Author Topic: The Sims Medieval  (Read 46843 times)

Offline Pam

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Re: The Sims Medieval
« Reply #250 on: February 18, 2011, 04:32:11 PM »
Speaking of trivia, I JUST noticed today that at the bottom, in relatively small print, (at least small for my eyes, lol), it says that Medieval is a new BASE game.  Does that not intimate that there will be add on Ep/Sps?  I'm thinking yes and hoping so.  Just makes it so much more fun when you can gussy up the place with new instruments for the donjon and ladies solar.

I've read that it's the first of a series of games.  I don't know if they will be expansion packs or completely different games.  Personally, I would love to see a series of games each set in a different time period.
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Re: The Sims Medieval
« Reply #251 on: February 18, 2011, 04:46:10 PM »
I've read that it's the first of a series of games.  I don't know if they will be expansion packs or completely different games.  Personally, I would love to see a series of games each set in a different time period.

Let's send some Tron and Star Wars and Bicentennial Man ideas to EA right away. :)



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Offline Metropolis Man

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Re: The Sims Medieval
« Reply #252 on: February 18, 2011, 04:52:58 PM »
I've read that it's the first of a series of games.  I don't know if they will be expansion packs or completely different games.  Personally, I would love to see a series of games each set in a different time period.

Yeah, I've read it will be part of a series as well. But, I wonder why the series has not been named yet? It's obviously not a Sims 3 game which is why I hope our coverage of Medieval and other games in the series will eventually find a home on a new Carl's site and not just have extra boards thrown in here.

Priyansh

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Re: The Sims Medieval
« Reply #253 on: February 18, 2011, 05:00:35 PM »
Priyansh, take it down a notch. There's no place here for you spewing venom at EA. You know forum rules on that matter.

I know the rules sir, but sorry because I couldn't control myself. That article made me boil on my chair. But I am calm now. :)

Offline Metropolis Man

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Re: The Sims Medieval
« Reply #254 on: February 18, 2011, 05:12:54 PM »
I know the rules sir, but sorry because I couldn't control myself. That article made me boil on my chair. But I am calm now. :)

Haha. Is someone holding a gun to your head and forcing you to type? ;) You can control yourself. But, I hear you. I can be quite emotional too. I keep telling myself it's only a game when I see inconsistencies and flaws (mostly bugs).

I think Medieval will be a strong game with a lot of hours of enjoyment for the player.

Leto85

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Re: The Sims Medieval
« Reply #255 on: February 18, 2011, 05:45:47 PM »
Hmmm, I'm still wondering how 'ancient bugs' in Sims Medieval will look like actually. Probably fossilized...

Offline Naga

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Re: The Sims Medieval
« Reply #256 on: February 18, 2011, 06:18:39 PM »
Ancient Bugs? What? ... ??? ???



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Priyansh

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Re: The Sims Medieval
« Reply #257 on: February 18, 2011, 06:26:05 PM »
From what I guess, bugs like: the monster being friendly to you, or your enemy suddenly becomes your ally.

Offline Gheez

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Re: The Sims Medieval
« Reply #258 on: February 18, 2011, 10:39:55 PM »
Hmmm, I'm still wondering how 'ancient bugs' in Sims Medieval will look like actually. Probably fossilized...
 
;D

Oh dear, those poor sims.  Wasn't it a time when bed bugs and human fleas were rife? I can imagine them scratching themselves.  Now why does that make me smile?

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Yeah, I've read it will be part of a series as well. But, I wonder why the series has not been named yet?

I wonder if they are waiting to find out whether Sims Medieval will be a success or not first?

(Oh and Leto, apologies for confusing you about my gender, I'll change the avatar to something female sometime.)

Priyansh

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Re: The Sims Medieval
« Reply #259 on: February 18, 2011, 10:56:34 PM »
Bed bugs and human fleas, eh?  :D

I think we will find out the bugs as soon as we play the game. EA will certainly release patches and custom content and (if possible) expansions, so most of them will be fixed when we get them.

Offline Glic2000

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Re: The Sims Medieval
« Reply #260 on: February 19, 2011, 02:56:14 PM »
One of the previews said there would be expansions, but those plans could certainly change depending on sales.  For expansions to be viable (i.e. profitable), the base game has to be very successful. 

Personally, I think the game will be fun for a little while, but I think the lack of building/customizing options will hurt its longevity in the long term.




Leto85

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Re: The Sims Medieval
« Reply #261 on: February 19, 2011, 05:19:22 PM »
Would be awesome if that Medieval game will be somehow connected to The Sims!
On the other hand, maybe it's better not... What if a medieval warrior will die from an event caused by me and that warrior was actually a important ancestor of one of my multi-generation families in The Sims 3? Could destroy a whole dynasty family just by changing the past.
Tsss, stupid space-time-continuum, so instable... :( I want a bug-free universe in my Medieval game! :D


@Gheez: Thanks for the big upcoming change! Now I can finally admit that I am also a girl, but 7 years old. ;)

Priyansh

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Re: The Sims Medieval
« Reply #262 on: February 19, 2011, 06:51:26 PM »
@Glic2000: You are right. The buildings will not customized, and this takes away 50% of fun that we have in The Sims 3. Still, the new features will make up for the loss.
 
By the way, one thing is for sure: There will not be Immortal Dynasty Challange, as there are no aging or generations in this game. :(

I wonder what dishes our sims will eat........ ::)
I wish something historical, like bread, olives, grapes, apples, mangoes, etc., etc. Along with that, a big wooden cup of milk which was common in those days. And 'non-alcoholic' beverages too, as they are in TS3. The taverns were filled with unwashed men who were always deadly drunk, provided that they have money to afford wine. :P

I also wish that EA will make an option to open a shop. I heard that in TS2: Open for Business, you could have your own shops! :)

Offline Joria

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Re: The Sims Medieval
« Reply #263 on: February 20, 2011, 03:42:15 AM »
Yes, it TS2 you could own your own business and even do things like make churches, synagogues, temples whatever.  It was awesome in the different build things you could do.  I think that is why I almost never actually played with Sims, just built and built and built. 

I will miss that feature a lot in Medieval.  I think building is still one of the most fun things in the game for me.  When I get bored with what my Sims are doing because they must do them, I take a break and remodel something or build something.  Keeps it going for me.  Right now I'm watching a Sim write, and write, and write.  BORING!  But necessary for the challenge. 

Wouldn't it be great to build your own castle or manor house with all the features you KNOW belong there?  I must admit, when you really think about living in medieval times it's not so much fun.  If you're female you might as well go hang yourself because you never really have a life of your own and really are constantly in harms way.  If you're a male you have so much hard stuff you have to do and are in constant danger, and while it may be different for each class I think it was equally hard all around.  The only way I would personally be happy in medieval times is if I was living solo in the woods somewhere as a religious.  Hard work but a life of your own and no one to bother you much.  As long as you were really within the church and followed their rules you at least wouldn't get killed as a witch!
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Priyansh

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Re: The Sims Medieval
« Reply #264 on: February 20, 2011, 04:21:13 AM »
If I make my sim Wizard or Witch, he/she will probably be charged for heresy and burned at the stake! >:D

Offline Pam

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Re: The Sims Medieval
« Reply #265 on: February 22, 2011, 01:23:20 AM »
The official EA site is looking great.
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Re: The Sims Medieval
« Reply #266 on: February 22, 2011, 02:29:30 AM »
Terrific!! :D

The layout is looking great. That's a mix of Early Medieval Nails, High Medieval Stones, Late Medieval Leather, and Early and Late Colonial Gold borders.

Offline Carl

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Re: The Sims Medieval
« Reply #267 on: February 22, 2011, 02:49:50 AM »
Thanks for the link, Pam. I'm getting really excited about this one. It'll be so cool having fresh content to write about, although the best part is going to be playing it. I like the idea of games having an end and getting a score. I am a big fan of the Civilization games, and they place you at the end based on your leadership abilities. This is going to give the game a lot of replay value and that's what I'm looking for in my next game purchase. I think I'd be getting this one even if I weren't planning a guide for it. ;)

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Re: The Sims Medieval
« Reply #268 on: February 22, 2011, 05:00:52 AM »
Civilization series is great. You can build a mighty Empire, complete with roads, farms, railroads, etc. All depends on the strategies you have in mind. Can be compared to Total War series.

After reading the game info of The Sims Medieval, I came to know that you can build an entire kingdom. What I hope is to make a trading capital as I do in many other games. Build a huge marketing system, and then test my abilities in trading and warfare from what I have learnt in 7 years. Importing and exporting is fun, though. ;)

What I do wonder is warfare. If possible, EA could implement thousands of soldiers on the battlefield (I highly doubt that there will be a battlefield!). This game has knights, and knights were famous in Holy Roman Empire (known today as Germany), Poland, Austria, Teutonic Order (later, Prussia), Sicily, Napoli (today known as Naples) England, and most importantly, France.

Here is a group of French Knights, from the game Medieval II - Total War:


From the experience in Sims 3, I think that our computers will not be able to handle 10,000 soldiers on one 'lot' or battlefield. So the wars will probably be based on 1-on-1 duels between two kings/princes/wizards.

Offline Naga

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Re: The Sims Medieval
« Reply #269 on: February 22, 2011, 08:20:07 AM »
I think you won't get to see the wars directly, as they might work just like when you're reading the newspaper in TS3; You just get messages of what is going on. Your knight's abilities and such will probably be a major factor on being victorious, though.

Offline Saltypaws

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Re: The Sims Medieval
« Reply #270 on: February 22, 2011, 09:48:50 AM »
I read somewhere also, that they have tweaked the characters to look more lifelike, so when I was watching a video, it did look a little more detailed than the sims3.  Not sure if it was my imagination or that they really did look different.  I think the game is going to be great too.  I guess they can have children, but they don't age up into adults, wonder how that will work.  So some aspects are really going to take some getting use to, I suppose. :)
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Offline Naga

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Re: The Sims Medieval
« Reply #271 on: February 22, 2011, 09:51:35 AM »
That already happened in the sims 1. Couples could have babies, and babies would grow into children, but that is as far as it went.

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Re: The Sims Medieval
« Reply #272 on: February 22, 2011, 04:53:58 PM »
I think you won't get to see the wars directly, as they might work just like when you're reading the newspaper in TS3; You just get messages of what is going on. Your knight's abilities and such will probably be a major factor on being victorious, though.

I think this will be told you by a messenger man. Can't confirm it, but such a NPC would be very obvious to have.

Leto85

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Re: The Sims Medieval
« Reply #273 on: February 22, 2011, 04:55:17 PM »
Bingo, this is the text I was looking for on the site Pam mentioned: '•Build a Kingdom - Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny.'

I like that because I like building, but I also like that because it provides more varity in movies.

Priyansh

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Re: The Sims Medieval
« Reply #274 on: February 22, 2011, 05:17:02 PM »
I think that there will be a large board with information nailed on it. Newspaper wasn't invented back then, but still I can hope for an Aztec Runner to bring news to the king.

What about thieves and burglars? If king doesn't keeps any security, then the burglar would be entering his palace now and then. So EA must have implemented some door guards etc.

Also a king should not travel on foot. There must be horses. Medieval age was the golden age of cavalry fights. Here is a screenshot of Teutonic Ritterbruders charging on Lithuanian spearmen:


You can see, how dangerous cavalry was.

 

anything