Author Topic: Union Cove Technical Issues  (Read 127007 times)

Offline mallory419

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Re: Union Cove Technical Issues
« Reply #350 on: October 03, 2013, 03:03:27 PM »
Did you actually open the world from the save file?

Yes, and it'll load about halfway on the loading screen (The one with tips & tricks, your household & home) and then crash saying something like "The Sims 3 has stopped working, would you like to wait for it to respond, or close the program?" and I'll wait for about 30 minutes, but it never works.

Offline GalvanicFantasy

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Re: Union Cove Technical Issues
« Reply #351 on: November 02, 2013, 12:06:03 PM »
Are there any other options for downloading Union Cove aside from the site that's linked on the page?

I've been trying to download Union Cove for a couple days.  Unfortunately, when I click the "Click Here to Download" link on the page, it takes me to this site http://www.carls-sims-3-guide.com/unioncove/, which downloads between 2 and 10 mb of the file, steadily throttling down until it reaches 0 bps and stops.  I've even tried different browsers, but no dice.  :(

Would love to check it out, if only I could get it to download.



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Offline EllaTheTaco

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Re: Union Cove Technical Issues
« Reply #352 on: November 02, 2013, 04:34:50 PM »
For me it downloads. It takes me to that site, but it still downloads :)

Offline GalvanicFantasy

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Re: Union Cove Technical Issues
« Reply #353 on: November 03, 2013, 05:28:19 PM »
It must have been an intermittent issue - today I was able to download it quick and in a hurry.  Thanks for your help!  I'm off to check out Union Cove.

Offline Ifoozle

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Re: Union Cove Technical Issues
« Reply #354 on: February 06, 2014, 05:14:38 AM »
Hi all,  really appreciate your help in advance.

I have installed union Cove v3 and the save game.

The only expansion pack I do not have is WA.

So my problem is,  when I load the save game.  It loads about 80% and then sits there and doesn't move.  I've left it for hours.  Even overnight but it never loads.

Any help is much appreciated.

Offline bubbles

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Re: Union Cove Technical Issues
« Reply #355 on: February 08, 2014, 01:07:28 PM »
Union Cove is a huge file. The problem might be your computer isn't powerful enough. Try uninstalling it and then reinstalling it. I have no idea whether that will work or not, but I suppose it's worth a shot. It's a lovely world, it's just a shame how laggy it is.

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Offline SimAd

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Union Cove bug reports
« Reply #356 on: March 07, 2014, 06:34:29 AM »
I'm doing a test game in UC (Seasons edition). The first thing I have to say that routing is excellent, there are really not much problems with this world. As such, it is of way better quality than many others, including the standard EA worlds.

However, I DID find a few minor problems, and I'm looking for a place to report them for evaluation by the team. What would be the best place to do so?



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Offline sunshine_2406

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Re: Union Cove bug reports
« Reply #357 on: March 07, 2014, 06:38:58 AM »
This thread is probably the best place to report your problems for the world.
From the moment I fell down that rabbit hole I've been told what I must do and who I must be. I've been shrunk, stretched, scratched and stuffed into a teapot. I've been accused of being Alice, and of not being Alice, but this is my dream. I'll decide where it goes from here.

Offline Trip

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Re: Union Cove bug reports
« Reply #358 on: March 07, 2014, 07:27:46 AM »
Sunshine found the right thread. I'm going to merge this thread with that.

No guarantees on any fixes, though. Anushka took care of the CAW-work, and she hasn't been active since last year.
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Offline SimAd

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Re: Union Cove Technical Issues
« Reply #359 on: March 07, 2014, 10:14:02 AM »
Ah, great. Well, I can fix it myself (got the world into CAW) but perhaps for future revisions:

- The intersection at Carl's Castle is not connected properly
- The intersection at the Union Fire Services is not connected properly

These are CAW issues but they're really easy to fix, if you so much as touch the road it will connect.

The Hitching Posts at The Grange are placed using MoveObjects apparently, but they "stick out" of the lot and this tends to trap Sims. The same goes for the City Planter Boxes at the Graveyard. It is a shame really as this looks VERY good, but it does throw off the routing for Sims making use of the sidewalk.

Very oddly, the Bistro doesn't have the "Bistro Rabbithole" sounds but apparently those of the School. It looks like just re-placing the Bistro on the lot fixes that, either in a savegame file or in the CAW/Edit In Game stage.

I'll report more if I come across problem areas but so far it's actually remarkably smooth.

Offline - Mimi -

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Re: Union Cove Technical Issues
« Reply #360 on: August 12, 2014, 06:19:40 AM »
So I'm on a mac, and it took a few tries but I finally installed UC into my game, but the problem is the first time I tried to save my game on UC it wouldn't stop saving :/ Is this a general Sims 3 issue or does it have something to do with the towm?? Help please I really want to play it's so gorgeous.

Offline Lisa46

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Re: Union Cove Technical Issues
« Reply #361 on: August 12, 2014, 07:44:21 AM »
I believe it is the town, as I have had this problem. I play on a Mac.

Offline shadowhunter

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Re: Union Cove Technical Issues
« Reply #362 on: February 15, 2016, 12:13:59 PM »
Hi, so I know this is probably quite late, but I've been trying to download Union Cove for a while but it won't show up when you pick a new world. I have tried all the versions to see if it's just one that won't work but none will. The file shows up in the downloads as installed. Some times it comes up as a saved file in the main menu after the launcher but will say something like 'Union Cove could not load. You may not have all the EPs required.' I have all the expansion packs apart from some of the stuff packs.   Any help?

Offline MrsFlynn

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Re: Union Cove Technical Issues
« Reply #363 on: February 15, 2016, 04:57:25 PM »
Have you tried, just to test installing it into a new Sims 3 folder? Basically do a factory reset?

Sims 3 Factory Reset - HowTo
http://www.carls-sims-4-guide.com/forum/index.php/topic,20732.0.html
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Offline shadowhunter

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Re: Union Cove Technical Issues
« Reply #364 on: February 16, 2016, 08:42:42 AM »
Thanks for getting answering so quickly. I've just tried that and it didn't do anything.


Offline Carl

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Re: Union Cove Technical Issues
« Reply #365 on: February 16, 2016, 11:45:27 AM »
@shadowhunter tried downloading the save file for people without EPs just in case it'll load that? Many of the people who could've helped have moved on and in some cases it just wouldn't work :(

Offline shadowhunter

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Re: Union Cove Technical Issues
« Reply #366 on: February 16, 2016, 11:55:51 AM »
Ok I'll try that, thanks.

Could you put the world onto the Sims 3 exchange store, I can download worlds that way?

Offline Carl

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Re: Union Cove Technical Issues
« Reply #367 on: February 16, 2016, 02:35:37 PM »
At one point, someone stole the world and put it on the exchange as their own creation. We had report it to get it removed, and now the sims server has it blocked so that no one can upload it, not even me.

Offline NanoSeven

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Re: Union Cove Technical Issues
« Reply #368 on: November 10, 2016, 10:40:38 AM »
Way late to the party here, but just wanted to say how fantastic this custom world is!  (I kinda feel weird apologizing for giving mad props to all the creators here, but in a sea of 'issues' I'm hoping I'll be forgiven since there isn't a Kudos folder, that I've seen.)

I downloaded the latest version (because I don't have Pets, namely) and the corresponding save folder, and installation was a breeze, with the city taking maybe taking an additional 2/3 minutes to load, given its size.  Upon loading the saved game, you'll be in the Edit Town mode, and if you don't have all the stuff packs/expansions, you'll see a pop up indicating that some objects were naturally replaced.  Click the check mark to close that out, and you can pan through the area and see the vast amount of families and community lots that have been so painstakingly added to make the city really fleshed out and seem more like what I envisioned one to look like.  From there, you can edit, trim, add at will, then exit out of Edit Town mode and add your family or create a new one.

For what it's worth, here's what I'm running:
Win7 Pro
AMD FX-6300 6 core at (roughly) 4ghz
Nvidia GeForce GTX 750 Ti - only 2gb
12gb RAM

Mad, mad props for a really beautiful creation!

Nano7

 

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