Author Topic: The Sims 3 Domination Dynasty: Resistance is Futile  (Read 58719 times)

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #125 on: July 11, 2014, 05:57:21 PM »

I'm not a boss, but based on my conversation earlier today with Nutella you would need to change it to one of the four types...and then we can have Nutella edit her post with the list.

Yeah, that would be my guess too.

The Fire Station, Salon and Junkyard are also not purchasable, so I should probably check on those too. The Fire Station and Salon I'm assuming need to stay as they are for the two professions, but what about the Junkyard? I don't know if changing that would break anything.
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Offline simfulicious

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #126 on: July 11, 2014, 06:01:37 PM »
I don't think you can change those lot types, and I don't know why, but I thought that you could buy those things.



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Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #127 on: July 11, 2014, 06:14:23 PM »
On the small parks, I just wasn't sure if they counted as an empty lot (because there isn't actually anything there) or as a "filled" lot (because in Edit Town, they don't have the empty lot symbol).  We can change all of them, right?  It doesn't count towards the five altered lots limit?

Yes the small parks are confusing, hence we put this new rule in.  Yes you can change all the small parks and undesignated lots to one of the four choices listed.  It doesn't count towards your 5 altered lot limit.

I posted about it on the Aliens thread in the Seasons board, but aliens that come up in CAS do have the full array of alien powers.  They are excellent Dynasty founders because they can summon valuable meteorites and don't have to sleep.

On the Advanced Technology skill - it seems strange that it would auto-max as a teen, because children and up can learn it.  I moved in the Larson family one time, and Not!Luke kept on popping the High Tech Collecter LTW, since he already had maxed Advanced Technology.

You can use whatever life state you want.  So far we only found mermaids to come with max scuba diving skill upon aging up, hence mermaid drones cannot count that skill for their requirement.  If you have an alien drone and upon aging up he/she doesn't have maxed advanced tech skill, you can use that skill as a requirement.  We just don't want players to skip/cheat that max skill requirement.


Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #128 on: July 11, 2014, 06:22:20 PM »
Yeah, that would be my guess too.

The Fire Station, Salon and Junkyard are also not purchasable, so I should probably check on those too. The Fire Station and Salon I'm assuming need to stay as they are for the two professions, but what about the Junkyard? I don't know if changing that would break anything.

Correct.  They will be buildings which we will never be able to buy.

City Hall, Police Station, Fire Station, and Salon -- you can delete the or let them stay, 2 are rabbit hole jobs and 2 are professions.   If you do decide to delete them, then it counts towards your 5 allotted lot changes.  I don't recommend deleting the city hall  :P

Junkyard is technically a filled commercial lot, but can't be purchased.  You can leave it and do nothing.  In my own dynasty, I choose to delete the junkyard and put a house there, counts towards my 5 allotted lot changes.



Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #129 on: July 11, 2014, 06:26:56 PM »
Aurora Skies (which is where I'm playing this one) also has the Blue Lagoon, which is set to Visitors Allowed and not showing as purchasable. It's not on the list posted, so do I leave it alone or change it?

Leave it alone.  I am trying to follow what Rica has setup, and here is her post regarding that.

The Blue Lagoon is marked Visitors Allowed.  All previous lots allowed for reassignment were small parks or no visitors allowed.   The reason I didn't allow for The Blue Lagoon was based on that.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #130 on: July 11, 2014, 06:30:01 PM »
Correct.  They will be buildings which we will never be able to buy.

City Hall, Police Station, Fire Station, and Salon -- you can delete the or let them stay, 2 are rabbit hole jobs and 2 are professions.   If you do decide to delete them, then it counts towards your 5 allotted lot changes.  I don't recommend deleting the city hall  :P

Junkyard is technically a filled commercial lot, but can't be purchased.  You can leave it and do nothing.  In my own dynasty, I choose to delete the junkyard and put a house there, counts towards my 5 allotted lot changes.

Great, thanks! I actually added the fire station as one of my 5 as Aurora Skies doesn't have one. I didn't get to add much else because it has 3 tiny lots that needed fixing, but I like the Firefighter profession and it's a nice option for this challenge.

Thanks for letting us fix these and continue, it never occurred to me to do anything with these lots!



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Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #131 on: July 11, 2014, 06:31:38 PM »
Leave it alone.  I am trying to follow what Rica has setup, and here is her post regarding that.

Will do, thanks for the quick replies!
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Offline _Annika_

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #132 on: July 12, 2014, 06:39:50 AM »
Sweet! I think I'll just plop down 5 junkyards. Save my sims some time and money :D

Offline GlazeyLady

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #133 on: July 12, 2014, 01:20:28 PM »
When I have a YA ready to move out, instead of moving the YA out, can I move the rest of the family to a new house, leaving a YA in my original house?  Since there's no restriction about moving my founders, it seems like that would be allowed, but I wanted to be sure.

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #134 on: July 12, 2014, 01:51:23 PM »
Says on the page: Moving is fine, but you cannot change neighborhoods.  I am pretty sure you can move your founders.

Offline GlazeyLady

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #135 on: July 12, 2014, 02:01:34 PM »
Says on the page: Moving is fine, but you cannot change neighborhoods.  I am pretty sure you can move your founders.

Thanks, Nutella.  I just wanted to make sure I could leave one YA behind, moving the rest.  Instead of moving everyone, and then moving the YA out from the family.  Or moving the YA out and then moving the remaining family.  The first way, I just buy one house; the other ways I'd have to buy two. 


Offline Trip

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #136 on: July 12, 2014, 10:34:21 PM »
One of the empty community lots in Barnacle Bay is 25x25, and there aren't any houses in the bin that fit on that lot size. What do I do with it? If it helps, I still have one allowed lot left to change.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #137 on: July 13, 2014, 12:01:31 AM »
One of the empty community lots in Barnacle Bay is 25x25, and there aren't any houses in the bin that fit on that lot size. What do I do with it? If it helps, I still have one allowed lot left to change.

You could start on that one, build the minimum house required to be able to buy it later and then move.
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Online MarianT

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #138 on: July 13, 2014, 06:19:59 AM »
That's what I did with my 25x25 lot. Someone said that the houseboats will fit, but I'm playing without Island Paradise.
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Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #139 on: July 13, 2014, 07:43:37 AM »
That's what I did with my 25x25 lot. Someone said that the houseboats will fit, but I'm playing without Island Paradise.

I'll have to look into the houseboats if I do the challenge again in another world with tiny lots. Aurora Skies has three of them, so combined two of the 20x20 lots as two of my changes and started on the third.

I'd also be tempted to play it without Generations in future. Graduation days for 6 offspring over 2-3 days almost drove me insane.
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Offline _Annika_

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #140 on: July 13, 2014, 09:29:56 AM »
Can't you find one in an EA town and copy it to the library?

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #141 on: July 13, 2014, 09:46:14 AM »
callycat, I agree with you about graduations, but Generations is the EP that provides the cloning voucher.
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Offline KRae

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #142 on: July 13, 2014, 09:49:07 AM »
I've been keeping my swarms down to 3 or 4 kids at a time and trying to age them up to YA all on the same day. One graduation day per group is disrupting enough.

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #143 on: July 13, 2014, 10:19:31 AM »
I just had a clone child (via clone voucher) with different hair color, creepy !

Offline Trip

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #144 on: July 13, 2014, 10:23:23 AM »
I know that cloning with the Science skill can produce kids with different coloring from their donor (just differences in hair and/or eye color, though), so I guess the Clone Voucher clones can work the same way too.

Is there an official answer to my 25x25 lot problem? I don't want to have to move there first (I have my eyes set on starting and staying on the dynasty lot), and I don't have IP, so no houseboats. As mentioned, I still have one lot left to change.

I actually thought that we were limited to houses/community lots in the bin for this one. Is that actually the case? If it's not, then there are some houses in EA worlds that could fit (a few starters from Roaring Heights come to mind).

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #145 on: July 13, 2014, 10:31:02 AM »
Gonna need Metro to ok copying smaller houses from other world into the library and then using those. 


Offline KRae

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #146 on: July 13, 2014, 10:47:21 AM »
It says EA designed houses only in the rules. I interpret that as put whatever EA houses from whatever EA town that you want into your bin and use those. Also, you can leave one lot empty to build your founder house, if you like.

Offline Shirin

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #147 on: July 13, 2014, 12:33:55 PM »
About what is considered stockpiling, is anything the parents do between conception and birth considered to be stockpiling?

In other words, when the Queen is pregnant, and she gets maternity leave, could I have her start working on stuff for the next pregnancy, or do I need to wait until she gives birth?

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #148 on: July 13, 2014, 12:54:10 PM »
You just have to be really careful, Lena. You have your 5 requirements before RD #1. So, your King and Queen finish all their 5 requirements for RD #1 and now they can Try For Baby. They do. Now you're looking for more to do before the offspring and clones arrive. This is where you have to be super careful because you CANNOT finish any more requirements. You can make progress towards the 5 requirements needed for RD #2, but you could not actually complete them — that's stockpiling—capping a career, buying another LTR, finishing more skill challenges, etc.

According to Metro earlier post, seems like you can make progress towards the 5 requirements for next RD, but you can't complete them.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #149 on: July 13, 2014, 01:40:56 PM »
callycat, I agree with you about graduations, but Generations is the EP that provides the cloning voucher.

Oh no, looks like I'll have to just try to organise the birthdays better then. Shame!
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