Author Topic: 4x4 Dynasty Workbench  (Read 29853 times)

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #125 on: August 09, 2013, 03:13:16 AM »
People with base game should be able to complete this.  It doesn't have to be four different towns but it will need to be at least two different towns.
Rica, people with only the base game won't be able to complete the dynasty because there aren't enough careers available.  The base game only has 14, counting both branches of law enforcement, music and criminal.

Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #126 on: August 09, 2013, 03:40:37 AM »
Did the ability to be self-employed come with Ambitions or with the patch? Because if it came with the patch, that adds four self-employment careers which makes it doable. The problem is there are only 38 skill challenges available in base game, which is 10 short of how many they'll need.
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #127 on: August 09, 2013, 03:46:08 AM »
I'm pretty sure it's part of Ambitions itself.

Offline simfulicious

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Re: 4x4 Dynasty Workbench
« Reply #128 on: August 09, 2013, 06:45:24 AM »
I don't have a solution for the base game careers, but for the skill challenges, you could just switch the number required down to two, and make each heir find 3 best friends instead of two.

Offline Ricalynn

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Re: 4x4 Dynasty Workbench
« Reply #129 on: August 09, 2013, 06:56:59 AM »
A dynasty is not required for someone to just have base game other than an immortal dynasty.  I had forgotten about self-employment briefly when I made the state so yes someone with just base game won't be able to but someone with only two or three towns will be able to complete as long as they have enough careers and skill challenges.  Remember the collecting and consignment challenges count too.
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Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #130 on: August 09, 2013, 08:44:21 AM »
Rosa, you amaze me...stopping to figure out how many skill challenges there are in the base game! This would affect me because I don't think that Ambitions, Generations, and Seasons add any new skill challenges. I would get a new EP, but I'm uncertain of my computers ability to handle any more. It runs smoothly now, but eh. Lower the requirement to 2 would be a big help. Would the best friend requirement include family members?

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #131 on: August 09, 2013, 08:47:45 AM »
Also, before when I was concerned about the tombstones, I hadn't really taken in that life extension was possible after an heir had achieved their personal requirements. Never mind!



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Online Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #132 on: August 09, 2013, 08:49:29 AM »
Rica, people with only the base game won't be able to complete the dynasty because there aren't enough careers available.  The base game only has 14, counting both branches of law enforcement, music and criminal.

When I originally came up with the Immortal Dynasty I remember Pam really wanted it to be such that players could do it with only the base game. I get that. It made sense at the time — think about it — it was just 2010 with a couple expansions having been released at that point. Players were still getting into the game. But now it's a different situation. The game is in its twilight and the vast majority of players are going to have at least a couple expansions, so requiring players to have more content for this Dynasty is okay for me.

Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #133 on: August 09, 2013, 09:32:32 AM »
Rosa, you amaze me...stopping to figure out how many skill challenges there are in the base game! This would affect me because I don't think that Ambitions, Generations, and Seasons add any new skill challenges. I would get a new EP, but I'm uncertain of my computers ability to handle any more. It runs smoothly now, but eh. Lower the requirement to 2 would be a big help. Would the best friend requirement include family members?

Thank you *bow* You're quite incorrect about Ambitions and Generations not adding skill challenges (although quite right about Seasons). Ambitions adds two whole skills, both of which are rather generous with their challenges--Sculpting with four and Inventing with five. Add Generations' Logic challenge Master Chemist and you have all 48 required skill challenges. Actually, if I were to choose one single expansion pack to have while playing this dynasty, it would be Ambitions. Not only does it add the self-employment careers that are so useful, but also the professions which can be maxed relatively easily by maxing the proper skills. Add that to the fact that said professions come with a plethora of career rewards, and I'd say you're in excellent shape!

Metro, I agree with you--most people have at least a few expansions, the early ones are quite cheap now, and if they don't have any at all then there is still the Immortal Dynasty. I think it's perfectly fine to have a dynasty that can't be completed with base game.
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Re: 4x4 Dynasty Workbench
« Reply #134 on: August 09, 2013, 09:46:12 AM »
Also, people who are just starting with The Sims 3 will probably have the combination pack that includes Late Night, which comes with the skills, bass, drums, piano, and mixology. And I'm not sure that the consignment skill challenges were included in the total for the base game.
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Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #135 on: August 09, 2013, 10:59:43 AM »
Oh you're absolutely right, I forgot Consignment! Yes, KRae, you are totally fine because on top of having exactly 48 you also have the three Consignment challenges available to you.
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #136 on: August 09, 2013, 11:05:12 AM »
When I originally came up with the Immortal Dynasty I remember Pam really wanted it to be such that players could do it with only the base game. I get that. It made sense at the time — think about it — it was just 2010 with a couple expansions having been released at that point. Players were still getting into the game. But now it's a different situation. The game is in its twilight and the vast majority of players are going to have at least a couple expansions, so requiring players to have more content for this Dynasty is okay for me.
Metro, I agree with you--most people have at least a few expansions, the early ones are quite cheap now, and if they don't have any at all then there is still the Immortal Dynasty. I think it's perfectly fine to have a dynasty that can't be completed with base game.
I agree, too - most people will have an expansion or three - and the Life States couldn't be done with just the base game, either. I was just pointing it out.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #137 on: August 09, 2013, 01:05:37 PM »
Yes of course (slaps forehead)...I don't know how sculpting and inventing slipped my mind! I'll call it a senior moment. I'm in my 60's. It's always a good excuse.

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #138 on: August 10, 2013, 04:05:48 AM »
Another couple of questions:
  • Are kids/teens allowed to do scavenger hunts  Edit: ...and count them as unique opportunities?
  • What can be taken to a new town by the 'moving heirs'?  If they can take whatever they like, that would make a bit of a nonsense of the §4000 money limit.  The same rule as for moving in the DecaDynasty would seem like a good idea (to me anyway).

Offline samoht04

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Re: 4x4 Dynasty Workbench
« Reply #139 on: August 10, 2013, 08:37:34 AM »
Typical that the week your internet goes down something exiting happens..  ::) It all looks great! Although a very long challenge!
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Online Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #140 on: August 10, 2013, 10:09:53 AM »
::) It all looks great! Although a very long challenge!

I have not crunched the numbers but I am guessing that 16 generations on Medium will take no longer than the DecaDynasty's 10 generations on Normal. Might even be quicker.

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Re: 4x4 Dynasty Workbench
« Reply #141 on: August 10, 2013, 10:19:47 AM »
hazelnut, it says in the rules that school opportunities will not count as the 4 required unique opportunities.

I agree with you on limiting what the heir can take to the next town. The only thing I can think of that you can't get rid of is the imaginary friend doll. It might be nice to keep the heirs' diplomas (which aren't worth anything), and of course, any Margaret Vaguesters they've acquired (joke!).
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #142 on: August 10, 2013, 11:09:18 AM »
hazelnut, it says in the rules that school opportunities will not count as the 4 required unique opportunities.
Yes, I know - but scavenger hunts are special opportunities, unless I'm getting mixed up (entirely possible :) ).

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Re: 4x4 Dynasty Workbench
« Reply #143 on: August 10, 2013, 11:38:51 AM »
I've always assumed they were school -- I'll have to check the next time a child sim gets one.
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Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #144 on: August 10, 2013, 12:36:58 PM »
Nah, the wording implies it's from school, but it's definitely a special opportunity and they'll keep them after ageing up. Very useful if you never turn them in because they'll continue to show you where all the gems/metals/butterflies/what have you are.
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Offline simmersforever

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Re: 4x4 Dynasty Workbench
« Reply #145 on: August 11, 2013, 12:44:50 PM »
When I originally came up with the Immortal Dynasty I remember Pam really wanted it to be such that players could do it with only the base game. I get that. It made sense at the time — think about it — it was just 2010 with a couple expansions having been released at that point. Players were still getting into the game. But now it's a different situation. The game is in its twilight and the vast majority of players are going to have at least a couple expansions, so requiring players to have more content for this Dynasty is okay for me.
How about we just have the people with the base game download Riverview and just go from Sunset Valley, to Riverview, back to Sunset Valley, and back to Riverview again.
Just a suggestion, of course. There are still some people who only have EPs that don't come with towns (e.g: Seasons, Generations etc...)

Offline Ricalynn

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Re: 4x4 Dynasty Workbench
« Reply #146 on: August 11, 2013, 12:54:44 PM »
Going from Riverview to Sunset Valley is perfectly acceptable.  The problem with just base game is not having the required careers or skill challenges.
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #147 on: August 11, 2013, 03:24:43 PM »
Been doing some testing and my Mad Old Fish Lady just caught 103% of all available fish, apparently :P.

Offline saltpastillen

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Re: 4x4 Dynasty Workbench
« Reply #148 on: August 12, 2013, 04:58:48 AM »
Lol, she should have stayed at 100%, now you've failed the dynasty attempt! :P

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #149 on: August 12, 2013, 05:16:47 AM »
 ;D It's a good job it was only a test.  I was wondering how many different fish there were with my current EPs.  It'd be nice if you could rely on the journal stats, though.

 

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