Author Topic: Pikelet Isle (Beta) - Small Empty Base Game World  (Read 10266 times)

Offline Ausette

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Pikelet Isle (Beta) - Small Empty Base Game World
« on: February 12, 2014, 10:10:52 PM »
~ Pikelet Isle (Beta) ~




Information:
  • Residential Lots: 33
  • Community Lots: 19
  • World size: Tiny
  • File size: 12.74 MB
  • EPs: None
  • SPs: None
  • Store: None
  • CC: None
  • Spawners: base game saltwater spawners only (the rest can be placed on lots)

Background:
Ladies and gentlemen, I am thrilled to present my first completed world, Pikelet Isle  :D! As you can see, it's almost flat as a pancake, hence the silly name. After a number of catastrophic failures I had to dial back the hills and valleys to something I could actually do at a beginner's level, and that something was the empty building world I wanted when I first started playing The Sims 3. Out of personal preference, I decided that my building world would be mostly flat (for versatile lots), very small (because big spaces overwhelm me), base-game compatible (I want to share with as many people as possible) and brightly-coloured without being too obnoxious (because who doesn't like bright colours?  :D ). With those specifications in mind and krrank's CAW guide at my fingertips I found it developing surprisingly smoothly and I quickly had a completed world on my hands. It probably won't fit every single EP venue but you can pick and choose your favourites and customise to your heart's content. I hope you have as much fun with it as I have already.  :)

Note:
Again, this is my first ever world and I've probably made a bunch of mistakes. Please let me know of any flaws or bugs you encounter so I can fix them for the next version of Pikelet Isle.

Offline Schipperke

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #1 on: February 12, 2014, 10:34:27 PM »
Congratulations on your new world, Ausette!  I love the looks of Pikelet Isle.  I prefer smaller worlds myself, and I also like that the world is basegame compatible and that you're leaving it up to the player to put in whatever venues they want.  Very nice!  :D
 
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #2 on: February 12, 2014, 11:50:48 PM »
Congratulations on your new world, Ausette!  I love the looks of Pikelet Isle.  I prefer smaller worlds myself, and I also like that the world is basegame compatible and that you're leaving it up to the player to put in whatever venues they want.  Very nice!  :D

Thanks Schip, I'm glad you like the choices I made with the world  :). I've already had a shot at filling it with buildings myself and so far I'm finding it pretty fun to play in.

Also: The download link is up now if anybody's interested.  :)

Offline _Annika_

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #3 on: February 13, 2014, 12:22:09 AM »
What a nice, cute little island! Are all those white boxes spawners around the outside, or waves? You may find that you may not need quite so many if they are spawners. I feel so inspired looking at what you have created! Are you specifically after beta testers?

Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #4 on: February 13, 2014, 12:58:27 AM »
What a nice, cute little island! Are all those white boxes spawners around the outside, or waves? You may find that you may not need quite so many if they are spawners. I feel so inspired looking at what you have created! Are you specifically after beta testers?

Thanks Annika, I'm glad you like it and feel inspired by it :). Yes, those are spawners. I'll make a note to remove a few for the next version. And no, I'm not specifically looking for beta testers (I'd feel kind of guilty asking someone to do all that work for me) but if anyone playing the world has a problem I'd like them to let me know so I can do something about it.

Offline Trip

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #5 on: February 13, 2014, 09:12:25 PM »
It looks so wonderfully green! I don't know when I'll get a chance to play with it, but I like the way it looks. :)
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #6 on: February 14, 2014, 12:16:15 AM »
It looks so wonderfully green! I don't know when I'll get a chance to play with it, but I like the way it looks. :)

Thanks Trip, glad you approve :). I love that Hidden Springs grass so it only seemed natural to use it in a world. It took quite me a while to figure out the right terrain paints to complement it.



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Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #7 on: February 14, 2014, 10:59:40 AM »
I'm really loving this world Ausette! :D It's fast to load and great to look at and such great lots to build on! I also shared the link on the Guide's twitter! :)
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #8 on: February 15, 2014, 09:13:47 AM »
I'm really loving this world Ausette! :D It's fast to load and great to look at and such great lots to build on! I also shared the link on the Guide's twitter! :)

Good to hear from you, Samoht! Thanks for the compliments and the tweet, that was really sweet of you  :). I'm excited to hear that you're actually playing and enjoying my world. If you like, feel free to play around with the lot placements and sizes in Edit Town; the whole point of the world being empty is to allow experimentation and I can't think of a better man for the job.

Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #9 on: February 16, 2014, 04:31:05 AM »
Good to hear from you, Samoht! Thanks for the compliments and the tweet, that was really sweet of you  :). I'm excited to hear that you're actually playing and enjoying my world. If you like, feel free to play around with the lot placements and sizes in Edit Town; the whole point of the world being empty is to allow experimentation and I can't think of a better man for the job.

I just can't stop building in this world! So far I've built two houses (only furnished one), city hall and then some of the rabbitholes on one lot (Like in SV). The lot placements and sizes are very good so far I've found! The world isn't crowded and it is really nice to build there! :) When I finish all my community lots I will start a family in there!  :)
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #10 on: February 16, 2014, 07:01:33 AM »
I just can't stop building in this world! So far I've built two houses (only furnished one), city hall and then some of the rabbitholes on one lot (Like in SV). The lot placements and sizes are very good so far I've found! The world isn't crowded and it is really nice to build there! :) When I finish all my community lots I will start a family in there!  :)

That is awesome  :D! I'd love to see some pictures when you're done. Don't forget to tell me about any bugs or problems you have.

Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #11 on: February 16, 2014, 07:47:21 AM »
That is awesome  :D! I'd love to see some pictures when you're done. Don't forget to tell me about any bugs or problems you have.

I may have found one of those road-terrain glitches where the terrain appears through the road? Not sure if that is a one-off bug or if it happens in new files. I've only been running the one file so far. It's near the mountain on the corner near the three large lots that are like 30x50 or something like that.

Definitely will send you some pictures! Loving the world though, nice flat lots and a variety of sizes. :)
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Offline sdhoey

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #12 on: February 16, 2014, 10:20:45 AM »
WOW Ausette,

This is lovely. I have been looking for a small empty world to put a couple in to have a family in. I can't wait to try this. Seeing what you have done. Has giving me hope that maybe I can make a world myself, if I keep trying. Great job.

Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #13 on: February 17, 2014, 04:58:11 AM »
I may have found one of those road-terrain glitches where the terrain appears through the road? Not sure if that is a one-off bug or if it happens in new files. I've only been running the one file so far. It's near the mountain on the corner near the three large lots that are like 30x50 or something like that.

Definitely will send you some pictures! Loving the world though, nice flat lots and a variety of sizes. :)

Hmm, I'm not having any road clipping issues but I'll keep an eye out for you. Can't wait to see the images.  :)

WOW Ausette,

This is lovely. I have been looking for a small empty world to put a couple in to have a family in. I can't wait to try this. Seeing what you have done. Has giving me hope that maybe I can make a world myself, if I keep trying. Great job.

Thanks sdhoey, I'm so happy you've found what you were looking for! And yes, by all means keep trying; I didn't think I could do it either until I stumbled across krrank's CAW guide (link in the first post) and realised that it actually wasn't as complicated as I was making it out to be. The trick is to play around and make lots of attempts before you start on the real deal. :)

Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #14 on: February 18, 2014, 04:00:07 AM »
Hmm, I'm not having any road clipping issues but I'll keep an eye out for you. Can't wait to see the images.  :)


Yeah it could just have been mine, I was doing some terrain altering on a lot on that stretch of road so it could just be a temporary thing. :) Still really loving it, starting to see the town fill out! :)
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Offline RunAmokSims

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #15 on: February 18, 2014, 08:36:53 AM »
This little world is wonderful.  It's exactly what I've been looking for! 

I haven't started actually playing it yet because I've been too busy building.  It's really getting tested too. I put it on my Win7 computer with no mods or CC and on my other one with Win 8 with lots of third party CC building materials and several mods.  There are different groups of EPs on the different computers. So far no problems with building.

I do have one suggestion.  For people who aren't comfortable with world editor the world may need a few more lots that are wide instead of deep. So I can get to play time a little faster I've been placing several homes from different EA towns and I've found that the needed lots are, for example,  30 wide and 20 deep. There is a whole section in the world of lots that are 20 wide and 30 deep. BUT and this is a big but, I've never had an easier time placing new lots. I've found they line up to the roads very easily, much easier than EA worlds.

Good job!

Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #16 on: February 18, 2014, 10:41:21 PM »
Yeah it could just have been mine, I was doing some terrain altering on a lot on that stretch of road so it could just be a temporary thing. :) Still really loving it, starting to see the town fill out! :)

Hmm, were you moving lots around then? That seems to trigger the clipping issues with me when I play. I'll do a little testing in my own time and let you know what happens. Glad your building is going well.  :)

This little world is wonderful.  It's exactly what I've been looking for! 

I haven't started actually playing it yet because I've been too busy building.  It's really getting tested too. I put it on my Win7 computer with no mods or CC and on my other one with Win 8 with lots of third party CC building materials and several mods.  There are different groups of EPs on the different computers. So far no problems with building.

I do have one suggestion.  For people who aren't comfortable with world editor the world may need a few more lots that are wide instead of deep. So I can get to play time a little faster I've been placing several homes from different EA towns and I've found that the needed lots are, for example,  30 wide and 20 deep. There is a whole section in the world of lots that are 20 wide and 30 deep. BUT and this is a big but, I've never had an easier time placing new lots. I've found they line up to the roads very easily, much easier than EA worlds.

Good job!

Hey RunAmokSims, thanks so much for offering to test Pikelet Island :D ! I'm really interested to hear how everything runs for you. In the meantime, it's great that you're enjoying yourself so much and I'll definitely keep your lot size idea in mind. When I built the island I placed the roads first and then added the lots in later, and for some reason the ones that fit best were those that were deeper than they were long. Perhaps if I moved the lots near the ends of the roads right into the corners...

Offline RunAmokSims

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #17 on: February 18, 2014, 11:10:31 PM »
Hmm, were you moving lots around then? That seems to trigger the clipping issues with me when I play. I'll do a little testing in my own time and let you know what happens. Glad your building is going well.  :)

Hey RunAmokSims, thanks so much for offering to test Pikelet Island :D ! I'm really interested to hear how everything runs for you. In the meantime, it's great that you're enjoying yourself so much and I'll definitely keep your lot size idea in mind. When I built the island I placed the roads first and then added the lots in later, and for some reason the ones that fit best were those that were deeper than they were long. Perhaps if I moved the lots near the ends of the roads right into the corners...


Trust me, you did a great job. I've been able to delete some of the lots and replace them with some of the wider ones. I have had no problem at all in placing lots right in the corner where two roads meet.  I have run into that problem with EA towns and I sometimes find it pretty tedious trying to line up lots to the road edges.  I haven't had that problem with your world.

I love bulldozing whole towns to rebuild and sometimes that can get so time consuming.  With your little world I can picture so many different styles of worlds to play.

Offline LivvieLove

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #18 on: February 18, 2014, 11:48:34 PM »
Beautiful! I'm stunned. I can't wait to start building! I'll let you know if I see any issues, but it looks really cleanly done. This is awesome! Thank you so much for sharing!

Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #19 on: February 19, 2014, 12:31:01 AM »

Trust me, you did a great job. I've been able to delete some of the lots and replace them with some of the wider ones. I have had no problem at all in placing lots right in the corner where two roads meet.  I have run into that problem with EA towns and I sometimes find it pretty tedious trying to line up lots to the road edges.  I haven't had that problem with your world.

I love bulldozing whole towns to rebuild and sometimes that can get so time consuming.  With your little world I can picture so many different styles of worlds to play.

Oh, I'm very glad you didn't have trouble getting the lots into corners! I was worried that I placed the streetlights too far from the road and they might be getting in the way of lot placement. And I'm the same as you; I love having lots of empty lots to work with and I just get so tired of loading up massive EA worlds and fiddling around for half an hour to get some decent building space. I'm so happy I could fix that problem for you.  :)

Beautiful! I'm stunned. I can't wait to start building! I'll let you know if I see any issues, but it looks really cleanly done. This is awesome! Thank you so much for sharing!

Thanks, LivvieLove! I'm excited that you want to build in it already. Have fun! :D

Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #20 on: February 19, 2014, 04:44:06 AM »
Hmm, were you moving lots around then? That seems to trigger the clipping issues with me when I play. I'll do a little testing in my own time and let you know what happens. Glad your building is going well.  :)

I had placed two small lots - one for the Fairy Arboretum and another for that Vault thing. I was going to put them on the graveyard lot but it wasn't really big enough for what I wanted.

Also on what RunAmok said about wide rather than deep, the area that I assumed you set aside for commercial also was a bit tricky or maybe down to my bad planning, a lot of the rabbit holes I wanted to use are wide not deep so to fit they had to go sideways but I think I've found a solution. Not to mention the fact that EA has given us a limited choice of military bases to work with. I think I have all the rabbit holes placed now other than the Caravan one. Now just building up the other community lots and then continuing with the residential. ;)

I'm really enjoying building in this world though, I haven't been able to summon the determination to play the game lately but I have definitely been able to on this world!
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #21 on: February 19, 2014, 08:09:46 PM »
I had placed two small lots - one for the Fairy Arboretum and another for that Vault thing. I was going to put them on the graveyard lot but it wasn't really big enough for what I wanted.

Also on what RunAmok said about wide rather than deep, the area that I assumed you set aside for commercial also was a bit tricky or maybe down to my bad planning, a lot of the rabbit holes I wanted to use are wide not deep so to fit they had to go sideways but I think I've found a solution. Not to mention the fact that EA has given us a limited choice of military bases to work with. I think I have all the rabbit holes placed now other than the Caravan one. Now just building up the other community lots and then continuing with the residential. ;)

I'm really enjoying building in this world though, I haven't been able to summon the determination to play the game lately but I have definitely been able to on this world!

Oooh, that community area. I mainly placed 30x40 lots because it's such a common lot size in other worlds but mysteriously isn't available in the World Editor. I thought they'd be great to have if you want that size or otherwise they could be deleted to make room for other lots. I'm glad you've worked out a solution though, and remember; you can always rezone residential lots into community if you want. :)

And on top of that, I'm really happy that you've felt determined to build and play in this world. I know what it's like to get burnt out and I'm thrilled I could introduce some new life into your gameplay.  :)

Offline samoht04

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #22 on: February 20, 2014, 03:46:44 AM »
Oooh, that community area. I mainly placed 30x40 lots because it's such a common lot size in other worlds but mysteriously isn't available in the World Editor. I thought they'd be great to have if you want that size or otherwise they could be deleted to make room for other lots. I'm glad you've worked out a solution though, and remember; you can always rezone residential lots into community if you want. :)

And on top of that, I'm really happy that you've felt determined to build and play in this world. I know what it's like to get burnt out and I'm thrilled I could introduce some new life into your gameplay.  :)

I've got the two outside lots as community and then the middle one might end up being either being one of the built community lots or an apartment lot. :) They are a useful size for rabbit holes just that middle one isn't for most of the rabbit holes that I had left to place, it's fine though because there were plenty of other lots to go round! :)

Thanks for building it! It's a great world to build in! I can't stop thinking about what to build next and am constantly on youtube watching other building videos for inspiration and thinking I can use that idea in this world!
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Offline Ausette

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #23 on: February 22, 2014, 08:24:05 AM »
I've got the two outside lots as community and then the middle one might end up being either being one of the built community lots or an apartment lot. :) They are a useful size for rabbit holes just that middle one isn't for most of the rabbit holes that I had left to place, it's fine though because there were plenty of other lots to go round! :)

Thanks for building it! It's a great world to build in! I can't stop thinking about what to build next and am constantly on youtube watching other building videos for inspiration and thinking I can use that idea in this world!

You're very welcome, Tom :) . Again, I'm glad it's going so well and I can't wait to see some pictures.

Offline grimsoul

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Re: Pikelet Isle (Beta) - Small Empty Base Game World
« Reply #24 on: February 24, 2014, 08:21:20 PM »
Thank you for this world. Right I'm just using when I want to build something for another town. But because it's so small and empty it loads and saves fast which makes it perfect for that instead of trying build in my game that takes forever to save sometimes. :)
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