Author Topic: Pets - Cats and Dogs Expansion News  (Read 5850 times)

Offline Nindigo

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Re: Pets - Cats and Dogs Expansion News
« Reply #50 on: November 01, 2017, 02:50:30 AM »
Can't they just use the same model as with people-Sims? Meaning sick pets will crowd the vet clinic, but when playing a family, sickness only happens every so often. Afterall, people usually get sick more often than animals in real life.
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Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #51 on: November 01, 2017, 09:09:23 PM »
That's probably what they have done Nindigo. There was just some confusion when the dev on the Vet Clinic live stream said a few times that pets will get sick every two to three sim days. This has been changed/corrected to: pets will get sick maybe once or twice in their life span. However there are vet treats your sims can make to err... make your pet sick should you want them pooping gold bars (which your sim can sell- yes really, this is a thing), or just to experience taking them to an NPC vet etc etc.

I think the sickness side of pets should be fairly well balanced if they are only getting sick by eating bad food, one or twice by RNG game mechanics or because your sim is feeding them 'negative' treats.
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Offline Nindigo

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Re: Pets - Cats and Dogs Expansion News
« Reply #52 on: November 02, 2017, 02:16:11 AM »
Quote from: Playalot
However there are vet treats your sims can make to err... make your pet sick should you want them pooping gold bars

For real? ??? Great, I will never think of golden retrievers the same way again. Shame on you, Sim-vets. How can such a process even be healthy? But I suppose Sims with the materialistic trait will appreciate this feature. *Glances at Caleb*

As for the last bit, I agree with you.
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Offline oshizu

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Re: Pets - Cats and Dogs Expansion News
« Reply #53 on: November 05, 2017, 03:26:54 PM »
Has everyone got the chance to watch the Twitch livestream "Brindleton Bay Tour"?

Here's the link yo!
https://www.twitch.tv/videos/187069956

Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #54 on: November 05, 2017, 03:58:47 PM »
Thanks ozhizu, the world looks lovely. Pretty interesting how worlds have changed since release.
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Offline Nindigo

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Re: Pets - Cats and Dogs Expansion News
« Reply #55 on: November 06, 2017, 12:06:14 PM »
I'm a little surprised how similar the animations are to those of the TS3 pets (dogs and cats, specifically). You'd think they had merely "copied" them over. Even the appearance of puppies and kittens. What I'm trying to figure out is whether it is to honor TS3 as a game or an attempt to save time/money.
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Offline Magpie2012

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Re: Pets - Cats and Dogs Expansion News
« Reply #56 on: November 06, 2017, 12:15:27 PM »
Move over Geese! We now have Cats and Dogs to poop the proverbial golden egg bar
because... Math *Pippin The Most Tenacious Simmer*

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Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #57 on: November 06, 2017, 05:06:39 PM »
My understanding is that the animations are all new, in fact nothing has been ported over from previous iterations as TS4 was built with a new/different engine. I guess there are only so many ways to animate a cat/dog? I have a sense that perhaps too much focus was placed on CAP and perhaps not enough on game play? We will be able to form our own opinions in three days, well for me in New Zealand anyway. I'm enjoying the fact that we'll be seeing it first for a change, instead of international time zones making us wait till last.

Yep Mags, pooping gold bars is silly and ridiculous, even more so when you realize that they sell for $6006 which is 'poop' spelt backwards in a mirror. This fact was gleefully explained by the guru on the live stream. Forget his name now... Anyway, easy money for a teen runaway who happens to have a stray mutt or two around his neighborhood.  ::)
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Offline oshizu

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Re: Pets - Cats and Dogs Expansion News
« Reply #58 on: November 06, 2017, 09:17:57 PM »
@Playalot

I'd just PMed a friend earlier, saying that your teen runaway challenge might be the perfect way to enjoy the new Pets xpac without committing myself to 10 generations or four dozen toddlers.
No, not because of the golden poop, lol.

But reading your post above made me realize a runaway wouldn't be able to adopt a puppy, so now I'm wondering how stray pets work and if they could be tamed. :D
I still would love a short challenge using Cats & Dogs.

Offline RiotKitty

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Re: Pets - Cats and Dogs Expansion News
« Reply #59 on: November 06, 2017, 09:38:31 PM »
But reading your post above made me realize a runaway wouldn't be able to adopt a puppy, so now I'm wondering how stray pets work and if they could be tamed. :D
I still would love a short challenge using Cats & Dogs.

If I remember correctly what I've read about the Cats & Dogs pack, you can befriend a stray on the island (name escapes me, atm) with friendly interactions. 

As far as the runaway teen challenge goes, you could prohibit using the golden poop option for the challenge. If prohibiting is too restrictive, just add it as a condition to keep it a true challenge.


Offline CuriousSim

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Re: Pets - Cats and Dogs Expansion News
« Reply #60 on: November 06, 2017, 10:13:37 PM »
What are the care requirements? Sim days are so shortened. If you have a career, will your pet be starving when you get off work? Will you have to spend hours feeding, watering, cleaning, exercising your pet each day? I am glad, they apparently don't get sick as often as we originally thought. I like the idea of a new neighborhood. I'm not yet sure I'm wild about yet another thing to add to one's day, between restaurant dates, city events, dance parties, garden tending, eating, showering, sleeping, that one barely has enough time, to work on skills. In a way, I wish they'd shorten skill times, so you could fit more stuff in a day. It might be nice, if time would pass at a slower pace. For most people, they don't have to spend hours every other day, getting rid of plant bugs & pulling weeds.

Offline Nindigo

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Re: Pets - Cats and Dogs Expansion News
« Reply #61 on: November 07, 2017, 12:54:27 AM »
Quote from: Playalot
My understanding is that the animations are all new, in fact nothing has been ported over from previous iterations as TS4 was built with a new/different engine.
Oh, I know. But I do believe they've chosen to mimic TS3's take on pets. But no matter, it doesn't really deter or anything. I simply noticed the similarities in the animations. I'll just be going about my own business again ;D
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Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #62 on: November 07, 2017, 02:50:00 AM »
I was thinking @oshizu of altering/updating the teen runaway challenge to take Cats and Dogs into consideration. Need to play around with the pack for a bit first though. I have a few ideas right now that I'm quite keen to try out. It's pretty much how I'll be exploring the new pack, that and having a YA Vamp being a vet as vamps can drink from their pets by making plasma packs with one of the vet's machines. Ha! How gross is that... a definite 'must-do'.  Also pretty sure strays can be befriended and then invited into the household, but of course will need the pack to test that for sure.

@RiotKitty I probably won't ban the exploit of golden poops to be honest as in some ways exploits like that are quite fun to use at first, besides I try to keep the challenge somewhat in the players hands when it comes to difficulty level. Personally I'd probably not use this exploit as I like this challenge to be as difficult as possible but I know other people like it all a bit easier. The trick is to not get too hung up on the rules but to have fun playing it 'your way'. It's probably long over due an update as I haven't actually looked at the rules all year and we've had a load of new content.

@CuriousSim  apparently pets are pretty easy to care for, as long as they are feed and you ask them to go potty they pretty much take care of themselves.

@Nindigo  probably because the same guru who was in charge/worked on TS3 Pets was in charge of TS4 Cats and Dogs.  ;) :P
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Offline Trip

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Re: Pets - Cats and Dogs Expansion News
« Reply #63 on: November 07, 2017, 10:28:40 AM »
Even if they did port over assets from TS3 Pets, animation for quadrupeds is hard and there are a lot of hints that the TS4 team is downsized from earlier games.

Offline Magpie2012

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Re: Pets - Cats and Dogs Expansion News
« Reply #64 on: November 07, 2017, 11:58:47 AM »
@Playalot vamps can drink from their pets O_O Oh H. E. L. L. nah!

Step away from that pooch, Caleb!! I didn't bring you into my "legacy" so you could munch on my pets! Why you laughing, Lillith? You think I'm going to let you snack on Kitty?!?

lol sorry, couldn't resist...
because... Math *Pippin The Most Tenacious Simmer*

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Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #65 on: November 07, 2017, 04:21:55 PM »
@Playalot vamps can drink from their pets O_O Oh H. E. L. L. nah!

Step away from that pooch, Caleb!! I didn't bring you into my "legacy" so you could munch on my pets! Why you laughing, Lillith? You think I'm going to let you snack on Kitty?!?

lol sorry, couldn't resist...

lol only by placing the pet into the Vets surgery machine and making plasma packs so no rampant vamp attacks actually on a pet.  ;D
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Offline oshizu

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Re: Pets - Cats and Dogs Expansion News
« Reply #66 on: November 07, 2017, 04:42:45 PM »
@Playalot

I'm already your eternal fan but I would be even more so (maybe into our next lives?) if you were to update your Teen Runaway Challenge to accommodate Cats & Dogs!
I've never actually attempted your Teen Runaway Challenge so I'm very iffy about the rules but doesn't the teen not really have a "household" (or, at least, a home) until much later in the challenge?
No rush. I'm planning to finish my Rival Dynasties challenge then, when Cats & Dogs comes out, spend a little time compiling stat threads on the Brindleton Bay townies and lots.

@Magpie2012
ROFL, you and your creative imagination just crack me up! I think you and I should both do Playalot's updated Teen Runaway Challenge with pets.
You know, no stress and all silliness!!!

Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #67 on: November 07, 2017, 04:50:49 PM »
@oshizu yep, the teen lives on an empty lot or has a tent until certain criteria are met. Better not chat too much here 'cos I am notorious at taking threads off topic, but post on the challenge thread and tag me if you want to chat about it. Or pm me.  :) But I'm definitely updating the challenge as I want to play it with the new content.
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Offline RiotKitty

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Re: Pets - Cats and Dogs Expansion News
« Reply #68 on: November 07, 2017, 08:57:18 PM »
@Playalot - I was sort of thinking of the gold-bar poop restriction as an option, much like you describe. That's one of the main reasons I love the Runaway Teen challenge -- I can tailor the rules to fit my play-style.   

Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #69 on: November 07, 2017, 08:58:51 PM »
@Playalot - I was sort of thinking of the gold-bar poop restriction as an option, much like you describe. That's one of the main reasons I love the Runaway Teen challenge -- I can tailor the rules to fit my play-style.   
Yep, for sure.  :) I'm glad it works that way for you as that was my intention. It's always nice to have challenges that players can mold to fit. I've played that challenge so many different ways I've lost count!
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Offline CuriousSim

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Re: Pets - Cats and Dogs Expansion News
« Reply #70 on: November 08, 2017, 03:37:56 AM »
It might be interesting, if you could go Count Duckula, on your garden.

Offline Magpie2012

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Re: Pets - Cats and Dogs Expansion News
« Reply #71 on: November 08, 2017, 11:14:16 AM »
@oshizu ZOMG that would be classic! I'm loosely playing an ISBI, and my first fail was my Founding TH lol so concentrated on keeping the toddler happy and the spouse skilling for work (gotta love a chess table), that I wasn't paying attention to her stats *facepalm

I wonder how Cats and Dogs would fit into all the different challenges. I can't wait for Friday (which will be Thursday for all ya suckas in the States) lol JK! It sucks that it's not coming out to everyone one shot. But, like Play, I'm kinda glad to be in a timezone that will allow me to get it "early".
because... Math *Pippin The Most Tenacious Simmer*

Only 2 things are infinite... The universe and human stupidity. And I'm not sure about the universe. *Albert Einstein*

Don't believe all the quotes that have been attributed to me. *Albert Einstein*

I can't ignore ALL of the voices in my head - Some of them actually make sense! *Blayzen*

Offline commasplice

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Re: Pets - Cats and Dogs Expansion News
« Reply #72 on: November 09, 2017, 11:32:25 AM »
I was not at all excited about this, but I've been watching some of the videos people made who got the early release and it looks like there are a TON of build and buy adds. I'm definitely going to buy it.

Offline MissZoef

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Re: Pets - Cats and Dogs Expansion News
« Reply #73 on: November 09, 2017, 03:28:51 PM »
Does anyone know what time the expansion comes out? Can I download it at 0:00 on 10th of november on CET? Or do I have to wait for a certain time in an American time zone? (I hope you understand the question, I find it a bit hard to phrase right).

Offline Playalot

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Re: Pets - Cats and Dogs Expansion News
« Reply #74 on: November 09, 2017, 04:31:59 PM »
If you look at the pack in the Origin Store it will show when it can be downloaded in your area.  :)
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