Author Topic: The Sims 3 Life States Dynasty Challenge  (Read 447231 times)

Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #775 on: October 21, 2012, 10:05:36 PM »
Yes :)

EDIT: Also, can spares complete the wishes and challenges, or do they have to be unique to the heirs and only the heirs? Eg, in an immortal dynasty, a spare could

supermax painting, even if it was an heir's supermax skill.

Yes, that's fine.

Spares really have no restrictions tied to them -- aside from any global bans we have put down. All the requirements, etc fall on a current heir's shoulders -- spares are not even in the picture.


Offline JSBrantner

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #776 on: October 21, 2012, 10:33:29 PM »
Thanks Chuckles, I don't know how I missed that. I have read every post in the thread multiple times and it seems I skipped right over that one each time. I think I'll blame it on the dog.  ;D
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Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #777 on: October 21, 2012, 10:44:07 PM »
That's ok :D I can't believe you read all the posts! I have too, but only once for most of them! That's a lot of reading!

Offline ladyaya

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #778 on: October 21, 2012, 11:13:55 PM »
That's ok :D I can't believe you read all the posts! I have too, but only once for most of them! That's a lot of reading!

It's a lot more reading if one were to attempt to read all of the comments on the immortal dynasty, or townie decadynasty.  ;D

Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #779 on: October 22, 2012, 12:00:45 AM »
Ok, so without removing any small parks or current lots, here is a list of EA/UC rabbithole lots that you can fit into MF. I've tried to find lots that are a standard size so that they don't look silly when placed in the middle of a bigger lot, but obviously there could be other choices if you don't mind them swimming around in bigger lots. Remember that unless you have permission, you need to place them before you start. This leaves you with 1 40x40 lot left, which you could either move into or place another lot on, like a bar, and then place your own, much smaller lot to live on (since the rules say you can place an empty lot if your town doesn't have one). I hope people find this list helpful :)

School - Par Excellence 30x40 (townlife) - place on an empty 40x40 lot
Townhall - Hidden Springs - place on empty 64x64 lot - you could use any really, but this one takes up the whole lot and doesn't look silly
Military - Riverview 44x44/Twinbrook 44x44 - place on 50x50 lot
Police - Sunset Valley/Riverview 30x30
Business - Barnacle Bay 40x40 or Hidden Springs 40x30 (though both look a bit funny because one is meant to have road around 3 sides, and the other doesn't go right to the edge of the lot)
Bistro - Riverview 20x25
Grocery - Riverview 20x25
Spa - Twinbrook - remove a 40x40 empty lot and replace with a 40x20 lot and it will go to the edge of the lot
Diner - Union Cove - 30x30
Bookstore - Riverview 20x25
Theatre - Hidden Springs 25x35
Criminal - Hidden Springs 30x30
Science - Lucky Palms 40x40
Hospital - Hidden Springs 50x50 - on the empty 50x50 lot
Stadium - any - Empty 64x64 lot
Film Studio - Union Cove 50x50

There are limited places to put extra empty lots but I have found space for everything here. All lots are snapped to the road, except one 50x50 lot. You can fit that on the 'baseball pitch' opposite the school if you don't mind it not having road access. None of the lots I've placed overlap any spawners (I checked in CAW). If you place a lot on the 50x50 lot on the baseball pitch, I'd recommend one that covers up the terrain paint. The Riverview Military base is a good choice.


Extra lots

30x30
- opposite Fae Rae Gardens
- opposite 71 N Falls Ave (near Gypsy Wagon)
- opposite the vampire lounge

20x25
- opposite Varg's Tavern
- on Wood St around the corner from the equestrian centre

25x35
- opposite the art gallery

20x40
- delete any 40x40 (except the one on Wood St) and replace it with a 40x20

50x50
- on the baseball pitch
- Delete the 40x40 lot on Wood Street, and replace it with a 50x50 lot


Here are some pictures to help with placement - If you put the lots elsewhere you risk overlapping a spawner. I'm not sure if the game deletes the spawners like it does the trees, but you don't want them to be inaccessible if it doesn't.















Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #780 on: October 22, 2012, 01:20:01 PM »
Because of these rules, it's obvious - if you want to start your LSD with a human and 'turn' them, then the only options you HAVE are Vampire and Werewolf. You can't kill your founder to rez them as a psuedo-ghost, and you can't change your founder into a Fairy, Witch or Genie(my three favorite life states, mind you) without using a elixir on yourself, which is banned. So you can't have a human-turned-lifestate Fairy/Witch/Genie/Ghost founder, they MUST have been born-in-CAS that way.

It sort of sucks that there's no way to transform a human into a fairy, witch or genie without a elixir since Sims 2 Apartment Life allowed you to become a witch the same way they did vampires - find a High Witch and befriend them then ask to be turned. I wish Supernatural had let you do that. Oh well, c'est la vie. I wish Tom would create a Dynasty where we could turn heirs into Fairies or Witches with elixirs, but his Immortal Dynasty and DecaDynasty ban fairies and this one requires you to breed them. Maybe I'll create my own challenge where life-state changing elixirs are required.  ;)

Actually you can get turned into a fairy through the arboretum.    On occasion, when going through looking for fairies there is a chance to get an opportunity that will turn you into a fairy.     

As for the other part, it's a story that you are telling.  Just because they came out of CAS as a genie doesn't mean they were born that way.   Likewise about coming out of CAS as a ghost.

The reason we don't allow life state changing elixirs is because it's called a challenge.  Using the elixirs makes it so much easier for those people who don't own Supernatural that it's actually unfair advantage which is why it was removed. 

Another point where you are mistaken - the immortal dynasty allows you to change people into witches because the lifespan isn't any different.   It's about the specifics of the challenge and has nothing to do with us being against the occults.   Fairies live too long and give advantage of the other two dynasties where time is of the essence.  Otherwise, you'd be able to pick what lifespan you want and not just play on normal, too.

Beyond that, was there any other reason for your post other than to tell us we hate fairies, because that's the way it felt. 
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Offline lynyeld

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #781 on: October 22, 2012, 01:33:12 PM »
I've read through the thread and the Ghost Potion has been allowed.
May you then use it 'To try for a baby' with the hope of bringing in a Ghost baby?

Lynette



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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #782 on: October 22, 2012, 01:34:44 PM »
I've read through the thread and the Ghost Potion has been allowed.
May you then use it 'To try for a baby' with the hope of bringing in a Ghost baby?

Lynette

Yes absolutely.  I especially recommend it if one of the parents is already a ghost since two ghosts will only have ghost children but a ghost plus anything else has the chance of bringing about humans.



Edit: The post I am referring to regarding this was deleted by it's poster but I'm going to answer anyway -  You don't have to stop doing opportunities after the third.  Just remain aware that any you do past the 3 are still held as completed and cannot be used for another heir's unique 3.   

World Adventures opportunities that come while you are in a WA town will never count for a unique opportunity in any of the three current dynasties because they do not fill the work/skill/special slots on the normal opportunity screen.  They are part of the adventure journal, I think it's called.   
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Offline lynyeld

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #783 on: October 22, 2012, 01:44:23 PM »
Sorry. Another question.

e.g. Ghost + Vampire produce Vampire/Ghost baby.
 
I don't remember ruling with regards to Hybrid babies.
Do you have to try until you have a 'single' life-state or are hybrids fine?

Lynette

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #784 on: October 22, 2012, 01:45:56 PM »
Sorry. Another question.

e.g. Ghost + Vampire produce Vampire/Ghost baby.
 
I don't remember ruling with regards to Hybrid babies.
Do you have to try until you have a 'single' life-state or are hybrids fine?

Lynette

Hybrids are perfectly fine.   Just as long as they are at least somewhat different than all the heirs before them.

You start with a ghost, then you get a vampire heir, then you go for a ghost/vampire hybrid for third gen.    As long as the color ghost of the third generation is different from the founder ghost, it's still a different life state.

Another example: You start with a human who uses a ghost potion and you get a ghost/vampire hybrid child.  For the third generation if the child comes out as a ghost or as a vampire by itself, it's still a third life state because it's different from the other two.
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Offline EtnaFan666

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #785 on: October 22, 2012, 01:50:33 PM »
I wish to apologize to Ricalynn, who says that my post was mean and implied that the mods hate fairies. I am not implying that and maybe my quote reply should have been more sensitive to them.

What I should have said was:

Quote
So you want to start as a human and transform them into something else? I know making your founder a human turned ghost is banned as are life-state changing elixirs, so genie is out, but are the only options vampire and werewolf since you can ask another species of that life state to infect you with their state?

Instead, I spoke in a statement that sounded condescending and I promise to ask first and then assume later.
I play The Sims 4 for fun, so I don't care if I never end up being interviewed for the Dynasty Hall of Fame; people who play for keeps burn out too easily and don't enjoy playing the games, so I am going to not sweat the details.

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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #786 on: October 22, 2012, 02:03:59 PM »
I wish to apologize to Ricalynn, who says that my post was mean and implied that the mods hate fairies. I am not implying that and maybe my quote reply should have been more sensitive to them.

What I should have said was:

Instead, I spoke in a statement that sounded condescending and I promise to ask first and then assume later.

No harm done and I hope you took no offense to my defensive response.   The whole reason behind the Life States Dynasty was to allow players to play the occults in a dynasty but we have to have restrictions in order to keep the playing field very fair for those that don't have all expansions.  As it is, you pretty much need at least two expansions as it is to play this dynasty which is unlike the other two where you only need the base game. 

I wish there were extra ways to become a genie or a witch myself but unfortunately, it was not a part of the programming.  I was glad to hear that your Sim can choose to become a fairy.  It's a three part chain with the same name so I think it only counts once for the unique opps but it requires you to pick up a few items from around town like bugs and gems, I believe.   

We had one member have a lot of trouble getting it when they tried.  Then they started a new game and they got it on the first try under a full moon.  My own sister got it the first time she ever went into the gazebo as a witch so you don't have to be human to get this opportunity. :)
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Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #787 on: October 22, 2012, 02:53:40 PM »
I hope people find this list helpful :)

I want to thank you very much for your post, it is definately helpful!!! You clearly have put a lot of work into it!
If I should have to start over (which I'll find out rather sooner than later ;)) I probably will use a lot of your suggestions. Thank you! :)
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Offline fanofaband

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #788 on: October 23, 2012, 02:27:24 PM »
Just to clarify, because I'm not sure, can you marry a ghost who's started as one in the game? Just started one in Moonlight Falls and I'm trying to figure out if my founder can marry one of the premade townie ghosts.

Offline ladyaya

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #789 on: October 23, 2012, 02:32:26 PM »
Just to clarify, because I'm not sure, can you marry a ghost who's started as one in the game? Just started one in Moonlight Falls and I'm trying to figure out if my founder can marry one of the premade townie ghosts.

Yes, but unless your sim has completed all of their requirements, no nooboos allowed. :P Every different ghost type is a different life state.

Offline fanofaband

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #790 on: October 23, 2012, 02:47:50 PM »
Thanks! I knew they were all different types, just got confused whether or not they could marry premade ghosts into the family. Once again, thanks!

Offline ladyaya

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #791 on: October 23, 2012, 03:04:13 PM »
Thanks! I knew they were all different types, just got confused whether or not they could marry premade ghosts into the family. Once again, thanks!

Yeah, it's any different life state, and you're welcome.  :)

Offline fanofaband

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #792 on: October 23, 2012, 07:26:51 PM »
Another question real quick. Does the Have First Child wish count for a unique wish, as long as it's the last requirement they have?

Offline Shirin

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #793 on: October 23, 2012, 07:31:55 PM »
If it is the very last thing they have to do, then yes.

That does mean the 7 masoleum items, 6 skill challenges, 4 other completed wishes, 4 unique LTR, 3 opportunities, 2 career rewards, and 1 best friend must all be simultaneously in place.

Offline fanofaband

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #794 on: October 23, 2012, 07:42:41 PM »
Great, that's what I was hoping, thanks!

Offline FrozenHotChocolate

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #795 on: October 23, 2012, 08:11:33 PM »
Are genies allowed to ensorcel sims? Since it briefly adds the sim to the household but not exactly a move in... If it's not allowed it might be worth noting, it's kind of an easy mistake to make if you're just playing with the interactions.

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #796 on: October 23, 2012, 08:36:51 PM »
Are genies allowed to ensorcel sims? Since it briefly adds the sim to the household but not exactly a move in... If it's not allowed it might be worth noting, it's kind of an easy mistake to make if you're just playing with the interactions.

I have to conference with Metro on this.  It somehow fell off my list of things to ask him recently.   It's actually a way to cure the age stuck werewolf problem as well but because it does give you control over the other Sim for just a brief amount of time, it's up to Metro.   I'll admit that at one point I was thinking of personally using it to make townies have babies. 
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Offline Silverbella

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #797 on: October 23, 2012, 08:40:32 PM »
I'll admit that at one point I was thinking of personally using it to make townies have babies.

I would love to do this also.

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #798 on: October 23, 2012, 08:56:52 PM »
I have to conference with Metro on this.  It somehow fell off my list of things to ask him recently.   It's actually a way to cure the age stuck werewolf problem as well but because it does give you control over the other Sim for just a brief amount of time, it's up to Metro.   I'll admit that at one point I was thinking of personally using it to make townies have babies.

Why did I not think of that?  Of course, Love Charms don't work for that purpose  :(
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Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #799 on: October 23, 2012, 09:16:07 PM »
Ah yes - an excellent way to take care of the town dying out problem :D Also, have a sim in the architect career so that they can place cribs and more beds in the houses to make sure that they don't leave town for lack of beds.

 

anything