Author Topic: The Ten-Gen Townie Dynasty Challenge  (Read 36392 times)

Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #325 on: January 18, 2018, 01:36:46 PM »
Your question took me a while to think through, but what a brilliant strategy--putting your prospects "on ice" until later.

@oshizu Well, it's Marian's strategy, actually. I can't believe it took me until our PM conversation last night to think about using it in an official attempt.

Offline christinal3106

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #326 on: January 18, 2018, 03:00:26 PM »
That vampire strategy almost makes me want to start over!



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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #327 on: January 18, 2018, 03:07:36 PM »
@oshizu Well, it's Marian's strategy, actually. I can't believe it took me until our PM conversation last night to think about using it in an official attempt.

Oh, you're right! Until you said that, I'd thought that MarianT's creation of all the vampire spouses was a narrative device.
Truly clever in both respects. *doffs hat to MarianT

My simverse is already dwindling so I will march on with pollinating. I look forward to see what results you gain, reggikko!

Offline dontmindme

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #328 on: January 19, 2018, 10:04:43 PM »
Hi, I have a random question: can we age down an adult to become a founder? Thanks!

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #329 on: January 20, 2018, 08:06:19 AM »
Hi, I have a random question: can we age down an adult to become a founder? Thanks!

That's a good question, and I'm going to refer it to the team for an answer.
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #330 on: January 20, 2018, 05:14:08 PM »
Added to rules:

You'll start with a childless premade YA townie (or teen immediately aged up to YA or adult or elder immediately aged down to YA). Your founder will have 10 days in which to marry and move in with an unmarried childless townie and produce an heir. (Note: if you choose one half of a married childless couple, they may stay in their house.)
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Offline simfulicious

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #331 on: January 20, 2018, 05:37:14 PM »
Added to rules:

You'll start with a childless premade YA townie (or teen immediately aged up to YA or adult or elder immediately aged down to YA). Your founder will have 10 days in which to marry and move in with an unmarried childless townie and produce an heir. (Note: if you choose one half of a married childless couple, they may stay in their house.)

How do we age down an adult/elder, exactly?  Other than in CAS that is.  Just making sure that I do it properly.



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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #332 on: January 20, 2018, 08:08:26 PM »
Added to rules:

You'll start with a childless premade YA townie (or teen immediately aged up to YA or adult or elder immediately aged down to YA). Your founder will have 10 days in which to marry and move in with an unmarried childless townie and produce an heir. (Note: if you choose one half of a married childless couple, they may stay in their house.)

How do we age down an adult/elder, exactly?  Other than in CAS that is.  Just making sure that I do it properly.

You would have to do it in CAS, and possibly use fulledit.mode.
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Offline KTK10

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #333 on: January 22, 2018, 08:46:05 AM »
Hello Again, I think I might have done something silly... I loved the idea of turning many townies into Vampires, then turning them back when I needed them.. so instead of moving in Vlad, Caleb or Lilith, I had my founder turned into a Vampire (I made sure to note down how many days she had before aging up) took 10 points off my score, turned the townies as necessary and then she drank the cure and then aged up to the appropriate age.. I believe I have done two things that may have meant I have failed this attempt.. One.. aged up my founder to match the correct age she would have been prior to being a vampire (I had no clue that her age would reset to the beginning YA)
Two.. Turned her into a vampire in the first place

She was only a day off aging up to Adult when she was turned into a vampire and was a vampire exactly one day before turned back into a regular sim..  I aged her up immediately into Adult so she hasn't had any extra days added to her life

I am crossing my fingers that this is OK.. but have a feeling I will need to start again..

Thanks in advance

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #334 on: January 22, 2018, 10:04:20 AM »
Hello Again, I think I might have done something silly... I loved the idea of turning many townies into Vampires, then turning them back when I needed them.. so instead of moving in Vlad, Caleb or Lilith, I had my founder turned into a Vampire (I made sure to note down how many days she had before aging up) took 10 points off my score, turned the townies as necessary and then she drank the cure and then aged up to the appropriate age.. I believe I have done two things that may have meant I have failed this attempt.. One.. aged up my founder to match the correct age she would have been prior to being a vampire (I had no clue that her age would reset to the beginning YA)
Two.. Turned her into a vampire in the first place

She was only a day off aging up to Adult when she was turned into a vampire and was a vampire exactly one day before turned back into a regular sim..  I aged her up immediately into Adult so she hasn't had any extra days added to her life

I am crossing my fingers that this is OK.. but have a feeling I will need to start again..

Thanks in advance


I think you're okay. Even if you had moved in a vampire to do the turning, they would only have been able to do it on free days. And it probably wasn't necessary to age up your founder, but you don't have to start over for that. Good luck with the dynasty!
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Offline KTK10

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #335 on: January 22, 2018, 10:26:54 AM »
That is surprising and very welcome news!! Thank you @MarianT .. *rushing off to continue game file*

Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #336 on: January 22, 2018, 02:24:16 PM »
Does getting an A in school still count as a promotion or is it a maxed "job"?
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #337 on: January 22, 2018, 02:31:40 PM »
Does getting an A in school still count as a promotion or is it a maxed "job"?

It just counts as a promotion. But getting to level 3 of a part-time job does count as a maxed job.
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Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #338 on: January 22, 2018, 02:40:05 PM »
Does getting an A in school still count as a promotion or is it a maxed "job"?

It just counts as a promotion. But getting to level 3 of a part-time job does count as a maxed job.

Ah thanks marian one point is better than none
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #339 on: January 23, 2018, 01:29:29 PM »
What if an heir adopts a pet before their young adult birthday?
If an teen heir adopts a pet then becomes eligible to move out, would they be able to move that pet into the new home?

If yes, would we use the Manage Households screen (the name escapes me) that pops up right after marriage?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #340 on: January 23, 2018, 01:54:31 PM »
What if an heir adopts a pet before their young adult birthday?
If an teen heir adopts a pet then becomes eligible to move out, would they be able to move that pet into the new home?

If yes, would we use the Manage Households screen (the name escapes me) that pops up right after marriage?


Sorry. I thought we'd added that pets could move out with the heir, but I guess that didn't get put in. Yes, you would use the pop-up that comes when your heir gets married.
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #341 on: January 29, 2018, 02:17:39 PM »
Now that my heir-who-will-become-a-vet has a dog, I'd like to confirm the rule about life extension.

May I assume that the use of the Age-Down and Ambrosia treats is banned?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #342 on: January 29, 2018, 02:59:53 PM »
Now that my heir-who-will-become-a-vet has a dog, I'd like to confirm the rule about life extension.

May I assume that the use of the Age-Down and Ambrosia treats is banned?

I'll have to check with the team.
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #343 on: January 29, 2018, 06:05:55 PM »
Now that my heir-who-will-become-a-vet has a dog, I'd like to confirm the rule about life extension.

May I assume that the use of the Age-Down and Ambrosia treats is banned?

I'll have to check with the team.

We're agreed -- pets can live as long as you want.
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #344 on: January 29, 2018, 08:52:01 PM »
Thank you, MarianT and the Challenges Team. :D

Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #345 on: February 05, 2018, 06:43:28 PM »
What are the rules on Non-heir Gender customisation, I kinda what my lesbian Spare to have a child outside the household is that something I can do?
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #346 on: February 05, 2018, 07:41:48 PM »
Hey!
On page 1 under "General Rules," there is a ruling that:
Quote
Gender customization can be done only to the heir and only once when he or she is a teen.

Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #347 on: February 05, 2018, 08:27:37 PM »
Hey!
On page 1 under "General Rules," there is a ruling that:
Quote
Gender customization can be done only to the heir and only once when he or she is a teen.

Awh nevermind then maybe in another file thanks Oshizu
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #348 on: February 07, 2018, 06:24:32 PM »
I'm not at the point where I can move an unplayed household into a vacant house, but I have two questions about the rule below.

Quote
Whenever your heir's world has fewer than 8 occupied houses or apartments, you may move in Sims from the Unplayed Households bin to bring the total to 8.

(1) Do the "8 occupied houses or apartments" exclude or include the residence of the active heir?
     With Vlad and the Vatores being immortal, unless we plan on marrying into either of those households, they count toward the "occupied houses" without really helping.

(2) Since an heir may not move into the house of a previous heir, if the previous heir's household still lives, is their house included among the "8 occupied houses or apartments"?

Though I haven't added any households yet, I'd been excluding the active heir's house when tallying the unoccupied houses.
Today, I'm wondering if I've been wrong all along.
I'm not asking to exclude or include; I'd just like to make sure I'm understanding this rule correctly. :)

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #349 on: February 07, 2018, 08:03:54 PM »
I'm not at the point where I can move an unplayed household into a vacant house, but I have two questions about the rule below.

Quote
Whenever your heir's world has fewer than 8 occupied houses or apartments, you may move in Sims from the Unplayed Households bin to bring the total to 8.

(1) Do the "8 occupied houses or apartments" exclude or include the residence of the active heir?
     With Vlad and the Vatores being immortal, unless we plan on marrying into either of those households, they count toward the "occupied houses" without really helping.

(2) Since an heir may not move into the house of a previous heir, if the previous heir's household still lives, is their house included among the "8 occupied houses or apartments"?

Though I haven't added any households yet, I'd been excluding the active heir's house when tallying the unoccupied houses.
Today, I'm wondering if I've been wrong all along.
I'm not asking to exclude or include; I'd just like to make sure I'm understanding this rule correctly. :)


I think we've gone with "include."
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