Author Topic: The Sims 3 Life States Dynasty Challenge  (Read 444961 times)

Offline Gogowars329

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #650 on: October 16, 2012, 12:36:22 AM »
The xylophone can only count as one toddler skill per generation.  So you can't use it as both skills needed even though it gives points in up to 4 actual skills.  You would have to do xylophone & peg box or xylophone & painting books.
You got me worried there for a second as I am planning to use the xylophone and pegbox most generations unless they randomize a skill orientated trait. Thanks Rica.
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Offline Rowan

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #651 on: October 16, 2012, 07:14:05 AM »
*** News alert ***

So I had my experimenting duds on tonight and I want all Life States Dynasty players to know something very important.  A witch's sunlight charm can make a werewolf transform back into a Sim.  No more using the Potent Cure Elixir to fix age stuck werewolves.   This will only work if you haven't used the sunlight charm on them recently because if they have the sunlight charm moodlet, it will not change them back.

A trick to know about ghosts.  A member asked me about something so I was testing it.  You can use a reanimation spell on a gravestone to make that person a zombie.  If you use a potent cure elixir or the sunlight charm on that person, they will become human not a ghost.

It seemed like there had to be some way to just transform them back! But wouldn't that only work if you had a witch? I don't plan to have a witch for several generations yet.
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #652 on: October 16, 2012, 07:36:26 AM »
It seemed like there had to be some way to just transform them back! But wouldn't that only work if you had a witch? I don't plan to have a witch for several generations yet.

Then that's your strategy.   There is an in game way of getting around the age stuck individuals without using life state changing elixirs (which is banned).    Story Progression so far for me has provided me with werewolves that weren't children or teenagers so maybe you can use one of those than dealing with an age stuck one if you don't want to have a witch at that time.
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Offline RavenKay

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #653 on: October 16, 2012, 08:20:09 AM »
In reading through some of the questions and reading the rules, I would like clarification on the actual life states. Can a different colored ghost be used for different generations? Like jelly bean for say gen 2 and electrocution for gen 6?
Or can a ghost of any type only be used for one life state?

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #654 on: October 16, 2012, 08:38:23 AM »
They are stated as different in the rules so therefore yes they are considered different.  Otherwise we would just say Ghost.
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Offline RavenKay

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #655 on: October 16, 2012, 08:45:15 AM »
Thank you for the clarification. I was just a bit confused.  ;D

Offline Snufflesxx

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #656 on: October 16, 2012, 11:38:34 AM »
I'm wondering something about the holidays. I know that each generation is only allowed seven days holiday. But could I book a three day (minimum time allowed?) vacation to France for an opp but then came back after only 1 day, would that count as one day or three?

Edit: Another question. My vehicle enthusiast Founder has started to gain a relationship with her fire engine. Would it count as the best friend?
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #657 on: October 16, 2012, 11:41:18 AM »
Depends on how many people go.   It counts for the time there.  So if your founder, heir and founder's spouse go.  It counts as one day gone for the founder and one day gone for the heir.  Spouse has no restriction. 

So your founder and heir after this mini vacation would still have 6 days left each.  So if it's going to cost you a whole day.  Don't forget to see the sights just in case.  Get your money's worth and all that.
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Offline geekchic

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #658 on: October 16, 2012, 01:55:33 PM »
Hoping this won't be a problem. Before I did ANY playing, I went into testing cheats and repicked magic makeover (one of the orignal five). If not, I can start over, but honestly, all I've done is build.

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #659 on: October 16, 2012, 01:58:04 PM »
I'm afraid you need to start over.

Before you purchase your founder's lot - All edit town additions must be placed and finale.   Before you leave CAS, make sure your founder has all traits and the LTW you want. Changing LTW period is banned for everyone but spares.

Beyond setting up your original familyFunds - forget testingcheats even exists.  It's not allowed in the dynasties.
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Offline geekchic

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #660 on: October 16, 2012, 02:01:42 PM »
Oh darn. :( Perhaps I'll go back and do a reroll too, if I must restart

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #661 on: October 16, 2012, 02:05:28 PM »
Oh darn. :( Perhaps I'll go back and do a reroll too, if I must restart

You don't have to but remember if you choose to hit the dice button to reroll traits - in all fairness & honesty, you have to keep the new roll even if it's worse than the original.
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Offline geekchic

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #662 on: October 16, 2012, 02:13:32 PM »
Let's see what we have here...

Overemotional (YAY!)
technophobe (*grumble*)
natural cook (by far my fave trait. :D)
eco friendly
clumsy (never tried it)

Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #663 on: October 16, 2012, 03:06:01 PM »
Let's see what we have here...

Overemotional (YAY!)
technophobe (*grumble*)
natural cook (by far my fave trait. :D)
eco friendly
clumsy (never tried it)

Not too bad, you could combine cooking and gardening for this sim. Technophobe is not my favorite either, since it makes them hate the tv all the time. But for a challenge like this you are probably better of without a tv because of the risk of unwanted skill training for heirs.


I would like to get something clear:
- Life state changing elixirs are banned for all sims in game right? (founder, heir, spouse, spare, non-household member)
- Heirs cannot change life state at all.
- Founders can, but only before trying for baby. (without elixir of course)
- All others (spouse, spare and non-household members) can also change life state (without elixir of course)

Please tell me if I am correct or not.
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #664 on: October 16, 2012, 03:10:59 PM »
I would like to get something clear:
- Life state changing elixirs are banned for all sims in game right? (founder, heir, spouse, spare, non-household member)
- Heirs cannot change life state at all.
- Founders can, but only before trying for baby. (without elixir of course)
- All others (spouse, spare and non-household members) can also change life state (without elixir of course)

Please tell me if I am correct or not.

Founders can but only before their requirements are finished, not just try for baby.  Requirements must not be finished when they change lifestate.

Also - no heir/founder is allowed to die to gain a different life state.   Otherwise you have it right.
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Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #665 on: October 16, 2012, 03:18:29 PM »
Founders can but only before their requirements are finished, not just try for baby.  Requirements must not be finished when they change lifestate.

Also - no heir/founder is allowed to die to gain a different life state.   Otherwise you have it right.

Ok, thank you. This leads to my next question, if you don't mind me asking.
My whole town seems to be dying out, instead of having children... :(
Am I allowed to have a spare befriend a witch, ask witch to turn spare, have my spare witch then turn a non-household sim to witch for a future spouse? Please?

Or maybe I can make it a lot simpler and have the spouse move in and turn the spouse then, right? :)
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #666 on: October 16, 2012, 03:30:06 PM »
Ok, thank you. This leads to my next question, if you don't mind me asking.
My whole town seems to be dying out, instead of having children... :(
Am I allowed to have a spare befriend a witch, ask witch to turn spare, have my spare witch then turn a non-household sim to witch for a future spouse? Please?

Or maybe I can make it a lot simpler and have the spouse move in and turn the spouse then, right? :)

Witches can't be turned - they have to be born or changed by story progression.   

As for the no children, story progression has been broken for a little while in my game, too.  Like since Pets came out but eventually the game will replace supernaturals with new ones.  You just need to be on the lookout.   Don't forget to meet people at school and check at all the local hot spots listed in the paper.  Introduce yourself to everyone and maybe someone will finally show up that's suitable when the time is right.
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Offline Wiry

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #667 on: October 16, 2012, 03:35:01 PM »
If you have a witch sim in your household, maybe a little use of the Love Charm, Procreation potion, etc. could encourage townies to reproduce, just a thought.
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Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #668 on: October 16, 2012, 03:39:04 PM »
Thanks to both of you, I will do that.
I don't have a witch yet (obviously...) but I do have a fairy. Anything she can do to help? I am not sure what the aura's have for effect to be honest.

There is one witch available in town, but that's a women and so is my heir so I need a male witch. Or am I missing something and can 2 female sims also make a baby? (you never know...) Never tried it lol
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Re: The Sims 3 Life States Dynasty Challenge
« Reply #669 on: October 16, 2012, 05:12:23 PM »
Perhaps wait for a male townie to be turned into a witch? It's bound to happen eventually.

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #670 on: October 16, 2012, 05:13:41 PM »
Right and you can always use a young again potion if your heir gets old before she can get married just as long as her requirements are done.
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Offline eisande

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #671 on: October 16, 2012, 05:39:19 PM »
Before you purchase your founder's lot - All edit town additions must be placed and finale.

For full disclosure, I just saw this now and I did place Flying V's Coffeehouse so she could change her job to there and get the career opportunities. Does this mean I need to start over?
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Offline Wiry

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #672 on: October 16, 2012, 06:04:29 PM »
Thanks to both of you, I will do that.
I don't have a witch yet (obviously...) but I do have a fairy. Anything she can do to help? I am not sure what the aura's have for effect to be honest.

There is one witch available in town, but that's a women and so is my heir so I need a male witch. Or am I missing something and can 2 female sims also make a baby? (you never know...) Never tried it lol

Fairies can't do anything to help that. The Auras are skill boosters, except the soothing one, it's a positive moodlet. when you do get a witch, however, my tip will be of more use  ;)
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #673 on: October 16, 2012, 06:06:05 PM »
For full disclosure, I just saw this now and I did place Flying V's Coffeehouse so she could change her job to there and get the career opportunities. Does this mean I need to start over?

You did it to correct the opportunity problem but you didn't ask permission first - is that what you're saying?
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Offline eisande

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #674 on: October 16, 2012, 06:10:05 PM »
Yes, I was aware of the rule about Edit Town not being used for any purposes other than placing EA-created lots but not that that couldn't be done after the start of the game.  If that's the case, I may have to restart ALL of them. :(
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