Author Topic: The Ten-Gen Townie Dynasty Challenge  (Read 42093 times)

Offline lepapillonrouge

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #175 on: September 09, 2017, 04:23:23 AM »
Hi! I got inspired by this challenge and I'm doing a practice run right now, but I have a few questions:

1) The rules state that only homeless Sims can be moved into the main house, but then later on in the thread says that we can move a non-founder heir into the played house. But don't they usually live in the old house where the moved after getting married, and therefore not homeless?

I was just hoping I could play a dynasty using the kids  from my pollinators in Gen 1 (the 3 boys in the Zoe Patel house in Oasis Springs) as possible suitors or new pollinators.

2) If you're playing as teen->YA founder, you just make the cake and blow it out as soon as the game starts, right? Or do you just cheat to age up.

3) Founders/Heirs can gain experience in a skill other than their designated skill and not count as it extra points if they don't have to....do they? (After maxing designated skill) So those points could be earned by a different heir for their designated skill...?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #176 on: September 09, 2017, 08:04:53 AM »
Hi! I got inspired by this challenge and I'm doing a practice run right now, but I have a few questions:

1) The rules state that only homeless Sims can be moved into the main house, but then later on in the thread says that we can move a non-founder heir into the played house. But don't they usually live in the old house where the moved after getting married, and therefore not homeless?

You're right, so I changed the rule to reflect that siblings could move in with the heir after the heir marries. I don't know whether that will allow what you're suggesting, though.

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I was just hoping I could play a dynasty using the kids  from my pollinators in Gen 1 (the 3 boys in the Zoe Patel house in Oasis Springs) as possible suitors or new pollinators.

I think one of them could be a suitor, but you couldn't move in pollinators from the other houses.

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2) If you're playing as teen->YA founder, you just make the cake and blow it out as soon as the game starts, right? Or do you just cheat to age up.

Use the cake, not a cheat.

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3) Founders/Heirs can gain experience in a skill other than their designated skill and not count as it extra points if they don't have to....do they? (After maxing designated skill) So those points could be earned by a different heir for their designated skill...?

Yes. Suppose your founder maxed gourmet cooking and guitar, and guitar was the designated skill. Your heir could choose gourmet cooking as the designated skill but not guitar (and could max both).
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #177 on: September 09, 2017, 08:05:31 AM »
The following clarification has been added:

You may add homeless Sims to your household but not Sims from other families in town. Only heirs are allowed to move out, and they can only move out when they marry. The only exception is that heirs can move in a family member after they've married.
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Offline lepapillonrouge

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #178 on: September 09, 2017, 10:56:10 AM »
All right, thank you for the clarification!

Offline Tynynounours

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #179 on: September 13, 2017, 05:40:56 AM »
Hello everyone

I need some lights on a few details. English is not my first language, so I'm not sure I understand everything right, and I may have missed it when reading the thread.

Your controlled Sim may not be in a club with other household members. Your Sims may join clubs but not form them.

-2 points for every club perk.


I wanted to start with a young adult who is a club leader.
Is it possible?
If it is :
Is leaving the group at the start of the game possible, or should I just give up leadership to someone else?
Are the club perks counted as negative points even if I leave the club during the collecting/spouse searching period?



-1 point for every Satisfaction Reward bought.

 You will not accumulate or lose points during [Free] day.

If your Sim takes the free day at 10 points and then loses a point or two the next day, you'll have to wait till you get to 20 points before taking another free day.


Is buying satisfaction rewards during free day means a point is lost, or is it fine? If so, what kind of event means no points is lost? Accidental ones like fire?

Sorry if I missed it in a previous posts, I tried read everything, but sometimes it was a bit hard for me.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #180 on: September 13, 2017, 08:01:47 AM »
Hello everyone

I need some lights on a few details. English is not my first language, so I'm not sure I understand everything right, and I may have missed it when reading the thread.

Your controlled Sim may not be in a club with other household members. Your Sims may join clubs but not form them.

-2 points for every club perk.


I wanted to start with a young adult who is a club leader.
Is it possible?
If it is :
Is leaving the group at the start of the game possible, or should I just give up leadership to someone else?
Are the club perks counted as negative points even if I leave the club during the collecting/spouse searching period?

Welcome to the forum, @Tynynounours! You can have your Sim leave the club, or you can let the Sim stay. If your Sim marries someone else in the club, then your Sim will have to leave. There are no penalties for perks already in place.

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-1 point for every Satisfaction Reward bought.

 You will not accumulate or lose points during [Free] day.

If your Sim takes the free day at 10 points and then loses a point or two the next day, you'll have to wait till you get to 20 points before taking another free day.


Is buying satisfaction rewards during free day means a point is lost, or is it fine? If so, what kind of event means no points is lost? Accidental ones like fire?

Yes, you can buy satisfaction rewards on the free day without losing points. You won't lose points for a fire on a free day either.

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Sorry if I missed it in a previous posts, I tried read everything, but sometimes it was a bit hard for me.

It's okay to ask questions -- that's what we're here for. Good luck with the challenge!
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Offline Tynynounours

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #181 on: September 13, 2017, 02:08:10 PM »
Thank you a lot for your help.



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Offline simfulicious

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #182 on: September 16, 2017, 10:42:26 AM »
I know I've seen this somewhere, but I have spent the last 30 minutes searching and can't find it.  My founder is doing cooked dishes as her museum collection.  I have them all done...but how do I know how much they are worth?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #183 on: September 16, 2017, 11:45:59 AM »
I know I've seen this somewhere, but I have spent the last 30 minutes searching and can't find it.  My founder is doing cooked dishes as her museum collection.  I have them all done...but how do I know how much they are worth?

I think if you put them in household inventory and then start to sell them from there, you can get a price. Just don't complete the sale. Incidentally, cooked dishes and mixed drinks tend not to remain in the museum, but they still count as a collection.
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Offline simfulicious

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #184 on: September 16, 2017, 12:22:32 PM »
I know I've seen this somewhere, but I have spent the last 30 minutes searching and can't find it.  My founder is doing cooked dishes as her museum collection.  I have them all done...but how do I know how much they are worth?

I think if you put them in household inventory and then start to sell them from there, you can get a price. Just don't complete the sale. Incidentally, cooked dishes and mixed drinks tend not to remain in the museum, but they still count as a collection.


Thank you, Marian!  I got it by placing them in the cooler, then going to buy/build mode and picking each one up...bottom right lists a price, though it won't let you sell it.

Offline Shmeggo

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #185 on: September 23, 2017, 08:04:31 PM »
Before I begin, I would like to clarify that although the controlled Sim cannot be in a club with other household members, it's okay for the household members (i.e. non-heirs) to be in the same club.

Thank you in advance!  :) (And my apologies if this rule has already been clarified in the thread.)

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #186 on: September 24, 2017, 07:44:46 AM »
Before I begin, I would like to clarify that although the controlled Sim cannot be in a club with other household members, it's okay for the household members (i.e. non-heirs) to be in the same club.

Thank you in advance!  :) (And my apologies if this rule has already been clarified in the thread.)

Yes, that's okay. For example, if you move your Sim into the Partihaus, some of them belong to the Powerhouse Club, but you don't have to disband that. Just don't make your Sim a member.
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Offline Shmeggo

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #187 on: September 24, 2017, 12:07:28 PM »
Thank you, MarianT! I re-read through the rules after posting my initial question and now have a couple more things I would like to clarify/ask.

1. Regarding the point system:
    - If the founder/heir has three points in Gardening before marrying and moving out, could a subsequent heir make Gardening a designated skill and be able to count the full 10 points (plus two for maxing the skill)?
    - In a similar vein, if a founder/heir has counted two points from leveling up in a secondary skill (i.e. Guitar), could a subsequent heir use Guitar as his/her designated skill and be able to count the full 10 points (plus two for maxing the skill), or could he/she only count eight points (plus two for maxing the skill)?
    - If a founder/heir has counted three points in a secondary skill, a subsequent heir could have the same secondary skill but only begin counting points once he/she reaches level four?

2. The 10 museum items must be unique to a particular Sim; however, the items themselves don't have to be different. For example, if my Sim decided to catch frogs and happened to catch two of the same frog, he/she could count the two frogs of the same breed as two items towards his/her museum collection?

3. Founders and heirs only have to paint portraits of other household members, but they don't have to paint portraits of themselves, correct? Their portraits will be taken care of by the next generation, if I understand the rules correctly.

4. Are we able to click on non-controlled Sims to be able to look at their traits, skills, career, etc., or would this be considered controlling a non-controlled Sim?

Apologies for the lengthy questions! I just want to ensure I understand everything correctly.  :) Thank you again!

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #188 on: September 29, 2017, 07:29:35 PM »
I'm assuming that a pass out from a vampire bite is a -1?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #189 on: September 29, 2017, 08:38:52 PM »
Thank you, MarianT! I re-read through the rules after posting my initial question and now have a couple more things I would like to clarify/ask.

1. Regarding the point system:
    - If the founder/heir has three points in Gardening before marrying and moving out, could a subsequent heir make Gardening a designated skill and be able to count the full 10 points (plus two for maxing the skill)?
    - In a similar vein, if a founder/heir has counted two points from leveling up in a secondary skill (i.e. Guitar), could a subsequent heir use Guitar as his/her designated skill and be able to count the full 10 points (plus two for maxing the skill), or could he/she only count eight points (plus two for maxing the skill)?
    - If a founder/heir has counted three points in a secondary skill, a subsequent heir could have the same secondary skill but only begin counting points once he/she reaches level four?

If a founder/heir counts any points as his/her designated skill, then that skill cannot be used as a designated skill by a subsequent heir. However, a subsequent heir can gain levels in any skill and can max any skill, including skills previously maxed by a heir. If your founder has points in a skill but doesn't use it as a designated skill, then the heir is free to use it as a designated skill. Your founder/heir starts counting points in the designated skill when he/she gets married and moves in with a spouse.

 -To answer your question about Gardening, your founder wouldn't have any points in Gardening before moving out. He might be at level 3, in which case if he decided to make Gardening a designated skill, he would start counting points at level 4.
- Regarding the Guitar question, if the founder maxed Guitar but didn't use it as a designated skill, then a subsequent heir could use it as a designated skill.
- As for your 3rd point, if the skill wasn't a designated skill, then the subsequent heir can begin counting at 1; if it was a designated skill, then the heir only gets points for maxing it.

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2. The 10 museum items must be unique to a particular Sim; however, the items themselves don't have to be different. For example, if my Sim decided to catch frogs and happened to catch two of the same frog, he/she could count the two frogs of the same breed as two items towards his/her museum collection?

That's right. You could have 10 Whirlyflower frogs in your collection. But no other heir could make a collection of frogs.

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3. Founders and heirs only have to paint portraits of other household members, but they don't have to paint portraits of themselves, correct? Their portraits will be taken care of by the next generation, if I understand the rules correctly.

That's right.

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4. Are we able to click on non-controlled Sims to be able to look at their traits, skills, career, etc., or would this be considered controlling a non-controlled Sim?

Checking the non-controlled Sims' traits, skills, and even needs is fine. In fact, I'd say it's necessary with toddlers.

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Apologies for the lengthy questions! I just want to ensure I understand everything correctly.  :) Thank you again!

Great questions, and I hope you do well!

@reggiko, yes, passing out for any reason, including a vampire bite, is a -1.
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Offline saltpastillen

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #190 on: October 01, 2017, 03:11:33 AM »
I agree that checking the other sims in your household is a super useful thing to do. It lets you know when to take breaks, or lure sims to do another activity. It's very powerful combined with the parenting skill.

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #191 on: October 02, 2017, 02:49:42 PM »
@LenaLJ

Hi Lena, I noticed that singing is not included in the spreadsheet for the designated skill.

Offline LenaLJ

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #192 on: October 03, 2017, 09:28:23 AM »
@LenaLJ

Hi Lena, I noticed that singing is not included in the spreadsheet for the designated skill.

Thanks reggikko. I do think all spreadsheets need to be gone through with all the new packs.
So i planned to do this when Pets comes out, and will add singing to my notes.

In the meantime you can always overwrite it manually :)

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #193 on: October 14, 2017, 01:16:32 PM »
I have a question about parties. If a party is started during the free day but completes after the free day is over, would the point count or does the entire party have to happen on a non-free day in order to count?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #194 on: October 14, 2017, 01:27:47 PM »
I have a question about parties. If a party is started during the free day but completes after the free day is over, would the point count or does the entire party have to happen on a non-free day in order to count?

Yes, you can count a party that starts on a free day but doesn't complete until the free day is over.
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Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #195 on: October 14, 2017, 02:08:44 PM »
I try to get uncontrolled Sims on the verge of maxing a skill near the end of a free day and then queue up an action that will take them over the top once the free day is over. I thought the same concept would work for parties but I wanted to make sure.

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #196 on: October 15, 2017, 10:13:35 PM »
I have a question about scoring satisfaction points and money added to household funds. I want to make sure I'm doing it right.

Example 1:

Starting household funds $10000. I increase funds to $40000 for 2 points. Then, I spend $5000, so it's down to $35000. My understanding is that I would need to make up the $5000 plus an additional $30000, getting to $70000, before I get the next two points. Is this correct? The same thing would apply for satisfaction points. I would need to increase the initial amount by 1000 point increments and any satisfaction points spent have to be made up. So, if I start with 1000 I only get points at 1000, 2000, 3000, etc.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #197 on: October 15, 2017, 10:47:04 PM »
I have a question about scoring satisfaction points and money added to household funds. I want to make sure I'm doing it right.

Example 1:

Starting household funds $10000. I increase funds to $40000 for 2 points. Then, I spend $5000, so it's down to $35000. My understanding is that I would need to make up the $5000 plus an additional $30000, getting to $70000, before I get the next two points. Is this correct? The same thing would apply for satisfaction points. I would need to increase the initial amount by 1000 point increments and any satisfaction points spent have to be made up. So, if I start with 1000 I only get points at 1000, 2000, 3000, etc.

You're right about the $30,000 addition, which is why you need to write down household funds as soon as you move in. But I think with satisfaction points, you can count a point any time you get 1000 points. For example, the requirements for the 3rd or 4th milestone of an aspiration will give you 1000 points. If you complete that requirement, you can count the 1000 points. And of course, you can add up the smaller whims as you go along. So if you spend 4000 points on the Never Weary reward (on a free day), you would reset the number at which you start counting.

The reasoning behind this is that your household funds are always changing, not only when you buy new furniture, but also when your Sims prepare a meal, start a painting, etc. It would be tedious to try to track all of that. But the satisfaction rewards tend to be priced in 500 or 1000 increments and can only be bought on free days, so you can reset your base number fairly easily. I hope that makes sense -- it's late here.
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Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #198 on: October 15, 2017, 11:27:44 PM »
Thanks, Marian. That does make sense.

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #199 on: November 01, 2017, 10:28:11 PM »
I had a very odd thing happen and I'm not sure what to do about it. I was placing my 3rd generation's items in the museum and 4 of generation 2's items disappeared. They didn't go into her personal inventory or into household inventory. I had used move objects to place the missing items because I wanted a certain look for the display, which I guess could have been the issue? I tried exiting without saving, but the items were still missing when I went back in. I'm not sure when they disappeared, but I know they were there when I first arrived. What should I do?

Editing to add that I do have a screen shot of the collection.