Author Topic: 4x4 Dynasty Workbench  (Read 29850 times)

Offline Snufflesxx

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Re: 4x4 Dynasty Workbench
« Reply #200 on: August 26, 2013, 11:53:44 AM »
Just to throw another idea into the mix, if you wanted to move away from the collecting element of it, then you could go down a similar route to the Life States Dynasty regarding have a particular number of objects that are the result of a skill (e.g paintings, sculptures, etc). Perhaps there could be 4 items for 4 skills per town (e.g 4 sculptures, 4 paintings, 4 photos and 4 potions), but the skills obviously wouldn't be unique because there aren't enough skills in the game.

Regarding the 16 item idea, does that mean we would collect 16 different types of butterfly or just 16 butterflies? As a collecting novice, I prefer the latter but obviously the other idea is far more challenging and therefore more appealing to lots of players.

I'm actually glad you're altering the collection part of the requirements... I'm just so lazy when it comes to collecting  ::)
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Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #201 on: August 26, 2013, 12:11:06 PM »
I was thinking 16 different types, there's 10 in a home world and 2 per WA world (also 3 will-o-wisps in Bridgeport) beetles has 10 in home world, one with uni, one per WA world and two with late night but they can be found with a dumpster.

This is also why I mentioned choosing two collectables and splitting it up if there wasn't enough for 16, I just feel if you can have any butterfly that's a bit too easy as some are very common, but 16 different butterflies is a bit harder and more of a challenge, especially when some of them are extraordinarily unusual.




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Offline Snufflesxx

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Re: 4x4 Dynasty Workbench
« Reply #202 on: August 26, 2013, 12:38:41 PM »
I was thinking 16 different types, there's 10 in a home world and 2 per WA world (also 3 will-o-wisps in Bridgeport) beetles has 10 in home world, one with uni, one per WA world and two with late night but they can be found with a dumpster.

This is also why I mentioned choosing two collectables and splitting it up if there wasn't enough for 16, I just feel if you can have any butterfly that's a bit too easy as some are very common, but 16 different butterflies is a bit harder and more of a challenge, especially when some of them are extraordinarily unusual.

That makes sense. I think after all my holiday relaxing, my brain is stuck in easy mode  ::)

Could you not possibly have 4 of each for 4 collections for each town? For example, you could have 4 unique butterflies, 4 unique beetles, 4 unique plants and 4 unique space rocks. So, you could use butterflies for more than one town but if you used a Moth, a Monarch Butterfly, a Red Admiral Butterfly and a Mission Blue Butterfly in Town 1, you couldn't use any of those 4 butterflies in any of the next three towns. That would mean that there was an extra element of strategy involved by choosing the rarity of the collectables you were going to target for each town. I hope that makes sense, I'm confusing even myself now  ::)
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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #203 on: August 26, 2013, 12:39:17 PM »
I'd like to expand on my idea a bit.

This is titled a 4x4 Dynasty, so to me, if each of the 4 heirs is responsible for adding 4 items to the family neighborhood museum, it kind of ties in to the theme of 4x4. They don't even have to be part of the same "collection," if we are allowed to expand on what is permitted (more like what's found in the Townie DecaDynasty list). If we go with collections and production, just off the top of my head with all EPs, I've got 18 possibilities. 19 if we can break up some (ie: herbs is separate from gardening, since not everyone has UL). So while each family is leaving a museum for the neighborhood, each person can leave a "bit of themselves" as well. Does that make sense?

The only other thing that I think would be nice (just from my own perspective) is that if each section had a likeness of the heir who did the collection/production (portrait, photograph, ice sculpture).

This would also help eliminate the one big problem I could foresee. Once the heir is born, the former heir's spouse is responsible for childrearing while the former heir goes out and does the collection. This way, every heir has to contribute, but I don't think it's too onerous of a task either.

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #204 on: August 26, 2013, 12:58:18 PM »
Okay folks. What if we go from ...

Before the 4th heir is allowed to move to the next world the household (only founders and heirs can contribute to family goals) must complete 4 requirements:

1). Have 1 Complete Collection. This must be a unique collection for your entire Dynasty—i.e. butterflies cannot be the collection for world #1 and #2. The collection must always be on display either on your home lot or a purchased property.

to...

1) Have 1 Family 4x4 Collection. Each Heir in each world must contribute 4 objects that are either the product of a skill (books, plants, paintings, sculptures, photographs, etc) or some type of collectible (i.e. bugs, metals, etc). Each heirs' objects must be a different type than another heirs' objects in a given world. So, Heir #1 might contribute paintings, Heir #2 one type of collectible, Heir #3 sculptures, and Heir #4 a different type of collectible. You are allowed to repeat object types upon moving — i.e. paintings could be in worlds 1 and 2. So, the bottom line is you need one collection of 16 skill/collectible related objects in each world.

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #205 on: August 26, 2013, 01:05:22 PM »
Skill-related objects defined as in the Life States Dynasty?  That could work.

I still like the complete collections but I can see I'm in a minority here  :D.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #206 on: August 26, 2013, 01:13:20 PM »
*Thumbs up*

I approve of this, Metro. :)



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Offline LenaLJ

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Re: 4x4 Dynasty Workbench
« Reply #207 on: August 26, 2013, 01:14:51 PM »
I would still rather have it be the collection objects because of the uniqueness.

Offline Snufflesxx

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Re: 4x4 Dynasty Workbench
« Reply #208 on: August 26, 2013, 01:17:39 PM »
*Thumbs up*

I approve of this, Metro. :)

I concur. This is more up my alley than collecting.  :)
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Re: 4x4 Dynasty Workbench
« Reply #209 on: August 26, 2013, 01:53:28 PM »
Does it have to be skill collections? Could it also be collectibles, like Heir#1 will contribute four gems, Heir#2 will contribute 4 bugs, etc.

I would also like to ask a question, for clarification. Will the founders have to complete the requirements for bringing in an heir? I ask because 4 days seems like an awfully small amount of time to complete all of the requirements.

I'm so excited about this! This will be my first attempt at a dynasty.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #210 on: August 26, 2013, 01:56:25 PM »
I like the idea of collections, but there is so much randomness and luck involved, it could be a problem. I've been using my immortals to practice collecting in Sunset Valley (heir #8 is a toddler), and only 2 rainbow butterflies have been spawned since gen 4 was an infant as far as I can tell. Skill objects would be simpler and more easily defined as long as they were repeatable from world to world.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #211 on: August 26, 2013, 02:03:37 PM »
Danielle, I really like your idea of four skill objects or four collectibles of one type. I really do like collecting. I'm pretty sure the founders are just there to basically produce heir #1 and help contribute to the ultimate moving requirements (tombstones for one) much as heir #4 would contribute to the second town.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #212 on: August 26, 2013, 02:15:06 PM »
I could get behind Danielle's idea, too - or a mix 'n match - player's choice.

Edit: I've never played Medium lifespan, for anyone who has, how hard is it to get the obelisk tombstone? Are you pretty much cutting it to the wire, or no issues?

(Asking because I may ask to have spouses, at least, be able to contribute to the tombstone requirement, depending)

Offline Snufflesxx

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Re: 4x4 Dynasty Workbench
« Reply #213 on: August 26, 2013, 02:33:18 PM »
I think Danielle's idea is a good one, because it seems some of us are very keen on the collection idea while others aren't, so it would suit everyone's preferences. I personally would go mostly for skill items but I suppose it would be fun to mix 'n' match.

Question: I know it said you can't start the actual challenge yet, but could I make my founders and work on their backstory? I have an idea of what I want to do but it would take a little while to prepare. Also, I wanted my founders to be the offspring of original townies but slightly edited in CAS. Is that okay?
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Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #214 on: August 26, 2013, 02:58:50 PM »
Question: I know it said you can't start the actual challenge yet, but could I make my founders and work on their backstory? I have an idea of what I want to do but it would take a little while to prepare. Also, I wanted my founders to be the offspring of original townies but slightly edited in CAS. Is that okay?

Well, the rules are not finalized. That's the bottom line. You cannot start your actual file for the real deal until I post the bonafide thread on Aug 31.

-------------

EDIT:

Here is where I am at now:

1) Have 1 Family 4x4 Collection. Each Heir in each world must contribute 4 objects that are either the product of a skill (books, plants, paintings, sculptures, photographs, etc) or some type of collectible (i.e. bugs, metals, etc). Each heirs' objects must be a different type than another heirs' objects in a given world. So, Heir #1 might contribute paintings, Heir #2 one type of collectible, Heir #3 sculptures, and Heir #4 a different type of collectible. You are allowed to repeat object types upon moving — i.e. paintings could be in worlds 1 and 2. So, the bottom line is you need one collection of 16 skill/collectible related objects in each world.

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #215 on: August 26, 2013, 03:21:42 PM »
OK, I'm probably out on my own here but the collections are starting to sound too easy.  Compared with buying up the whole town or even just keeping going for 17 generations without succumbing to bugs, they're not much of a challenge.

Sorry.

(Runs and hides.)

Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #216 on: August 26, 2013, 03:33:15 PM »
Perhaps make them of a certain quality to add more challenge, so only brilliant or masterpiece, hit or best seller, rare or unusual, outstanding or perfect, photos over a certain value, that sort of thing.

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #217 on: August 26, 2013, 03:33:49 PM »
OK, I'm probably out on my own here but the collections are starting to sound too easy.  Compared with buying up the whole town or even just keeping going for 17 generations without succumbing to bugs, they're not much of a challenge.

Sorry.

(Runs and hides.)

How dare you! Lol. Just kidding. No, I get it. I do. The 4x4 collection is not too tough. But not every aspect of the challenge needs to be kick in the crotch. Remember -- it's all on medium setting. The speed of the event is what really sets this apart.

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #218 on: August 26, 2013, 04:00:09 PM »
How dare you! Lol. Just kidding.
;D

No, I get it. I do. The 4x4 collection is not too tough. But not every aspect of the challenge needs to be kick in the crotch.
Yes, I know.  I'll probably get horrible bugs and bomb out really early  ::).  And I really don't want a kick in the crotch ;).

Remember -- it's all on medium setting. The speed of the event is what really sets this apart.
Actually, I'm looking forward to playing on medium for a change.  Yes, I'm probably slightly deranged...

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #219 on: August 26, 2013, 04:39:19 PM »
Metro, could you edit the ruleset just slightly, to indicate how much LTHP are required to get the large tombstone?

I know the Townie DecaDynasty is either medium or large, but that's at normal lifespan to make it somewhat easier (plus, until I looked it up again, I was thinking it was 175k LTHP lol).

Otherwise, I approve of mix 'n match collections (personally, I don't think the collections need to be of a particular quality, since we aren't worried about the value of the museums...right?). ;D

Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #220 on: August 26, 2013, 05:03:10 PM »
Otherwise, I approve of mix 'n match collections (personally, I don't think the collections need to be of a particular quality, since we aren't worried about the value of the museums...right?). ;D

Oh I agree Shirin I was just throwing it out there as an idea because Hazelnut thought it was too easy, I've never played on medium lifespan I don't think, I used to think normal was too short till I started playing dynasties, now it just seems, well normal.


Offline simfulicious

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Re: 4x4 Dynasty Workbench
« Reply #221 on: August 26, 2013, 05:16:29 PM »

I would also like to ask a question, for clarification. Will the founders have to complete the requirements for bringing in an heir? I ask because 4 days seems like an awfully small amount of time to complete all of the requirements.

I'm so excited about this! This will be my first attempt at a dynasty.


Danielle, I'm pretty sure the founders are not required to do anything except have gen 1 and be extremely happy, as a grave is needed from one.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #222 on: August 26, 2013, 08:42:46 PM »
I read that  if LTH points are less than 75,000 the tombstone is small, 75,000-149,999 it is medium, and 150,000 or more it is large. Is this correct? I think it's doable for the heirs, but might be tight for the founders as they start as young adults. Can anyone who is doing a test run share how it's going with regards to tombstones?

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #223 on: August 26, 2013, 08:47:42 PM »
I actually had that thought earlier, KRae. However, you can extend the lives of the former heirs (and, presumably, founders) once the new heir is born. So you can use ambrosia, young again potions, fountain of youth elixirs, genie long life, tattoos, stylist makeovers, and etc - and keep them living until they reach the target goal.

That was actually my plan ;D "New tattoos for everyone!"

Offline Teresa

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Re: 4x4 Dynasty Workbench
« Reply #224 on: August 26, 2013, 08:56:29 PM »
...You are allowed to repeat object types upon moving...

Just one minor clarification - allowed to repeat but not required to repeat - correct?

 

anything