Author Topic: The Sims 3 4x4 Dynasty  (Read 154595 times)

Offline Turoskel

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Re: The Sims 3 4x4 Dynasty
« Reply #25 on: September 01, 2013, 03:14:19 AM »
As far as the game is concerned the ep doesn't exist, so I'm assuming the skill percentages also behave as if you didn't have it installed. I had a go with just base game to remind myself what it was like, the game itself wasn't bad but I missed all the newer clothes and hair so put some stuff packs back on and store sets. personally I found no disadvantages over uninstalling, only the advantage of not having to.

Offline samoht04

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Re: The Sims 3 4x4 Dynasty
« Reply #26 on: September 01, 2013, 03:32:10 AM »
1) Unique is Unique, meaning that only one person can earn the given reward (spares and spouses don't count, only founders and heirs)
2) However the Epic Hero Medal you get for Private Investigator is different than the one you get for anything else. Just keep track of what's what.

So the act of earning the same reward, from the same career but only counting one of the rewards in the entire Dynasty would not be allowed? But if it was the same Titled Reward from two different careers it's fine?

These career rewards are going to be the hardest thing for me to keep track of.  :P

Edit: Would a Logic Skill Certificate tied to Medical still allow another Heir to use Logic Certificate for Police Enforcement? Just need to check otherwise that throws a new twist in for maxing skills.
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Offline ombradellarosa

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Re: The Sims 3 4x4 Dynasty
« Reply #27 on: September 01, 2013, 04:10:44 AM »
So the act of earning the same reward, from the same career but only counting one of the rewards in the entire Dynasty would not be allowed? But if it was the same Titled Reward from two different careers it's fine?

These career rewards are going to be the hardest thing for me to keep track of.  :P

Edit: Would a Logic Skill Certificate tied to Medical still allow another Heir to use Logic Certificate for Police Enforcement? Just need to check otherwise that throws a new twist in for maxing skills.

That is correct. But there would be little point in doing the same career twice anyway, as each heir needs to do a different career as part of the requirements. If you never have two heirs do the same career you won't have to worry about keeping track of the career rewards because you'll know they're all different.

I don't think so. I'm pretty sure, since they usually like to keep the rules the same between dynasties as much as possible, that if an heir used a skill certificate that would mean no one else could master that skill, the same as in the Life States Dynasty. I am unsure on this one though so wait for confirmation.
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Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #28 on: September 01, 2013, 04:21:17 AM »
A Fireman's Hero Medal and a Fisherman's Hero Medal are two separate things, but a Logic Skill Certificate is a Logic Skill Certificate. In your example of doctor and cop, there are awards both or either of them could earn so you wouldn't have to use the skill certificate. Check the link posted in the rules. It's very helpful. I was confused about this as well. I didn't realize that the founders were included in this. It makes it trickier, but not impossible.

Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #29 on: September 01, 2013, 04:32:08 AM »
Wow, this is very interesting! Does this take into account percentages for skill challenges? Are there any disadvantages that you wouldn't have by uninstalling?

Skill challenge percentages aren't all that reliable anyway.  My fishing test Sim managed to catch 103% and I finally caught all the fireflies with another tester yesterday but his skill journal showed 50%!  Shirin's list is much better.

Turoskel, thanks for that link.  The Game Selector is brilliant.

Thought of another question on top of the one above:

By Unique does that mean nobody can ever get that reward? I was thinking in the sense that if my Founder got a job that earned a reward, but I didn't use that for the collection - could a later world use that same reward if they earned it? Also is it unique to Career, because some Professions give rewards of the same title but for different careers?

So the act of earning the same reward, from the same career but only counting one of the rewards in the entire Dynasty would not be allowed? But if it was the same Titled Reward from two different careers it's fine?

These career rewards are going to be the hardest thing for me to keep track of.  :P

I asked Metro about careers some time ago (mainly because I'd like lots of chefs' fridges) and he said that founders were like spares and housemates, so can do anything they want.  However, that was before all the changes to the collection rules in the past week - and before the first spouses in town 2, 3 and 4 also counted as founders  Rereading the final version of the rules, I think that all founders now count the same as heirs, so only one of them can earn each reward.  (Which doesn't stop housemates and spares fom getting the useful goodies :).)

The rewards like key to the city or the medals don't have the same name in game, even though they do in buybedug.  Keep track of the full names (e.g. Photographer's Key to the City, Artist's Painted Ribbon) and you'll be OK.  They look different, too.  I hadn't noticed it until the Life States but even the keys are different colours.

Edit: KRae beat me to it.



Will a board be appearing for 4x4 stories?  I haven't got anything from the game itself yet (five false starts and counting...) but there is a back-story that's ready to go up.

Offline LenaLJ

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Re: The Sims 3 4x4 Dynasty
« Reply #30 on: September 01, 2013, 04:53:32 AM »
What about the foundes maxing a career, or getting a skill challenge, is that invalidating it for an heir too?

Offline samoht04

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Re: The Sims 3 4x4 Dynasty
« Reply #31 on: September 01, 2013, 05:00:33 AM »
That is correct. But there would be little point in doing the same career twice anyway, as each heir needs to do a different career as part of the requirements. If you never have two heirs do the same career you won't have to worry about keeping track of the career rewards because you'll know they're all different.

I don't think so. I'm pretty sure, since they usually like to keep the rules the same between dynasties as much as possible, that if an heir used a skill certificate that would mean no one else could master that skill, the same as in the Life States Dynasty. I am unsure on this one though so wait for confirmation.

I was thinking Founders really, I was trying to collate a list of all rewards and skill certificates (I know there is a list on the forum some where but I find making lists helps me memorize stuff easier) to use and Firefighter has a lot and it would be a shame to invalidate all of those, the early ones would be if you had two sims do it if no two Founder/Heir etc. can be awarded the rewards even if not counting one of them.

Yeah, these skill certificates could be a major challenge if we can only use them once. That could wipe out most of the base game careers really as most don't have any rewards at all. It would be harder for someone without Ambitions so far that I can tell, I mean most Career Rewards are from Ambitions.

A Fireman's Hero Medal and a Fisherman's Hero Medal are two separate things, but a Logic Skill Certificate is a Logic Skill Certificate. In your example of doctor and cop, there are awards both or either of them could earn so you wouldn't have to use the skill certificate. Check the link posted in the rules. It's very helpful. I was confused about this as well. I didn't realize that the founders were included in this. It makes it trickier, but not impossible.

Ah right, that makes sense but I still think the certificates are going to be a spanner somewhere along the line.

I asked Metro about careers some time ago (mainly because I'd like lots of chefs' fridges) and he said that founders were like spares and housemates, so can do anything they want.  However, that was before all the changes to the collection rules in the past week - and before the first spouses in town 2, 3 and 4 also counted as founders  Rereading the final version of the rules, I think that all founders now count the same as heirs, so only one of them can earn each reward.  (Which doesn't stop housemates and spares fom getting the useful goodies:).)

The rewards like key to the city or the medals don't have the same name in game, even though they do in buybedug.  Keep track of the full names (e.g. Photographer's Key to the City, Artist's Painted Ribbon) and you'll be OK.  They look different, too.  I hadn't noticed it until the Life States but even the keys are different colours.

Edit: KRae beat me to it.

I think Founders do count now, although I am not entirely sure. I hadn't noticed they were different colours before!  :)

Will a board be appearing for 4x4 stories?  I haven't got anything from the game itself yet (five false starts and counting...) but there is a back-story that's ready to go up.

Yeah, probably when Pam has a moment to set the board up, or maybe Metro can. :)
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Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #32 on: September 01, 2013, 05:33:54 AM »
I was thinking Founders really, I was trying to collate a list of all rewards and skill certificates (I know there is a list on the forum some where but I find making lists helps me memorize stuff easier) to use and Firefighter has a lot and it would be a shame to invalidate all of those, the early ones would be if you had two sims do it if no two Founder/Heir etc. can be awarded the rewards even if not counting one of them.

The list's here.

Just noticed a possible problem with the rules:

Quote
2). Have 2 Unique Best Friends. Best Friend status (check the heir’s relationship panel) must be maintained in order to Try for Baby and the next heir. After an heir is born you are allowed to have a Best Friend relationship decay. These Best Friends must be totally unique to a given heir and cannot be Best Friends with anyone else in the household.

The moving heirs will lose all their friends when they move.  If the (intended) spouse was a unique best friend, they'd still be OK and so would an imaginary friend who hadn't been made real but anyone left behind in the old town wouldn't be in the heir's relationship panel any more.  Would it count if they had two unique best friends at moving time or would they have to make two more in their first few days in the new town?

Edit: In fact, what happens with imaginary friends?  I know you can't lose the doll from a Sim's inventory but if the friend was out of inventory at the time of the move, would they still go along to the next town or would it just be an inert doll?

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #33 on: September 01, 2013, 06:15:19 AM »
Only 4 career awards are required per town. Not everyone has to supply one. Some jobs offer multiple unique awards, and they can be combined with ones without any or whose associated skills have already been maxed elsewhere.

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Re: The Sims 3 4x4 Dynasty
« Reply #34 on: September 01, 2013, 06:16:56 AM »
Just noticed a possible problem with the rules:

The moving heirs will lose all their friends when they move.  If the (intended) spouse was a unique best friend, they'd still be OK and so would an imaginary friend who hadn't been made real but anyone left behind in the old town wouldn't be in the heir's relationship panel any more.  Would it count if they had two unique best friends at moving time or would they have to make two more in their first few days in the new town?

Yeah, it would count if they had 2 unique BF at moving time and then lost them after moving. There's nothing anyone can do about that game mechanic.

Edit: In fact, what happens with imaginary friends?  I know you can't lose the doll from a Sim's inventory but if the friend was out of inventory at the time of the move, would they still go along to the next town or would it just be an inert doll?

I really do not know for sure. I'd like to keep it heirs/spouses only for the move, so IF should not be taken.

Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #35 on: September 01, 2013, 06:21:26 AM »
I really do not know for sure. I'd like to keep it heirs/spouses only for the move, so IF should not be taken.
Which probably means that moving heirs can't have IFs.  I'll dig out an old game and see what happens with an IF when moving towns.

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Re: The Sims 3 4x4 Dynasty
« Reply #36 on: September 01, 2013, 06:43:13 AM »
Regarding the IF, the doll stays in inventory unless it's been changed unto a person. So heirs 4, 8, and 12 have to transform their dolls if they get the notification that it wants to come out and look around. However, with only 4 days as a toddler, that's less likely to happen.

Regarding career rewards, my understanding is that you could count the logic skill certificate only once, but that other heirs could max logic and sell the certificate.

Anyway, I'd say that Ambitions is necessary for this dynasty, especially if you have Seasons. I'm not sure a female heir can max a rabbit hole career before becoming an elder unless you have the workaholic trait.
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Offline samoht04

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Re: The Sims 3 4x4 Dynasty
« Reply #37 on: September 01, 2013, 06:57:52 AM »
Regarding career rewards, my understanding is that you could count the logic skill certificate only once, but that other heirs could max logic and sell the certificate.

I spoke to Metro and if you count the Certificate as a Reward for the Requirements then that makes that entire skill Unique and unable to be maxed by any other heirs or Founders. You can still have free-for-all skills though. :)
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Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #38 on: September 01, 2013, 07:17:46 AM »
OK, test done.  I learnt some stuff about the new way of moving that may be common knowledge but was new to me:

  • Only a complete household can move to a new town.  This means that everyone apart from the heir (+/- spouse) will have to move out of the house before a town move.
  • You can't move towns if anyone in the household is pregnant (unlikely to be relevant here).
  • On arriving in a new town, there is the option to pick either a house or an empty lot but only the houses show up, at least in my game.  It's effectively gone back into tutorial mode.

I sent the test Sim to bed, so that his IF went into doll form, and put her into someone else's inventory before everyone else moved out.  The test Sim moved with just his motive mobile.  When he arrived at the new town, the doll had reappeared in his inventory.  I put it on the ground and his IF appeared, just as before and with their relationship unchanged.

Regarding the IF, the doll stays in inventory unless it's been changed unto a person. So heirs 4, 8, and 12 have to transform their dolls if they get the notification that it wants to come out and look around. However, with only 4 days as a toddler, that's less likely to happen.

I agree.  So maybe dolls that have never been anything other than dolls have to be allowed as items to be taken to a new town.  You could ensure they don't form a relationship by putting the doll into someone else's inventory as soon as the post arrives.  (Or don't collect the post, which causes a whole load of other problems ;).)

Anyway, I'd say that Ambitions is necessary for this dynasty, especially if you have Seasons. I'm not sure a female heir can max a rabbit hole career before becoming an elder unless you have the workaholic trait.

Of course, a female heir could finish their requirements as an elder and then take Young Again potion (unless I've misunderstood the rules).

Offline Trip

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Re: The Sims 3 4x4 Dynasty
« Reply #39 on: September 01, 2013, 07:20:51 AM »
I'm interpreting the life-extension after requirements as the same as it is in the life states dynasty, when life extension has to come after requirements, but it can come before nooboo-making. So a female finishing her requirements as an elder wouldn't be a game-ender.
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Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #40 on: September 01, 2013, 07:22:39 AM »
Yes, that was my thinking, too.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #41 on: September 01, 2013, 07:26:10 AM »
What about the foundes maxing a career, or getting a skill challenge, is that invalidating it for an heir too?

Treat founders like heirs.  If a founder maxed the medical career, then medical career is off limits for other heirs.  If a founder getting a logic skill challenge, then that particular logic skill challenge is off limits for other heirs.



Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #42 on: September 01, 2013, 07:35:45 AM »
What if one heir got 3 rewards (e.g. culinary career), does that mean that there must be only one reward by another heir to complete the rewards for this world? Or does every single heir has to contribute one reward by his/her own??

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #43 on: September 01, 2013, 07:39:57 AM »
What if one heir got 3 rewards (e.g. culinary career), does that mean that there must be only one reward by another heir to complete the rewards for this world? Or does every single heir has to contribute one reward by his/her own??

IF one heir got 3 rewards, then that means you only need one reward by another heir / founder to complete the moving "rewards" requirement. 
No, not every single heir has to contribute.  Its founders + heirs that has to contribute 4 rewards for the moving requirement.



Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #44 on: September 01, 2013, 07:47:07 AM »
Well, thats great!  ;D
Thank you, Nutella.

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Re: The Sims 3 4x4 Dynasty
« Reply #45 on: September 01, 2013, 09:59:08 AM »
Thank you so much, Nutella for stepping in and helping out with fielding questions. And thanks to everyone else too. It's greatly appreciated. Diablo 3, Rift, and of course my family still sap a good chunk of my time hehe.

Offline samoht04

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Re: The Sims 3 4x4 Dynasty
« Reply #46 on: September 01, 2013, 12:11:53 PM »
Anyone willing to share their plans so far? It's such a large Dynasty that I'm almost not sure where to start, Lol. I'll share what I have so far though.

First I made a note of all the collections I could think of, and highlighted the profitable ones (Paintings, Sculptures, Gems etc.) Then using my list of rewards I noted the top four careers with the most rewards, I came out with: Firefighter, Ghostbuster, Private Investigator and Inventor. I think these all have 4+ rewards available/possible but not sure. So then I put numbers 1 - 16 down, split into four groups for the four worlds and assigned one of my top four careers to each world.

Then I started filling in the extra gaps. For the rewards I thought it would be best to have built up some wealth and have a moodlet manager or so by then, so my first reward career as I'm calling them will be Gen 2.

I've decided to start with Painting, it's a fairly easy skill that can be sped along with small paintings, plus by the time it's moving time there will be four very valuable paintings - due to a death and appreciation.

It's going to be quite difficult skill wise, hopefully I won't need any certificates which will allow some heirs to max the same skills especially Logic, Athletic and Handiness. I may have the moving heir of a world be a Ghost Buster, use those rewards and then they will birth the Investigator Heir so that heir is tutored in Logic, maxed early on and then able to take up a second skill for the challenges..

I have a long way to go - need to make sure each skill will have the right number of challenges etc. ! Any thoughts on my plan so far? All welcome - especially criticism as that may stop a failure, Lol.  :)
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Offline Snufflesxx

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Re: The Sims 3 4x4 Dynasty
« Reply #47 on: September 01, 2013, 12:44:40 PM »
My plan: just dive in and see what happens.  :P

I'm terrible when it comes to planning. I do have a rough idea of which skills and LTWs and careers I might want to work with and which ones I don't. One of the only things I had planned for a long time was my starting town: Aurora Skies. I recall that the properties are particularly cheap there which will certainly help.

Another thing I've planned is that every heir will have the Ambitious trait due to it giving extra happiness points for wishes. Also along that route, I'm going to try and go for lifetime wishes that have careers attached because that is one of the requirements. If not, I'll be going for wishes that are easy to complete, such as the money based ones. My founder has the fishing LTW so I can keep him out the way while I focus on Generation 1's requirements.

My lack of planning will probably cause me problems later on, but once I get past the first couple of generations, I should know what I'm doing and be able to plan the rest from there. I can't wait for the story board to go up so I can post my story  :D
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Re: The Sims 3 4x4 Dynasty
« Reply #48 on: September 01, 2013, 12:51:56 PM »
So far I've decided to use professions and self-employment careers to satisfy the requirement to max a career. I've paired up careers and skill challenges, and plan to use the instrument and collecting skill challenges to fill in any gaps. I also plan to use the rabbit-hole jobs for opportunities if I don't get them from the skills.

I didn't realize that the Inventor received so many career rewards -- thanks, Samoht!

One question regarding the rules -- would it be all right for spouses and spares to buy gems and metals from the Consignment Shop to be sold or used in elixirs? Or is the ban on anything that might be included in a collection, even if you don't use it for that? (My thinking is that the spire-cut tiberium would really help with purchasing some properties.)
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Offline betabee

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Re: The Sims 3 4x4 Dynasty
« Reply #49 on: September 01, 2013, 12:56:58 PM »
I've started with painting too.  :D

I've planned the skills, collections, careers and career rewards for each generation. Hopefully there'll be no clashes with skills too much. I'm sticking with rabbit hole careers since then the workaholic trait may assist. I agree with snuffles on using ambitious.

I picked a townie house with a spare so the spare can make useful elixirs and potions to keep everyone alive and awake. Hopefully this means I can avoid the founders completing any skill challenges, though I'll have to keep an eye on a few skills since I want a few skill certificates for career rewards later on (though I'll try to keep those to a minimum). If i can, I'll try to keep a spare in each world to create young again potions for everyone who needs them, though since they can't move across worlds at moving time, they'll need replacing. But I won't need to worry about that for a while yet . . .

Here's hoping the story board goes up soon. Maybe we can create a tips and tricks thread on there when it goes up to do more strategy discussion!   :)


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