Author Topic: Rules: The Random Town Jump Project  (Read 26619 times)

Offline maisie

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Re: The Random Town Jump Project
« Reply #100 on: April 24, 2013, 03:36:20 PM »
The founders do not have to be a couple at the start of the game. You can use whomever you wish as a starting couple.

Well, that makes it more and more interesting! Thanks! ^^

Offline JudesSims

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The Random Town Jump Project
« Reply #101 on: April 24, 2013, 03:37:38 PM »
You're welcome. Have fun with the project!



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Offline maisie

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Re: The Random Town Jump Project
« Reply #102 on: April 24, 2013, 03:41:00 PM »
I'm just thinking. I'm too busy at the moment but in the future...who knows... ;)

Offline roguebait

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Re: The Random Town Jump Project
« Reply #103 on: April 24, 2013, 07:13:33 PM »
I want the okay on this before I go ahead and do it,  though I'm fairly confident there won't be a problem.

One of my founders' favorite colours is absolutely eye-searing. This wouldn't be so bad if I weren't obsessive about using it in his wardrobe and a mixture of his and his wife's favorite colours in the house. If I keep the other personality traits random, can I change it to something a bit more reasonable? (Making them in CAS)

Well nevermind that. Sims crashed while I was editing his spouse's clothes. I'll have to start fresh with a new group of traits and everything after my computer's had a break. I swear this is the only game I have these sorts of problems with. I can play pretty much every other game in my bookcase for 8 hours straight with no problems; an hour of Sims and it's twitchy as.. as.. Um. My infant nephew...... >>


'Nother question, for future reference.

I have six towns, so obviously I'll be repeating them. AP, Bridgeport, HS, Riverview, SV, and Twinbrook. So, let's say, I roll a d6 and end up with... *rolls a d6* 3: Hidden Springs. Then when my heir moves out, I roll that d6 again. Is 3 a "reroll," or do I simply stay in Hidden Valley should it come up?

Offline Beezy

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Re: The Random Town Jump Project
« Reply #104 on: April 24, 2013, 07:48:30 PM »
I lost my list of towns, but I had the first 4 memorized. Is it ok if i randomize the remaining towns, and #1 on the randomizer would be #5 on my town jump?

Offline JudesSims

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« Reply #105 on: April 24, 2013, 10:14:36 PM »
I lost my list of towns, but I had the first 4 memorized. Is it ok if i randomize the remaining towns, and #1 on the randomizer would be #5 on my town jump?

Yes, that's fine.

Offline JudesSims

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« Reply #106 on: April 30, 2013, 09:05:26 AM »

'Nother question, for future reference.

I have six towns, so obviously I'll be repeating them. AP, Bridgeport, HS, Riverview, SV, and Twinbrook. So, let's say, I roll a d6 and end up with... *rolls a d6* 3: Hidden Springs. Then when my heir moves out, I roll that d6 again. Is 3 a "reroll," or do I simply stay in Hidden Valley should it come up?

Sorry I missed your question :(.

I would re-roll for a different town.



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Offline Janna

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Re: The Random Town Jump Project
« Reply #107 on: June 12, 2013, 10:12:20 AM »
I was looking through projects as it was suggested for someone and  they sounded right for me, the legacies and dynasties are to strict for me.  This sounds interesting, probably will start it up after IP is released and I somewhat know my way around. 

Anyhow, what I was wondering is, with the problem of story progression, unless it is fixed, I am concerned how easy it will be to find a mate for my sim.  Which had me thinking is, if we could move in a sim from another town to use.  Example is George Dean from RV, I love this man (for mates for my sims), he produces beautiful babies, is a great husband and father.  But, when I move my sim family to RV, he will be too old for the child they have to be a future mate (unless you can use the fountain of youth elixir).  So, could he be moved to say AS to be a mate?  I know from another time that an offspring from him, even though moved there from another game, he could not marry, so that removes him from the possible prospects.
 
I moved his great-great-granddaughter to RV to be a mate and the programming noted her as his relative and she couldn't go for more than a friendship. 

Another question, how does the epic lifespan work?  I am going from what I have read that the sims live a very, very, very, very long time.  Wouldn't their offspring also live a very loooooonnggg time also?  Same with aging off, doesn't that keep them from dying?

Can we assign a number and then roll dice, would that be random enough?  With seven towns it should be enough to give a random choice. 

As for story, if I can get my computer to let me bring up the photos, I will at least give some info, but I don't how good of a story I could write.  I may want, wish to write, but reality is I would make a lousy author. 
 

Offline JudesSims

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The Random Town Jump Project
« Reply #108 on: June 12, 2013, 02:14:11 PM »
Janna, you can use elixirs if you want. I've never brought in sims from a different town. Part of the focus of the challenge is to watch the change of genetics from town to town.

The challenge is played on a "normal" time span.

You don't have to write a story but I'm sure you could do it! It couldn't be any worse than my writing.

Have fun with it!

Offline Janna

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Re: The Random Town Jump Project
« Reply #109 on: June 12, 2013, 03:38:32 PM »
I think I know why I was confused on the age aspect.  I had read this one, went to another one and was reading it; during reading it my computer for some reason said the site was interrupted.  So, had to get back online, come to this project I want to do and mixed the two up.   
So, have to marry a sim from that town.  Sunset Valley is the only town I really have had problems with in finding a decent mate. 

I really like the sound of it, I will have to use the Fountain of Youth possibly, as I don't play on normal, have the ages changed to what I like so will have to remember to switch back and forth. 

Note to self:  Remember to write a note to remember to switch lifestages from other games for this game.    ;D

Another question, what about the WA?  How does that fit into the project?  Can "monies" obtained from adventures be used, or not?  My sim just returned from a trip to China, she left with $14,000 and after the metals and gems were smelted and cut she had over $260,000.  A nice haul from metals, gems and books from China.

I'm figuring we can't marry a sim from a foreign country, so that leaves out one source of mates. 

It sounds like a lot of fun, but as I stated, it will be after I have IP and have played for a bit to get used to the town, or should I say islands  :D



Offline JudesSims

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« Reply #110 on: June 12, 2013, 04:17:18 PM »
Another question, what about the WA?  How does that fit into the project?  Can "monies" obtained from adventures be used, or not?  My sim just returned from a trip to China, she left with $14,000 and after the metals and gems were smelted and cut she had over $260,000.  A nice haul from metals, gems and books from China.

Your sim can travel and use the monies obtained without restriction.

I'm figuring we can't marry a sim from a foreign country, so that leaves out one source of mates. 

If your heir has aged up in his/her town, if they want to travel and marry a foreigner, the marriage should take place before the family moves to the next town.

Offline Janna

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Re: The Random Town Jump Project
« Reply #111 on: June 12, 2013, 10:32:12 PM »
okay, I want to clarify some things.

I can create my own founder couple, but their heir has to marry a townie.  If they travel to a foreign country and meet someone there, can they invite them to visit and then marry them, that's still considered a townie.

I can use the monies made from visiting WA countries to get the increase of income, the goal is to go to seventh generation, not to make a certain amount of money. 

If I decide to start the game now, before I have IP, then after I get that town I can redo the randomizing and add it in.  Or do I just make it the last town to be visited? 

What I am thinking of doing is having a type of story of two sims from another world will be transported to the sim world by an evil wizard they have been fighting.  The dragons they ride have been changed to baby dragons and in order to return to their world they have to visit a set number of towns, perform a set number of tasks and when completed they will be returned to their world. 
What I plan on doing is that even if DV isn't the seventh town, I can visit there after the project is finished to compete my story of being returned to their world.
Not sure if I can do a very good story, but I am thinking about it. 

I'm figuring that my sims couple will have to be fae in order to live long enough to visit the last town, or use the fountain of youth elixir.  Or save them to the bin and add them after the seventh generation is born so they can finish their story part.

Since the project and the cure for the curse will be to have seven generations, and as I have (with IP) seven towns, I can make the seven towns as part of the curse/cure.  The LTW can also be a part, added as each couple is given their LTW. 

Still bouncing around ideas in my head.  I really want to do this after reading your story with the Crosby family.  Something that I can do, enough of a challenge to keep my interest yet not overwhelm me with lots and lots of rules.


 

Offline JudesSims

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« Reply #112 on: June 12, 2013, 10:35:52 PM »
That sounds like a great story. Everything looks good to go. You can add your new town in anywhere you want. That what I'm doing with the Winterly Random Town Jump and Dragon Valley. I just can't leave it out ;).

Offline Janna

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Re: The Random Town Jump Project
« Reply #113 on: June 13, 2013, 03:11:37 PM »
Another question, sorry so many.

The founder couple, I prefer to make my own, but do I do a random on looks?  I am figuring that I will need to do so on traits and LTW, but I would prefer to create the sims in how I like them to look, hotties   :D

Offline JudesSims

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The Random Town Jump Project
« Reply #114 on: June 13, 2013, 04:18:22 PM »
Another question, sorry so many.

The founder couple, I prefer to make my own, but do I do a random on looks?  I am figuring that I will need to do so on traits and LTW, but I would prefer to create the sims in how I like them to look, hotties   :D

You can create the sim but please randomize the traits. You can pick the LTW from those that appear after traits have been chosen.

Offline sammymcgoff

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Re: The Random Town Jump Project
« Reply #115 on: June 14, 2013, 01:50:30 PM »
Hey judewright,

I'm starting my own Random Town Jump and I have a question? Is it OK if one half of the couple is a Supernatural, in my case, Vampire?
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Offline JudesSims

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« Reply #116 on: June 14, 2013, 01:52:28 PM »
Sure. That would be fine...and very interesting!

Offline bubbles

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Re: The Random Town Jump Project
« Reply #117 on: June 22, 2013, 04:01:19 AM »
I have a few questions, so sorry if they have already been answered.

1. Do the heirs have to complete their lifetime wishes before moving to the new town?
2. When moving, are we allowed to use the new method that came with the update for Island Paradise?

Thanks in advanced!
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Offline JudesSims

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The Random Town Jump Project
« Reply #118 on: June 22, 2013, 02:25:15 PM »
I have a few questions, so sorry if they have already been answered.

1. Do the heirs have to complete their lifetime wishes before moving to the new town?
2. When moving, are we allowed to use the new method that came with the update for Island Paradise?

Thanks in advanced!

1. The founder/heir can finish their LTW in the new town.

2. Yes.  You can use the new method of moving if you wish.

Offline Janna

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Re: The Random Town Jump Project
« Reply #119 on: June 24, 2013, 10:10:30 PM »
I may have to change the LTW of my female founder.  I don't know if anyone else is having this problem, but it is in all of my towns -- my sims can't sign up for the self employed alchemy career. 

Frustrating, but hopefully they can fix it so that another member of the family can take that as a career, now I just have to decide what career would be good.  Need to do a check and see what will come up. 

I'm continuing to write the story, noting where pictures are to be at.  Hopefully, I can figure out what is going on.  Kids leave after the 4th of July, so if I haven't fixed it by then, I can focus more on it and yelling for help  ;D .

Offline JudesSims

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The Random Town Jump Project
« Reply #120 on: June 24, 2013, 10:12:41 PM »
I may have to change the LTW of my female founder.  I don't know if anyone else is having this problem, but it is in all of my towns -- my sims can't sign up for the self employed alchemy career. 

Frustrating, but hopefully they can fix it so that another member of the family can take that as a career, now I just have to decide what career would be good.  Need to do a check and see what will come up. 

I'm continuing to write the story, noting where pictures are to be at.  Hopefully, I can figure out what is going on.  Kids leave after the 4th of July, so if I haven't fixed it by then, I can focus more on it and yelling for help  ;D .

Yell all you want, Janna. I'm usually around here several times a day. ;) Sorry you're having technical difficulties. I'm also having problems in Lunar Lake. My sim can't sign up for any job or part time job. Sigh. Maybe it'll fix itself after Island Paradise is installed.

Offline Gogowars329

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Re: The Random Town Jump Project
« Reply #121 on: June 24, 2013, 10:39:13 PM »
Yell all you want, Janna. I'm usually around here several times a day. ;) Sorry you're having technical difficulties. I'm also having problems in Lunar Lake. My sim can't sign up for any job or part time job. Sigh. Maybe it'll fix itself after Island Paradise is installed.
Juderight, if you have a look at the Patch 1.55 thread on page 4 I also had that problem but it can be fixed by moving the rabbit holes back a few squares. You have to use moveobjects on to get the rabbit holes in a usable position.

Also, I've been thinking about starting one of these but after I finish a legacy or life states dynasty, it would be too much too write!
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Offline Janna

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Re: The Random Town Jump Project
« Reply #122 on: June 24, 2013, 10:51:07 PM »
I hope they get these problems fixed soon.  The problem with the combined rabbit holes where you can't go in, I was so glad that I had already bought the toddler books before the patch. 

It's going to be the end of July before I can buy the IP expansion pack, if nothing else happens, that is.  By then maybe they will have all of the problems taken care of. 
They are supposed to come and fix my fridge tomorrow, hope they can fix it.  The warranty runs out in Oct, glad I still have it but irritated that a new fridge, just five years old, it shouldn't have broken down once, let alone three times.  Not going to buy a GE every again, both appliances we bought at the same time, GE, have had nothing but problems. 

I just read the post of where you can move the rabbit holes. I am seriously thinking of just taking them out and using the ones from SV and making them single buildings.  I have done that in MF, I  hated those rabbit holes, they were so depressing looking, and no tables for dining outside.  Told my sims before I realized it was like that to eat outside and they had to stand on the sidewalk and eat. 
Took them out and added the Bistro, bookstore, grocery, spa and diner from SV and another town. 

   

Offline Janna

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Re: The Random Town Jump Project
« Reply #123 on: June 27, 2013, 10:23:09 PM »
YEAH!!!!!!!!!!!

My fridge is fixed.  The  new guy who came not only had the part for the inside, the fan and motor, but also some thingamajig for the back.  So I am trusting that it will now work, at least for more than just a year.  He also fixed my dishwasher, which I am glad for.

I am enjoying this project so much I have decided to do a second story, working on it now.  With this one I won't be doing one like the Guardian couple, where they have a curse to break, just the "regular" one, taking again a couple of aspects from some I have read here.  Instead of sending emails, my female sim is going to write in her diary. 
And another YEAH, my first roll was a town I was hoping for, so I can create a female sim and have her marry a sim that I really like and see what kind of offspring he will produce. 

A question on something that we can do. 

Are we allowed to let the heir and his mate have their first child in the town before they move and let the child grow to adulthood in the next town?  I'm not keen on having a lot of kids, usually one in my normal games, although for this project I will probably have at least two.  Anyhow, I am hoping that the first born will be the heir and want to give him or her a chance to age to toddler before I move so he will be closer in age to the kids in the new town.  A better chance to find a mate as there is usually a couple of kids that are in toddler or child stage at the beginning of a game.

Another question,

With the story progression problem but the need (which I like), for the mate to be someone from that town, can we save to the bin a couple of families from that town, say the Bunch and Keaton families from SV that have kids? 
Example would be, save those two families who have and are going to have children to the bin while the kids still young.  When your reaches the same age as those children are, such as the ages of the Bunch kids, you can then move them back to the town from your bin.  They are originally from there, but it will give your heir a chance to grow up with them and thus be able to find a mate when he or she becomes a YA.  Or even an couple of the YA who have died from old age, or are too old to be mates, so they can find one.  I am just wondering, I always think of the what ifs and would this work.  Drove my family crazy when I was a kid. 

Am I making sense?  Probably not, but just wondering how to work around the story progression problem.     

Offline JudesSims

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« Reply #124 on: June 27, 2013, 11:06:55 PM »
YEAH!!!!!!!!!!!

A question on something that we can do. 

Are we allowed to let the heir and his mate have their first child in the town before they move and let the child grow to adulthood in the next town?  I'm not keen on having a lot of kids, usually one in my normal games, although for this project I will probably have at least two.  Anyhow, I am hoping that the first born will be the heir and want to give him or her a chance to age to toddler before I move so he will be closer in age to the kids in the new town.  A better chance to find a mate as there is usually a couple of kids that are in toddler or child stage at the beginning of a game.

Yes, that will be okay.

Another question,

With the story progression problem but the need (which I like), for the mate to be someone from that town, can we save to the bin a couple of families from that town, say the Bunch and Keaton families from SV that have kids? 
Example would be, save those two families who have and are going to have children to the bin while the kids still young.  When your reaches the same age as those children are, such as the ages of the Bunch kids, you can then move them back to the town from your bin.  They are originally from there, but it will give your heir a chance to grow up with them and thus be able to find a mate when he or she becomes a YA.  Or even an couple of the YA who have died from old age, or are too old to be mates, so they can find one.  I am just wondering, I always think of the what ifs and would this work.  Drove my family crazy when I was a kid. 

No, Sorry. That would defeat the purpose of randomness. The heir must marry a townie from his/her current town.