.

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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #5 on: September 14, 2012, 10:20:14 AM »
Rachel raised the question of keeping one's interest after the first heir moves out.

One thing about the decadynasty is that there can be long stretches of time when not much happens except the heir skilling or meeting job requirements or waiting for black ops or just waiting to age up to adult. I usually marry the spare to someone, move in the spouse, and have a child or two. The only person you have to be careful with is the previous heir, to make sure he doesn't max a skill that is someone else's supermax. Family members can work on the collection and make friends, but you can also have fun with them, sending them to a SimFest, or playing pool. When we get Seasons, there will be more things to do for Sims who don't have to worry about dynasty requirements.

Re-decorating the new house is another possibility. One thing I like about the decadynasty is getting to live in different houses. I usually just get them better beds and appliances, but if you enjoy re-decorating, you can have a whole new house to work with.
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Offline hazelnut

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #6 on: September 16, 2012, 04:42:53 AM »
Depending on the skill, it can be useful to start later (as a young adult rather than a teenager), because for some skills, e.g. gardening, the opportunities tend to be related to particular levels in the skill.  That caused me real problems with my gardener – she started as a teen and supermaxed a few days after her young adult birthday but was scarily close to elder before she’d done her ten Black Ops.

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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #7 on: September 17, 2012, 06:57:01 PM »
hazelnut, that's probably the best tip I've seen. I kept wondering why I was having so much trouble getting skill opportunities, when I knew they were out there.
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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #8 on: September 28, 2012, 07:42:30 AM »
Another tip -- have your heir and siblings concentrate on the friendships (NPCs and best friends). I had to scramble when the younger parent died -- she had two best friends out of my 11.
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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #9 on: November 24, 2012, 02:30:32 PM »
Here's a tip from Shirin regarding Snow Days and the problem of getting a child heir on the honor roll:

"If you get Snow Days, try and send your child to school before 8am anyway. I nearly had a Snow Day destroy my Dynasty (it hit the same day the heir was due to get onto the Honor Roll); at 730am, I just manually told the children to go to school, so they hopped on their bikes and went.

The whole day was spent with "Snow Day!" instead of "Learning!" but at 3pm, I had Honor Roll.

So don't give up just because of that!

Edit: And this Snow Day hit on a Friday, with the children due to age up on Saturday."

Holidays can also cut into schooltime. If you make your seasons 9 days long then you'll be guaranteed one season per year with a holiday that falls on the weekend.
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Offline Markel1970A

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #10 on: November 25, 2012, 12:55:42 PM »
Great tips, guys and gals. But who are the best founders?

Offline Ricalynn

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #11 on: November 25, 2012, 12:57:25 PM »
The best founders are entirely up to you.  There is no advantage that one founder would have over another and everyone's favorites would be different so there's no real point in asking the question because everyone would give a different answer.

Just go with two Sims that meet the requirements, don't break the restrictions and you enjoy playing.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #12 on: December 09, 2012, 03:20:52 PM »
I wanted to make a post - I've heard some people talking about opportunities never coming and I myself have had the same issue.   It may have to do with maxing a skill before the teen life stage.  Opportunities are usually triggered as you level a skill and not just using it so you may get more opportunities if you wait to finish maxing it until after the Sim graduates from school. 


I would also like to post the tip:  Keep up with the official Townie DecaDynasty thread.   Even if you have nothing going wrong for you, it may effect your entire file and you may not even know what it is if a question has been asked or a ruling has been made.

Like this one: http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg266806.html#msg266806
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Offline bubbles

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #13 on: December 09, 2012, 04:19:03 PM »
I'm not sure if this would work, but if you time a child's birth correctly, you could age them up in the morning before school so they have an extra day to get on the honor role if you have seasons set to default. Does that make sense?
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #14 on: December 09, 2012, 04:22:45 PM »
If you age them up in the morning before school - they actually will get a day off from school in most cases that I've noticed.  Which means that's one less day to get honor roll unless you have someone that can tutor.
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Offline ratchie

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #15 on: December 09, 2012, 04:41:21 PM »
I always try and time birthdays for a weekend so that you get the full quota of days in school.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #16 on: December 12, 2012, 01:03:20 PM »
Try not to pick a musical instrument as a supermax, It is more trouble than its worth, getting all the tracks, 25000 in tips. Its a bit too hard to do for the first few heir. (I tried it with my heir in my dynasty, realized this and is currently finding a new supermax while there's still time.)

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #17 on: December 12, 2012, 04:21:27 PM »
Good advice Anna! I'll take that onboard when planning my DecaDynasty.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #18 on: December 12, 2012, 05:37:55 PM »
Rica, I just now saw your post about not getting opportunities because you get too many skill points while the heir is a teen. With my guitar-playing heir, I didn't let him get any skill points until he became a young adult. He didn't touch a guitar until his birthday (using the "Think" method from The Music Man). As I said, he only got one skill opportunity for guitar. And when he switched over to fishing because he obviously wasn't going to super-max the guitar, he still didn't get any skill opportunities for that. However, it's not file size that's causing the problem -- my 4th gen heir (his daughter) has received 3 skill ops.

Bottom line -- If your heir has a few skill points, he or she will probably get black ops (or not). But it's not a good idea to max the skill as a teen.
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Offline Toni

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #19 on: December 22, 2012, 05:00:39 PM »
Do cases for the investigator career count as black ops?

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #20 on: December 22, 2012, 06:06:38 PM »
They take up an opportunity slot, so yes. I used them for my life states dynasty and no one's complained (yet).

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #21 on: December 28, 2012, 11:59:32 AM »
I'm very concerned about holidays. Right now in my game it's Friday and there are 6 days left in the season. Does anyone know when the holiday will occur?

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #22 on: December 28, 2012, 12:35:36 PM »
I'm very concerned about holidays. Right now in my game it's Friday and there are 6 days left in the season. Does anyone know when the holiday will occur?

Usually happens a day or two before the end of the season
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #23 on: December 28, 2012, 08:13:37 PM »
I know Pam once mentioned storing items in chests when moving and then going back and retreiving the items, but with Supernatural theres now display cabinets which would also work for that. There much cheaper than the chests from China if memory serves correctly, plus you don't have to go to china.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #24 on: December 28, 2012, 08:17:44 PM »
Usually happens a day or two before the end of the season

If someone has a job you'll see the day circled in red.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #25 on: January 28, 2013, 06:43:53 PM »
Disclaimer for all to see.  A member told the team they didn't think the rules would ever change so we're making sure that this is written at the bottom of every dynasty ruleset to insure that everyone knows.

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Please be aware that the game is constantly changing.  All Dynasty rules are subject to change and  have clarifications made as information is gathered over time.  All changes to the rules will be noted with a date change at the bottom of the rules page as well as details given within the dynasty thread.   Dynasty players are expected to keep up with these changes on their own as part of playing the challenge.  If there is a rule clarification and you break that rule, there is no guarantee a second chance will be given by the Challenge Board team.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #26 on: February 04, 2013, 09:46:36 PM »
Have a self-employment career that just won't level fast enough?  Is it anything but writing?  I learned a nifty new trick to get you closer to that end result without too much effort.   For the self employment careers that are based around a product of a skill that can be sold in buy mode, make one item that's worth a pretty penny.   Go into buy mode and using the delete key or drag method (not the hammer) sell the item.  Hit the undo button to get the item back.  Then sell it again.  Each time you sell it will count towards a wish to earn money or towards a money based career like sculpting or painting.   I haven't tested it too much with produce or fish but I know for a fact it works for sculptures, paintings & inventions. 

I was able to get to level 10 inventing career as well as supermax inventing without hitting level 10 handiness because of this little trick.



This trick is considered an exploit and the challenge team determined that it is banned from being used in challenges and dynasties.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #27 on: February 25, 2013, 08:06:32 PM »
Until further notice, the use of a dresser to plan an outfit is only allowed between the time a Sim ages up and midnight on his/her birthday.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #28 on: March 03, 2013, 02:40:12 PM »
Small update for all players that plan on getting University Life.

The challenge team formally asks that all players hold off on using any University life content in their dynasties.  If you are receiving the game and want to explore, please do so in a non dynasty file until some rulings have been made about what is allowed and not allowed.   Using content that later becomes banned or restricted may result in a failure/loss of HOF status. 

If you do come across something that should be addressed, don't hesitate to tell the team in a PM or on one of the dynasty threads so they can look into it.   Please don't hold back any information either in an effort to keep it allowable in dynasties.  Eventually we will know all information about the expansion pack but we don't want anyone to have to start over if they don't have to.  Expansion packs are crazy things for those of us who enforce the rules and this one will be no exception. 
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #29 on: March 10, 2013, 02:06:06 PM »
Use of a dresser is now allowed on days other than birthdays.   However(!), it is recommended that you check a Sim's age and write it down before sending them to make sure that you don't get the real bug and not just the temporary one.  If you do get a real bug, you have to contact the team immediately - have it written down what the Sim's age was so we can help you figure out how to proceed.  Double check that it's the real thing by saving, exiting the game and then reloading it. 
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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #30 on: March 29, 2013, 01:16:45 PM »
I've counted on my fingers, and my result is that a Sunday conception leads to a toddler aging up to child on Saturday and
                                                                             a Monday conception leads to a toddler aging up to child on Sunday.

I hope this helps people make the honor roll.

Edit: if other people get different results, please let us know.
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Offline Ricalynn

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #31 on: March 29, 2013, 01:23:38 PM »
It's always 72 hours from the moment of the chimes.  24 hours after the chimes will the the twirl and 48 hours after that you will get the "You've had a baby.  You did a good/bad job.  Name it!"

So Sunday conception means Monday twirl and Wednesday birth.  Infant stages is 3 days so that means 3 days to age up on Wed.,  2 days on Thursday, 1 day on Friday and 0 on Saturday.  ;D 

So no one should ever really get different results unless you get hit by that bug where twins/triplets sometimes lose a day.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #32 on: March 29, 2013, 01:43:50 PM »
A tip I've learned from botched attempts in Bridgeport: make sure you have a car and drive your heir to the school lot. I had to give up an otherwise fine attempt because my heiress had trouble getting to school on her own (bike, subway, bike, subway, me bashing my head into my laptop) and was down to a D with three days left of school.

Most other towns are fine in this regard.

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #33 on: April 18, 2013, 09:44:50 PM »
Disable memories. File size can be a problem with the Decadynasty. I checked my file size when I completed the Memories Challenge for the Tournament and found that in 8 Sim weeks it had grown to 545 MB. By comparison, my Immortal Dynasty file, which is currently at 11 Sim weeks, is only 163 MB -- and that's after several trips to China. If you want to keep scrapbooks for your sims, use the Custom Memory button. That will add to your file size, but not as much as the automatic memory, which records not only your household's memories, but those of the entire neighborhood.
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Offline Ricalynn

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #34 on: May 07, 2013, 10:52:45 PM »

There are some blueprints that can be found with buydebug lighting squares/circles.   If you purchase the blueprint, you can destroy everything but the light and use it for the rest of the house as a cheap light source without having to worry about having lamps everywhere too!
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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #35 on: May 27, 2013, 04:29:33 PM »
If you have University Life and are trying to supermax writing, go for the "sports book" category. The sports book is only 125 pages long, but brings in over 700 simoleons in royalties, which is much higher than children's books or comics.
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #36 on: May 27, 2013, 04:57:12 PM »
If you have University Life and are trying to supermax writing, go for the "sports book" category. The sports book is only 125 pages long, but brings in over 700 simoleons in royalties, which is much higher than children's books or comics.
Thanks for the tip, Marian! The Jones' are really short on money and one sim is an author. I'll try that!
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Re: Hints and Tips for the Townie DecaDynasty
« Reply #37 on: May 29, 2013, 05:26:09 PM »
With the release of Dragon Valley on May 30th, all players of the dynasty challenges are asked to refrain from using any of it's content until the challenge board team has had time to review what is being released. 

If you want to explore the new content, that is what a new game is for.   Dynasties are not allowed to be started in this world until after the go ahead is given.   That means don't start one saying "Oh they'll approve it of course.  I just won't post until they do."

Remember the challenge team is made up of people, too.   Two out of three have children of their own while the other one's job centers around children.  We have families and we would like to play some ourselves while still making sure you guys have all the information you need.   Just like with University Life, we will get back to everyone as soon as is possible with our three schedules.   This material is not banned infinitely.  Just for now.

Thank you.
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Offline Ricalynn

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #38 on: June 21, 2013, 01:48:46 PM »
Decisions regarding Patch 1.55 Features:

The main features we are going over is in regards to: Moving Towns, Private Lot Purchases and New abilities to place Lots.

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:  Townie DecaDynasties are allowed to change town twice to help reduce file size and fix glitches.  While at this time it is not certain if this type of move will fix glitches, we do know it can reduce file size.  This is now the preferred way to move in the Townie DecaDynasty.    The exact procedure for this will be explained in detail and posted as soon as all the kinks are figured out later this afternoon.    If you need to move prior these rules, contact me via PM and we'll talk.  I'm available for most of the afternoon/evening.

In regards to purchasing private lots/additional homes:   Townie Decadynasties are not allowed to purchase private lots or additional homes.  The whole purpose of this dynasty is to move into townie homes.  Townies cannot move into homes if the player has them purchased.  We feel this feature goes against the spirit of the challenge. 

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Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #39 on: February 21, 2014, 09:14:05 AM »
Now that I'm on my 8th heir, I've finally figured out the best way to handle the 10 best friends/10 NPC friends requirement. Have your heir take the class in charisma. It won't take long for him or her to meet the 25 sims required for the Celebrity skill challenge, which provides a relationship boost to new acquaintances. As soon as possible, give your heir the Attractive LTR. With these two, your sim will become friends instantaneously with everyone who comes to the lot, even without an introduction. Shortly before your sim is ready to move out, order a pizza, request a sing-o-gram, etc. to get your NPC friends.

If you have Supernatural, the Friends and Potent Friends elixirs can push the relationship to best friend immediately. But even if you don't, a little conversation will move things along quickly. Your sim will get "++" boosts when enthusing about the other sim's job or discussing an interest they have in common. Keep an eye on the interactions you have available. If something new pops up -- "talk about computers" for example -- try that, because it could be something the other sim will find interesting. Once you get to "good friends" there are additional options -- "deep conversation" and "friendly hug" -- that are also helpful.
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Online Trip

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #40 on: February 21, 2014, 10:21:52 AM »
The Observant LTR is also good for that; finding traits quickly so you can talk about what interests them. While I haven't tried a decadynasty in a while, I used some of those tips for my immortal dynasty and it really makes friend-making a breeze.

Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #41 on: May 31, 2014, 09:46:38 AM »
I would not recommend trying the Townie Decadynasty with only the base game, mainly because you might not be able to supermax the guitar skill. I would also recommend having 3 neighborhoods and taking advantage of the ability to move twice. Here's my review of the various EPs -- with regard to the Townie Decadynasty only.

World Adventures -- Good. Adds 3 skills (but they can be difficult or buggy to supermax), new plants and fish types to help with supermaxing gardening and fishing. Adds Tourist and Explorer to list of NPCs. Adds Black ops that require travel, and you may use up to 3 adventures as Black ops. Provides time in which to work on skills.

Ambitions -- Excellent. Adds a new neighborhood, 2 skills, and new jobs, including the self-employment careers. Adds the Consignment Shop. Of special note -- all the cases in the Private Investigator profession count as Black ops.

Late Night -- Good and bad. Adds a new neighborhood, 4 skills (but don't try to supermax the instruments), and 3 careers. Adds mixologist, butler, bouncer, and paparazzi to list of NPCs. Adds Black ops for the skills and careers, including celebrity ops. Downside -- adds vampires, which can make spouses ineligible, and celebrity status, which can cause your sims to lose their best friends.

Generations -- Good if you're writing a story, as it adds more gameplay for toddlers, children, and teens. After school activities add a few Black ops. Adds party dancers to list of NPCs. The Young Again potion is useful for fiancees who become elders before you can marry them.

Pets -- Good if you're writing a story. Adds a new neighborhood, a new skill, and a new career. "Best in the Show" is the only new Black op I know of. Minor pets can be used for collections.

Showtime -- Good if you're writing a story. Adds a new neighborhood and 3 careers that provide a few Black ops. Adds proprietor, singer, magician, and acrobat to list of NPCs.

Supernatural -- Very Good. Adds a new neighborhood and a new skill. Townies who become fairies, vampires, and werewolves will live longer and can be transformed into humans (or witches) with a Potent Cure Elixir so that they can be used as spouses. Adds friendship, skill-boosting, and invigorating elixirs.

Seasons -- Good only if you're writing a story. Holidays, snow days, and sick days in spring and summer when you can't get a flu shot threaten your heirs' ability to make the honor roll in elementary school. Cold weather makes gardening difficult unless you have the Greenhouse or plant bowls from Supernatural. Wildflowers and festival eggs can be used for collections.

University Life -- Very Good. Adds 3 skills to supermax and 3 careers. Adds mascot to list of NPCs. Adds a few black ops, and you may use up to 3 university dares and jobs as black ops. Time spent in University gives you time to work on a skill, and a degree starts your sim at level 3 of a career. Possibility of adding 1 or 2 new traits. Red berry coffee bean is a lucrative crop if you're a self-employed gardener.

Island Paradise -- Good. Adds a new neighborhood and a new skill and career. Diving work adds 7 Black ops, and you only need 2 skill points in diving to be eligible for them. Shells can be collected. Downside -- you have to live in Isla Paradiso to benefit.

Into the Future -- Good for one or two generations. Adds 2 new skills and 5 careers. Adds Time Traveler and Plumbot Waiter to list of NPCs. Nanites can be collected. Adds some Black ops, but severely limits your ability to pick up skilling opportunities. Time spent in Oasis Landing is not free -- your sim will continue to age there.

As for premium content, I would strongly recommend the playpen, which can now be bought separately from Aurora Skies. Your toddlers will pick up one point in Charisma (which can be activated by a short speech with the mirror), and add to the Logic skill they gain from the peg box. As long as they're talking to the mirror or playing with the abacus, their needs will be filled.

The Multi-tab cuts down on the time your teen needs to spend on homework. It should be kept out of the hands of former heirs, though, because they can easily max a skill that another heir has supermaxed.

The Basketball Hoop is highly attractive to Sims, but a danger if one of your heirs has supermaxed athletics.

I've not had much success with the Greenhouse, but the Gardening Station is a boon for gardeners and also spawns special seeds.

The Harvest Stands are now available separately from Monte Vista and provide 2 new plants plus a place to buy life fruit.
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Offline Lisa46

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #42 on: May 31, 2014, 04:13:04 PM »
What Gardening Station are you talking about? The SwiftGro?

Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #43 on: May 31, 2014, 04:19:12 PM »
Yes -- the Swift Gro.
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Offline Lisa46

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #44 on: May 31, 2014, 04:27:03 PM »
Does it actually spawn special seeds? How does that work? I have it but really haven't used it much.

Offline MarianT

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #45 on: May 31, 2014, 04:36:56 PM »
Lisa, you'll find new seeds in your yard around your garden -- special seeds, rare seeds, and uncommon seeds.
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Offline Lisa46

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #46 on: May 31, 2014, 04:44:36 PM »
Oh that's cool. Thanks MarianT!

My tip would be to have your heir focus on the requirements only he can do. NPC friends and best feigns are for the household. So are the 10 trophies. Have spares focus on that while your heir Supermaxes his skill.

Offline KRae

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Re: Hints and Tips for the Townie DecaDynasty
« Reply #47 on: May 31, 2014, 05:32:51 PM »
My tip is to have the previous heir work on the collection. If they have an item producing supermaxed skill like painting, they can produce valuable items quickly. If not, they have time after the next generation starts school to get out there and collect. It also give them a real purpose in their elder years.

 

anything