Author Topic: The Sims 3 4x4 Dynasty  (Read 154804 times)

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #925 on: May 29, 2014, 10:03:07 AM »
So I started one today, but I totally forgot about the bring down to 4000 simoleons rule until about four days in. The thing is, my founders are both townies, and the house I started in had 3000 simoleons. Could it still count for HoF or should I just restart again?

Sorry, team decided that you should just restart for HoF eligibility.

Offline lepapillonrouge

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Re: The Sims 3 4x4 Dynasty
« Reply #926 on: May 29, 2014, 12:37:32 PM »
All right. ...so when I restart, should I set funds up to 4000 then?



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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #927 on: May 29, 2014, 01:00:09 PM »
@lepapillonrouge

Yes.  So in the beginning remember to set funds to 4000, and also everytime you move town, you need to remember to set funds to 4000.

Once a house (must be unfurnished)/empty lot/houseboat is chosen for your Dynasty, you are not allowed to move in a given neighborhood. After you have chosen your lot, use the family funds cheat to bring your household funds to 4,000 simoleans. This needs to be done in each neighborhood.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #928 on: May 29, 2014, 01:54:11 PM »
Rules Clarification:

Rule:  Once all requirements are completed, then you are free to use whatever methods you wish to extend an heir's life.

You are allowed to change lifestate to extend life (after all requirements are completed), but you must also wait for next generation heir to be born before changing lifestate. 

Please don't forget you need 4 large tombstones for moving requirement and you are not allowed to purposely kill a sim.  Extending life to very long lifespan might not be a good idea.


I thought they could but only once they're finished with their requirements. :P I already turned one of my founders into a werewolf once the heir was born.

You are good, since your heir was born before you change your founder lifestate.

My understanding was that life could be extended but not by changing to banned life states. Moderators?

You can change to banned life state to extend life only after the birth of a new heir.

So if we want to extend an heirs life after their child is born, we can change their life state?

Yes.

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #929 on: June 07, 2014, 07:35:22 AM »
No question, just wanted to share my (annoyed) amusement at the game. I have to go back and set up the start of my Dynasty, which is a bit of a hassle, which is why I don't have a story thread up (yet).

Generation 7 just gave birth, after cutting it close to the line. I had, just five minutes ago, decided to change Generation 8's name. Gen 7 goes into labor, and I get twins! Just one of those random things, since there was no kids' music or tv.

I guess I'm using the original name after all ;D

Edit: And, as always, the spare is prettier than the heir. The heir has the same hair as her maternal grandmother, and mother. The spare has the maternal grandfather's hair. And both of them have eyes that harken back to the first world!

Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #930 on: June 09, 2014, 05:53:28 AM »
I want my generation 2 and 3 to live in Oasis Landing but I know there is no school for the children.
Does it matter if theses heirs never go to school?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #931 on: June 09, 2014, 08:56:29 AM »
@maisie

No it doesn't matter, there is no "school" requirement for heir child and teenager years.  However you do have permission to add a school in Oasis Landing, if you want.



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Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #932 on: June 09, 2014, 02:06:21 PM »
Question, 'cause I had this come up in a separate game file I was playing this weekend.

Back when Generations was released, it appears that there was a confirmed glitch in which minors out after curfew were caught by the police and removed from the family instead of being escorted home.

I had that glitch happen in this game file.

Is this a glitch in which going back to a previous save would be acceptable, or is that case by case? (In my file, my teenagers were heading home from an evening of fishing, on a Friday night.)

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #933 on: June 09, 2014, 03:03:01 PM »
@Shirin

Go ahead and go back to a previous save.

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #934 on: June 09, 2014, 03:20:55 PM »
Ok, thanks :)

Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #935 on: June 10, 2014, 03:56:26 AM »
Then I will add the school, thank you!

Offline Lisa46

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Re: The Sims 3 4x4 Dynasty
« Reply #936 on: June 11, 2014, 11:31:53 PM »
Does daycare count as a career?

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Re: The Sims 3 4x4 Dynasty
« Reply #937 on: June 11, 2014, 11:39:03 PM »
It counts for the other dynasties, so I don't see why not.
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #938 on: June 12, 2014, 07:24:52 AM »
Does daycare count as a career?

Yes it counts.

Offline christinal3106

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Re: The Sims 3 4x4 Dynasty
« Reply #939 on: June 14, 2014, 11:25:04 PM »
I'm sorry, I have some questions.  First, I am a little confused because the rules say that you can't throw life state changing elixirs at founders or heirs, but it says that your founder or heir can change life states to extend life after the requirements are done and the next heir is born.  So, does that mean if I want a founder to become a werewolf. I would have to be bitten by one?  Or is it okay to drink it if it's not thrown at you.  Just wondering since I would much prefer to leave supernaturals off.  Also, so let's say that I have a werewolf in my household that is not a founder or heir, and they find collectibles like a supernovium or something.  Can another sim clone it that is a heir or founder and it be counted for the 4x4 collection?  Also, could you have 4 metals that are cloned as clones or metals?  Same thing with other collectibles, or do they have to be considered clones if they are cloned?  I hope that made sense.

Geez, I have to add one more question to this.  So, I have read the edit town rules, and I think I am in good understanding of what I can't do, but just to make sure, if I am in Lucky Palms or something, and the game autoplaces certain lots like the firestation and the supernatural hangouts, can I just delete them even if I have no other plans for the lot that they are on or plan on putting them somewhere else. 

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Re: The Sims 3 4x4 Dynasty
« Reply #940 on: June 14, 2014, 11:40:10 PM »
The addition about founders/heirs being able to change life states was a recent addition, so I think that the rule against life state-changing elixirs is an inconsistency we forgot to account for. :P It's not like this is the Life States Dynasty, where life state-changing elixirs make things far too easy.
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Offline christinal3106

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Re: The Sims 3 4x4 Dynasty
« Reply #941 on: June 15, 2014, 12:51:14 AM »
I thought that was different...maybe it hasn't been changed yet then.  I don't know what I am doing anyway.  I have planned countless dynasties but never finish them.  If anyone needs a dynasty planner, I am really good at it.... J/J

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #942 on: June 15, 2014, 07:42:06 AM »
I'm sorry, I have some questions.  First, I am a little confused because the rules say that you can't throw life state changing elixirs at founders or heirs, but it says that your founder or heir can change life states to extend life after the requirements are done and the next heir is born. 

Sorry I just can't find it in the rules that says you can't throw life state changing elixirs at founders or heirs.  Can you point it out to me so I can make the edit?  There are allowed life states for founders/heirs, but after the next heir is born - previous founders/heirs are allowed to change lifestate to extend life - if they want to. 

So, does that mean if I want a founder to become a werewolf. I would have to be bitten by one?  Or is it okay to drink it if it's not thrown at you.  Just wondering since I would much prefer to leave supernaturals off. 

You can use life state changing elixirs or the manual method (like bitten by a wolf). 

Also, so let's say that I have a werewolf in my household that is not a founder or heir, and they find collectibles like a supernovium or something.  Can another sim clone it that is a heir or founder and it be counted for the 4x4 collection? 

Yes, but it is counted as the category "clones from the science skill".  The heir/founder must be the ones that have the science skill to clone the supernovium.

Also, could you have 4 metals that are cloned as clones or metals?  Same thing with other collectibles, or do they have to be considered clones if they are cloned?  I hope that made sense.

Clones.  Anything that is cloned using the science skill will be counted under the category "clones from the science skill" -- not metals, not gems.  If you want metal category, your founder/heir will have to go out and collect it themselves.

Geez, I have to add one more question to this.  So, I have read the edit town rules, and I think I am in good understanding of what I can't do, but just to make sure, if I am in Lucky Palms or something, and the game autoplaces certain lots like the firestation and the supernatural hangouts, can I just delete them even if I have no other plans for the lot that they are on or plan on putting them somewhere else.

As long as you are not removing any of the town's original community lots, yes you can delete or move them.  Make sure you do it before going to live in that town, as once you go live you cannot enter edit town mode.

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #943 on: June 15, 2014, 08:25:16 AM »
Under Setting Up Your File and General Rules, third from the bottom, it states that life state changing elixirs can be thrown at non-founder/non-heirs. I assumed this meant they could not be thrown at founders/heirs. I think that's the confusion.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #944 on: June 15, 2014, 08:27:53 AM »
What about removing that whole line "life state changing elixirs can be thrown at non-founder/non-heirs"?  Would that make it less confusing?

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #945 on: June 15, 2014, 08:34:47 AM »
Sounds good, Nutella. When I did my 4x4, I didn't have Supernatural yet so it really didn't matter to me. I'm thinking of starting another now that I've added Supernatural, Showtime, and World Adventures. As a side note my photo for my 4x4 seems to be lost. Don't let anyone use your Photobucket!

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #946 on: June 15, 2014, 08:40:51 AM »
Rules Revision (June 15th, 2014):

Life state changing elixirs can be thrown at non-Founders/Heirs.  --  removed

Offline christinal3106

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Re: The Sims 3 4x4 Dynasty
« Reply #947 on: June 15, 2014, 12:32:55 PM »
Thanks, Nutella.  That cleared it all up for me.

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Re: The Sims 3 4x4 Dynasty
« Reply #948 on: June 16, 2014, 04:33:25 PM »
On 06/16/2014, the following changes were made:

Players playing in Union Cove are allowed these changes to improve performance:

- Removal of extraneous parking lots via Edit Town.

- Removal of extraneous trees and shrubs via Edit Town.

Please note that these fixes are allowed only if you are playing in Union Cove.
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Offline Lisa46

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Re: The Sims 3 4x4 Dynasty
« Reply #949 on: June 25, 2014, 02:37:07 AM »
Can we bring our pets to the next town?