Author Topic: 4x4 Dynasty Workbench  (Read 29852 times)

Offline Ricalynn

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Re: 4x4 Dynasty Workbench
« Reply #50 on: August 04, 2013, 12:51:14 PM »
I would also like to stipulate that you can't sell the rabbit holes or properties before moving.   It will be money lost as well.
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Offline DeKilte

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Re: 4x4 Dynasty Workbench
« Reply #51 on: August 05, 2013, 12:38:47 AM »
Curiosity... I have only 3 towns. Would I be able to do this dynasty if I say started in Sunset Valley, Moved to Riverview, Moved to Twinbrook, and Moved back to Sunset Valley? Or would I not be able to play this until I purchase another expansion with a town?
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Offline Ricalynn

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Re: 4x4 Dynasty Workbench
« Reply #52 on: August 05, 2013, 12:40:18 AM »
People with base game should be able to complete this.  It doesn't have to be four different towns but it will need to be at least two different towns.
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Offline DeKilte

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Re: 4x4 Dynasty Workbench
« Reply #53 on: August 05, 2013, 12:44:47 AM »
Ah, thank you, just wanted to be sure :) So a move could be just back and forth between Sunset Valley and Riverview?
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Offline saltpastillen

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Re: 4x4 Dynasty Workbench
« Reply #54 on: August 05, 2013, 05:48:48 AM »
Will you be free/required to pick traits or should they be random? Random traits really ups the difficulty when it comes to finding good careers, but struggling with time to teach those toddler traits will also be hard on such short lifespan.

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Re: 4x4 Dynasty Workbench
« Reply #55 on: August 05, 2013, 06:01:53 AM »
Will you be free/required to pick traits or should they be random? Random traits really ups the difficulty when it comes to finding good careers, but struggling with time to teach those toddler traits will also be hard on such short lifespan.

I do not think randomness needs to enter the picture. The main thing that separates this Dynasty from others is the whole speed issue — the medium setting. Well, and the moving to new neighborhoods too.

Offline saltpastillen

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Re: 4x4 Dynasty Workbench
« Reply #56 on: August 05, 2013, 01:43:06 PM »
I agree that its different enough as it is - I just wanted to raise the issue since it's a work bench ;)



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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #57 on: August 05, 2013, 02:44:29 PM »
New question - the Unique Best Friends - is this true unique, like in the Life States, or just claimed unique, like in Immortal?

Also, a couple of things I saw (or didn't) in the rules: first being that mermaids are acceptable CAS lifestates, but I didn't think mermaids could be created in CAS? Also, there's no limit on beginning funds, and/or where the founders start - do we have our choice of lots or houses, or are there specific ones you're looking at, or must be no more than a specific simolean amount?

(I'm still fuzzy this AM, did that make sense? :P)

Offline Audren

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Re: 4x4 Dynasty Workbench
« Reply #58 on: August 05, 2013, 04:16:02 PM »
Quick question just to make sure I'm understanding this properly. The spouse cannot be added to the household until after the heir's requirements are complete, correct? It's not like the Life States where the spouse can come in, but the heir can't be born.

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Re: 4x4 Dynasty Workbench
« Reply #59 on: August 05, 2013, 06:11:23 PM »
It looks like the heir can marry anytime, but can't try for baby until the requirements are completed.

When it comes to working on the moving requirements, can both founders help with that, or do you have to designate one of the original pair as the founder?
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Offline Ricalynn

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Re: 4x4 Dynasty Workbench
« Reply #60 on: August 05, 2013, 06:20:51 PM »
Nothing says you can't have a baby until the requirements except for Generations 4, 8, & 12 who have to have their children in the next town.
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Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #61 on: August 05, 2013, 07:13:43 PM »
Doesn't it say that those four requirements are required before you bring in the next heir? That's what I read . . .
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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #62 on: August 05, 2013, 07:16:06 PM »
Rica,
Each heir has 4 requirements that must be completed before the birth of the next heir...

I'm pretty sure Audren and Marian was basing their inquiries on this.

My personal preference would be to kick the requirements of the birth, especially with the shortened lifespan, but that's just me.

Edit: Rosa beat me to it!

Offline Snufflesxx

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Re: 4x4 Dynasty Workbench
« Reply #63 on: August 05, 2013, 07:37:21 PM »
This looks like a really amazing challenge! Can't wait for August 31st  ;)

One thing I'd like to ask though, regarding adding an heir. Would it be the case that your founders would bring the first heir without doing any requirements and then Heir #1 would be the first to do the requirements to add an heir, similar to the DecaDynasty?
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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #64 on: August 05, 2013, 08:48:36 PM »
That's my understanding, that the founders' only requirement is to Try for Baby - what appears to be debated is when - immediately, or when they're a bit more financially stable.

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Re: 4x4 Dynasty Workbench
« Reply #65 on: August 05, 2013, 09:55:11 PM »
I would also like to stipulate that you can't sell the rabbit holes or properties before moving.   It will be money lost as well.

I just checked -- if you use the phone or computer to move to a different town, your properties are automatically sold and the cash is given to the new household.
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Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #66 on: August 06, 2013, 02:56:31 AM »
That makes the idea of a fixed starting amount in a new town even more appealing else the challenge has gone, I quite liked the 4000 starting funds idea to go with all the fours. Would make you think twice about buying an expensive empty mansion when you move as the first few bills would leave you broke.



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Re: 4x4 Dynasty Workbench
« Reply #67 on: August 06, 2013, 06:29:55 AM »
There are a few ways to bring down funds. The familyfunds cheat is probably the simplest. Another way is to buy expensive items and leave them in family inventory, or use TCE and ctrl shift click to delete them. Im not sure about moving out the heir within town while leaving the rest of the family. I cant test right now, as my computer is being redone with my new SSD :-D

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Re: 4x4 Dynasty Workbench
« Reply #68 on: August 06, 2013, 08:23:41 AM »
When you move the heir to a different house within a town before moving to the new town (the Edit Town move), you will be limited to the worth of the house from the previous town. (There must be a simpler way to say all that.)

Example Heir 4 of family worth 78,000,000 simoleons buys a house worth 35,000. In the new town, Heir 4 has 35,000.
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Offline Jamie

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Re: 4x4 Dynasty Workbench
« Reply #69 on: August 06, 2013, 09:48:15 AM »
I understand why you all would want a set amount of money after the move to a new town but my opinion is that we should be able to keep the money we earn. I'd hate for the hard work my sims put in to go to waste.

Offline ratchie

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Re: 4x4 Dynasty Workbench
« Reply #70 on: August 06, 2013, 10:47:00 AM »
I personally would like Sims to have to earn their money the old fashioned way and not by just doing a few midas touch spells.

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Offline smartburn

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Re: 4x4 Dynasty Workbench
« Reply #71 on: August 06, 2013, 11:03:41 AM »
I agree with both simfulicious and Turoskel regarding starting funds in the new town. I like the $4K idea, but like simfulicious I think the funds should be altered after the house is purchased in the new town. You'd be able to reap the benefits of your hard work in the previous generations and won't be forced to pick a starter house if you don't want to. However, like Turoskel said, you might not want the $300K house when you only have $4K in the bank.

[Note: As I started writing this before Rachel replied, I do want to say that if Midas Touch will not be allowed (which I believe it should be since it's allowed in the other dynasties and it's not the only method of quick mega bucks in the game, even if it's the quickest), then I'm more in agreement with Jamie or at least some sort of compromise between the two ideas.]

I also like MarianT's idea of trying for baby within 4 days rather than giving birth by then. The DecaDynasty birth requirement doesn't translate well given that it's just about an entire lifestage here, but cutting that by more than half is a little too much. I've had difficulty getting couples I've made for the express purpose of procreation get in the mood within 24 sim hours, let alone other couples and townies, and if the starting couple doesn't try for baby by 11ish on Sunday evening, it's hello main menu. I could see myself getting very frustrated playing for less time than it did to alter the town (I would also add "and create the founders", but that's on me, hehe).
I suppose all this brings up another question, now that I think about it - will the parents have to live together at the time of trying for baby like the other dynasties, or can the heirs (or founder if applicable) be single parents?

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Re: 4x4 Dynasty Workbench
« Reply #72 on: August 06, 2013, 12:12:41 PM »
Great suggestions everyone! :) I will try and catch up and reread everything posted to date and make the appropriate edits in the next few days. Keep em coming.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #73 on: August 06, 2013, 12:18:58 PM »
Do you leave your collections in the old house or pack them up when you move?

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Re: 4x4 Dynasty Workbench
« Reply #74 on: August 06, 2013, 12:25:33 PM »
Do you leave your collections in the old house or pack them up when you move?

My gut feeling is leave them. What's everyone else think? Each collection the family does is basically for that given neighborhood, so might as well let the neighborhood enjoy it hehe. The only thing that might be nice is for a final photo of all collections for potential Hall of Famers.

 

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