Author Topic: House Hunters II  (Read 17242 times)

Offline MomOfMany

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Re: House Hunters II
« Reply #100 on: August 01, 2014, 12:22:20 AM »
Finished this a while ago just didn't post my score up. Ops! My house total was $1,268,979! Pretty proud of myself on this one. This is the closest to the top I think I have ever been. Cant wait to share my stragegy and see if the ones above me at the same idea!

Online Metropolis Man

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Re: House Hunters II
« Reply #101 on: August 01, 2014, 06:37:49 AM »
This event is now closed. Great job everyone. I am holding off on declaring a winner until susiesue can either PM the team or share in detail her strategy right in this thread . That's why I have not officially put her on the leaderboard — typically when someone posts a score that is so much higher than others I feel obligated to make sure all rules were followed. It's not that I automatically think someone is cheating, it's just to make sure rules were followed. So, I made note to her in this thread. I PM'd her, and I emailed her but no response yet.

Thanks for participating, everyone.

As far as my own strategy — well, since we canned the death strategy to get rich Sims out of their homes I tried the old pregnancy trick. But it just did not pan out. I got Nancy Landgraab, Vita Alto, Cornelia Goth, Morgana Wolff and Agnes "the Hagness" Crumplebottom all preggers but they never moved out. Ugh.



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Offline Lisa46

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Re: House Hunters II
« Reply #102 on: August 01, 2014, 07:04:33 AM »
My trick was also pregnancy, from the old threads. It worked on Agnes and that was it. Sort of silly. Money making was done entirely by my six dogs, all with the Hunter trait. In testing the pregnancy trick only works about one time out of ten.

Offline bored1

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Re: House Hunters II
« Reply #103 on: August 01, 2014, 08:19:14 AM »
I didn't know anything about a pregnancy trick. My thing was genie lamps- both my sims earned enough points to buy one each, which netted me 600k (6 fortune wishes at 100k a piece). I had one cat and one dog constantly hunting, and two klepto witches. by the end of the second week I was checking twice a day waiting for the top houses to open up, which they never did.

Offline Turoskel

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Re: House Hunters II
« Reply #104 on: August 01, 2014, 08:26:46 AM »
Pregnancy never occured to me, I used William and Wiley my two Werewolf brothers from my life states dynasty so if it had I could have had little puppies running around town, might have been interesting.

Only one family ever moved in my tests and my game file, the Keatons, and they always timed it badly so I had already gone past their houses value  ::)

I'd like to thank Danielle for her spreadsheet she made for the Domination Dynasty, I looked at it to find the towns with the most empty houses at the start, out of those Sunset Valley had the most expensive ones so that is what I went with, my first test I had my two Werewolves and six dogs, it was chaos  ;D In the end I decided the boys were more than enough and money wasn't any problem, I just had them hunting all the time.

One of my practice runs the Keatons messed me up by moving into Capitola A just before I planned to and of course the value of their old house was below my current one, thankfully in my challenge file they moved into Cormorant after I moved out.

I'm interested to know how fast others moved about, I changed my tactics between practice and challenge slightly, in both I moved, got in the door of the new house and rang to move to the next one but I altered my timing a little for the final go.

Day one Sunday I moved straight off from Pre Fabulous to The Monotone to Shotgun Style then stayed there till Tuesday so they could hunt, once I had the money to move as far as possible I then did nine moves on that Tuesday getting me up to Cormorant, it's the same price as Condor Museum Lofts so they had an overnight stay to drop Cormorants value so I could move on to that and then straight to Pondcentric, I then stayed there until the final Saturday when they moved three more times to the remaining houses finishing up in Unabridged.

I maybe could have done it differently to lose less value off the houses I stayed in but I was worried somebody else might beat me to it, as it turned out story progression did nothing much at all apart from moving the Keaton family.

In any case it was a lot of fun and nice to be able to let William run free, a thing I daren't do in my dynasty in case I needed the collecting challenges.



Offline bored1

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Re: House Hunters II
« Reply #105 on: August 01, 2014, 08:34:47 AM »
oh yeah- I played in Starlight Shores. my trial run in SV didn't go as well as I hoped, so I looked at different towns and found several homes in SS over 200k that started empty. I moved often- about 8 times.

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Re: House Hunters II
« Reply #106 on: August 01, 2014, 09:11:41 AM »
Your welcome, Turoskel. :)  Before the start of this challenge I did some research and it turns out SV has the greatest worth of empty houses at the start of the game (1,030,019). It's the only town to have reached 1,000,000.

I used a vampire and a werewolf and my strategy was to move them in to the cheapest house, have them stay there until the last day and then start moving like crazy. There's no depreciation in the house value as long as you move within the day.

I mistimed their move by a day and so their last house lost 20,000 off it's original value.  :'(

Story Progression did nothing except move in a household into one of the expensive homes. That annoyed me like crazy.



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Online Metropolis Man

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Re: House Hunters II
« Reply #107 on: August 01, 2014, 09:17:51 AM »
Your welcome, Turoskel. :)  Before the start of this challenge I did some research and it turns out SV has the greatest worth of empty houses at the start of the game (1,030,019). It's the only town to have reached 1,000,000.

This fact I am well aware of which is why susiesue's score caught my attention. Her original post said she played in SV. I deleted that portion of her post because I did not want that fact revealed until later. I have no idea how 2 mil+ is even possible in Sunset Valley given you cannot leave anything on lots to make them more valuable.

Offline Tandrael

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Re: House Hunters II
« Reply #108 on: August 01, 2014, 10:38:52 AM »
My household was made of an artistic Ghost, whose paintings were worth around $900 since the very first one, a klepto-vistuoso witch, who would play for tips during the day and swipe at night, two dogs and four horses, the dogs hunted and the horses trained by themselves and then were sold. They lived in the cheapest house most of the time, I didn't care if that one depreciated, and when they had enough money the started moving from one house to the next one on value.

I also have to thank Danielle Haydis, she saved me a lot of time finding out which town would be the best, I did some research myself but just confirmed that SV was the best. My sims lived in every possible house they could live in SV; there were two of the exact same value so my sims stayed in one of them long enough for it to depreciate a little.

I read the strategy of the one who won this same challenge the last time it was played and he talked about getting sims pregnant because if a household would get bigger household they would look for a bigger house; my witch and his love charm did get lots of sims pregnant, but none move out!

It looks like we all have a very similar strategy, the differences in the result I think are because of the depreciation factor. It was a fun challenge, congrats you all!
ˇPura vida!

Offline Chare

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Re: House Hunters II
« Reply #109 on: August 01, 2014, 11:37:48 AM »
I made a list of all the households in Sunset Valley, organized it by # of sims per household & crossed off the houses that only contained males (Alvi, Steel & Koffi). Then my sims (Don & Juan Casanova) started impregnating the town starting with the lower populated houses first. For money, they sold what their six canine companions (Hachiko, Balto, Beethoven, Rin Tin Tin, Ambrosius & Lassie) dug up.

By the end of the challenge, Don & Juan had fathered 95 children & only managed to relocate the Andrews family.

Out of morbid curiosity, of those who used the pregnancy method, how many total children did your sims spawn?!?  :o

Online Metropolis Man

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Re: House Hunters II
« Reply #110 on: August 01, 2014, 11:47:32 AM »
Out of morbid curiosity, of those who used the pregnancy method, how many total children did your sims spawn?!?  :o

Well, I only focused on the biggies with the pregnancy trick (the trick that apparently flopped for everyone). I think Bullwinkle pulling a rabbit out of his hat for Rocky might have had more success. Anyways, I only "worked" on Agnes, Morgana, Vita, Nancy, and Cornelia. Agnes had twins. The others had single births.

Offline Nutella

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Re: House Hunters II
« Reply #111 on: August 01, 2014, 11:58:51 AM »
Large families have a higher chance of moving out per EA story progression, but if your sim knows anybody in that house (even aquaintance), it increases the chance that family WILL NOT move out.

So to summarize it all, the highest chance for a family leaving town is they are large families (family of eight) and nobody in your active household knows them.  For this challenge, families moving out will just all depend on luck, I don't see any strategy involved that will affect this outcome.

Offline Lisa46

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Re: House Hunters II
« Reply #112 on: August 01, 2014, 01:16:17 PM »
I should mention that Agnes was one of two families who got 6 kids. She moved after her second set of triplets - the doing of kids music.

Offline Deklitch

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Re: House Hunters II
« Reply #113 on: August 01, 2014, 02:42:56 PM »
Well, I didn't know anything about the pregnancy trick. I went the human route, sent one of them off to the consignment store and elixir consignment store to buy and sell elixirs, swipe cars (both swiped cars as both were kleptos) and smelt metals/cut gems. The other one did the purchasing of houses, and did fishing and gardening. I don't have pets or showtime installed on my laptop so couldn't make use of pets or genie lamps in my game.

I was in Sunset Valley (after practices in Moonlight Falls, Bridgeport and Twinbrook didn't pan out so well) and the Keatons decided to move into one of the more expensive houses in town. I was able to move into their old house, and all I can say is ... I can tell why they would move out of their existing house.

Out of curiousity, what were the bugs associated with Union Cove that made that town banned for this challenge?

Offline Nutella

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Re: House Hunters II
« Reply #114 on: August 01, 2014, 02:50:15 PM »
Union Cove was banned because of the unbalanced house values compared to other worlds.  Also the world have lags/routing issues, our forum's Joria fixed it but the team decided not to include this world for simplicity wise.

Offline Deklitch

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Re: House Hunters II
« Reply #115 on: August 01, 2014, 02:54:06 PM »
Ah, that makes sense,thanks Nutella :)

Offline MissZoef

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Re: House Hunters II
« Reply #116 on: August 01, 2014, 04:58:24 PM »
I didn't know about the pregnancy trick either. Also I don't have showtime, so I don't have a genie. I had my two sims have jobs in the sports and army career. That way they made a bit of extra money (although if I did it another time I would have done something different) I'm kinda new at this kind of things :P learning along the way. I also got my 2 dogs Sam and Alaska searching for metals/gems and my 2 cats Bengie and Akili hunting so I could sell extra stuff. The dogs brought in the most money. I've lived in 7 houses in total and played in SV as well.

Offline MomOfMany

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Re: House Hunters II
« Reply #117 on: August 01, 2014, 06:32:54 PM »
I seriously can't believe I may have won! My strategy was very different from all the ones that I have read so far. I am just going to say I played most of this file just before the rule change and at the time there were many scores I knew I wouldn't beat so I didn't keep any step by step notes or anything. And my file is gone since I had to do a reinstall. I played in Sunset Valley with a vampire, human, and 2 dogs. The only traits I remember were virtuoso and night owl for both sims and then hunter, genius, and possibly adventurous for the dogs. I started in the cheapest home and bought 2 guitars then placed them in the sims inventory which is where they stayed. Each sim taught a dog to hunt then went to bed so they would be on a night schedule for the vampire skill gain boost. I sent the dogs to hunt. They hunted constantly only stopping to fulfill needs. Both sims stayed home and worked on guitar until level 6 then did about 30 performances which in total took about a days or 2. Then the vampire would play at the theatre and the human sims would do the moving and anything else that needed to be done. When there was nothing to be done she played at the theatre for tips also. I lost value in most houses because at this time I didn't know the trick. House 1 and 2 depreciated in value. House 3 and 4 I moved out of immediately. House 5 also depreciated in value.  At house 6 I started to play around with the gems and metals the dogs were bringing home. And I bought a gem cutter and placed it where ever it could go. And I cut the gems and sold them and sent the metals to be smelted. When I moved I popped the gem cutter in the family inventory and placed it on the next lot if I had any gems to cut. At house 7 my dogs found some Tiberium and so I decided to let that sit on the lot and grow. And I noticed that house value increased. So I but sold all my large spire Tiberium and put the normal and gem dust and the gem cutter in my inventory and moved to the next house. So house 8 I put out a couple Tiberium I had and waited a night and my house value increased so much that I would have to skip a house so instead I put everything in my inventory and waited another day for the value to decreased. Then moved and put out my Tiberium again. House 11 I knew I didn't have enough room in value to get the Tiberium out so I just moved right away. House 12 had to lose value in order to move to house 13.  Then house 13 I believe I put out some gem dust and it turned to Tiberium then I moved. In house 14 I had a bit of room for value increase so I set out a couple Tiberium and waited till the next day and packed it up and moved. In house 15 I didn't have value room so I just move right away. At house 16 I decided I would just move to house 17 and get that value up as high as I could.  In house 17 I put out all the Tiberium I had and let to get large. Then just before 11:45PM on Week 2 Day 7 I packed everything up and called to move to get my value. I was only in house 17 for about 2 days. Most of the large Tiberium I sold and didn't hold onto which I now know was a mistake. At house 17 I just kept all Tiberium out until I needed to get my value. I made mistakes but I learned from them.

Offline LenaLJ

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Re: House Hunters II
« Reply #118 on: August 02, 2014, 03:53:28 AM »
MomofMany, I don't get how you got the value to increase in the houses, we where not allowed to let things behind when we left the lot, as far as I knew staying in a house would decrease the value.

If I read your post right, the value would increase overnight if you had gems on the ground? But should that not decrease as soon as you put it in your inventory?

Offline _Annika_

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Re: House Hunters II
« Reply #119 on: August 02, 2014, 04:52:12 AM »
I noticed a strange increase in property value using tiberium also. I couldn't see any on the ground anywhere, so I dragged the hammer across the 'empty' area. Nothing sold, but when I went back to the move screen again, the price was correct.

@Metro - the total value of all the houses in SSV, occupied houses included, is just over 3.8 million. Someone would have to be incredibly lucky to have managed enough families to move away to get that questionable high score.

In my test run I was hoping if I aged up enough people in the first week to elder, that they'd die in time. No one died. Not even Buster. And he's the oldest sim in SSV. Then I noted in the settings that the elder age span was more than 2 weeks anyway, so gave up any hope of that happening, and just stuck with doing a moving day starting just after midnight on the final day, so only the cheapest house lost any value.

Offline Femke82

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Re: House Hunters II
« Reply #120 on: August 02, 2014, 05:42:19 AM »
I also tried to use the pregnancy trick, but even the one or two household with 3 kids (thanks to childrens music) didn't move, even after the baby's grew up to todlers.
I had one werewolf do all the hunting all the time. The other sim (I can't remember right know if he was a werewolf too or not, he was in a few testing files, but not in other testing files) I used to get to know all the sims in the town and to get as much people (in the more expensive houses) pregnant as possible, I then had them over for a party and played children's music. I also had my sim get fertility treatment as a LTR.

After my werewolf found some tiberium the cashflow went sky high (I sold them after they grew and had around 6 milion in cash by the end of the two weeks and stoped hunting on wednesday of week 2 as I had more then enough cash to buy all the houses if they would become available), using the gemcutter from supernatural is a huge moneymaker. I started in Sunset Valley in the cheapest home and didn't move until the last day just after midnight. There are two homes in Sunset Valley who are worth exactly the same. I started a fire in one of them (I learned in a practice file that it makes the house worth less, so I could move then to the home that used to be exaclty the same, but was now a couple of dollars more expensive.

I too noticed that the first house was worth a lot more because of the tiberium growing, but that resolved when I sold them. I did need to try to destroy a small part of the yard where the tiberium used to grow to correct the housevallue (just as _Annika_), but as I didn't stay in the other houses longer then it took to make a new phonecall, I didn't had that problem there.

As I only moved on the last day, non of the houses lost any value. I am happy with my score as it was, I only could have gotten an better score if the sims in the more expensive houses would move, but they didn't.

Femke82

Offline MomOfMany

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Re: House Hunters II
« Reply #121 on: August 02, 2014, 07:46:49 AM »
I didn't leave anything behind. When I put the Tiberium on the ground and it got large if you wait till after midnight and pick it up the house value increases. This only works if the Tiberium is on the lot at midnight. How were you able to destroy ground without going into build mode?

Online Metropolis Man

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Re: House Hunters II
« Reply #122 on: August 02, 2014, 07:55:15 AM »
Loved this one, can't wait to share my tactics.....  Fred and Rose West racked up a tremendous total score of 2,304,690

Could the tiberium trick MomOfmany used be the answer to susiesue's score? I wish she would log and say what she did but she has not been online in 2 days.

Offline MomOfMany

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Re: House Hunters II
« Reply #123 on: August 02, 2014, 10:29:37 PM »
I think it could be possible.

Online Metropolis Man

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Re: House Hunters II
« Reply #124 on: August 03, 2014, 07:59:01 AM »
Ugh. I'm frustrated. What the heck do I do? :( susiesue has not logged on in a few days to explain her big score and I just want to make sure everything checks out. I cannot believe I have to deal with this at the very end of the Sims 3 Tournament. I want to wrap things up and announce the final World Ranking, etc. How much longer do I wait?

Loved this one, can't wait to share my tactics.....  Fred and Rose West racked up a tremendous total score of 2,304,690