Author Topic: Rules: Work Hard Play Harder Legacy Challenge  (Read 5026 times)

Offline VekVek

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Rules: Work Hard Play Harder Legacy Challenge
« on: September 24, 2017, 09:07:01 PM »
Work Hard Play Harder Legacy Challenge


Hey Guys,

I developed this legacy challenge for my own pleasure, and I enjoy it tons.  It was inspired by Pinstar’s Legacy challenge which I greatly enjoy and also play regularly...  However, I felt like in general, Legacy challenges are a lot of work, and you are limited to a certain number of generations, which means that if you are really about those points, then you are grinding.  This Legacy challenge, however, is designed to equilibrate work with fun.  Instead of being limited to the number of generations you play, this challenges you to play as many generations as possible, and for each generation you gain a large load of points.  Any of you that love starting a Legacy challenge but fail to stick with it, this is the challenge for you, because that’s exactly what it challenges you to accomplish:  commitment.  Of course, you get points for just about every achievement in the game (and the points are designed to be easily tracked), but the real goal is your own creativity to stay engaged indefinitely.  The way the point system is designed, it actually is advantageous to take it slow, not tackle more than you can chew, and keep your family at a relatively comfortable size.  It challenges you to find your own balance between work and play.  After all, life is all about equilibrium.



RESOURCES YOU WILL NEED:

   True Random Number Generator:
   https://www.random.org/

   Random Genetics Challenge:
   http://twinfinite.net/2017/08/sims-4-random-genetics-challenge/

   Random Trait Generators:
   http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/
   http://createarandomsim.com/



OPTIONAL RECOMMENDED MODS:

   MC Command Center:
   https://deaderpoolmc.tumblr.com/



GETTING STARTED:

1. Pick your lucky number within the range of 1-13.  This will be your lucky number for the duration of your challenge.

2. Create your Founder via the Random Genetics Challenge (see "Resources You Will Need" section above).  It can be male or female, and of any species.

3. Select traits using the True Random Number Generator - see Points section below for the full list of traits, assign a number to each trait, and set the proper range for the number generator.  Click “Generate” your “lucky” number of times, for each trait.  Or, use the Random Aspiration Generator http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times.

4. Select the aspiration using the True Random Number Generator - see Points section below for the full list of aspirations, assign a number to each aspiration, and set the proper range for the number generator.  Click “Generate” your “lucky” number of times.  Or, use the Random Trait Generator http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times.

5. Select your Founder's first and last name by clicking the dice your lucky number of times.

6. Pick your Founder’s favorite color using the True Random Number Generator.  See Points section below for the full list of colors available.  Assign a number to each color, and set the proper range for the number generator.  Click “Generate” your “lucky” number of times.

7. You will start with $20,000 and only one Sim - the Founder.

8. Select the world they live in at random using the True Random Number Generator, and click “Generate” your “lucky” number of times. The only worlds qualified for your Founder are worlds with unoccupied lots/homes that are within your budget.

9. Then for that world, select the specific lot they live in at random using the True Random Number Generator, and click “Generate” your “lucky” number of times, but only empty affordable lots qualify.

10. Build/furnish your home until you have less than $100 remaining.  Don’t forget to include some of your founder’s favorite color, but be subtle…

11. Select one of two possible life spans (the point system compensates for this difference, so either option is equally fair).  Option 1 is the normal life span, which equals 94 Sim days and gets you 11 points for each new generation.  Option 2 can be used by those of you who use the MC Command Center Mod.  Option 2 life span setting must equal 120 Sim days, and gets you 14 points for each new generation.  I did the math, and this setting is much more comparable to the actual human life stage lengths. 

   Here is the Breakdown:

      a) Option 1 life span (Normal):
            i. Baby = 3 days
            ii. Toddler = 7 days
            iii. Child = 13 days
            iv. Teen = 13 days
            v. Young Adult = 24 days
            vi. Adult = 24 days
            vii. Elder = 10 days
            viii. TOTAL = 94 days

      b) Option 2 Life Span (via MCCC):
            i. Baby = 2 days  (= 1 human year --> 0-1 human age)
            ii. Toddler = 8 days  (= 4 human years --> 1-5 human age)
            iii. Child = 15 days  (= 7.5 human years --> 5-12.5 human age)
            iv. Teen = 15 days  (= 7.5 human years --> 12.5-20 human age)
            v. Young Adult = 30 days  (= 15 human years --> 20-35 human age)
            vi. Adult = 30 days  (= 15 human years --> 35-50 human years)
            vii. Elder = 20 days  (= 10 human years+ --> 50-60 human years)
            viii. TOTAL = 120 days



HEIR RULES:

1. The Heir must be your Founders’ offspring, and then the next Heir must be your current Heir’s offspring, and on and on it goes throughout generations.

2. The Heir can be a biological child or an adopted child - there is no distinction.

3. The Heir must always be the youngest child regardless of gender. 

4. The Heir is never locked in until the parent is dead for good. So unless it is your intention, be careful that they don’t accidentally have another child in late age… as that youngest one will be the new Heir…



ALL CHILDREN RULES:

1. All biological children’s gender must be fully random.

   a) If in your experience your game always gives you boys or always gives you girls, then for this challenge stick with using the True Random Number Generator each time you get pregnant to determine the gender of your baby.  Set the range to be 1 to 2.  Click “Generate” your “lucky” number of times.  1 = boy,  2 = girl.  Then use food and music to influence the proper gender.

2. You are allowed to choose the sex of your adopted kids.

3. Young Adults and Adults can only adopt Babies and Toddles.

4. Elders can only adopt Children.

5. Teen pregnancy is allowed, for those of you using mods… but whether you can keep the child must be drawn at random.  Use the True Random Number Generator, set the range 1-6.  Click “Generate” your “lucky” number of times. If the last draw you get is 6, you can keep the baby. If your last draw is any other number, you must get an abortion, or give the baby away for adoption.

6. For each new biological child, you must select their first name at random.  Hit the dice your lucky number of times.  If you are adopting, use the True Random Number Generator and set the range 1-2, then click "Generate" your "lucky" number of times. If you get a 1, then keep the child's original first name.  If you get a 2, then select their first name at random.  In either case, they are to inherit the Legacy household's last name.

7. For each new child, you must select their traits using the Random Trait Generator by Pinstar: http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ .... But if you'd rather use the other Random Trait Generator http://createarandomsim.com/ that's okay too, but that will require an extra step because children have to inherit traits from their parents.  So, for each new trait, use the True Random Number Generator and draw a number between 1-4 by clicking 'Generate' your lucky number of times.  If you get a 1, then you generate a random trait from ALL traits available in the game.  If you get a 2, 3, or 4 then you generate a random trait only from traits that both parents have.  Click 'Randomize' your "lucky" number of times. (Adopted children are to keep their existing traits.)

8. For each new child, you must select their aspiration using the Random Trait Generator by Pinstar: http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ .... Or, you can use the Random Aspiration Generator http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times.  (Adopted children are to keep their existing aspiration.)

9. For each new child, you must select their favorite color using the True Random Number Generator.  See Points section below for the full list of colors available.  Assign a number to each color, and set the proper range for the number generator.  Click “Generate” your “lucky” number of times.



PET RULES:

1. Pets can be adopted or created in CAS.  If adopting, select any pet you like.

2. For each new pet created in CAS, you must select their first name at random.  Hit the dice your lucky number of times.  If you are adopting, use the True Random Number Generator and set the range 1-2, then click "Generate" your "lucky" number of times. If you get a 1, then keep the pet's original first name.  If you get a 2, then select their first name at random.  In either case, they are to inherit the Legacy household's last name.

3. For each new pet created in CAS, you must keep the traits that are breed specific.  The remaining traits must be selected at random using the True Random Number Generator (or other).  For adopted pets, keep the traits that they come with.

4. Maximum number of concurrent pets allowed in a household must be drawn at random for each new locked-in Heir via the True Random Number Generator:

     a) If the Heir does not have a Dog Lover nor a Cat Lover trait, then set the range 0-2 and click "Generate" your "lucky" number of times.
     b) If the Heir has a Cat Lover and/or a Dog Lover trait, then set the range 2-4 and click "Generate" your "lucky" number of times.
     c) If the Heir has the Friend of the Animals aspiration, then regardless of any traits, set the range 4-6 and click "Generate" your "lucky" number of times.

5) If you exceed your maximum concurrent pets limit, then you must give the excess ones away for adoption.

6) No aging up / aging down treats are allowed for pets. However, there is one exception: a Sim who has reached Level 7 in the Science Career can administer such "treats".



MOVING RULES:

1. The Legacy household can only move lots once every 7 days or more, and not any sooner.

2. When moving, the world must be selected at random using the True Random Number Generator, and click “Generate” your “lucky” number of times.  Then, for that world, select the lot at random using the True Random Number Generator, and click “Generate” your “lucky” number of times, but only lots within your budget are qualified.  FYI, You are allowed to move families out to move your Legacy household in, as the world might be fully populated if you use MC Command Center mod.

3. Each time your Legacy family moves to a new lot, all 3 lot traits must be selected at random using the True Random Number Generator.  See Points section below for the full list of lot traits, assign a number to each trait, and set the proper range for the number generator.  Click “Generate” your “lucky” number of times, for each trait.  The only exception are locked-in traits which you cannot change.

4. For businesses, you can purchase any lot of your choosing, but you must select all 3 lot traits at random, and these lot traits do not count towards unique lots traits points.



OTHER GENERAL RULES:

1. Have fun.  Work is pointless if you don’t enjoy life.  Enjoy life.

2. No mods that give you any real advantage.  I leave it open to your interpretation.  It is your game to enjoy.  (I personally use the MC Command Center mod to populate my world and keep it interesting, and I set Risky Woohoo to 3% because I like to live dangerously…)

3. No potions of youth nor any other life extending items.

4. No early birthdays.  You can only age up a Sim when the age bar starts glowing and they have 0 days left.

5. Vampires and Aliens are perfectly allowed.

6. Elders are allowed to use the potion of youth once.

7. Pleading with the Grim Reaper and the death flower are allowed.

8. You are allowed to bring a Sim back from the dead.

9. You cannot change any of your Sims’ aspiration until it gets completed.

10. You must collect one photo for the Founder and each Heir in their approximately Young Adult life stage.  For every missing photo subtract 1 point.  (I mean, what kind of a Legacy family is this if you can’t trace back your family tree?)

11. You can move Non-Heirs out of the household as you please.  If you ever want to move them back in, that’s okay too.  You can move in roommates and spouses.  You can have butlers and maids.  Whenever you move any sim into the household, if they don't bring any Simoleons, then you don't adjust your funds.  But if they do bring in Simoleons, then it can only be $1000, so you should use the money cheat to reduce your funds. ... (But this money rule can be bent.  This part is really up to you.  Feel free to come up with your own rules for determining money that they bring in.  I just feel like it should simply have some logic behind it.)

12. You are allowed to briefly play other households, but you only get points for accomplishments done by your Legacy household.  This is designed to give you freedom to manipulate things in the world as you like, without compromising your focus on the Legacy family.

13. You are not allowed to move Sims into your household who were imported from the Gallery or from your previous game, as they already have developed skills and career.  The best way around that is to create a twin in CAS, and then copy their weight and muscle settings, traits, clothes, etc. so that you basically bring in a brand new Sim.  However, townies with developed skills and careers are perfectly allowed, except that when you move in a townie with a career level 4 or higher, then you must use the True Random Number Generator to determine whether or not they can keep their current career.  Set the range 1-2 and click “Generate” your lucky number of times.  If on your last click you get a 1, then they can keep their current career.  If you get a 2, then they must switch to a different career of their choosing.  For sims you are bringing in from CAS, their aspiration must be generated at random, but you can have any traits you like.

14. Plastic surgery in CAS is discouraged, but if you must, then only minor adjustments are allowed.  Deduct $2000 from your household funds for each feature that you modify. So, for example, eyes $2000, nose another $2000, breasts another $2000, lips another $2000, ears another $2000, etc.

15. No restarting after unfortunate events.  Just go with the drama.

16. Only restart if it’s a glitch.



ACCUMULATING POINTS:

***********************************************************************************

THE FAMILY TREE:

For Option 1 life span, you get 11 points for each new generation (except the Founder
generation gets 0 points); For Option 2 life span, you get 14 points for each new
generation (except the Founder generation gets 0 points).  (See rules for life span setting.)

   Gen 1.  Founder Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 2.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 3.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 4.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 5.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 6.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 7.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 8.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 9.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 10.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 11.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Gen 12.  Heir Name  -  trait, trait, trait;  aspiration;  favorite color
   Etc.
   Etc.


***********************************************************************************

FAVORITE COLORS CHECKLIST (22):

1 point for each new unique favorite color occurring withing the Legacy household via
the Founder or any of the Founder's and Heirs' direct offspring (spouses and roommates
do not count):

   Snow
   Dust
   Charcoal

   Creme
   Earth
   Rust

   Dandelion
   Apricot
   Peach
   Strawberry
   Pink Rose
   Raspberry
   Eggplant
   Lavender
   Sky
   Blueberry
   Mint
   Deep Sea
   Sage
   Meadow
   Forrest
   Lime


***********************************************************************************

TRAITS CHECKLIST (44):

1 point for each unique trait occurring within the Legacy household via the Founder
or any of the Founder's and Heirs' direct offspring (spouses and roommates do not
count):

   Active
   Ambitious
   Art Lover
   Bookworm
   Bro
   Cat Lover
   Cheerful
   Childish
   Clumsy
   Creative
   Dance Machine
   Dog Lover
   Evil
   Family Oriented
   Foodie
   Geek
   Genious
   Gloomy
   Glutton
   Good
   Goofball
   Hates Children
   Hot-Headed
   Insane
   Insider
   Jealous
   Kleptomaniac
   Lazy
   Loner
   Loves Outdoors
   Materialistic
   Mean
   Music Lover
   Neat
   Noncommittal
   Outgoing
   Perfectionist
   Romantic
   Self-Assured
   Slob
   Snob
   Squeamish
   Unflirty
   Vegeterian


***********************************************************************************

PURCHASED TRAITS CHECKLIST (30):

1 point for each new unique trait purchased within the Legacy household:

   Always Welcome
   Great Storyteller
   Gym Rat
   Observant
   Speed Cleaner
   Mentor
   Morning Sim
   Night Owl
   Speed Reader
   Free Services
   Marketable
   Stoves and Grills Master
   Creative Visionary
   Entrepreneurial
   Frugal
   Incredibly Friendly
   Independent
   Shameless
   Steel Bladder
   Beguiling
   Antiseptic
   Carefree
   Connections
   Fertile
   Great Kisser
   Hardly Hungry
   Never Weary
   Professional Slacker
   Savant
   Super Green Thumb


***********************************************************************************

TODDLER TRAITS CHECKLIST (10):

   Angelic
   Fussy
   Silly
   Charmer
   Independent
   Wild
   Clingy
   Inquisitive

   Happy Toddler
   Top-Notch Toddler


***********************************************************************************

CHARACTER VALUE TRAITS CHECKLIST (10):

1 point for each unique character value trait gained within the Legacy household:

   Good Manners
   Bad Manners
   Responsible
   Irresponsible
   Mediator
   Argumentative
   Compassionate
   Insensitive
   Emotional Control
   Uncontrolled


***********************************************************************************

ASPIRATIONS CHECKLIST (35):

1 point for each new unique aspiration completed within the Legacy household:

   Animal - Friend of the Animals
   Athletic - Body Builder
   Creative - Best Selling Author
   Creative - Musical Genius
   Creative - Painter Extraordinaire
   Deviance - Chief of Mischief
   Deviance - Public Enemy
   Family - Big Happy Family
   Family - Successful Lineage
   Family - Vampire Family
   Food - Grilled Cheese Master
   Food - Master Chef
   Food - Master Mixologist
   Fortune - Fabulously Wealthy
   Fortune - Mansion Baron
   Knowledge - Computer Whiz
   Knowledge - Master Vampire
   Knowledge - Nerd Brain
   Knowledge - Renaissance Sim
   Location - City Native
   Love - Serial Romantic
   Love - Soulmate
   Nature - Angling Ace
   Nature - Freelance Botanist
   Nature - Outdoor Enthusiast
   Nature - The Curator
   Popularity - Friend of the World
   Popularity - Good Vampire
   Popularity - Joke Star
   Popularity - Leader of the Pack
   Popularity - Party Animal

   Child - Artistic Prodigy
   Child - Rabunctious Scamp
   Child - Social Butterfy
   Child - Whiz Kid


***********************************************************************************

CAREERS CHECKLIST (37):

1 point for each new unique career completed within the Legacy household:

   Astronaut - Space Ranger
   Astronaut - Interstellar Smuggler
   Athlete - Professional Athlete
   Athlete - Bodybuilder
   Business - Management
   Business - Investor
   Criminal - Boss
   Criminal - Oracle
   Critic - Arts Critic
   Critic - Food Critic
   Culinary - Chef
   Culinary - Mixologist
   Entertainer - Musician
   Entertainer - Comedian
   Painter - Master of the Real
   Painter - Patron of the Arts
   Politician - Politician
   Politician - Charity Organizer
   Secret Agent - Diamond Agent
   Secret Agent - Villain
   Social Media - Internet Personality
   Social Media - Public Relations
   Tech Guru - e-Sport Gamer
   Tech Guru - Start-up Enterpreneur
   Writer - Author
   Writer - Journalist

   Detective
   Doctor
   Scientist
   Retail
   Restaurant
   Veterinarian

   Teen - Babysitter
   Teen - Fast Food
   Teen - Manual Labor
   Teen - Retail Employee
   Teen - Barista


***********************************************************************************

SKILLS CHECKLIST (40):

1 point for each new unique skill mastered within the Legacy household:

   Baking
   Cooking
   Gourmet Cooking
   Mixology

   DJ Mixing
   Guitar
   Piano
   Pipe Organ
   Violin
   Singing

   Dancing
   Fitness
   Wellness

   Charisma
   Comedy
   Mischief

   Fishing
   Gardening
   Herbalism

   Handiness
   Logic
   Programming
   Rocket Science
   Video Gaming

   Painting
   Photography
   Writing

   Parenting

   Vampire Lore

   Pet Training
   Veterinarian

   Child - Creativity
   Child - Mental
   Child - Motor
   Child - Social

   Toddler - Communication
   Toddler - Imagination
   Toddler - Movement
   Toddler - Potty
   Toddler - Thinking


***********************************************************************************

WORLDS LIVED IN CHECKLIST (7):

1 point for each new unique world resided in by the Legacy household:

   Willow Creek
   Oasis Springs
   Newcrest
   Windenburg
   San Myshuno
   Forgotten Hollow
   Brindleton Bay


***********************************************************************************

LOT TRAITS CHECKLIST (41):

1 point for each new unique lot trait for residential lots owned by the Legacy household:

   Teen Neighborhood
   Chef's Kitchen
   Quake Zone
   Good Schools
   Mean Vibe
   Home Studio
   Sunny Aspect
   Cursed
   Registered Vampire Lair
   Grody
   On A Dark Ley Line
   Gremlins
   Penny Pixies
   Party Place
   Vampire Nexus
   Filthy
   Haunted
   Romantic Aura
   Great Soil
   Child's Play
   Homey
   Fast Internet
   Great Acoustics
   On Ley Line
   Science Lair
   Convivial
   Natural Light
   Gnomes
   Bracing Breezes
   Private Dwelling
   Breeding Ground
   Cat Hangout
   Dog Hangout
   Training Ground

   (Great View)
   (Historical)
   (Lively Neighbors)
   (Needs TLC)
   (Quiet)
   (Romantic Fireplace)
   (Serviced Apartment)


***********************************************************************************

SECRET WORLDS VISITED CHECKLIST (4):

1 point for each new unique secret world visited by a member of the Legacy household:

   Sylvan Glades
   Forgotten Grotto
   Hermit's House
   Sixam


***********************************************************************************

SPECIES CHECKLIST (3):

1 point for a Legacy family Sim having an affair with a Sim of a unique
species:

   Alien
   Vampire
   Human


***********************************************************************************

GOLD PARTIES CHECKLIST (10):

1 point for each new unique party gold medal received within the Legacy household:

   Birthday Party
   Black and White Party
   Date
   Dinner Party
   House Party
   Incognito Party
   Spooky Party
   Toddler Play Date
   Wedding
   Weenie Roast Party


***********************************************************************************

COLLECTIONS CHECKLIST (21):

1 point for each collection completed by the Legacy household:

   Frogs
   Gardening
   MySims Trophies
   Metals
   Crystals
   Elements
   Postcards
   Fossils
   Microscope Prints
   Space Prints
   Aliens
   Space Rocks
   Fish
   Insects
   Geodes
   Experimental Food Photos
   Voidcritters
   City Posters
   Snow Globes
   Holiday Cracker Plushies
   Feathers


***********************************************************************************

GARDENING CHECKLIST (50):

1 point for each unique plant evolved to Perfection by the Legacy household:

   Apple
   Basil
   Blue Bells
   Carrot
   Chrysanthemum
   Daisy
   Grapes
   Lemon
   Mushroom
   Parsley
   Plantain
   Sage
   Snapdragon
   Spinach
   Chamomile
   Toxic Chamomile
   Elderberry
   Noxious Elderberry
   Cherry
   Lily
   Onion
   Pear
   Potato
   Rose
   Strawberry
   Tomato
   Tulip
   Huckleberry
   Muckleberry
   Fireleaf
   Poison Fireleaf
   Bird of Paradise
   Blackberry
   Bonsai Buds
   Cow Berry
   Death Flower
   Dragon Fruit
   Orchid
   Pomegranate
   Trash Fruit
   U.F.O.
   Morel Mushroom
   False Morel Mushroom
   Fang Flower
   Glow Orb
   Quill Fruit
   Nuzzlenip
   Catnip
   Napnip
   Madnip


***********************************************************************************

PERKS CHECKLIST (4):

1 point for each fully completed business perks by the Legacy household:

   All Club Perks
   All Restaurant Perks
   All Retail Perks
   All Vet Perks


***********************************************************************************

DEATH TYPES CHECKLIST (14):

1 point for each new unique death type experienced withing the Legacy household:

   Drowning
   Electrocution
   Hunger
   Fire
   Rocket Ship Crash Landing
   Old Age
   Overexertion
   Cowplant
   Embarrassment
   Anger
   Hysteria
   Sauna Steam
   Pufferfish
   Sunlight


***********************************************************************************

PETS CHECKLIST (5):

1 point for each new unique species pet owned by the Legacy household:
 
   Cat
   Small Dog
   Big Dog
   Raccoon
   Fox


***********************************************************************************

CAT TRAITS CHECKLIST (17):

1 point for each new unique Cat trait in the Legacy household:

   Affectionate
   Aloof
   Clever
   Curious
   Fluffy
   Free Spirit
   Friendly
   Frisky
   Glutton
   Lazy
   Mischievous
   Playful
   Prowler
   Skittish
   Spoiled
   Talkative
   Territorial


***********************************************************************************

DOG TRAITS CHECKLIST (17):

1 point for each new unique Dog trait in the Legacy household:

   Active
   Adventurous
   Aggressive
   Couch Potato
   Friendly
   Glutton
   Hairy
   Hunter
   Independent
   Jumpy
   Loyal
   Playful
   Sleuth
   Smart
   Stubborn
   Troublemaker
   Vocal


***********************************************************************************

BONUS:

50 points for completing all of the in-game achievements, and you also earn the honor
of the title "Master of Persistence".


***********************************************************************************


DATES RULES WERE UPDATED:

11/18/2017:
*All Children Rules #6 - Revised rule for naming adopted children.
*All Children Rules #7 - Updated method to generate your children's traits; clarified rule regarding traits for adopted children.
*All Children Rules #8 - Updated method to generate your children's aspirations; clarified rule regarding aspirations for adopted children.
*Other General Rules #12 - Rule deleted from this section, as it pertained to pets.
*Other General Rules #13 to #17 - Rules are now renumbered #12 to #16.
*Added a new PET RULES section.
*Updated the POINTS section for the new Cats & Dogs Expansion Pack.

10/27/2017:
*Resources - A second Random Trait Generator has been added.
*Getting Started #3 - Added an easier option to generate your Founder's traits.
*Getting Started #4 - Added an easier option to generate your Founder's aspiration.
*All Children Rules #7 - Added an alternative method to generate your children's traits.
*All Children Rules #8 - Revised and added an alternative method to generate your children's aspiration.

10/15/2017:
*All Children Rules #8 - Minor correction regarding which resource to use to generate aspirations for your children.
*Updated the POINTS section by adding the four child aspirations.
(If you completed any of these items prior to this update, they count, so you gain those points.)

10/14/2017:
*Updated the POINTS section for the Cats and Dogs expansion pack.  Sections updated are Sim Traits, Aspirations, Sim Skills, Worlds, Lot Traits, Pets, Pet Traits.
*Updated the POINTS section by adding Parenting to Sim Skills.
*Updated the POINTS section by adding the Character Value Traits Checklist and the Toddler Traits Checklist.
(If you completed any of these items prior to this update, they count, so you gain those points.)

10/08/2017:
*Other General Rules #11 - Clarified funds allowed to be brought into the legacy family by any sim moving into the household.
*Other General Rules #14 - Clarified rules for sims brought into the world from CAS regarding traits and aspirations.
(If you did anything different prior to the rules being clarified, do not restart, just keep going...)





I recommend you simply copy and paste the entire “Accumulating Points” section to a notepad text document, and for each item completed, just add a + sign in front.  Easy enough…  ;D

Good Luck!


~ VekVek

Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #1 on: October 04, 2017, 11:49:26 PM »
This sounds really fun. Do you have a spreadsheet for it?



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Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #2 on: October 06, 2017, 11:10:31 AM »
Also, a slight mix up and I'm not sure which one is which. In the "Getting started" Section, you state that Option 1 of lifespan gets 11 points and Option 2 gets 14 points. Then in the Points section, you have it reversed. Option 1 lists 14 points and Option 2 lists 11. So which correct?

Offline VekVek

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #3 on: October 08, 2017, 03:42:00 PM »
Hi WriteJunkie,

Thank you for catching it, I updated the post. 

You get 11 points for Option 1 (normal) life span and 14 points for Option 2 (longer) life span.  It's proportional:  11points/94days = 14points/120days.

When I have some time, I will create a spreadsheet, but personally I simply have this copied into a notepad, and for each item that I complete, I simply put a "+" in front of it, as all items are equally just 1 point.  Then I also keep a list of all heirs to track generational points.  I will tally it up at the end.  I just keep it that simple...   :)

Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #4 on: October 08, 2017, 08:28:21 PM »
@VekVek You're welcome. Thanks for letting me know. :) 

No worries for the spreedsheet. I have copied everything to One Note and highlight things my sims accomplish. I'm playing with Option 2 lifespan, which has proved quite fun since I seem to have more time to accomplish things and get to adapt a more relaxed gameplay. :)

The only thing that is proving challenging is the Lot Traits. I really didn't want Vampires in my game with this save and the random lot trait for our current house is the vampire ley line, so my plan to have kids as soon as we moved out of the city has stalled and now I'm praying that the risky woohoo doesn't pop (I also play with 3% risky, since it's realistic IMO). It's funny. My sims weren't rolling wishes for woohoo until they move to the new house with the vampire ley line and now they are constantly rolling wishes for it. Lol.

Offline VekVek

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #5 on: October 08, 2017, 11:55:28 PM »
@WriterJunkie, I also play with Option 2 lifespan because my goal designing this challenge was to make it more relaxed, but I figured some people don't like to use mods, and so I wanted it to be flexible.

Regarding the lot traits, I intentionally designed it to mimic life throwing you curve balls.  I like the game to surprise me, because I don’t always like to be in control.  I like to play the game like I’m in the moment, making decisions in real time based on circumstances, because it feels almost like watching a TV show. I’m like, how did I get here??  But I really hope that this doesn’t ruin your experience.  If you feel like you need to alter any rules for yourself, then go ahead.  Just write them down for yourself so that you can be consistent as you play…  :)

Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #6 on: October 09, 2017, 09:32:13 AM »
@VekVek Oh, no! It most definitely doesn't take away from my enjoyment of this challenge. It enhances it. I like that it's random and I have no control over it. Even when I get ones I'm not fond of. Honestly, the vampire Ley Line is the only one I didn't want when we were having babies, at this moment, but now that I have it, I have been toying back and forth about just going ahead as planned and roll the dice on if we get a vampire or not. I can always cure him/her later.

I like all the randomness of this challenge and my lack of control. It just means I have more curve balls. I hope that helps me stick with it. I love Pinstar's legacy challenge, but in the end, it too grindy sometimes and I tend to get bored since my sims and I aren't having fun. Me and Careers, too, are not on friendly terms. I seem to always be a bit behind in careers, even though I do all the daily tasks and send them in the right mood. I just can't seem to catch a break. That's why the Option 2 lifespan is right up my alley. Now I have a little bit more time to work on their careers. Less pressure.

Plus I like that we can use mods. I have an entire Sims 4 folder for my Carl's challenges here on the site that has cc but no mods. I just swap out my folder when I'm playing a challenge for here and my folder with no mods seems to always be a bit more laggy then my regular folder that is loaded up with mods.



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Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #7 on: October 15, 2017, 05:23:25 PM »
Here's the trait generator I'm using, http://createarandomsim.com/

That one is okay to use, as well, correct?

Offline VekVek

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #8 on: October 15, 2017, 08:23:56 PM »
Hi @WriterJunkie , this generator is great, especially for random sims, aspirations, and lot traits!  :D ... Thank you so much for bringing it to my attention. 

My only concern is that I don't see how children can inherit traits at random from their parents.  The generator I recommended makes it so that sometimes 1, sometimes 2, and sometimes 3 child traits are randomly inherited from parents, and the probability does not seem linear, but it does appear that most often 2 traits are inherited.

I think you can make it work with this generator as well, but I will have to think about the right formula.  For now I think there should be about a 25% chance that the trait is different from the parents.  So you can first draw a number 1-4 at random.org ....  If you get a 1, then you generate a random trait from ALL traits.  If you get 2-4 then you generate a random trait only from both parents traits.  And you draw the 1-4 number each time your child ages up.  I hope that helps!  ;)

I appreciate you bringing it to my attention, because it caused me to realize that the generator I recommended, although it is up to date with traits, it might not be up to date with aspirations.  I will update the rules as soon as I have a chance ... :)

And thank you for playing this challenge, it feels great to create something that someone else enjoys!  ;D

Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #9 on: October 16, 2017, 08:23:46 AM »
@VekVek You're welcome. :) I've used that trait generator for so long, I think it's more habit now than anything. In all games, I generally randomize my kids traits, so it's just been a go-to for me. I'm glad it's helped.

Seems it'll be a little more involved, but I don't care much for Pinstar's trait generator just because, for some reason, I have a lot of trouble opening that page more often than not. I'll do the 1-4 method with the trait generator I linked.

I really am enjoying this challenge, so thank you for creating it. We had our first child, a girl named Bria (randomly named, of course).

Offline VekVek

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #10 on: October 27, 2017, 10:13:30 PM »
@WriterJunkie , Bria is a very pretty name...  My Founder accidentally fell for an alien because her relationship with Raj Rasoya was just not going anywhere.  She had an affair and ended up pregnant with purple twins, a boy and a girl.  I personally never played with aliens because I don't quite like their voices in the Sims 4, but I'm actually quite enjoying this...  ;D  Anyway, I updated the rules to include the generator you suggested.

Offline WriterJunkie

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #11 on: November 10, 2017, 03:31:37 PM »
Hello @VekVek! Just wondering will any of the rules change and/or be updated for the Cats and Dogs EP (Mainly as in any way we "have to" adopt - random or pick as we want)? Bria is finally a young adult (I don't get to get a ton of playing in, so it's taking a bit to get this further along) and I have her in the scientist career, but she adopted a kitten and a puppy. When I had her adopt the kitten, I just picked the kitten I wanted, but when I went to adopt the puppy, I figured I'd implement the randomness of the challenge on her puppy, too (wish I had thought of that with the kitten). So I randomized the entire adoption process. We ended up with a aggressive puppy. lol.

I have to agree, I'm not a fan of alien's voices. But, they upped the chance of abductions, so I might have an alien at some point. I'm kind of just going to let that one happen when and if it does. I'm not huge on vampires, either. That's another one I'll wait for later to do. I have gotten a quite a few collections and aspirations accomplished. I know with this challenge it's go at your own pace, but I find having a goal to work towards suits me. I just like to chose my own goals, turns out. :D

Offline VekVek

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Re: Rules: Work Hard Play Harder Legacy Challenge
« Reply #12 on: November 19, 2017, 02:02:58 AM »
Hi @WriterJunkie , I have updated the rules for the new Cats & Dogs. No need to change anything you have already done, as these rules only apply as of right now.  I would have responded right away, except all my mods broke, so between that and work I really had no time...   :-\ 

But I'm very glad you have figured out your own pace; I also like to have goals to work towards, it's just that my pace varies depending on how tired I am from work...  I'm pretty guilty of being slow with my own challenge...

My founder's twins are still children, but they are about to age up. Meanwhile my founder accidentally got pregnant... And that's not the worst news...  This time she gave birth to alien triplets! They just aged up to toddlers, and I'm forced to move the household to a new lot because their one-bedroom apartment is just way too small.  Not only that, after her first twins, she was regularly getting abducted every single night at 10:38 pm.  When the twins aged up, the abductions stopped.  But as soon as she gave birth to the triplets, the abductions resumed again!  Occasionally she remembers the abductions, and she's tired of being dazed every night...  It has not dawned on her yet, but her alien baby daddy might be in on this.  He has a 'good' trait, but what is 'good'?  Maybe he's having her experimented on for the 'good' of the alien-kind?