Author Topic: The Sims 3 4x4 Dynasty  (Read 151479 times)

Offline Tahilanor

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Re: The Sims 3 4x4 Dynasty
« Reply #175 on: September 12, 2013, 03:17:15 PM »
Thanks for your reply, Trip. I'm lacking three ops before heir 3 can be ushered in..*sigh* Is it normal for fish opportunities to be so scarce?

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #176 on: September 12, 2013, 04:06:23 PM »
I usually get plenty of fishing opportunities , so that does seem a little odd.

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Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #177 on: September 12, 2013, 07:12:42 PM »
I like some of the new build options, but if they don't bring back CASt, I'm simply not getting it. It just brings me back to Sims 2, when creating matching styles for things was a LOT of effort in creating custom recolours. Even if they create an application tool for doing recolours, it's still not as simple as doing it in the game.

Adjustable window heights sounds good - no more windows that show behind your kitchen counters! And of course, moveable rooms does sound intriguing. I would certainly like more than 3 floors to work with though.

Offline Tahilanor

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Re: The Sims 3 4x4 Dynasty
« Reply #178 on: September 13, 2013, 12:32:10 AM »
Concerning my ghost founder that left a flat tombstone - am I allowed to use a 'Oh My Ghost' opportunity to bring her back, feed her ambrosia/cure her, and then let her die naturally again?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #179 on: September 13, 2013, 01:27:53 AM »
@ Tahilanor

Yes, I don't see any rules being broken.

Offline Tahilanor

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Re: The Sims 3 4x4 Dynasty
« Reply #180 on: September 13, 2013, 03:09:38 AM »
Thanks, Nutella.  ;D

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #181 on: September 13, 2013, 06:38:22 AM »
About resurrecting the ghost, just wondering, will you have to start all over with the lifetime happiness points?

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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #182 on: September 13, 2013, 08:12:22 AM »
If memory serves me right, they get to keep their lifetime happiness points.

Online Metropolis Man

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Re: The Sims 3 4x4 Dynasty
« Reply #183 on: September 13, 2013, 08:33:03 AM »
@ Tahilanor

Yes, I don't see any rules being broken.

Agreed.

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #184 on: September 13, 2013, 01:33:34 PM »
I recently purchased Late Night and have only played a couple of sim weeks in Bridgeport. Are some opportunities still impossible to complete? If so, do you think I will have problems using it as my fourth world? The careers I have planned for world #4 are painting, music, acting, and a writer in the business career (writing career just takes too long).

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #185 on: September 13, 2013, 01:52:02 PM »
@KRae

There are definitely some opportunities bugs in Bridgeport, I don't believe it has been fixed yet.  The opportunities I know that have problems are cooking, inventing, and sports.  Might have more I don't know.

Don't forget you can use Union's Cove and Riverview too.


Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #186 on: September 13, 2013, 02:23:34 PM »
The towns I have are Sunset Valley, Riverview, Twinbrook, and Bridgeport. I'm not sure that my computer could handle Union Cove. I already had some problems with Bridgeport slowing down in two sim weeks. I don't want to use a town that quickly becomes unplayable. I'm up for buying a new town if it doesn't have routing and opportunity problems. I see others are using Aurora Skies. Is that maybe a good choice? Is there room to place the movie lot?

Offline Tilia

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Re: The Sims 3 4x4 Dynasty
« Reply #187 on: September 13, 2013, 04:06:58 PM »
Two things I need some clarification on - moving sims in and out and supernaturals.  I noticed one of the existing challenges moved in a released genie, seemingly permanently and now I'm confused about that.  Also, regarding permissible use of life states elixirs following the birth of an heir, does that mean that the founders can become long lived life states? 

With moving out, are spares allowed to get pregnant before they leave the household?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #188 on: September 13, 2013, 05:11:13 PM »
Two things I need some clarification on - moving sims in and out and supernaturals.  I noticed one of the existing challenges moved in a released genie, seemingly permanently and now I'm confused about that. 

Non-heir household members can be move in and out.  You can move in a genie as a spare to help out around the house, not a problem.  You cannot move in a genie as a spouse because of the life state restriction for heirs.

Also, regarding permissible use of life states elixirs following the birth of an heir, does that mean that the founders can become long lived life states?  . 

You are free to use whatever methods you wish to extend the founders life, only after the heir is born.
The main reason people would want to extend founders life is to accumulate enough LTR points for the large tombstone when they die (moving requirement).  Why would you want to turn your founders into vampires that never dies?  You want your founders to die eventually, you don't want them to live forever. 

With moving out, are spares allowed to get pregnant before they leave the household?

Spares can pretty much do anything, as long as they don't get impregnated by the active heir.  Active heir needs to finish the 4 requirement before he/she can add to the household.



Offline Snufflesxx

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Re: The Sims 3 4x4 Dynasty
« Reply #189 on: September 14, 2013, 03:38:47 PM »
I have a question about travelling. It says we're allowed 4 vacations/university trips, but does that mean that four Sims or four trips? So, could I send 2 Sims to University and that would count as one trip or would it count as two?

EDIT: Another question: as part of the family requirements, must I purchase all the empty residential lots? By empty, I mean blank lots.
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #190 on: September 14, 2013, 04:12:24 PM »
I have a question about travelling. It says we're allowed 4 vacations/university trips, but does that mean that four Sims or four trips? So, could I send 2 Sims to University and that would count as one trip or would it count as two?

4 trips with any amount of Sims that you want.

EDIT: Another question: as part of the family requirements, must I purchase all the empty residential lots? By empty, I mean blank lots.

No, not residential lots.  Just buildings and properties.

Offline GoswaldtheGargoyle

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Re: The Sims 3 4x4 Dynasty
« Reply #191 on: September 16, 2013, 03:53:04 AM »
is it ok for my CAS founder to marry an alien who he has encountered in the first four days and have heir 1 with her?

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #192 on: September 16, 2013, 05:07:51 AM »
Yes, that's fine. Aliens have the same lifespan as non-aliens.

Also, wow lucky! I barely get aliens ever. I figure they're riding around on the huge striking meteors that don't exist for me. ;D

Offline GoswaldtheGargoyle

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Re: The Sims 3 4x4 Dynasty
« Reply #193 on: September 16, 2013, 06:48:19 AM »
Thanks - I feel very relieved now.
And yes, I was surprised to get an alien too - she appeared around the end of day 2/ start of day 3.

Offline Tilia

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Re: The Sims 3 4x4 Dynasty
« Reply #194 on: September 17, 2013, 10:11:51 AM »
Questions about the Family 4x4 Collection.  Are there only four of each item type making up 16, or 4 sets of 16?  Also, how do you determine street art value?

Offline Trip

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Re: The Sims 3 4x4 Dynasty
« Reply #195 on: September 17, 2013, 10:19:26 AM »
It's four of each item and sixteen items all together, not four sets of sixteen.

You have to go into buy mode to determine the value of street art. It doesn't always have a value and if it does, it's worth very, very little and I'm unsure if it gets a death bonus or not.

Offline Tilia

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Re: The Sims 3 4x4 Dynasty
« Reply #196 on: September 17, 2013, 10:29:42 AM »
It's four of each item and sixteen items all together, not four sets of sixteen.

You have to go into buy mode to determine the value of street art. It doesn't always have a value and if it does, it's worth very, very little and I'm unsure if it gets a death bonus or not.

In buy mode - are you selling the piece of wall that the art is on or is the art itself an independent entity that can be lifted/moved around?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #197 on: September 17, 2013, 10:31:21 AM »
In buy mode - are you selling the piece of wall that the art is on or is the art itself an independent entity that can be lifted/moved around?

The value of the art itself, which can be lifted/moved around.  Don't include the value of the wall. 

Offline Tantara

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Re: The Sims 3 4x4 Dynasty
« Reply #198 on: September 17, 2013, 12:47:45 PM »
Wow...what an in-depth challenge!  I told myself I won't try this, as I'm just getting to the end of generation 2 in my Life States Dynasty and trying to write up a story, but it's hard not to get sucked in to theoretical planning.

A question:  I see in the rules that "moving heirs" (#4/8/12) can pack up and take their career rewards with them.  What about Lifetime Happiness Rewards?  For most of these, they are just benefits that will stick through a move as do skills.  But what of object-based LTRs, such as the Collection Helper or Moodlet Manager?  Do these travel with the moving heir?

On the subject of moving heirs (and in the absence of a Tips thread for this challenge) - It seems to me that one of the most important choices is which careers/skills to choose for moving heirs, as their abilities might make all the difference when starting afresh in a new town.  For instance, leaving something lucrative like Painting for a moving heir, thus allowing them to start in a new town with level 10 painting right away and the ability to crank out masterpieces... or perhaps having a moving heir maxed out in Chemistry, thus allowing for Sleeping Elixirs for themselves and heirs in the new town right away...  It seems to me that various skills or career awards (laptop, fridge) might be very advantageous to the generations in the fresh town. 

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #199 on: September 17, 2013, 01:24:13 PM »
A question:  I see in the rules that "moving heirs" (#4/8/12) can pack up and take their career rewards with them.  What about Lifetime Happiness Rewards?  For most of these, they are just benefits that will stick through a move as do skills.  But what of object-based LTRs, such as the Collection Helper or Moodlet Manager?  Do these travel with the moving heir?

The rule says career rewards only, not lifetime rewards.  However, the lifetime happiness points doesn't reset when you move, so there really isn't any need to spend those points until they move to the new world.  After they reach the new world, you can then use those points and purchase moodlet manager, etc etc. 

 

anything