Author Topic: The Sims 3 Domination Dynasty: Resistance is Futile  (Read 58817 times)

Offline MischaMusic

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #25 on: July 02, 2014, 12:17:29 PM »
I've only played casual games for the last, I don't know, 14 years or so of Sims... It's only the last year I've tried these challenges.  I don't know all the tricks yet for skilling faster... And this is going to take me FOREVER!!! :) Can't wait to show off my sims.  Although, now that I think of it, they are very "Avatar" ish....
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Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #26 on: July 02, 2014, 12:22:16 PM »
Can't wait to show off my sims.  Although, now that I think of it, they are very "Avatar" ish....

Hehe..how perfect! So, they've got the blue thing going on? :)



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Online MarianT

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #27 on: July 02, 2014, 01:08:13 PM »
Yeah what I want to avoid is the King and Queen making millions quickly with the guitar exploit or something similar, buying up all properties, and then the drones simply do not have the requirement anymore. I do not want to outright ban the King and Queen buying properties because maybe in some towns there would be enough of them to go around — every natural child and clone could buy one as part of moving out as well as some being left over. It's just something the player is going to have to figure out on their own. I am just not sure how to phrase it — maybe someone could help me in as few words as possible. The drones have to be the ones to buy properties because it's one of their requirements. You'd only be able to have the King and Queen buy properties if you knew for sure that all drones in the future would be able to do so.

I know it sounds crazy, but strictly speaking if either King or Queen had 2 BF not on the family tree before RD 1, then they'd be stockpiling. So, just don't let it happen.

I figured that was the case, but wanted to check. With regard to buildings and drones, maybe it would help to say something like, "If you have more buildings and properties in your town than spaces for drones, the King and Queen may buy the excess."

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Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #28 on: July 02, 2014, 01:15:34 PM »
I figured that was the case, but wanted to check. With regard to buildings and drones, maybe it would help to say something like, "If you have more buildings and properties in your town than spaces for drones, the King and Queen may buy the excess."


Well said, Marian. Thank you.

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #29 on: July 02, 2014, 01:17:01 PM »
Yeah what I want to avoid is the King and Queen making millions quickly with the guitar exploit or something similar, buying up all properties, and then the drones simply do not have the requirement anymore. I do not want to outright ban the King and Queen buying properties because maybe in some towns there would be enough of them to go around — every natural child and clone could buy one as part of moving out as well as some being left over. It's just something the player is going to have to figure out on their own. I am just not sure how to phrase it — maybe someone could help me in as few words as possible. The drones have to be the ones to buy properties because it's one of their requirements. You'd only be able to have the King and Queen buy properties if you knew for sure that all drones in the future would be able to do so.

This is going to be hard "not" to exploit this.  Buying properties requires money, and money are accumulative household funds - which king and queen will contribute.  So if king use guitar exploit and make millions, then the drone just have to pick up their phone and purchase real estate and upgrade, too simple.

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #30 on: July 02, 2014, 01:29:43 PM »
This is going to be hard "not" to exploit this.  Buying properties requires money, and money are accumulative household funds - which king and queen will contribute.  So if king use guitar exploit and make millions, then the drone just have to pick up their phone and purchase real estate and upgrade, too simple.

It's the simple act of a player fulfilling a requirement. That's important too. If the King and Queen use the guitar exploit, make millions at the beginning and buy everything, then they've cut their own throat because they robbed the drones of a requirement that they have to do. But, if the King and Queen make millions at the beginning with the guitar exploit, but still make sure the drones can buy properties, well...three cheers for the player. I know it sounds crazy, but that's where I am at.

Offline GlazeyLady

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #31 on: July 02, 2014, 02:32:19 PM »
It's the simple act of a player fulfilling a requirement. That's important too. If the King and Queen use the guitar exploit, make millions at the beginning and buy everything, then they've cut their own throat because they robbed the drones of a requirement that they have to do. But, if the King and Queen make millions at the beginning with the guitar exploit, but still make sure the drones can buy properties, well...three cheers for the player. I know it sounds crazy, but that's where I am at.

What about only allowing the King or Queen to purchase property after all the homes are filled with drones?  That way, they are only able to buy up the excess properties.  Of course, there may not be any by that point.



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Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #32 on: July 02, 2014, 02:41:07 PM »
What about only allowing the King or Queen to purchase property after all the homes are filled with drones?  That way, they are only able to buy up the excess properties.  Of course, there may not be any by that point.

Part of me wants to agree with you. It would actually make things easier on the player and might actually prevent a failure. But, then part of me thinks this Dynasty is really easy with few restrictions as it is, and that's just part of a player's job — knowing what the requirements are. I'm kind of torn.

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #33 on: July 02, 2014, 02:54:33 PM »
I just went through my town and counted buildings and properties on the computer (which are the only ones you can buy). 27 buildings and properties for 43 drones. Although everyone will have different numbers, I think it's unlikely that you'll run out of spaces for drones before you run out of properties.
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Offline KRae

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #34 on: July 02, 2014, 04:01:08 PM »
Just a warning. I was considering using Moonlight Falls, but there are actually far more empty commercial lots than suggested (small parks). I've switched to Starlight Shores, and with adding the Elixirs Shop, Fae Wray Gardens, the Gypsy camp, and that Bridgeport park with the subway, oh, and one for the King and Queen, I'm down to 40. That should be doable for players with limited EP's.

Offline Deklitch

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #35 on: July 03, 2014, 05:02:25 AM »
With regards to the King and Queen Jobs requirement,Am I correct in thinking that each job and track (except for part time jobs) can be completed by King and Queen? If so, can they both do the same job to meet requirements at the same time? (eg For the first Reproduction Day, can I have them both working towards maxing the business career).

With regards to the King and Queen Skill Challenges requirement, am I correct in thinking that each skill challenge (except for collecting and consignment store challenges) is allowed to be completed by both King and Queen? If so, can they both do the same skill challenges to meet requirements at the same time? (eg For the first Reproduction Day, can I have them both working towards the Menu Maven skill challenge for the first reproduction day with one of them completing one of the alchemy skill challenges and the other completing either the same or a different skill challenge)?

Finally, with regards to the drones/offspring and their requirements for maxing a skill, can those skills that came with store content, but without associated skill challenges (violin, gambling and artisan - I think that's all of them) count for this, because they are skills that have 10 levels of rank in them?

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #36 on: July 03, 2014, 06:15:15 AM »
With regards to the King and Queen Jobs requirement,Am I correct in thinking that each job and track (except for part time jobs) can be completed by King and Queen? If so, can they both do the same job to meet requirements at the same time? (eg For the first Reproduction Day, can I have them both working towards maxing the business career).

Yep, that would be fine.

With regards to the King and Queen Skill Challenges requirement, am I correct in thinking that each skill challenge (except for collecting and consignment store challenges) is allowed to be completed by both King and Queen? If so, can they both do the same skill challenges to meet requirements at the same time? (eg For the first Reproduction Day, can I have them both working towards the Menu Maven skill challenge for the first reproduction day with one of them completing one of the alchemy skill challenges and the other completing either the same or a different skill challenge)?

Correct. The rule states there can be crossover.

Finally, with regards to the drones/offspring and their requirements for maxing a skill, can those skills that came with store content, but without associated skill challenges (violin, gambling and artisan - I think that's all of them) count for this, because they are skills that have 10 levels of rank in them?

Well, Store content is allowed. I guess that would be okay. What's everyone's thoughts on this?

Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #37 on: July 03, 2014, 06:54:24 AM »
Finally, with regards to the drones/offspring and their requirements for maxing a skill, can those skills that came with store content, but without associated skill challenges (violin, gambling and artisan - I think that's all of them) count for this, because they are skills that have 10 levels of rank in them?

I'm ok with these.  As long as these skills have 10 levels of rank to them I don't see the problem.

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #38 on: July 03, 2014, 08:34:59 AM »
I don't know whether gambling shows up in your skill journal, but violin and artisan do. However, artisan moves extremely quickly -- you get 3 levels the first time you make something. I haven't tried it with vampires, lol.
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Offline Nutella

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #39 on: July 03, 2014, 12:17:38 PM »
Vampires are crazy, leveling speed goes through the roof.  If I don't watch my vampires carefully, they will workout on the tv and gain athletic skill like in few seconds. 

If gambling doesn't show up on the skill journal, I don't think you can count that as a true skill.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #40 on: July 03, 2014, 04:14:28 PM »
Vampires are crazy, leveling speed goes through the roof.  If I don't watch my vampires carefully, they will workout on the tv and gain athletic skill like in few seconds. 

If gambling doesn't show up on the skill journal, I don't think you can count that as a true skill.

Gambling does show up in the skill journal.
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Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #41 on: July 04, 2014, 08:01:02 AM »
I don't know whether gambling shows up in your skill journal, but violin and artisan do. However, artisan moves extremely quickly -- you get 3 levels the first time you make something. I haven't tried it with vampires, lol.

I've found Artisan fast before too, but it seems to hav slowed down, unless there's some sort of glitch in my game. I can get a skill to 10 faster with the multitab right now.
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Offline christinal3106

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #42 on: July 05, 2014, 05:50:25 PM »
I am assuming that you can't do the self-employed bot-making career.  Is this correct?

Offline simfulicious

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #43 on: July 05, 2014, 05:53:17 PM »
I don't see why you can't...but I am not on the challenge team.

Offline christinal3106

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #44 on: July 05, 2014, 07:59:01 PM »
I was thinking that because of the household addition requirements.  It is temporary, but you are still adding to the household.  Unless there are ways to make money with that skill besides making simbots.  I haven't messed around with much of the content from into the future because of the opportunity bug.

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #45 on: July 05, 2014, 09:08:09 PM »
Christina, you can make money by making and selling chips and nanites, but I don't think making plumbots would be allowed as they are temporarily a member of your household.
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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #46 on: July 06, 2014, 11:37:13 AM »
Christina, you can make money by making and selling chips and nanites, but I don't think making plumbots would be allowed as they are temporarily a member of your household.

Correct. But, the career is fine.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #47 on: July 08, 2014, 07:52:21 AM »
If we have Into The Future installed (and haven't disabled it) does that mean we have to make use of the Astronomer and Bot Arena careers before repeating any careers? I'm only asking since it's included in the vacation worlds and will add days on to the final time to complete.

Pets aren't on the family tree, but if they are household members and become a BFF would that count as a unique BFF for the King or Queen? It doesn't seem like it would be in the spirit of the rules to me (especially given these are the pets that arrived with them and they are definitely um, not of this earth), but if it will cause failure I may need to kick out a pet soon.

If I do need to lose a pet, can they go with a drone to their house or do I have to give them up for adoption?

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #48 on: July 08, 2014, 08:06:34 AM »
If we have Into The Future installed (and haven't disabled it) does that mean we have to make use of the Astronomer and Bot Arena careers before repeating any careers? I'm only asking since it's included in the vacation worlds and will add days on to the final time to complete.

You're talking about the drone requirement? If so yeah you would need to exhaust all job options available to you first before doing a job that one drone has had before.

Pets aren't on the family tree, but if they are household members and become a BFF would that count as a unique BFF for the King or Queen? It doesn't seem like it would be in the spirit of the rules to me (especially given these are the pets that arrived with them and they are definitely um, not of this earth), but if it will cause failure I may need to kick out a pet soon.

Since pets are not on the family tree, then they would not qualify for the requirement.

If I do need to lose a pet, can they go with a drone to their house or do I have to give them up for adoption?

I guess it's up to you. I see no reason why a pet could not tag along. Anyone else have thoughts on that? I believe the rules do not specifically state that only one drone can be moved into a home.

Offline callycat

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #49 on: July 08, 2014, 08:20:05 AM »
You're talking about the drone requirement? If so yeah you would need to exhaust all job options available to you first before doing a job that one drone has had before.

Since pets are not on the family tree, then they would not qualify for the requirement.

I guess it's up to you. I see no reason why a pet could not tag along. Anyone else have thoughts on that? I believe the rules do not specifically state that only one drone can be moved into a home.

Thanks for the fast response! I'm not sure I understand the second answer though. 'Since pets are not on the family tree, then they would not qualify for the requirement.' The requirement is for a BFF *not* on the family tree, right? Pets aren't on it, so technically could qualify, but they are part of the household and not the town that you're assimilating, so counting them feels a bit cheaty.
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