Author Topic: 2015 Challenge Tournament Overview  (Read 12822 times)

Offline SimPoseyYum

  • Occult
  • ****
  • Posts: 292
Re: 2015 Challenge Tournament Overview
« Reply #100 on: May 05, 2015, 09:47:38 AM »
Ok, Metro (nice to see you, too!).  I understand.  It was worth asking, though!  I guess I'll have to see what I can do and do what I can see ;).

Offline callycat

  • Occult
  • ****
  • Posts: 329
Re: 2015 Challenge Tournament Overview
« Reply #101 on: May 07, 2015, 05:14:45 PM »
Does the rule that bans editing non-home lots mean we are not going to be able to own retail lots in the remaining challenges?
[they/them pronouns please]

< br/>
Registered members do not see ads on this Forum. Register here.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #102 on: May 07, 2015, 05:27:59 PM »
Does the rule that bans editing non-home lots mean we are not going to be able to own retail lots in the remaining challenges?

No. In fact, the team is putting together a retail challenge after the two current ones are done.

Offline callycat

  • Occult
  • ****
  • Posts: 329
Re: 2015 Challenge Tournament Overview
« Reply #103 on: May 07, 2015, 05:35:29 PM »
Oh cool, that sounds like a good idea. I haven't explored it much yet. But I'm not 100% clear as to whether that will be an exception or if we have the option to own them in any challenge.
[they/them pronouns please]

Offline saltpastillen

  • Watcher
  • ******
  • Posts: 2576
Re: 2015 Challenge Tournament Overview
« Reply #104 on: May 09, 2015, 10:04:47 PM »
Just wanted you in the challenge team to know that I adore the challenges you put together. I might not always turn in a score but always read the strategies afterwards. I have learned so much about this game this way, and have taken a lot of the "extreme measures" tournament players used to my regular game file and increased my own enjoyment of my casual games.

I appreciate each and everyone who takes part in these tournaments - thanks for sharing!

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #105 on: May 10, 2015, 06:14:24 AM »
Just wanted you in the challenge team to know that I adore the challenges you put together. I might not always turn in a score but always read the strategies afterwards. I have learned so much about this game this way, and have taken a lot of the "extreme measures" tournament players used to my regular game file and increased my own enjoyment of my casual games.

I appreciate each and everyone who takes part in these tournaments - thanks for sharing!

Awwww :) Thank you so much, saltpastillen. What a great post to wake up to.

On a different note, happy Mother's Day to all you moms out there. I do not think my own mom (who I am traveling to see today) has quite ever gotten the fact that yes, it's possible to get paid to play computer games, but I love her to death. :)

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #106 on: May 22, 2015, 10:49:12 AM »
The rulesets for next two events will hopefully be posted next week. The long event has been decided - Nutella thought a retail store event would be a good one, so the team will flesh that out over the next week. But, the short event is up in the air and I am open to suggestions. The one idea I keep coming back to is a "Hobo to Hero" kind of event - you'd start with 2 Sims on a bare lot and push them to enemy status as well as ravenous and on the brink of starving. Then you'd be allowed to actually begin improving their situation - getting married, finishing an aspiration, etc. So, the goal would be who could accomplish maybe half a dozen key things the fastest. If you have some thoughts on this - like what should some of these key things be, then speak up. Also, having your two Sims ravenous and enemies is tough enough, but if you can think of another moodlet that would also slow things down, then suggest it. Thank you.

< br/>
Registered members do not see ads on this Forum. Register here.

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #107 on: May 22, 2015, 03:18:22 PM »
I was looking over the old challenges for ideas, and I saw one that might be fun.  Do you know if the Renaissance Sim aspiration work now, glitch free? If so, we could see how fast we could complete it, without using the connections reward.  Edit:  Would this be different enough from a career challenge, or too similar?  I'm not sure.

I have a couple of other partial ideas.  A challenge involving active careers, or a challenge where we can't use potions to satisfy our needs.

Any of these ideas could be combined with hobos to heroes if you wanted.

Offline MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6259
  • Everything in life is here to drive you crazy. R.T
Re: 2015 Challenge Tournament Overview
« Reply #108 on: May 22, 2015, 03:35:43 PM »
Something similar to the 3 Little Sims challenge -- 3 sims on a lot; you can control only one each day and have to switch at midnight. Any traits, but each has to have one of gloomy, loner, hot-headed, insane, lazy, mean, or glutton. Any aspirations, but can't switch until they've completed one. Score on how high they get in a career and skills.
When the Zombies Come(Completed)--The Wisewoman of Forgotten Hollow




Enjoy writing stories? Please check the Rules for Stories before posting.

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #109 on: May 22, 2015, 03:52:20 PM »
I like your idea, MarianT.

If you do hobos to heroes, we could start out on the cheapest empty lot with no funds, for an additional challenge.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #110 on: May 23, 2015, 07:47:20 AM »
I kind of like Marian's idea. Tentative title = Hobos to Heroes: Rotation Transformation.

Online Shewolf13

  • Queen of the Dragons
  • Watcher
  • ******
  • Posts: 3967
  • Wolf or Jessi is fine ^^
    • Wolfie's Writings
Re: 2015 Challenge Tournament Overview
« Reply #111 on: May 23, 2015, 10:19:09 AM »
The only current idea I have might work better for a longer challenge, but what about seeing how many generations you can get by the time your founding sim gets to elder?  Using the criteria from baby boomer or the like to age them up?  To be able to bring in the next gen, they have to get to at least stage 2 of their chosen aspiration?  That's the only one I got off the top of my head anyway.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #112 on: May 23, 2015, 02:13:34 PM »
So, the basics of the next short event - it looks like we'll do 3 Sims. Play each one for one day and switch at midnight like Marian suggested. We can keep the "3" theme going throughout the challenge:

You cannot officially begin improving their hobo state until all 3 Sims have:

Ravenous moodlet
Are enemies with each other
One more thing - make a suggestion

You're done with your file when you achieve 3 things

*cap a career
*cap a skill
*purchase 3 rewards

Those are just suggestions.

This would be a timed event. You would not be allowed to play after Adult birthday. You'd post your score with days to age up plus the clock time, so the team could rank who completes the three tasks the fastest.

Marian, you're the rotational play pro :) so offer up more suggestions (great new Guide article by the way). I want to keep this very simple as always.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #113 on: May 23, 2015, 02:31:36 PM »
The other scoring route we could go is not a race, but finishing at Adult birthday like we have with other short events, and then tally up career levels and skill levels. I think my original suggestion would be more of a pressure cooker and tougher and something different than finishing at the birthday.

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #114 on: May 23, 2015, 05:58:22 PM »
I like the race idea, since we haven't done any of those.  If it includes cap a career, I do think there will be a lot of people that won't finish by the adult birthday, so I think the limit of not being able to play past the adult birthday should be lifted.  If they did play past it, they would just have to add 21 days to their total played as an adult.  Would each person be meeting all of these requirements?

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #115 on: May 23, 2015, 06:10:36 PM »
I like the race idea, since we haven't done any of those.  If it includes cap a career, I do think there will be a lot of people that won't finish by the adult birthday, so I think the limit of not being able to play past the adult birthday should be lifted.  If they did play past it, they would just have to add 21 days to their total played as an adult.  Would each person be meeting all of these requirements?

Yeah maybe Lena could come up with a simple spreadsheet that would translate someone's "days to age up" to total days played depending on the life stage of the Sim. I think everyone has to complete the requirements - and capping a career may be too much. We'll see. Maybe just eliminate career stuff altogether and put a household funds requirement in there that is doable - like 25k. MarianT suggested all have to be Best Friends, so that's a good idea based on that they start as enemies. Then there's possibly the requirement to purchase 3 rewards each. That might be enough in itself - no skills, no careers.

Attain 25k (or whatever amount we decide on) household funds
All 3 must be Best Friends
All 3 have to purchase 3 rewards costing at least 1k Satisfaction each

I kind of like that because we have done skills. We have done careers, so this will be different. 

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #116 on: May 23, 2015, 06:53:10 PM »
I like the best friends thing, but a Sim can only have one best friend. so they couldn't all be best friends.  Either they all could be good friends, or one pair could be best friends and good friends with the other.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #117 on: May 26, 2015, 10:22:28 AM »
Okay, on Hobos to Heroes this is my thinking: I'd like to get a "3" theme going:

30,000 household funds
3,000 Satisfaction accumulated across all 3 Sims (spending for rewards is fine)
300 Whims completed across all 3 Sims (easy to check stats)
30 skill levels completed across all 3 Sims
3 Good Friends total for the household - one Sim could have 3, or each could have one - does not matter.

So, when and if you accomplish all of the above - and you could not start until your Sims are Enemies with each other and Ravenous - then you'd pause your game and note the time left to age up. Easy. :) What do you guys think?

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #118 on: May 26, 2015, 10:28:25 AM »
Are we still only going to be controlling one Sim each day?  If we are, 30 skill levels sounds like a lot for a fast event.  I would say 13 sounds better, since who knows what the Sims will be doing when we're not controlling them.  If we can control all three the whole time, 30 sounds fine.  Otherwise, it sounds good, although getting 3000 satisfaction sounds not very challenging.  Would we be able to check on our Sims that we weren't controlling that day?

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #119 on: May 26, 2015, 10:35:01 AM »
Are we still only going to be controlling one Sim each day?  If we are, 30 skill levels sounds like a lot for a fast event.  Otherwise, it sounds good.  Would we be able to check on our Sims that we weren't controlling that day?

One Sim per day - you'd change at midnight to your next Sim. The 30 skill levels is across all Sims (not one Sim) and I do not think skills would have to be unique. I do not think it would take too long.

I think the craziness of rotational play - Marian can back me up here - is you have to totally leave other Sims alone. You cannot even check on them because then there would be the chance of you assigning them to do something. You just have to leave them to their own devices.

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #120 on: May 26, 2015, 10:37:45 AM »
If you can't check on them, how will you know when you've fulfilled the objectives?

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #121 on: May 26, 2015, 10:39:07 AM »
Sorry, I think 30 skill levels is fine.  For some reason I was thinking 30 maxed skills, which sounded like too much.  My other questions still applies, though.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • ******
  • Posts: 10188
Re: 2015 Challenge Tournament Overview
« Reply #122 on: May 26, 2015, 10:45:23 AM »
Ah, that is true. You would just have to be careful and make sure when you checked on them not to queue anything if it was not time to switch active Sims.

Offline MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6259
  • Everything in life is here to drive you crazy. R.T
Re: 2015 Challenge Tournament Overview
« Reply #123 on: May 26, 2015, 11:15:38 AM »
It sounds good to me. And, ClayMask, if it's any consolation(?), they're not likely to make much progress towards their goals when you're not controlling them. I'd suggest taking notes when you start getting close to 300 whims and 30 skill levels.
When the Zombies Come(Completed)--The Wisewoman of Forgotten Hollow




Enjoy writing stories? Please check the Rules for Stories before posting.

Offline ClayMask

  • Watcher
  • ******
  • Posts: 1143
Re: 2015 Challenge Tournament Overview
« Reply #124 on: May 26, 2015, 11:22:47 AM »
It sounds good to me. And, ClayMask, if it's any consolation(?), they're not likely to make much progress towards their goals when you're not controlling them. I'd suggest taking notes when you start getting close to 300 whims and 30 skill levels.
That's a good idea.  I still wouldn't feel right saying everything was complete if I couldn't verify it at the end, but it could help prevent excessive checking.