Author Topic: Tricks and Treats  (Read 4610 times)

Offline Metropolis Man

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Tricks and Treats
« on: May 28, 2018, 06:27:47 AM »
Tricks and Treats



Goal
The tricks here are the ones that your dog(s) learn, and the treats are the joy you experience when your dog learns not to wake you up, not to roll in puddles, play in trash, etc. You'll also be dispensing quite a few dog treats along the way. The challenge ends when your YA Sim becomes an adult. Does your Sim have what it takes to be a dog whisperer? Sit...Sit...Sit...Good job!

General Challenge Rules
The General Challenge Rules always apply.

Specific Challenge Rules
  • In CAS, create one Young Adult Human or Alien Sim.
  • This challenge will require the Cats and Dogs Expansion Pack.
  • The Seasons Expansion Pack is banned for this event.
  • You are allowed to use the Buydebug cheat to purchase a satellite to prevent abductions.
  • Only adult dogs may be added to the household.
  • Once a dog is taken into the household, it may not leave.
  • Your Sim may have 3 dogs at a time brought to the household for inspection (at least one dog must be adopted).
  • Your Sim may also adopt strays.
  • Pets must be taken to a vet if they are sick and must be spayed or neutered.
  • Age-related pet treats are banned.
  • The challenge ends when your Sim becomes an Adult.

Scoring

Total. Each trick learned by a dog counts as 2 points. Look under "Trained Commands" to find out what tricks your dog has mastered. Do not count the "Attack" command. Each good behavior (learning to pee outside, learning not to bark, etc.) counts as 1 point. You'll get a notification each time your dog learns something, but you'll have to keep track. 10 points are deducted for any dog that is taken back by animal control.

So, for your Total when you post your score make sure to show all the Trick and Behavior points for each dog.

Ch-Ch-Changes
The team does not want to edit and make changes to the ruleset once this event goes live, but we may have to. If an exploit is brought to our attention or we discover something else we reserve the right to ask affected players to redo their effort.

Have Questions?
Please think hard before you ask in the challenge thread because it may be strategy. What you may consider an innocent question could cause another player to go — “oh, I did not think of doing that.” It’s always safer to PM everyone on the team (Metro, sdhoey, LenaLJ, and MarianT) for clarifications. Thanks.

And the Winner is...
After this event has closed everyone is encouraged to discuss how they approached the event, but the winner especially is expected to do so in detail.

This Challenge is Now Closed

Player            Tricks        Behavior        Total
MomOfMany                            112102214
HelenP                            11248160
Nikitachi                            11243155
Rinkils                            11240152
GlazeyLady                            11237149
BallerinaHippo                            11236148
mens0067                            11236148
crth                            11233145
Eighty8Keys                            11228140
Tuija                            12810138
Tynynounours                            11220132
Metropolis Man                            11218130
JocyMc                            11217129
SueDenim                            11215127
simemie                            9430124
sdhoey                            11210122
CynKuy                            46652
LenaLJ                            ----DNF

Offline mens0067

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Re: Tricks and Treats
« Reply #1 on: May 28, 2018, 09:40:50 AM »
Sounds like a fun challenge! Can't wait to start practicing!



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Offline MystiKitty

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Re: Tricks and Treats
« Reply #2 on: May 28, 2018, 08:01:12 PM »
Eeeeeeeeeeeeeeeeeeeeh... I am not a dog person, I'm a cat person. Still, it wouldn't hurt to challenge myself.  8)

Online MarianT

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Re: Tricks and Treats
« Reply #3 on: June 04, 2018, 06:56:20 AM »
New rule added:

  • Age-related pet treats are banned.
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Offline GlazeyLady

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Re: Tricks and Treats
« Reply #4 on: June 09, 2018, 03:33:36 PM »
Given the timing of the release, is it correct that Seasons content will be banned from this event?

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #5 on: June 09, 2018, 03:43:16 PM »
Given the timing of the release, is it correct that Seasons content will be banned from this event?

Hmmm...good point. There might not be any reason to...no unfair advantages introduced, but better safe than sorry. Thanks, GlazeyLady.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #6 on: June 11, 2018, 03:48:39 PM »
Doubled the penalty if Animal Control takes away your pooch...

10 points are deducted for any dog that is taken back by animal control.



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Offline Nelleam

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Re: Tricks and Treats
« Reply #7 on: June 16, 2018, 09:22:30 PM »
I'm really excited because I just got this pack, and this is the first challenge I have time to participate in for a very long time.
I have one question so far:
Am I correct in assuming that the rule that pets must be taken to the vet when sick means we can't treat them ourselves (using our own vet skill) either at home or at our own vet clinic? And that spay/neutering must also be done at the vet that comes with the game?

Online MarianT

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Re: Tricks and Treats
« Reply #8 on: June 16, 2018, 09:51:04 PM »
I'm really excited because I just got this pack, and this is the first challenge I have time to participate in for a very long time.
I have one question so far:
Am I correct in assuming that the rule that pets must be taken to the vet when sick means we can't treat them ourselves (using our own vet skill) either at home or at our own vet clinic? And that spay/neutering must also be done at the vet that comes with the game?

I suppose if your Sim is qualified as a vet, your dog(s) could be treated at home. The main thing is that they get treated.
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Offline Tynynounours

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Re: Tricks and Treats
« Reply #9 on: June 18, 2018, 06:13:29 AM »
What about tricks the pet know before being adopted? Do we count them? I just had a case in my practice file.



Offline Metropolis Man

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Re: Tricks and Treats
« Reply #10 on: June 18, 2018, 10:10:55 AM »
What about tricks the pet know before being adopted? Do we count them? I just had a case in my practice file.




Yes, but just to give everyone a reminder -- all dogs stay in the household. Do not abuse the situation if you do happen to get lucky and reroll your scoring file, etc without saving in hopes of getting a different outcome.

Offline Rinkils

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Re: Tricks and Treats
« Reply #11 on: June 19, 2018, 02:06:09 AM »
What about the "attack" command? Do we count it?

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Re: Tricks and Treats
« Reply #12 on: June 20, 2018, 04:15:40 PM »
What about the "attack" command? Do we count it?

The "Attack" command shows up under the trained commands, so I am assuming it is already part of the dog naturally. Because I tested it and when he "attacked" he was lectured. But we can see what the others feel about it.
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Re: Tricks and Treats
« Reply #13 on: June 24, 2018, 05:26:33 PM »
In my test file I've just had the pet adoption lady turn up without the pets - can I end the adoption process and try again?

ETA - Don't bother, the pets turned up once I had unlocked the front door!

Offline Tynynounours

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Re: Tricks and Treats
« Reply #14 on: June 25, 2018, 02:56:33 AM »
The "attack" command seems tied to the owner reaching a level in dog training, it's not a trick the dog learn, but it shows up for every dog owned once the sim get the right level.

Tricks (without attack) : 56 learned (63 with attack) so 112 points (or 126 with attack)
Behaviors : 20 for 20 points

Total : 132 points. (or 146)

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #15 on: June 25, 2018, 05:50:55 AM »
Yeah, let's not have everyone count "attack" points since it apparently comes naturally for any dog.

Offline SueDenim

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Re: Tricks and Treats
« Reply #16 on: June 25, 2018, 11:58:39 AM »
ETA - Don't bother, the pets turned up once I had unlocked the front door!
I had the same thing happen in my test run  :D

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Re: Tricks and Treats
« Reply #17 on: June 25, 2018, 12:37:24 PM »
Good score, @Tynynounours!
I added the information not to count the Attack command in your score.
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Offline JocyMc

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Re: Tricks and Treats
« Reply #18 on: June 26, 2018, 08:33:56 AM »
This was a fun challenge.  I hadn't played with dogs before so I didn't realize they could do so many tricks. 

Tricks learned = 56 x 2 = 112
Behaviors = 17

Total = 129

Offline CynKuy

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Re: Tricks and Treats
« Reply #19 on: June 28, 2018, 07:55:02 PM »
Tricks learned 23.
Misbehaviors trained out 6.

23 x 2 =46
46 + 6 = 52

This was fun because I don't usually play with pets.
Cynthia

Offline SueDenim

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Re: Tricks and Treats
« Reply #20 on: June 30, 2018, 06:32:06 PM »
56 tricks & 15 behaviors.
127 total

This was fun.  I don't think I want to do pets a lot (possibly never again) - but the past two challenges have been fun.

(After it's all done, I do have some questions)

Offline Nikitachi

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Re: Tricks and Treats
« Reply #21 on: July 01, 2018, 11:55:03 AM »
Tricks: 56
Treats: 43
Total: 155 points

Offline Tuija

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Re: Tricks and Treats
« Reply #22 on: July 01, 2018, 08:23:00 PM »
Tricks             64 x 2 = 128
Behaviors       10 x 1  =  10

Total                            138

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #23 on: July 03, 2018, 10:14:23 AM »
We have had a few questions on whether strays count. The implication in the scoring rule hopefully has been clear for everyone -- "your" dog = household dogs. A stray is not your dog. If this clarification is a problem, then let the team know.

Total. Each trick learned by a dog counts as 2 points. Look under "Trained Commands" to find out what tricks your dog has mastered. Do not count the "Attack" command. Each good behavior (learning to pee outside, learning not to bark, etc.) counts as 1 point. You'll get a notification each time your dog learns something, but you'll have to keep track. 10 points are deducted for any dog that is taken back by animal control.

Offline Eighty8Keys

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Re: Tricks and Treats
« Reply #24 on: July 03, 2018, 11:17:21 AM »
We have had a few questions on whether strays count. The implication in the scoring rule hopefully has been clear for everyone -- "your" dog = household dogs. A stray is not your dog. If this clarification is a problem, then let the team know.

Total. Each trick learned by a dog counts as 2 points. Look under "Trained Commands" to find out what tricks your dog has mastered. Do not count the "Attack" command. Each good behavior (learning to pee outside, learning not to bark, etc.) counts as 1 point. You'll get a notification each time your dog learns something, but you'll have to keep track. 10 points are deducted for any dog that is taken back by animal control.

Got it. Thanks for clarifying.

Offline sdhoey

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Re: Tricks and Treats
« Reply #25 on: July 03, 2018, 12:19:19 PM »
Okay Knocked this one out with all that was happening around here.

Cesar Millan had a total of:

Tricks: 112
Behaviors: 10

Total: 122

Offline BallerinaHippo

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Re: Tricks and Treats
« Reply #26 on: July 03, 2018, 10:54:06 PM »
Tricks: 56 x 2 = 112
Behaviors:  36

Total:  148

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Re: Tricks and Treats
« Reply #27 on: July 05, 2018, 07:34:03 AM »
DNF for me as I misread a rule which I discovered to late :(

Offline Eighty8Keys

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Re: Tricks and Treats
« Reply #28 on: July 05, 2018, 07:48:41 PM »
Tricks: 56 x 2 = 112
Behaviors:  28

Total: 140

Offline MissZoef

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Re: Tricks and Treats
« Reply #29 on: July 06, 2018, 04:24:37 AM »
Hi all, it has been a good while that I've played a challenge. But I would like to give this one a go this weekend.
I already have seasons installed. Is there a way to disable it? Or do I have to uninstall season before I can do this challenge?

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #30 on: July 06, 2018, 05:11:42 AM »
Hi all, it has been a good while that I've played a challenge. But I would like to give this one a go this weekend.
I already have seasons installed. Is there a way to disable it? Or do I have to uninstall season before I can do this challenge?

See if you can just uninstall it. Nice to see you back. :)

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Re: Tricks and Treats
« Reply #31 on: July 06, 2018, 07:15:33 PM »
All done. Tricks = 56 X 2 = 112. Behaviors = 18.

112 + 18 = 130

Offline crth

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Re: Tricks and Treats
« Reply #32 on: July 06, 2018, 11:25:02 PM »
I've been playing challenges mostly after they are done, but this one worked out with my schedule. So, here's my score:

Tricks: 56 X 2 = 112
Behaviors: 31 or 33
Total: 143 or 145

I had an odd thing happen with the behaviors. I kept track of which dog learned which behaviors. Then, on two occasions, the game told me that the dog had learned a behavior that it had already learned. At first I thought it was my mistake, but then it happened again. I don't know if you want to count those two behaviors. I had to do the work to retrain the dogs since they were doing the bad behavior again, but they had already learned it, so I don't know. I included my score with and without those 2 points so you all can decide.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #33 on: July 07, 2018, 12:40:50 PM »
This challenge ends tomorrow night, so get those scores in soon. Good luck to everyone finishing up.

Offline Rinkils

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Re: Tricks and Treats
« Reply #34 on: July 07, 2018, 02:54:16 PM »
Finished.

Tricks: 56
Behaviours: 40

Points: 112 + 40 = 152

Offline simemie

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Re: Tricks and Treats
« Reply #35 on: July 07, 2018, 05:28:42 PM »
Does anyone have a fix for the glitch that constantly says someone is aging up that prevents you from saving? I'd lose far too much progress to just exit without saving at this point, and I thought I'd be able to finish the challenge tonight but it's 10.30 already and I still have a few sim-days to go... I can just keep going til late if I have to, but I thought I'd ask anyway.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #36 on: July 07, 2018, 05:42:38 PM »
Does anyone have a fix for the glitch that constantly says someone is aging up that prevents you from saving? I'd lose far too much progress to just exit without saving at this point, and I thought I'd be able to finish the challenge tonight but it's 10.30 already and I still have a few sim-days to go... I can just keep going til late if I have to, but I thought I'd ask anyway.

I am not familiar with that glitch. The challenge ends tomorrow night, not tonight if that's what you thought.

Offline simemie

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Re: Tricks and Treats
« Reply #37 on: July 07, 2018, 05:45:20 PM »
Does anyone have a fix for the glitch that constantly says someone is aging up that prevents you from saving? I'd lose far too much progress to just exit without saving at this point, and I thought I'd be able to finish the challenge tonight but it's 10.30 already and I still have a few sim-days to go... I can just keep going til late if I have to, but I thought I'd ask anyway.

I am not familiar with that glitch. The challenge ends tomorrow night, not tonight if that's what you thought.

I know, I just meant that if I could fix the glitch I could save it and finish up tomorrow. It's okay, I should be able to finish it tonight.

Offline simemie

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Re: Tricks and Treats
« Reply #38 on: July 07, 2018, 06:05:37 PM »
Sorry for all the posting but I've run into a new issue with this glitch. One of my dogs is sick and I can't travel or take it to the vet, nor am I able to use buy mode to buy a table to treat it at home. It's midday on the last Wednesday so there's not much time left to go in the challenge - do I just continue with the sick dog, or post my score up to this point, or what? :/

Offline simemie

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Re: Tricks and Treats
« Reply #39 on: July 07, 2018, 08:29:54 PM »
I finished the challenge anyway so I'll post both scores, and of course if this counts as DNF or something that's fine too, but I'll post my scores anyway in case you want to take them.

Up to Wednesday midday (when dogs started getting sick and were unable to be treated):
Tricks: 37 (x2 = 74)
Behaviours: 28
Total: 102

Finished challenge (up to my starting sim aging to adult):
Tricks: 47 (x2 = 94)
Behaviours: 30
Total: 124

Offline MissZoef

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Re: Tricks and Treats
« Reply #40 on: July 08, 2018, 05:03:27 AM »
"Your Sim may have 3 dogs at a time brought to the household for inspection (at least one dog must be adopted)."

English isn't my first language. Can anyone explain what is meant by the sentence above?

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Re: Tricks and Treats
« Reply #41 on: July 08, 2018, 06:02:00 AM »
"Your Sim may have 3 dogs at a time brought to the household for inspection (at least one dog must be adopted)."

English isn't my first language. Can anyone explain what is meant by the sentence above?

Well, what we wanted to avoid is a player filling up all 8 household slots in one fell swoop. So, you'll need to add dogs in a few stages -- you can add 3 dogs (1 or 2 is also fine) at a time. And 1 of those dogs needs to be adopted.

Offline MissZoef

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Re: Tricks and Treats
« Reply #42 on: July 08, 2018, 11:08:53 AM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

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Re: Tricks and Treats
« Reply #43 on: July 08, 2018, 11:44:49 AM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

I had to skip this one too, because I had Seasons installed. I didn't realize you had to uninstall everything now. Definitely a hassle. I'll remind the rest of the team of this.
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Online HelenP

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Re: Tricks and Treats
« Reply #44 on: July 08, 2018, 11:57:52 AM »
That was fun, doggy chaos.  Carla Ratliff trained 56 tricks and 48 treats.

56x2=112
112+48=160

Offline Rinkils

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Re: Tricks and Treats
« Reply #45 on: July 08, 2018, 02:35:29 PM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

I had to skip this one too, because I had Seasons installed. I didn't realize you had to uninstall everything now. Definitely a hassle. I'll remind the rest of the team of this.



Hi guys,

You definitely do not have to uninstall a pack if you do not want to play with it. It is still possible to disable any pack(s) you want through Origin, see this guide: https://sims4.crinrict.com/en/2017/03/disable-single-packs/. Worked for me.

Offline MissZoef

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Re: Tricks and Treats
« Reply #46 on: July 08, 2018, 02:45:28 PM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

I had to skip this one too, because I had Seasons installed. I didn't realize you had to uninstall everything now. Definitely a hassle. I'll remind the rest of the team of this.



Hi guys,

You definitely do not have to uninstall a pack if you do not want to play with it. It is still possible to disable any pack(s) you want through Origin, see this guide: https://sims4.crinrict.com/en/2017/03/disable-single-packs/. Worked for me.
Thank you. I didn't know that. It's too late now to start the challenge, but I will keep this in mind for future challenges or when I want to disable something for some reason

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Offline workingmum8

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Re: Tricks and Treats
« Reply #47 on: July 08, 2018, 02:57:08 PM »
I was really looking forward to participating in this challenge, but unfortunately I have been poorly and have only just gotten out of hospital.  Hopefully I will be well enough to resume my simming and participate in the next one before it ends.

Good luck to everyone who took part.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #48 on: July 08, 2018, 03:00:03 PM »
Get better soon, workingmum8. :) *sends you a big hug*

And thanks for letting everyone know that info, Rinkils.

Offline Rinkils

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Re: Tricks and Treats
« Reply #49 on: July 08, 2018, 03:25:42 PM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

I had to skip this one too, because I had Seasons installed. I didn't realize you had to uninstall everything now. Definitely a hassle. I'll remind the rest of the team of this.



Hi guys,

You definitely do not have to uninstall a pack if you do not want to play with it. It is still possible to disable any pack(s) you want through Origin, see this guide: https://sims4.crinrict.com/en/2017/03/disable-single-packs/. Worked for me.
Thank you. I didn't know that. It's too late now to start the challenge, but I will keep this in mind for future challenges or when I want to disable something for some reason

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Oh, sorry I didn't catch that conversation earlier.

Offline mens0067

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Re: Tricks and Treats
« Reply #50 on: July 08, 2018, 03:47:58 PM »
My simself managed to train 56 tricks and train out 36 behaviors.

56 x 2 = 112 + 36 = 148

Offline MissZoef

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Re: Tricks and Treats
« Reply #51 on: July 08, 2018, 03:52:15 PM »
Thank you I understand. I looked into uninstalling an expansion pack since I have seasons installed. This was possible before, but since Origin got an overhoal, you can only uninstall all content at once. Not one expansion pack. I think I will skip this one then. Too much hassle to uninstall everything, download and install it again without seasons. I might be able to delete the folder of the expansion or something, but I'm afraid it will break my other save games that use seasons. I will try again in the next few events, since I will have some time off soon :D too bad, I like a challenge that involves pets.

I had to skip this one too, because I had Seasons installed. I didn't realize you had to uninstall everything now. Definitely a hassle. I'll remind the rest of the team of this.



Hi guys,

You definitely do not have to uninstall a pack if you do not want to play with it. It is still possible to disable any pack(s) you want through Origin, see this guide: https://sims4.crinrict.com/en/2017/03/disable-single-packs/. Worked for me.
Thank you. I didn't know that. It's too late now to start the challenge, but I will keep this in mind for future challenges or when I want to disable something for some reason

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Oh, sorry I didn't catch that conversation earlier.
That's okay

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Offline MomOfMany

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Re: Tricks and Treats
« Reply #52 on: July 09, 2018, 12:31:00 AM »
I technically have 2 more sim days and 30 more min real time to play but I can't I'm too tired. But I ended with 56 tricks and 102 behaviors.
56 x 2 = 112
112 + 102 = 214


Offline GlazeyLady

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Re: Tricks and Treats
« Reply #53 on: July 09, 2018, 03:35:32 AM »
I technically have 2 more sim days and 30 more min real time to play but I can't I'm too tired. But I ended with 56 tricks and 102 behaviors.
56 x 2 = 112
112 + 102 = 214


WOW!!  Awesome score!

I actually finished this at close to the last minute, went to do something else, came back, and completely forgot to post my score.  It wasn't a winner, but wasn't bad - 112 points for tricks and 37 for behaviors, for a total of 149, but unfortunately it doesn't count because it's 2:33 am on 7/9 where I live. 

Congratulations to everyone who finished, and especially the top scorers.  Looking forward to reading the strategies to get all those misbehaviors corrected!

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #54 on: July 09, 2018, 03:39:33 AM »

Hi guys,

You definitely do not have to uninstall a pack if you do not want to play with it. It is still possible to disable any pack(s) you want through Origin, see this guide: https://sims4.crinrict.com/en/2017/03/disable-single-packs/. Worked for me.

Thank you for sharing this @Rinkils!  Very helpful information.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #55 on: July 09, 2018, 06:18:28 AM »
GlazeyLady -- I am including your score. No worries. :)

This challenge is now over. Grats to MomOfMany for the win. Everyone can now share strategy.

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #56 on: July 09, 2018, 09:26:38 AM »
GlazeyLady -- I am including your score. No worries. :)


Thanks, Metro!  This was a good challenge - I bought Cats and Dogs right away, but hadn't really gotten into the content until the last challenge and this one.  I always like it when challenges cause me to play in ways I might not otherwise play.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #57 on: July 09, 2018, 10:59:00 AM »
I need to step in here and ward off any potential conflict. When MomOfMany explains what she did to obtain her Behavior score, please do not message the team and say, "Oh, if I had known that I would have done it too." Or, "I thought that was not allowed."

Look, sometimes a player thinks outside the box. That's a good thing. And she messaged the team making sure what she had in mind was legit. About all I could say is..."well, there is no rule saying you can't." So, the trick she discovered was completely legit -- it just wasn't even in the team's thinking when we set up the rules.

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #58 on: July 09, 2018, 12:55:22 PM »
I need to step in here and ward off any potential conflict. When MomOfMany explains what she did to obtain her Behavior score, please do not message the team and say, "Oh, if I had known that I would have done it too." Or, "I thought that was not allowed."

Look, sometimes a player thinks outside the box. That's a good thing. And she messaged the team making sure what she had in mind was legit. About all I could say is..."well, there is no rule saying you can't." So, the trick she discovered was completely legit -- it just wasn't even in the team's thinking when we set up the rules.

Oh my gosh, @Metropolis Man, you really stoked the fires of curiosity!!   I can't wait to hear what she did!!! 

Offline Rinkils

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Re: Tricks and Treats
« Reply #59 on: July 09, 2018, 01:01:08 PM »
I need to step in here and ward off any potential conflict. When MomOfMany explains what she did to obtain her Behavior score, please do not message the team and say, "Oh, if I had known that I would have done it too." Or, "I thought that was not allowed."

Look, sometimes a player thinks outside the box. That's a good thing. And she messaged the team making sure what she had in mind was legit. About all I could say is..."well, there is no rule saying you can't." So, the trick she discovered was completely legit -- it just wasn't even in the team's thinking when we set up the rules.

Oh my gosh, @Metropolis Man, you really stoked the fires of curiosity!!   I can't wait to hear what she did!!! 

Oh, I have a tip. I only got that idea now. So I am double curious. :)

Offline MomOfMany

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Re: Tricks and Treats
« Reply #60 on: July 09, 2018, 01:36:10 PM »
Thanks Metro! Let me just say I have no idea how I won this one. I did a couple of practice runs before I started this to see what traits the dogs should have to make this challenge easier. I found smart to help with learning tricks and troublemaker to help the dog to misbehave more often.
I started with lot traits of training ground, private dwelling, and dog hangout which was later changed to penny pixels.
Sims traits were cheerful, dog lover, and neat.
Aspiration was friends of the animals.
First thing I did was join the Good Timers for the rally the troops perk. Then the adoption service to get a dog. I always reviewed 3 dogs and instantly greeted the dog and would do the get to know interaction three times to learn the traits except when you could see the traits by the interactions possible and I kept any dog with one of the two traits mentioned above and sent the rest back. I only adopted one dog at a time mostly I rarely adopted two. I started on the tricks right away and only did the behaviors if they happened to show up. Most of the dogs only had a handful of behaviors show up. By the time I had 7 dogs and almost all tricks learned I only had about 17 behaviors corrected. So then I was puzzled on how others had 30 something. So I came back here and read the challenge thread again for any questions that might help. Then I seen crth's post with their score noting they had to reteach some behaviors which had already happened to me once or twice. I seen the higher score was excepted so I pmed the team to see if encouraging misbehavior and correcting them is allowed and was given the green light so I finished off the challenge telling my one dog with the troublemaker trait to misbehave and then immediately correcting her. It was quite tedious. She did run away at one point for a day which set me back. I kept the house door looked to everyone but household members until I wanted to adopt then I would unlock and relock when that was over because it was easier to manage with less people inside my little house. All the dogs went to the vet for spay/neuter and only two of the dogs got sick so I didn't have to go to the vet often. I lived next to the vet office just to make that easier as well. I only adopted one stray and she was the troublemaker the rest were from the adoption service. The last dog was an accident. I called not realizing I could only look at however many empty slots where available. So when I choose one of the dogs it closed out and showed up before I could do anything so I had to adopt it because of the rule that you must adopt one.
Sorry I am not very good at strategy posting I never expect to win I just play for fun. Lots of mistakes were made. Anyone could have easily came in and beat me and I was sure GlazeyLady or someone would.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #61 on: July 09, 2018, 01:42:14 PM »
Thanks for posting your strategy, MomOfMany. The little trick you discovered -- encouraging the dog misbehavior and then reteaching them...is interesting and came about later in your file. It almost makes me want to see what the potential score could be knowing this from the get-go and moving ahead day 1 with that strategy.

Offline Rinkils

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Re: Tricks and Treats
« Reply #62 on: July 09, 2018, 02:48:39 PM »
Great thinking @MomOfMany , congratulations!

Yes, it is what I thought. I actually did reteach several misbehaviours many many times (having 4 troublemaker dogs), but I thought it was just an omission from devs for it to be a thing, so I counted it just once without rethinking.
During test runs, I googled a bit what kinds of misbehaviours were possible, and I set up the lot to produce opportunities for the dogs to misbehave.
I would leave piles of human food on the ground, had a broken shower to constantly produce puddles, I had my Sim often pick up the dog messes but canceled the action to make him drop it and produce a trash pile, I had many counters for dogs to jump on, I kept a nonstop club gathering to always have Sims around for the dogs to bark at, at the end my Sim mostly napped to inspire the dogs to wake him up. I kept a spreadsheet where I noted which dogs learned / unlearned what, and played it basically like a bingo, towards the end trying to specifically follow specific misbehaviours I was missing for the specific troublemaker dog (like when I missed eat human food, I locked myself and the dog in a room full of human food on the floor, and nothing else, and repeatedly encouraged misbehaviour - but it never ever worked).
I have to say I had to push myself to finish and I basically ran out of screen time (we had visits over, and my baby has been teething in the first league lately), so I kind of gave up on Friday week 1, and ran the game on speed 3 since then without intervening, just to make it to the end. Otherwise a great challenge, "doggy chaos" is a very fitting, very sweet term. :)

Offline Rinkils

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Re: Tricks and Treats
« Reply #63 on: July 09, 2018, 02:55:59 PM »
Oh, and I would like to add that the troublemaker trait is golden, and I selected dogs with that trait, whereas smart dogs who are not troublemakers present a trap because they misbehave even less frequently than non-troublemaker, non-smart dogs. The best combo is smart AND troublemaker - they misbehave often, and when you correct them, they learn in the first take.

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #64 on: July 09, 2018, 03:13:08 PM »
@MomOfMany - Your comment:
I technically have 2 more sim days and 30 more min real time to play but I can't I'm too tired.

Image in my head:

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #65 on: July 09, 2018, 03:38:03 PM »
I called not realizing I could only look at however many empty slots where available. So when I choose one of the dogs it closed out and showed up before I could do anything so I had to adopt it because of the rule that you must adopt one.

That happened to me too, but I just figured it was something I did, an inadvertent click or something.  I didn't realize I could only meet one because I only had 1 space left.  Thank you for explaining that.

I didn't practice this one all the way through and realized too late that getting all the tricks would be fairly easy and the differentiating factor would be the behaviors.  Early in the adopting I was looking for the more positive traits, and only started looking for troublemakers and aggressive dogs at about dog 5 - then I only had the option of 1 aggressive and 1 troublemaker.   

None of my dogs wanted to drink from toilet, although a couple of them stared at it profusely.  Maybe that was because most of my dogs were small - can small dogs drink from the toilet?  Also none ever begged for food, even when they were hungry and I let the Good Timers all get hungry enough to actually eat in front of them.  The dogs did eat from human food left on the floor though.  But they never wanted to play in the trash or eat trash.  I guess they probably did chase each other, but I was thinking of that as play and didn't even check to see if I could train on that, so maybe I just missed that. 

I had all dogs, but made my lot a cat hangout because I thought "eating poop" probably referred to dogs getting cookies from the litter box.  But I guess the stray cats won't use the litter box, so that didn't work for me.  Also guessing that dogs won't jump up on the counter, and that behavior refers to cats.  But after raising two teen-age boys and now helping to raise their daughters, I don't even want to think about trying to train a cat!  :)

I never thought about training/untraining/retraining the behaviors - I commend you on that kind of thinking - you were counting behaviors learned by pets (which is what the rules said to count), while the rest of us were counting pets that learned behaviors (a subtle but important difference).

I was also surprised that dogs that showed in the adoption panel as spayed or neutered still had to be retreated - my sim did the spaying at home, and newly adopted dogs that showed up in the panel as spayed/neutered showed up on the surgery station to be spayed/neutered again.  So I spayed/neutered them all again . . . . . maybe that's why they weren't very cooperative about displaying some of the behaviors I needed to train away . . . .  ;)

Awesome job @MomOfMany

And now . . . . . let the romancing commence!!

Offline MomOfMany

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Re: Tricks and Treats
« Reply #66 on: July 09, 2018, 04:07:05 PM »
Metro I know the score could have been much better but a little luck is needed as well to find that troublemaker dog.
Yes that troublemaker trait is needed and unfortunately I was only able to find one in my official file. My Good Timers kept cleaning up the puddles and trash so sometimes I would end the gathering. More times than anything the dog choose to drink from the toilet though. I don't know if small dogs are able to as my troublemaker was not small but many of my dogs were and the troublemaker was the only one to drink from the toilet. Many behaviors never showed up for me I only seen 9 different behaviors.
GlazeyLady yes that image is about right. LOL Most of my dogs were supposedly spayed/neutered but were able to be encouraged to mate with others so I just re-spayed/neutered them all so the option was grayed out.

Offline Rinkils

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Re: Tricks and Treats
« Reply #67 on: July 09, 2018, 04:15:43 PM »
Many behaviors never showed up for me I only seen 9 different behaviors.

I think the count is about 13:
Attack (other dogs)
Bark at Sims
Drink from puddle
Drink from toilet (only big dogs)
Play in puddle
Play in trash
Eat from trash
Eat human food
Beg for food
Jump on counters (only big dogs)
Pee inside
Wake up a Sim
Knock over trash (never seen this one, just read on some other forum)

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #68 on: July 09, 2018, 04:39:52 PM »
And now . . . . . let the romancing commence!!

Thumbs up for this comment. :) I am pretty excited for today's new challenge -- there are so many more neighborhood stock Sims compared to when we ran this event three years ago -- lots of planning ahead. Hopefully, I won't need a Sesame Street or Barney refresher course and will remember what letters follow correctly.

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Re: Tricks and Treats
« Reply #69 on: July 09, 2018, 06:07:56 PM »
Congrats MomOfMany, that was an amazing score.

My sim set herself up in the sea front house in Brindleton Bay, which she bulldozed before she moved in.  Her traits were loves outdoors, dog lover and cheerful with friend to animals as her aspiration.  The lot traits started as private dwelling, peace & quiet and dog hangout.  She immediately joined the goodtimers to get rally the troops but then created her own club to control perks and activities.  She bought a satelite dish, a computer and an aquarium set her own club to focused and researched vamp lore until she could make plasma packs.  She then bought cheap fish from the aquarium, converted them to plasma packs and sold them until she had most of Fab Wealthy done.  The accumulated satisfaction points were spent on anti-septic, morning sim and later night owl, the club perks were spent on dog training skill and better happy vibe levels.  The money was spent on a surgery station, 2 automatic food bowls and a bath. The peace & quite lot trait changed to training ground.

She then went hunting for strays and luckily found 3 that she could adopt.  Once they were part of the household and had been neutered it was a case of training and rallying troops with breaks to teach pee outside and any other misbehaviours that happened.  Day 2 saw 4 more strays turn up due to dog hangout which where duely adopted and neutered and then dog hangout was switched to penny pixies.  One of the dogs came with squirrel scratch which was easily dealt with on the surgery station and then the train, rally troops and teach random misbehaviours continued until they had all learned the 8 tricks.

At this point I disbanded the club, bought a bed, toilet, shower, counters, fridge and trash can.  Food was made and left on the floor, the trash can was emptied and cancelled to leave piles of trash on the ground, the only indoor space was the bathroom so puddles were everywhere and my sim got to experience eating and sleeping.

In the end all the dogs learned to pee outside, not to bark at people and not to drink from puddles.  Most learned not to eat human food or play in puddles and a few had learned not to beg, drink from toilet, wake people up, jump on counters, eat the trash or play in the trash.  I didn't use the 'attack ...' command at all so probably missed a few points there.  I found that correcting 'knock out trash' corrected 'play in trash' so basically 1 misbehaviour with 2 names.  Apart from the dog who was sick when adopted, only 2 got ill as elders.

Offline Rinkils

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Re: Tricks and Treats
« Reply #70 on: July 10, 2018, 12:30:53 AM »
I didn't use the 'attack ...' command at all so probably missed a few points there.  I found that correcting 'knock out trash' corrected 'play in trash' so basically 1 misbehaviour with 2 names.

I didn't realize that about the trash.
I had 2 spontaneous dog fights after which I got the option to Lecture about attacking, didn't command the dogs to attack either.

 

anything