Author Topic: The Sims 3 Life States Dynasty Challenge  (Read 408881 times)

Offline Wiry

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #800 on: October 23, 2012, 09:18:36 PM »
I can see it now, adding whole rooms full of beds and cribs to every house.  :D
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Offline ombradellarosa

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #801 on: October 23, 2012, 09:26:07 PM »
Ah yes - an excellent way to take care of the town dying out problem :D Also, have a sim in the architect career so that they can place cribs and more beds in the houses to make sure that they don't leave town for lack of beds.

Is that why people keep leaving town? No wonder! Weird, though.
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #802 on: October 23, 2012, 09:27:26 PM »
Actually there is a discussion about that on another thread and twallan says that's not the actual whole truth about the bed & baby thing. 

Just don't start using Genies willy nilly now everyone.  Wait until Metro chimes in before you start using your hocus pocus on everyone in town.
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Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #803 on: October 23, 2012, 09:33:24 PM »
You're right, it's not the whole of it, but it's a start I think. I'm willing to try anything within my control short of mods and cheating to keep my town going :) Plus, if you have all the original inhabitants make babies, and you control who falls in love with whom, so long as you know a sim, you can always invite them over, and the gene pool for future generations will keep going.

If you age up an enscorcelled sim, do you get to chose a trait? I suppose if you enscorcelled a future spouse you should randomise the trait, but if they're not a future spouse you could give them 'family oriented' and that could also help the town population along. Maybe.

Offline Wiry

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #804 on: October 23, 2012, 09:35:17 PM »
You'd think that as the Resident Genie-Lover that I'd have thought of this, but nope.  Of course this doesn't help the Immortal Dynasty, but still.
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Re: The Sims 3 Life States Dynasty Challenge
« Reply #805 on: October 23, 2012, 09:52:04 PM »
Just reading a bit about story progression over at NRAAS. Maybe adding skilling objects to the houses (as an architect) would be helpful too. And, trying to make sure that any sims that dislike each other make up make nice :) Perhaps 'ambitious' might help sims to get jobs, too, though having a sim join multiple careers in a row is a good way to force sims to join a career. Come to think of it, can enscorcelled sims be made to join a career?

Offline Wiry

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #806 on: October 23, 2012, 09:54:01 PM »
Just reading a bit about story progression over at NRAAS. Maybe adding skilling objects to the houses (as an architect) would be helpful too. And, trying to make sure that any sims that dislike each other make up make nice :) Perhaps 'ambitious' might help sims to get jobs, too, though having a sim join multiple careers in a row is a good way to force sims to join a career. Come to think of it, can enscorcelled sims be made to join a career?

Anything as far as I know.
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Offline Silverbella

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #807 on: October 24, 2012, 06:27:03 AM »
I just bought Showtime, is it ok for me to place the new lots it prompts you to after installing?

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #808 on: October 24, 2012, 06:43:54 AM »
I just bought Showtime, is it ok for me to place the new lots it prompts you to after installing?

Yes, of course.  Getting a new expansion is one of the few allowed reasons to go back into Edit Town after initial setup.  Enjoy the new expansion!
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Offline Metropolis Man

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #809 on: October 24, 2012, 06:45:33 AM »
My initial thought on a Genie using ensorcel to temporarily bring in someone is a flat out no. It could be an easy exploit — bring in rich townies for the 4 hours, access their inventory to see if they have a car, etc and sell the items off. Yeah, I do not like it.

Offline hazelnut

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #810 on: October 24, 2012, 02:49:23 PM »
I have a couple of questions about the mausoleum:

  • Can you put in more than two career rewards for a Sim?  Some of the professions have mutiple medals/ribbons/trophies and I'd like to display them all together.
  • Do gems from board-breaking have to be put in the mausoleum 'as is' or can they be cut?  Skull cuts would be really appropriate but I'm guessing they're off limits because they need transfiguration.  What about 'normal' gem cuts?

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #811 on: October 24, 2012, 02:57:28 PM »
If you got the gems from board breaking, it doesn't matter how you display them.  So yes you could do make them into skull cuts if you wanted.  What matters is that you got them from board breaking to turn them into Skull cut. 

You can put more into your mausoleum if you want but remember if you use upgraded objects or plants that you can't really use them.   They have to be put away into the mausoleum. 
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Offline hazelnut

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #812 on: October 24, 2012, 03:04:12 PM »
Thinking about it, that would mean it would take a lot longer to get the mausoleum items, because of needing eight gems for each skull cut.  I think I'll go for normal cuts for the 'official' collection and add skulls for decoration later.  Thanks.

Offline ombradellarosa

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #813 on: October 24, 2012, 03:34:48 PM »
The idea of skull cuts for decoration is really cool, actually! My second generation spare is a Gatherer with an inventory full of gems. I think I know what to do with them now. Muahahah *rubs hands together conspiratorially*
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Offline RavenKay

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #814 on: October 24, 2012, 04:17:44 PM »
I had to start over. I had glitches and several bad saves. But I was only on Gen 2.

My question is: can I keep the same founder and traits, but change his LTW?

Not a game breaker either way, but if he changes from police to doctor, it will free up athletic for a future gen.

Offline Metropolis Man

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #815 on: October 24, 2012, 04:36:31 PM »
I had to start over. I had glitches and several bad saves. But I was only on Gen 2.

My question is: can I keep the same founder and traits, but change his LTW?

Not a game breaker either way, but if he changes from police to doctor, it will free up athletic for a future gen.

You can use your same founder, but keep everything the same as your first attempt, including the LTW — so in this case you'd need to manually choose it.

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #816 on: October 24, 2012, 04:37:32 PM »
I had to start over. I had glitches and several bad saves. But I was only on Gen 2.

My question is: can I keep the same founder and traits, but change his LTW?

Not a game breaker either way, but if he changes from police to doctor, it will free up athletic for a future gen.

If you want to keep the same founder, you have to keep the same everything.    Remember - career rewards are the requirement not LTW.
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Offline RavenKay

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #817 on: October 24, 2012, 04:59:35 PM »
Thanks for the quick reply. I have the world saved with the changes that were approved, so I can just plop him down and hope for the best.  ;D

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #818 on: October 24, 2012, 05:07:33 PM »
Good luck with your 2nd attempt, RavenKay. ;)

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #819 on: October 25, 2012, 11:07:30 AM »
Can I place Sims from another EA town into my dynasty town?
 -- Absolutely not. The only Sims allowed to be added in dynasties are founders for the Immortal Dynasty and Life States Dynasty. A player should only be using Edit town for placing lots that are missing due to expansions or for placing skills books that are missing from a town library.   Every other change you want to make to your town has to be done through buying real estate in game or with permission to fix something broken. 

Can I use Edit Town to replace the City Hall in Sunset Valley with the combination one from Bridgeport?
 --No. This is to be done on a case by case basis with approval from Metro, Ratchie, Pam or myself. Some rabbit holes can be replaced if there is a bug involved or to add something to the town. With the exception of empty lots, all other lots from a town must remain unchanged until such a time as your Sim family owns it and then makes changes via build mode.  If you want to combine rabbit holes just to create more room for other buildings, think of what buildings have no value to a dynasty.  Extra libraries, gyms, casinos and parks don't actually help with skills or requirements most of the time so if you still need room for lots that do help with requirements, think about trimming those down first.  Example of allowed replacements:  You can replace the stadium in Sunset Valley with the Binder Clips stadium from Starlight Shores because it's both a stadium and a big show venue. Or if you are experiencing the combined building bug - you can ask permission to replace the combined building with two separate rabbit holes.
Dynasties are about strategy and part of that strategy is the town you choose.   All towns should still look like themselves once you've left Edit Town to start playing your game.

Can I use the buildings from Union Cove in another town?
 -- Yes; however, Union Cove buildings are the only player made buildings that you are allowed to be placed in Edit Town.

Am I allowed to choose an empty lot and place a rabbit hole on it to get access to the new career?
 -- No.  You are still not allowed to create your own lots from Edit Town.  If you wish to place the gypsy caravan, or any other rabbit hole from an expansion in your town, you have two choices.   If there is not a version of it in the community lot bin, you can save it to the bin from a new unaltered version of the expansion town or you can purchase a property in your dynasty game town and place the rabbit hole via the community objects category in build mode.    If you choose to purchase the property to place the item, that property will then be sold by the game so remember that if buying a property is part of your requirements.

Am I allowed to add graveyards from other towns to my town?
 -- Placing any lot with a dead Sim on it is banned unless the Sim is removed before the lot is played.  Adding dead Sims to a town they're not from is a lot like adding Sims which is also banned.

When I load up a new game, there are sometimes lots auto placed onto the empty lots the town came with.  Am I allowed to move them/delete them?
 -- As long as you are not removing any of the town's original community lots, yes you can delete or move them.  The equestrian center is on the dynasty lot when you start the game, yes you can delete it and move either the large one or small one to another lot in the town.   Do not place the equestrian center on top of a lot that was already there like the fishing hole between the Landgraabs & Altos.  If you don't want that Katy Perry BonBon park behind the police station, go ahead and remove it from the town.  If you need to place a 60x60 lot at the end of Pinochle Road for a studio but the junkyard is in the large 40x40 lot at the end, move the junkyard to another lot in order to place the new lot where you need to. 

Can I use the terrain tools to soften the terrain around a lot to give my sims access to a placed lot or to blend in placed lots with the surrounding world?
 -- Yes with limitations.   If sims can't get onto a lot near the science center without running around the military base four times, then yes go ahead and soften the terrain to allow access to the venue.   Even though none of the other terrain tools are advantageous in anyway, Edit Town is not to be used to make lots pretty.   They are only to be used on lots that your Sim doesn't own to correct routing issues with placed lots.

Can I change the lot type of a lot in town to something else?  Example: The Water Hole Juice Bar in Riverview to a Hangout or Recurve Strand in SV to a beach or Small Parks of Moonlight Falls to anything.
 -- The answer to this used to be a flat no.  With the introduction of Moonlight Falls and the small park situation, it was agreed upon that players can now change some lots.   Small parks & undesignated lots can now have their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  The reason for this is to allow players the ability to purchase these lots in game to place rabbit holes as needed or to give more options for real estate purchases.   You cannot delete these lots as per the rules but you can now purchase them which will allow you the ability to personalize placement of a few things you may not have been able to fit. Example: Changing a 64 x 64 small park in Moonlight Falls to a Big Park.   You can now purchase the Big Park and place a studio which needs at least 40 x 40 and one of the diners or the TL bistro since you still have room (if you wanted to).
Note: Because you have to place the Casino, the casino does not fall within the allowance of this policy.  It has to remain the same.




List of Lots for each town that are allowed to receive a Lot Designation Change: If it's not on this list - ASK.

  • Appaloosa Plans
    • Hangman's Tree
  • Barnacle Bay
    • Crow's Nest Campgrounds
    • Garden of the Forgotten
    • Grace's Garden
    • Lookout Park
    • Pirate's Hideaway
    • Wanderer's Watering Hole
  • Bridgeport
    • Buena Vista Resort
    • Bogaard Overlook
    • Civic Plaza
  • Hidden Springs
    • Hidden Gardens
    • Fairyfolk Park
  • Lucky Palms
    • Botanical Gardens
    • Community Parking Lot
    • Palms Park
    • The Perfect Park
    • Rio Vista Park & Playground
    • The Wishing Well
    • Wonderful Wells Community Garden
  • Lunar Lakes
    • Community Garden
    • Gamma Gardens & Park
    • Kelvin Pavillion
    • Memories of Appaloosa Plains
    • Memories of Hidden Springs
    • Memories of Riverview
    • Memories of Sunset Valley
    • Memories of Twinbrook
    • Penumbra Park
    • Solstice Stones
    • Umbra Playground & Park
  • Moonlight Falls
    • 41 N Falls Ave
    • 71 N Falls Ave
    • 96 Horseshoe Bend
    • 99 Horseshoe Bend
    • 149 Horseshoe Bend
    • 205 Valley View Drive
    • 206 Valley View Drive
    • 270 Valley View Drive
    • 302 Knott Street
    • 305 Knott Street
    • Moonlight Point
    • Playful Park
    • Zoomsweeper Test Track
  • Riverview
    • Azalea Acres Community Garden
    • "All the Rave" Warehouse
    • Dogwood Playland
    • Four Bridges Park
    • The Gazebo
    • Plaza Park
    • Riverwalk Park
    • The Water Hole Juice Bar
  • Roaring Heights
    • Downtown Community Garden
    • Oceanview Park
    • Roaring Heights Visitor Center
    • The Boardwalk
  • Starlight Shores
    • Tot Spot Playground
    • Starlight Plaza
  • Sunlit Tides
    • Paradise Park & Garden
    • Seaside Sculpture Park
    • Sunshine Park
  • Twinbrook
    • Twinbrook Community Garden
    • Twinbrook Esplanade
    • Willowglen Ampitheatre
  • Sunset Valley
    • Maywood Glen
    • Recurve Strand
    • Sunnyside Strand
  • Union Cove
    • Small Plaza
    • Zen Garden
  • Midnight Hollow
    • Gloomy Garden
    • Passé Park
    • Precarious Pub
  • Monte Vista
    • Etruscan Park
    • Sunlit Stride Park
    • The Public Pizzeria
  • Aurora Skies
    • Fiskar Fishing Park
    • Sundhöll Community Pool (to Pool only)
    • Sustainable Community Garden
    • Lend and Learn Library (to Library only)
    • Placid Park
    • Björn Café
  • Dragon Valley
    • Community Garden
    • Dragon Tavern
    • McCafferty's Pub
  • Isla Paradiso
    • Petite Park
    • Ichtaca Community Garden
    • Rebecca's Cafe
    • Island Jewel Park
    • Paradise Pub
    • Beso De Sol Garden





Always remember when it comes to Edit Town we're generally very set in our ways.  If you want to know if something is allowed and don't see it in the rules or on this post, ASK before doing it.  This could save you the trouble of losing the ability to get into HOF.
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Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #820 on: October 25, 2012, 01:29:15 PM »
Rica, thank you for this terrific list! It is great to have this all clearified :)
I see that the questions have been added to the first page. Can the List of Lots allowed to receive a Lot Designation Change also be added there? Or linked maybe? Or is there a link that I overlooked?
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Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #821 on: October 25, 2012, 01:30:24 PM »
Rica, thank you for this terrific list! It is great to have this all clearified :)
I see that the questions have been added to the first page. Can the List of Lots allowed to receive a Lot Designation Change also be added there? Or linked maybe? Or is there a link that I overlooked?

It's been linked as part of the question within the FAQ post.  I may need to bold it if you missed it but I'll do that now.


Edit:  Let me know if the link doesn't stand out to you amidst the rest of it.  I will be updating the list as new towns arrive.  I know we have one coming this winter from the store that will definitely be added. 
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Offline Odie

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #822 on: October 25, 2012, 03:59:50 PM »
It's been linked as part of the question within the FAQ post.  I may need to bold it if you missed it but I'll do that now.


Edit:  Let me know if the link doesn't stand out to you amidst the rest of it.  I will be updating the list as new towns arrive.  I know we have one coming this winter from the store that will definitely be added.

Ok, now I see the link, thanks :)
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Chuckles_82

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #823 on: October 25, 2012, 04:53:56 PM »
Can I change the lot type of a lot in town to something else?  Example: The Water Hole Juice Bar in Riverview to a Hangout or Recurve Strand in SV to a beach or Small Parks of Moonlight Falls to anything.
 -- The answer to this used to be a flat no.  With the introduction of Moonlight Falls and the small park situation, it was agreed upon that players can now change some lots.   Small parks & undesignated lots can now have their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  The reason for this is to allow players the ability to purchase these lots in game to place rabbit holes as needed or to give more options for real estate purchases.   You cannot delete these lots as per the rules but you can now purchase them which will allow you the ability to personalize placement of a few things you may not have been able to fit. Example: Changing a 64 x 64 small park in Moonlight Falls to a Big Park.   You can now purchase the Big Park and place a studio which needs at least 40 x 40 and one of the diners or the TL bistro since you still have room (if you wanted to).

I'm glad to see that you guys were able to use my suggestion :D

Offline Ricalynn

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Re: The Sims 3 Life States Dynasty Challenge
« Reply #824 on: October 25, 2012, 05:23:33 PM »
I'm glad to see that you guys were able to use my suggestion :D

More along the lines of great minds think alike ;) but it was nice to know it would be an appreciated turn of events once it all got finalized.   Just remember the difference between your suggestion and the actual policy is that these lots can't be fishing spots - only the four chosen designations.
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