Author Topic: The Sims 3 4x4 Dynasty  (Read 153213 times)

Offline Tantara

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Re: The Sims 3 4x4 Dynasty
« Reply #200 on: September 17, 2013, 04:11:42 PM »
The rule says career rewards only, not lifetime rewards.  However, the lifetime happiness points doesn't reset when you move, so there really isn't any need to spend those points until they move to the new world.  After they reach the new world, you can then use those points and purchase moodlet manager, etc etc.

Thanks for the reply, Nutella.  :)  But what I'm concerned about is whether rewards we do buy for use in the previous world will automatically go with the sim to the next world or is we need to find a way to jettison them, much like with imaginary friend dolls, lest they auto-restore back into the inventory in the new town.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #201 on: September 17, 2013, 05:17:59 PM »
Thanks for the reply, Nutella.  :)  But what I'm concerned about is whether rewards we do buy for use in the previous world will automatically go with the sim to the next world or is we need to find a way to jettison them, much like with imaginary friend dolls, lest they auto-restore back into the inventory in the new town.

You are not allowed to bring lifetime happiness reward object over to the new world, sorry.  So if you have moodlet manager, collection helper, any type of lifetime happiness reward object, you will have to sell them before the move.




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Offline Tantara

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Re: The Sims 3 4x4 Dynasty
« Reply #202 on: September 17, 2013, 06:03:46 PM »
You are not allowed to bring lifetime happiness reward object over to the new world, sorry.  So if you have moodlet manager, collection helper, any type of lifetime happiness reward object, you will have to sell them before the move.

I understand that we aren't allowed to bring them with us.  That isn't what my question is regarding.   My question is regarding how to permanently get rid of them or if there is any bugginess with doing so. 

(I'm not trying to be rude here but want to secure an answer to my question.)  Let me try to clarify:  With the imaginary friend, it was determined earlier in this thread that if you try to leave it behind when you move worlds, the doll will spawn back into your inventory upon reaching the new neighborhood.  It was determined that you must give the doll to another sim to actually get rid of the doll and not have it spawn back to you.  My question was whether the case is similar for LTRs.  I wanted to know if I'd need to give the reward to another sim and kick them out before I moved town or if another method would suffice (leaving them on the ground, etc.)  I guess selling them will do the trick.  If they somehow pop back in the new town, I guess I'd just get rid of them at that point.

Thanks for your help.  I'm sorry if I wasn't clear enough to begin with.  :)

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #203 on: September 17, 2013, 06:10:42 PM »
Tantara-

Sorry, English is not my first language, so I naturally misunderstood you.  To permanently get rid of lifetime happiness reward, you just need to sell them, very simple.  They will not pop back up in the new town, I tested it.



Offline Tantara

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Re: The Sims 3 4x4 Dynasty
« Reply #204 on: September 17, 2013, 06:13:18 PM »
Tantara-

Sorry, English is not my first language, so I naturally misunderstood you.  To permanently get rid of lifetime happiness reward, you just need to sell them, very simple.  They will not pop back up in the new town, I tested it.

Excellent.  Thanks so much, Nutella.  (I worry about the strangest minor things in this game, I think.)

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #205 on: September 17, 2013, 06:14:40 PM »
LTRs shouldn't be a problem. They act like objects from the store. Sell them, display them, whatever, they won't haunt you like those Imaginary Friends. I haven't been able to successfully give an IF away to anyone. I left 2 on the ground outside the Consignment Shop once, and although they never went back into inventory, they show up occasionally at home to be a nuisance. I have a tendency to make mine into real sims so they can become part of the family and be either a spouse or moved out.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #206 on: September 17, 2013, 06:33:57 PM »
For the imaginary doll, you can always give them as a gift to some unsuspecting child  ;)  Yes, I'm evil.  The doll has to belong to the sim for the sim to give it away, so if you click on the doll, there should be a few options, one of the option is give gift.



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Offline lvrugger

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Re: The Sims 3 4x4 Dynasty
« Reply #208 on: September 18, 2013, 07:13:43 AM »
Do spouses of non-allowed life states need to be cured before moving in, or after? Or just before try for baby?

Offline marwolfer

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Re: The Sims 3 4x4 Dynasty
« Reply #209 on: September 18, 2013, 07:23:47 AM »
For the Unique Opportunities: do University day jobs/social group/dares count?
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Re: The Sims 3 4x4 Dynasty
« Reply #210 on: September 18, 2013, 07:25:19 AM »
Do spouses of non-allowed life states need to be cured before moving in, or after? Or just before try for baby?

Okay, I know what you are asking, but the "of" threw me for a bit. :) Anyway, yes...a potential spouse that is a non-allowed life state would have to be cured before setting foot inside the Dynasty home.

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EDIT:

For the Unique Opportunities: do University day jobs/social group/dares count?

If they take up one of the 3 standard opportunity slots (career/skill/special), then they do count.

Offline marwolfer

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Re: The Sims 3 4x4 Dynasty
« Reply #211 on: September 18, 2013, 07:44:20 AM »
So they don't count if they only take up slots in the University panel?

Edit: I'm getting them off of the Billboard outside of the dormitory.
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #212 on: September 18, 2013, 08:03:08 AM »
So they don't count if they only take up slots in the University panel?

No they won't count, they don't take up a standard opportunity slot.

Offline marwolfer

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Re: The Sims 3 4x4 Dynasty
« Reply #213 on: September 18, 2013, 08:11:34 AM »
Thanks for the clarification. :)
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Offline Tandrael

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Re: The Sims 3 4x4 Dynasty
« Reply #214 on: September 18, 2013, 12:30:03 PM »
Hi you all!

This challenge sounds interesting, I just read all the rules again and I'm a bit worried about the "Unique Skill Challenges". For the expansions I have there are 16 skills, so I'll need one of each skill to be unique for each heir.  But there are skills I want someone in the household to have, for instance alchemy. Tell me if I'm wrong but for what I've read only one of my heirs can do alchemy, but it is ok if spares/spouses do alchemy, right?

With charisma I just have to be sure no sim reads the book, they'll still make friends. But then I can only choose ONE career with charisma, which leads me to: I'm running out of careers!

- Is it ok to learn skills, say logic, from books, in order not to get the skills challenge? Just because there are many careers that need logic. Handiness is another skill I'm worried: an inventor learns it by inventing, a firefighter has to tinker the fire engine, I guess I'll have to choose one or the other.

My only logical conclusion is that I'll need another expansion for the last town! Any recommendations?  :D
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #215 on: September 18, 2013, 12:41:08 PM »
But there are skills I want someone in the household to have, for instance alchemy. Tell me if I'm wrong but for what I've read only one of my heirs can do alchemy, but it is ok if spares/spouses do alchemy, right?

Yes, spares/spouses can work on any skills they want without invalidating it for the heirs. 
Founders/heirs skill challenges are the ones you have to make sure are unique.

With charisma I just have to be sure no sim reads the book, they'll still make friends. But then I can only choose ONE career with charisma, which leads me to: I'm running out of careers! 

Don't forget self employment and professions count as careers too.

- Is it ok to learn skills, say logic, from books, in order not to get the skills challenge? Just because there are many careers that need logic. Handiness is another skill I'm worried: an inventor learns it by inventing, a firefighter has to tinker the fire engine, I guess I'll have to choose one or the other.

You can max skills like logic and handiness by reading books without doing any skill challenge. 
As long as you don't claim "logic skill certificate" or "handiness skill certificate" as a reward for moving requirement, you can max those skills on as many heirs as you want. 

My only logical conclusion is that I'll need another expansion for the last town! Any recommendations?  :D

Why would you need another expansion?  Are you worried you don't have enough skills?  Or do you not have enough towns? 



Offline MarianT

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Re: The Sims 3 4x4 Dynasty
« Reply #216 on: September 18, 2013, 12:50:34 PM »
If you don't have four towns, you can go back to one you used previously. As for skill challenges, you can also count the collecting and consignment challenges.
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Offline Tandrael

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Re: The Sims 3 4x4 Dynasty
« Reply #217 on: September 18, 2013, 02:26:32 PM »
Thank you both!

Towns I'm not worried, I know I can also use Union Cove, I don't have it yet but it would work.

I was a bit worried about skills but if I take collecting skill separated in two it would work... I also just read that the 4x4 collection things can be repeated if I don't have enough skills. Oh, and about that, could perfect dishes from the cooking skill count for the 4x4 collection? I read it is not necessary for things to be displayed anymore, I could just leave them in the fridge. (?)
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #218 on: September 18, 2013, 02:35:29 PM »
I also just read that the 4x4 collection things can be repeated if I don't have enough skills.

Correct.

Oh, and about that, could perfect dishes from the cooking skill count for the 4x4 collection? I read it is not necessary for things to be displayed anymore, I could just leave them in the fridge. (?)

I think perfect dishes from cooking skill will be fine, as long as your heir or founder cook it themselves  :)  Metro, what do you think?

Offline Rikki8528

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Re: The Sims 3 4x4 Dynasty
« Reply #219 on: September 18, 2013, 02:38:40 PM »
So, you CANNOT take any LTRs to the next world?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #220 on: September 18, 2013, 02:41:05 PM »
So, you CANNOT take any LTRs to the next world?

LTR that are non-objects like Steel bladder will obviously stay with your sim, but LTR objects like moodlet manager will have to be sold before moving.

Offline Rikki8528

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Re: The Sims 3 4x4 Dynasty
« Reply #221 on: September 18, 2013, 02:55:59 PM »
OK thank you

Offline ombradellarosa

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Re: The Sims 3 4x4 Dynasty
« Reply #222 on: September 18, 2013, 04:15:59 PM »
I was a bit worried about skills but if I take collecting skill separated in two it would work... I also just read that the 4x4 collection things can be repeated if I don't have enough skills. Oh, and about that, could perfect dishes from the cooking skill count for the 4x4 collection? I read it is not necessary for things to be displayed anymore, I could just leave them in the fridge. (?)

It's not that they don't need to be displayed--it's that they only have to be displayed at moving time. And dishes from cooking skill don't count for the Life States Dynasty, so I would imagine they don't count here either, but I don't know for sure.
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Re: The Sims 3 4x4 Dynasty
« Reply #223 on: September 18, 2013, 04:46:19 PM »
And dishes from cooking skill don't count for the Life States Dynasty, so I would imagine they don't count here either, but I don't know for sure.

Well, the rule does state that nearly any type of object qualifies. If the meal is perfect and does not go bad by moving time I would be okay with perfect meals as a collection. What do you think, team?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #224 on: September 18, 2013, 04:58:10 PM »
Well, the rule does state that nearly any type of object qualifies. If the meal is perfect and does not go bad by moving time I would be okay with perfect meals as a collection. What do you think, team?

Yes, the rule did say nearly any type of object qualifies.  I say it should count as a collection, call it the cooking collection.  And the meal quality shouldn't matter, should it?  I mean bad quality will just have $0 value, good quality have like $5 value, while perfect meal have like $10 value? 

We never did state that the collection items have to be perfect quality.




 

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