Author Topic: 4x4 Dynasty Workbench  (Read 29848 times)

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #175 on: August 16, 2013, 06:19:27 PM »
That's what you want to see when you return after some weeks without simming: a new dynasty challenge that sound absolutely awesome!  ;D
I do have some questions:

1. I think I'm allowed to move in and out every sim I would like (except for heirs who have to stay), is that correct?

Pretty much.

2. Are we allowed to run around town and extend the life of townies we want to include in our dynasty later by throwing elixirs at them or give them makeovers if we cure them from a forbidden life state before trying for the next heir?

Yeah I think that's fine. The big thing is simply not extending the life of your heirs since they are doing the work/requirements to move.

3. I would love to have a cemetary where all dynasty members can be buried and which I can take with me to every new world. That would give me access to the genetics of former generations what I would love. Could that be allowed?

I like that idea a lot. I'll talk to the team more about that. We still need to nail down what exactly can be taken to the next world.

Speaking of what still needs to be nailed down what am I missing folks? What big issues have I not answered? I'll try and pop in more this weekend and make some more edits to the rule set on Saturday or Sunday. We still have two more weeks before the official kick off so we should be in pretty good shape.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #176 on: August 16, 2013, 09:58:55 PM »
The obsessive-compulsive accountant in me is really looking forward to this!



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Offline lvrugger

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Re: 4x4 Dynasty Workbench
« Reply #177 on: August 18, 2013, 06:38:54 AM »
I have a few questions/clarifications that I have been thinking about:
  • When moving, can the heir marry his/her spouse and bring along, or should the new spouse come from the new neighborhood?
  • I haven't seen an answer to this previously asked question, but can collectibles come from transmutation or conversion? That would make metals and gems much easier. They would be impossible without these and not traveling. Then again, I've never tried dumpster diving.
  • Relic collections show up in a different tab, but are still fairly difficult to obtain, expecially compared to mushrooms. Could one town do a relic collection of some kind? It could be limited to all of the tomb relics from a single adventure world.
  • I want to add my $.02 for keeping the tombstones to bring along to keep the family tree alive.
  • Do travel opportunities count for black ops? Maybe one or two each heir? Four each town would be in line with the theme.
  • Will there be any restrictions on aging up heirs or non-heirs?

Edited to add the last question

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #178 on: August 20, 2013, 05:44:50 AM »
Hey lvrugger. I will ponder your questions. Rica has not been around much and I would like her input as well before editing the rule set.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #179 on: August 21, 2013, 02:35:13 PM »
I have another question about collectibles. With plants I'm assuming that means collecting the seeds or harvesting wild plants, not buying produce from the store and planting.
Since eggs, cheese, burgers, and steaks are only purchasable and Omni seeds are only obtained through an opportunity, does that mean one goes ahead and buys them, or are they subtracted from the list?

Offline saltpastillen

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Re: 4x4 Dynasty Workbench
« Reply #180 on: August 21, 2013, 03:57:56 PM »
Would it be possible to create official lists of what constitutes a complete collection - since we are allowed to use more than one sim to complete a collection the journal won't be completely dependable (I suppose). I am, as you might have guessed, not really good at the collecting part of the game.

Offline CynKuy

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Re: 4x4 Dynasty Workbench
« Reply #181 on: August 22, 2013, 01:14:42 AM »
Maybe one collection should be finished by each founder or heir that way there would be no confusion.
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Offline enderkay

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Re: 4x4 Dynasty Workbench
« Reply #182 on: August 22, 2013, 06:24:33 AM »
Maybe one collection should be finished by each founder or heir that way there would be no confusion.

The problem with that is that some of these could take a long time to complete, and one Sim might have a lot of difficulty completing one in addition to all the other requirements they have. I think spreading it among the four/five heirs is fine, but a checklist would be helpful.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #183 on: August 22, 2013, 06:42:45 AM »
I think we can create our own checklists using Carl's guide. In the skills section under collecting, fishing, and gardening all the items are listed along with the additions each EP has brought. The checklist would be different for each participant depending on their expansion packs and the towns they have chosen. I agree, collecting is very time consuming. I've had one of my immortal elders collecting in Sunset Valley, and it took her a long time to complete the collections.

Offline enderkay

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Re: 4x4 Dynasty Workbench
« Reply #184 on: August 22, 2013, 07:05:13 AM »
I think town choice wouldn't factor in to completing a collection, from what I've been reading. But yes, I suppose we could make our own checklists.

Offline LenaLJ

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Re: 4x4 Dynasty Workbench
« Reply #185 on: August 22, 2013, 07:17:47 AM »
If you would read through the tread, there has already been made a spreadsheet with the collections in it too.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #186 on: August 22, 2013, 01:09:22 PM »
Yes, of course, I found it. Sometimes things kind of get overlooked with the amount of info to sort through. It a wonderfully complete spreadsheet.

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #187 on: August 22, 2013, 01:31:53 PM »
I just realised I'm not entirely clear about the travelling rules:

Quote
A household is allowed to travel four (4) times total while in each world. This time can be used for vacation or University. Each trip length is player discretion.

Does that mean four trips but any number of Sims can go along, or does each Sim travelling = 1 trip?

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #188 on: August 22, 2013, 04:13:20 PM »
I just realised I'm not entirely clear about the travelling rules:

Does that mean four trips but any number of Sims can go along, or does each Sim travelling = 1 trip?

4 trips with any amount of Sims that you want.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #189 on: August 22, 2013, 07:26:45 PM »
I can't recall if I did actually see it, or if I'm just imagining that I saw it. :(

When we move towns, can we have the option to change the population/celebrity status? Like, if I start in Bridgeport, and move to sleepy little Twinbrook, could I turn off the celebrity status? The Bridgeporters could have fled the whole paparazzi scene, and want to fade into obscurity. Additionally, I don't really see wild horses or unicorns running around Bridgeport, but they would in Appaloosa Plains, right? But set that only at the start of a new town.

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #190 on: August 26, 2013, 07:50:17 AM »
Well folks it's hard to believe that this 4th and final Sims 3 Dynasty will actually kick off for players this coming Saturday. I hope some of you are excited to get started. But...we have some work to do. The rule set is not done and I need to know what I have missed. What are the remaining things that you are unclear on? I have to know asap. I am sorry to make players post questions again if I have missed some, but I have been really busy lately. So post your questions and let's get this sucker done. :)

Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #191 on: August 26, 2013, 09:14:25 AM »
Okay well I know some of these have been asked already in one form or another but I haven't really seen a concrete answer to them.

1. moving and who goes, the whole household, just the heir or heir plus spouse? and is it okay to take a spouse/future spouse with you or should they be from the new town only?

2. Can we take anything with us? career rewards for example.

3. As Shirin asked can we change options when we arrive in the new town so weather, supernaturals, celebrities etc can be tailored to the town we are in or are we stuck with our original towns choice?

Also I'd like to add my vote for the family graveyard, it would be great to keep the whole family together till the very end.

I do look forward to trying this when I've finished my immortal one, just two left to go on that *fingers crossed*, the goals really help me keep going with generational games otherwise they get to a point of having it all and nothing to strive for anymore.

Offline MarianT

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Re: 4x4 Dynasty Workbench
« Reply #192 on: August 26, 2013, 09:33:54 AM »
There are still some issues with the collections:

Since more than one person will contribute to the collection, the percentages from the collections skill journal won't be much help. That said, will it be okay to use collecting methods that don't register in the journal -- the miner, dumpster diving, and the witches' conversion ritual?

What about will o'the wisps? Some people say that they quit spawning when Showtime came out, being replaced by fireflies. Can a butterfly collection be considered complete without them?

I'm assuming we won't be able to buy plants from the grocery store and then plant them. However, if you want to get the omni plant, you have to buy steak and hamburger; would it be possible to buy those items? Also, will all plants have to be alive at the time of moving?

Can we use mounted fish rather than fish in bowls and aquariums, or a mix? (I'm not sure whether the sea polyps, etc. can be mounted).

On the issue of service rewards -- I'm assuming that a hero medal for Ghost Hunting and a hero medal for Firefighting would be considered two different medals. If I'm wrong, I'd like to find out now.

Thanks, and thanks again for an interesting challenge!

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Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #193 on: August 26, 2013, 10:06:09 AM »
Okay, hopefully most of the following addresses Turoskel's post. I made some edits to the rule set just now:

Heir #4, #8, and #12 are your "moving heirs." They cannot have a baby before moving to a new world. They must move to a new neighborhood and need to Try For Baby no later than 4 days after arriving in the new neighborhood.

Items/Sims Heirs #4, #8, and #12 can take to the next world:
• A spouse or potential spouse. No other Sims may move to the next world. You can also wait to find a spouse for an heir in the next neighborhood.
• Heirs #4, #8, and #12 and their spouses/potential spouses are allowed to pack up any career rewards that they earned before the move. They cannot bring career rewards from other Sims.
• The family graveyard

Before beginning play in a new neighborhood you are allowed a one time tweaking/customization of options like the weather, Supernaturals, and Celebrities.

-----------

MarianT I will get to your questions today.

Edit: Can anyone think of a potential simpler/easier to understand requirement that the family could do instead of a collection? The whole collection thing seems to be a big issue and too complicated for my tastes. There has to be something better. I'll put my thinking cap on also.

Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #194 on: August 26, 2013, 11:11:39 AM »
Thank you Metro, so glad we can take the graveyard and tweak the weather ;D

I feel the biggest problem with collections, as Marian already said regarding will-o-wisps, some are only 100% possible in certain towns, it feels a little limiting I guess, depending on the ep's you own collections vary for example if you have IP you have an extra 8 fish only available from diving meaning fish can only be done in Isla Paradiso.

Or Bridgeport to get 100% butterflies, will-o-wisps do still spawn there, but for some people that town is unplayable.

I enjoyed the collection part of the Townie dynasty when I played it, I personally feel it's the 'complete collection' part that has complicated the issue, maybe a fixed number of items like the townie one instead of 100% of that collectable would help, perhaps 16 different items of a type per town to go with the 16 generations, and if it's a smaller collection like fireflies or not enough due to less ep's have the choice of using two together, 8 fireflies plus 8 metals or the 8 seashells maybe.

Anyway just my random musings, I'm sure somebody else can think of a better idea.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #195 on: August 26, 2013, 11:21:52 AM »
Thank you, Metro!

I also second Turoskel's idea of a 16 item collection for the town - maybe each heir is responsible for 4 of them?

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #196 on: August 26, 2013, 11:22:56 AM »
I really like the idea of the complete collections - it's something that's different from previous dynasties.  However, I agree it's complicated: as Marian said, steak and burger plants need supermarket ingredients as "seeds".  So do cheese and egg plants.  (Or use the ingredients that come with a fridge, I suppose - and I'm not sure about the chicken coop from the store.  Can those eggs be planted?  Not that that helps the rest of us :(.)  If it were up to me, I'd be inclined to allow plants grown from bought ingredients.  You still need high gardening skill and, for some plants, opportunities to grow them.  Maybe insist on perfect specimens for fish and plants?  Although I don't know how someone could prove that they'd done that.  Tricky, isn't it?  :-\

And there's the metal problem: people with WA can't get a complete collection without a dog/werewolf, display case tansfiguration or buying supernovium and compendium.  As it stands, I don't think the rules allow any of those.

Marian, reading around this, it seems that the extra spawners unlocked by the butterfly collector challenge include will o' the wisps - although I'm talking from a position of total ignorance here, as a non-Late Night player.

Edit:  Shirin, meant to say that I love your addition to the spreadsheet.

On the subject of moving rules, can 'moving heirs' take their LTHP rewards to the next world?  It doesn't really make much difference in practice, since they could save up their points and spend them when they arrive, but it might be good to get that clarified.

Offline ratchie

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Re: 4x4 Dynasty Workbench
« Reply #197 on: August 26, 2013, 11:30:49 AM »
To be honest the collecting part was putting me off having a go at this dynasty as I am not a collector and I don't think I would find them all. The problem is deciding what exactly counts as a collection that you can have on display.
I like the idea of each set of four heirs having to collect 16 things.Finding 16 different things seems more achievable.
 As far as I know we have gems,metals,butterflies and insects,fish,tomb stuff that could be collected and displayed.

I disregarded seeds/plants and small animals as they cannot be put on display.

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Offline MarianT

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Re: 4x4 Dynasty Workbench
« Reply #198 on: August 26, 2013, 11:41:02 AM »
A 40-item collection (duplicates possible) might be challenging enough.  One problem with complete collections is that some collections would be very small (fireflies, mushrooms), and others quite large (plants, fish).

If you want to stick with completeness, I would recommend adding minor pets and possibly inventions, elixirs, and potions, and tomb relics (maybe from one country?). Otherwise, I could see everyone doing the same 4 collections.
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #199 on: August 26, 2013, 11:49:27 AM »
One problem with complete collections is that some collections would be very small (fireflies, mushrooms), and others quite large (plants, fish).
Fireflies might be a small collection but it seems to be horribly difficult to complete (or maybe that's just me).  I find fish and plants much easier, even though there are more of them.  I wonder whether everyone would go for the same collections?  I'm currently thinking probably fish, plants, space rocks and gems - possibly with beetles and/or butterflies substituted in for one or two of them, although they seem to have got a lot harder since Pets.