Author Topic: Ultimutt Dogtor  (Read 11071 times)

Offline Metropolis Man

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Ultimutt Dogtor
« on: December 24, 2020, 03:31:20 PM »
Ultimutt Dogtor

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Goal

Are your Sims fond of those adorable furry friends? Do they also have a good business sense to translate that passion into simoleans? If you think we're barking up the right tree, then jump in this event and see how quickly you can treat 50 patients, as well as teach your household mutts a few tricks along the way.  As a twist, only patients that earn you at least 4-stars can be counted.


General Challenge Rules
The General Challenge Rules always apply.

Specific Challenge Rules
  • Create 2 Young Adult Sims - Human, Alien, or Mermaid.
  • This challenge will require the Cats & Dogs expansion
  • Add up to six dogs to the household through adoption. Do not create the dogs in CAS.
  • Dogs may be adopted as strays or adopted during an inspection. Up to three dogs can come during an inspection and at least one of the dogs must be adopted each time.
  • Once a dog has joined the household, they cannot be moved out and they must be a member of the household when the challenge ends for their tricks learned to count.
  • Dogs must be Adult.
  • Dogs must be treated if they get sick.
  • Age-related treats are not allowed.
  • Build and open a new vet clinic.
  • You may purchase the existing vet clinic (Brindleton Pawspital), if you can afford it.
  • Only the two challenge sims can treat patients.  NPC vets cannot be hired to work in the clinic.
  • The challenge ends when your household has treated 50 4-star patients

Scoring

Time (Minutes): When your Sims have treated 50 4-star patients, pause your game and note the Week, Day, and hour. Plug the information into [Lena's Spreadsheet] to give you the total minutes for your score.

TL (tricks learned): Each trick learned by a dog counts as .02 points. Look under "Trained Commands" to find out what tricks each dog knows. The tricks do not have to be unique. Do not count the "Attack" command. The base value is 1.0 plus .02 for each trick learned. EX: 24 tricks learned would result in a TL score of 1.48.

Total: Take the total time in minutes and divide by the TL value to get your score. Looking for golf scores, so lower is better.
EX: Total time to treat 50 4-star patients is 10,000 minutes. 24 tricks were learned for a multiplier of 1.48. Calculation is 10,000 / 1.48 for a final score of 6,756. Round down.


Ch-Ch-Changes
The team does not want to edit and make changes to the ruleset once this event goes live, but we may have to. If we discover an exploit, we reserve the right to ask affected players to redo their effort. 

Have Questions?
If you have questions and need clarifications, ask away — you can either post your questions in this thread, or if you feel a question might reveal a particular strategy you are considering, then feel free to PM the team. Choose the My Messages tab > Send Message > Send to Group (show membergroups) > Check the Challenge Board Moderator group.


And the Winner is...
After this event has closed everyone is encouraged to discuss how they approached the event. The winner is expected to provide detailed information on their strategy. Keep notes as you play your file.

This Event is Now Closed

Player                            Time (Minutes)     TL          Total
mismck38091.362800
Nandarelle34341.162960
LenaLJ31191.003119
Nikitachi40311.063802
SueDenim87391.964459
techiechick52031.164485
Teresa95171.685665
Metropolis Man74161.265886
math_chick94121.327130
Noyo83371.107579
kinseyam93621.049002
Sugarnibble118371.269394
Brisayshi126131.329555
SIMantics101219811.8811692
Delokkpsi266421.9613593
sdhoey213811.4015272
mariposa1127207301.1617871





Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #1 on: December 24, 2020, 04:39:49 PM »
12/30 -- changed scoring component of obtaining 5-star clinic to treating 50 patients to avoid a possible bug.
12/30 -- each patient treated will need to earn 4-stars for the treatment to count towards the 50 patients.
12/30 -- only the two challenge sims can treat patients.  NPC vets cannot be hired to work in the clinic.



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Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #2 on: December 25, 2020, 07:48:53 AM »
Hooray for the new year of Challenges!!! Everyone seems to be busy with Christmas today, but in Russia we have Christmas on January 7th, so I am here :D

A few questions right away:
- What if a dog already have some tricks learned? Should we count them or not?
- Do I understand correctly that there is no specific order of doint things? So I can start adopting whenever I like, not right after the challenge starts?

I will surely be having a lot more questions soon. So thanks in advance!

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #3 on: December 25, 2020, 09:36:20 AM »
Hooray for the new year of Challenges!!! Everyone seems to be busy with Christmas today, but in Russia we have Christmas on January 7th, so I am here :D

A few questions right away:
- What if a dog already have some tricks learned? Should we count them or not?
- Do I understand correctly that there is no specific order of doint things? So I can start adopting whenever I like, not right after the challenge starts?

I will surely be having a lot more questions soon. So thanks in advance!

- You can count tricks that they have already learned.
- There is no specific order, timing on both adoptions and running the vet clinic is up to you.
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Re: Ultimutt Dogtor
« Reply #4 on: December 25, 2020, 01:53:35 PM »
@mismck brought to our attention that the tricks multiplier in the scoring example needs to be .02, not.2. So, I fixed that. Thanks, Misty :)

Merry Christmas, everyone.

Offline mismck

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Re: Ultimutt Dogtor
« Reply #5 on: December 26, 2020, 05:15:44 PM »
@mismck brought to our attention that the tricks multiplier in the scoring example needs to be .02, not.2. So, I fixed that. Thanks, Misty :)

Merry Christmas, everyone.

You're welcome   ;D

I'm so excited for the new Tournament Season!!! Thank you Team for all you do to put these seasons together!
I have never done a Vet Clinic, nor have I played much with pets... With only a week to plan before the event goes live, I've been happily playing with my spreadsheets and practice files.

Offline ratchie

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Re: Ultimutt Dogtor
« Reply #6 on: December 27, 2020, 08:32:54 PM »
Last and only time I played a vet my vet died and i panic added the Grimm reaper to my family to look after my pet dogs.  Fingers crossed things will not be so dramatic this time around.

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Offline pinkflamingo1014

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Re: Ultimutt Dogtor
« Reply #7 on: December 28, 2020, 09:22:31 PM »
Yay!!!!! Can't wait to get started.

Am I understanding this correctly. Only allowed to adopt adult dogs?

I haven't ever purchased or played with the vet clinic so this is a new challenge for me. Is it something I turn my home lot into or something I have to create on a new lot?

Oh and Merry Christmas and Happy NEW YEAR!

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #8 on: December 28, 2020, 10:12:14 PM »
Yes, you only adopt adult dogs.

You have to set it up as an official vet clinic in order to earn stars, so it will be on a separate lot from the residential lot.
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Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #9 on: December 30, 2020, 07:57:50 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

Offline mismck

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Re: Ultimutt Dogtor
« Reply #10 on: December 30, 2020, 08:04:17 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

I have not yet received a 5 star from any client. I have a couple ideas to test the next time I have a chance to play...

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #11 on: December 30, 2020, 08:16:01 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

I have not yet received a 5 star from any client. I have a couple ideas to test the next time I have a chance to play...

Looking forward to hearing the result!

Dear team, since the challenge starts the day after tomorrow, I want to offer a slight twist if it gets confirmed that the bug exists.
Since we know that you need to cure at least 50 patients to get 5 stars in any case, we can change the goal from "Reach 5 stars" to "Cure 50 patients".
Then, the final star score will become a second multiplier. We can multiply our final tricks multiplier by the star multiplier (for example, the current example says "24 tricks learned would result in a TL score of 1.48", and if a player reached 3.5 stars, you multiply 1.48 by 3.5 and get 5.18.
Then you divide your time by this final multiplier (example, 10,000/5.18=1,930). The more stars, the lower your final score will be, which fits the idea.

So please consider.
Thanks!

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #12 on: December 30, 2020, 09:44:15 AM »

Looking forward to hearing the result!

Dear team, since the challenge starts the day after tomorrow, I want to offer a slight twist if it gets confirmed that the bug exists.
Since we know that you need to cure at least 50 patients to get 5 stars in any case, we can change the goal from "Reach 5 stars" to "Cure 50 patients".
Then, the final star score will become a second multiplier. We can multiply our final tricks multiplier by the star multiplier (for example, the current example says "24 tricks learned would result in a TL score of 1.48", and if a player reached 3.5 stars, you multiply 1.48 by 3.5 and get 5.18.
Then you divide your time by this final multiplier (example, 10,000/5.18=1,930). The more stars, the lower your final score will be, which fits the idea.

So please consider.
Thanks!

This is a great suggestion, Nikitachi. Thank you very much. Teresa is tied up today, so I will make the edits. I tracked her down just now and she saw your suggestion and likes it as well. Lena will need to change the spreadsheet to reflect the different scoring, but that should not be a big deal.

----------

EDIT -- after looking at your suggestion a bit more, Nikitachi why don't we just eliminate the star rating altogether? If one scoring component is to get to 50 cured patients, then that's the main thing. That is replacing the star rating because that's what is bugged.

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Re: Ultimutt Dogtor
« Reply #13 on: December 30, 2020, 11:06:44 AM »
I noted the rule change in the 2nd post.

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #14 on: December 30, 2020, 11:21:30 AM »
EDIT -- after looking at your suggestion a bit more, Nikitachi why don't we just eliminate the star rating altogether? If one scoring component is to get to 50 cured patients, then that's the main thing. That is replacing the star rating because that's what is bugged.

Well, I'd still prefer to take the stars into account, since it's the challenge, after all :D You can't get a 5 now, but you still can get anything from 4 to 1, depending on how well you do your service. Otherwise, we can just hire vets and let them do everything as poorly as they'd like, which, in my eyes, looks like doing nothing at all. Or maybe we should at least make a rule of not using third party vets... but I'd still prefer the stars :D
Maybe someone else can share their opinion on that point? :D

Offline mismck

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Re: Ultimutt Dogtor
« Reply #15 on: December 30, 2020, 11:26:38 AM »
EDIT -- after looking at your suggestion a bit more, Nikitachi why don't we just eliminate the star rating altogether? If one scoring component is to get to 50 cured patients, then that's the main thing. That is replacing the star rating because that's what is bugged.

Well, I'd still prefer to take the start into account, since it's the challenge, after all :D Otherwise, we can just hire vets and let them do everything as poorly as they'd like.
Maybe someone else can share their opinion on that point? :D

My gut reaction is to include stars as well.

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #16 on: December 30, 2020, 11:34:20 AM »
Thanks @Nikitachi - Really glad you found that potential bug before the challenge starts.
and @Metropolis Man! - for making the changes for me. 

This has been a rough week for me as I have been at the hospital/clinic every day for tests.  My bout with Covid in September along with a separate virus in December has left me with a residual pain in my chest when breathing.  Today's conversation included the words "suck it up and push through it", which is actually good since that means they haven't found anything specific to treat, and it is just taking a longer time for me to get back to where I was before I got sick.

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I think the rule should be amended to not allow any vets to be hired.  Only the two challenge sims can treat patients. 
But you also make a good point about the stars.  Another option would be that the 50 patients have to receive 4 stars, so patients that only receive 3 (or less) stars wouldn't count towards the 50 cured.

Opinions?
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Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #17 on: December 30, 2020, 12:32:23 PM »

Well, I'd still prefer to take the stars into account, since it's the challenge, after all :D

But, it's not, really. 50 cured patients = a 5-star clinic, so it's the same thing. The original idea Teresa had was a timed event to get a 5 star clinic. 50 cured patients = a 5 star clinic.

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #18 on: December 30, 2020, 02:07:36 PM »

Well, I'd still prefer to take the stars into account, since it's the challenge, after all :D

But, it's not, really. 50 cured patients = a 5-star clinic, so it's the same thing. The original idea Teresa had was a timed event to get a 5 star clinic. 50 cured patients = a 5 star clinic.

I'm not sure what you mean here... 50 cured patients = a 5-star clinic only in case all 50 got a 5-star rating. If even a single patient got less, it will take you more patients. Even to get a 4, you need to do quite a lot before you even start accepting patients, which would require careful thinking of how to do it the best way (which is good for a challenge, in my opinion). If you just need to cure 50 patients with any grade, it doesn't require anything, so it becomes the exact same gameplay for everyone.

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #19 on: December 30, 2020, 02:37:55 PM »
The scoring has been updated where the vet needs to earn 4-stars for a patient to count towards the 50 total.  This should eliminate the "cure the first 50 pets and done" aspect and will require the vets to work for the good score in order to count the pet.

Added to the rules:
Each patient cured will need to earn 4-stars for the treatment to count towards the 50 patients

Also added:
Only the two challenge sims can treat patients.  NPC vets cannot be hired to work in the clinic.
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Offline pinkflamingo1014

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Re: Ultimutt Dogtor
« Reply #20 on: December 30, 2020, 06:28:26 PM »
I like the idea of the stars being counted but does the game count the number of patients treated with 4 stars or is this being counted by the player?

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #21 on: December 30, 2020, 06:54:07 PM »
The player will need to do the counting.
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Offline techiechick

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Re: Ultimutt Dogtor
« Reply #22 on: December 30, 2020, 07:53:06 PM »
I've been doing a couple of test runs and keep hitting the bug where the pet owners don't pay before they leave  :( I've tried the suggested solutions such as quitting and restarting, repairing the game etc... Is this happening to anybody else? Of course I will still be able to play through the challenge even if the clinic loses money, but it will be more difficult if one of my sims has to spend a lot of time raising money to support their veterinary habit...

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #23 on: December 31, 2020, 10:03:36 AM »
Tomorrow is the big day everyone can get started on this event. Ask your final clarifications...it's unlikely any rules will be changed after tomorrow. Good luck, everyone, and Happy New Year. :)

Offline mismck

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Re: Ultimutt Dogtor
« Reply #24 on: January 01, 2021, 07:20:33 AM »
I've been doing a couple of test runs and keep hitting the bug where the pet owners don't pay before they leave  :( I've tried the suggested solutions such as quitting and restarting, repairing the game etc... Is this happening to anybody else? Of course I will still be able to play through the challenge even if the clinic loses money, but it will be more difficult if one of my sims has to spend a lot of time raising money to support their veterinary habit...

Sorry @techiechick - I haven't had this issue. The only time one of my clients left without paying was when I chose Dismiss Client after I had successfully treated their pet (I wanted to see what would happen). Good Luck!

Happy New Year Everyone!

Offline Sugarnibble

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Re: Ultimutt Dogtor
« Reply #25 on: January 01, 2021, 08:17:43 PM »
Can our two vet sims earn money any way (ie collectibles) or only from the clinic? Thanks!

editing to add: can we purchase perks with the vet perk points?
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Offline Teresa

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Re: Ultimutt Dogtor
« Reply #26 on: January 01, 2021, 11:26:42 PM »
Money can be earned any way as it doesn't effect the scoring.

Yes you can purchase perks, but you cannot hire any outside vets.
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Offline Sugarnibble

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Re: Ultimutt Dogtor
« Reply #27 on: January 02, 2021, 06:10:41 PM »
Money can be earned any way as it doesn't effect the scoring.

Yes you can purchase perks, but you cannot hire any outside vets.

Thank you! One more question -- can we buy reward traits like Never Weary or Moodlet Manager potions?

I've not really done a challenge before so sorry for asking so many questions!
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Re: Ultimutt Dogtor
« Reply #28 on: January 02, 2021, 06:54:30 PM »
Reward traits are allowed
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Offline techiechick

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Re: Ultimutt Dogtor
« Reply #29 on: January 02, 2021, 08:16:57 PM »
Okay - I did Repair Game again and it seems to have worked this time. Hooray!

My vets reached 50 4-star patients at 10:43 pm on Wednesday of Week 1, for a time of 5203 minutes

My dogs know a total of 14 tricks.

Final score = 4065

Thanks for a fun challenge!!

Offline Sugarnibble

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Re: Ultimutt Dogtor
« Reply #30 on: January 02, 2021, 10:57:43 PM »
I finished the challenge! Time 11837 minutes, 13 TL, with a final score of 9394!! First challenge I have ever completed so I am super happy  :)
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Offline mismck

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Re: Ultimutt Dogtor
« Reply #31 on: January 03, 2021, 08:40:16 AM »
Okay - I did Repair Game again and it seems to have worked this time. Hooray!

My vets reached 50 4-star patients at 10:43 pm on Wednesday of Week 1, for a time of 5203 minutes

My dogs know a total of 14 tricks.

Final score = 4065

Thanks for a fun challenge!!

I'm so glad your game cooperated @techiechick -- great score!

Offline techiechick

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Re: Ultimutt Dogtor
« Reply #32 on: January 03, 2021, 01:18:00 PM »
Ack, sorry. I just re-read the rules and realized I counted my dogs' tricks wrong - I included the Attack command. So my dogs actually only know 8 tricks.

Corrected score - 5203 minutes, TL 1.16, final score 4485. Sorry for my mistake.

Offline sdhoey

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Re: Ultimutt Dogtor
« Reply #33 on: January 04, 2021, 06:42:00 PM »
The Sale Twins finished with 50, 4-star fur-patients on Monday of Week 3 at 4:21 am. Total minutes were: 21381

Tricks learned were: 20

The final Score was: 15272

It feels good to be back! :)

Offline Brisayshi

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Re: Ultimutt Dogtor
« Reply #34 on: January 08, 2021, 08:46:06 PM »
My Sims finished on Tuesday of Week 2, at 2:13 AM, after struggling a lot to get the last few patients to 4 stars for some reason. They had two dogs who learned 16 tricks total.

Time: 12613 minutes
Tricks learned: 16
Final Score: 9555

Offline Delokkpsi

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Re: Ultimutt Dogtor
« Reply #35 on: January 09, 2021, 03:59:54 PM »
Am I doing something wrong? The instructions for sending a message are to go to "My Messages tab > Send Message > Send to Group (show membergroups) > Check the Challenge Board Moderator group" but when I go to send messages I only see the "Sent To" option. 

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #36 on: January 09, 2021, 04:16:54 PM »
Am I doing something wrong? The instructions for sending a message are to go to "My Messages tab > Send Message > Send to Group (show membergroups) > Check the Challenge Board Moderator group" but when I go to send messages I only see the "Sent To" option. 


If memory serves me, there may be a minimum post count of ...like 5? Not 100% on that.

Offline Delokkpsi

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Re: Ultimutt Dogtor
« Reply #37 on: January 09, 2021, 05:14:27 PM »
Where is the line between using a game or pack feature and an exploit? I don't want to inadvertently step over it?

Offline Nandarelle

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Re: Ultimutt Dogtor
« Reply #38 on: January 09, 2021, 05:45:01 PM »
It took my couple until Tuesday week 1 17:14 to have 50 happy customers with 50 healthy pets.

Their dogs learned a total of 8 tricks.

Time: 3434 minutes
TL 1.16
Score: 2960

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #39 on: January 09, 2021, 06:25:27 PM »
Where is the line between using a game or pack feature and an exploit? I don't want to inadvertently step over it?

Look at the General Rules and you'll see all banned content for this year's events. If it's not banned, or specifically banned in this event, then you're fine to do whatever it is you want to do. If you are still hesitant and would rather not state what it is in this thread, then message the team.

Offline kinseyam

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Re: Ultimutt Dogtor
« Reply #40 on: January 10, 2021, 05:55:44 PM »
Finished on Saturday of Week 1 at 8:02 pm (9362 minutes)! With only 2 tricks haha. Score: 9002. Fun challenge!

Offline mariposa1127

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Re: Ultimutt Dogtor
« Reply #41 on: January 10, 2021, 10:11:09 PM »
That was fun! Never made my own vet clinic before. :)

Time: 20730

TL: 1.16

Total: 17,871

Thanks for coming up with the challenge!

Offline SIMantics101

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Re: Ultimutt Dogtor
« Reply #42 on: January 10, 2021, 11:58:45 PM »
Hi everyone,

My sims, the Dolittles, adopted 6 dogs who learned a total of 44 skills, for a multiplier of 1.88.

They completed their vet clinic requirement by Week 3, Monday 2:21 pm.

Unfortunately, I was not able to access the spreadsheet to calculate my total minutes.  (It says I only have access to view it, and it will not allow me to edit or enter anything.)  So could someone please help me calculate my score?  I hope that the moderators will take this into consideration and allow my score to count, since it is almost the deadline in my time zone.

Thank you!
SIMantics101

Offline SIMantics101

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Re: Ultimutt Dogtor
« Reply #43 on: January 11, 2021, 12:03:43 AM »
Hi everyone,

Sorry about that!  I finally figured out how to edit the spreadsheet so I could calculate my score.

They finished in 21,981 minutes and had a multiplier of 1.88, for a total score of 11,692.

Thank you all for your patience!

Offline LenaLJ

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Re: Ultimutt Dogtor
« Reply #44 on: January 11, 2021, 09:18:32 AM »
Great that you figured it out SIMantics101, all spreadsheets that are more than just a time calculater are made so taht you need to take a copy of it, to edit it.

Offline oshizu

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Re: Ultimutt Dogtor
« Reply #45 on: January 11, 2021, 03:17:10 PM »
I'm not sure I'll have time to do a quick practice and complete this challenge, but I'll do what I can.
Absolutely love the title (and mechanics) of this first challenge! <3

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Re: Ultimutt Dogtor
« Reply #46 on: January 11, 2021, 03:40:04 PM »
I skipped the practice and am hoping I can finish it this weekend.  By the deadline, lol.

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Re: Ultimutt Dogtor
« Reply #47 on: January 11, 2021, 03:47:16 PM »
I skipped the practice and am hoping I can finish it this weekend.  By the deadline, lol.

Living dangerously! haha

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Re: Ultimutt Dogtor
« Reply #48 on: January 12, 2021, 12:23:37 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

@Nikitachi
This is probably not the same thing you're talking about but just in case...
There's a setting in the Game Options's right-hand column which comes disabled as its default setting: "Build Mode Items Grant Gameplay Effects.
Unless the box is checked, paintings and such will not add to a room's Environment score.

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #49 on: January 12, 2021, 04:17:29 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

@Nikitachi
This is probably not the same thing you're talking about but just in case...
There's a setting in the Game Options's right-hand column which comes disabled as its default setting: "Build Mode Items Grant Gameplay Effects.
Unless the box is checked, paintings and such will not add to a room's Environment score.

Tried this - nothing changed. It seems to be bugged by itself as well, at least for some players (as I've read on various forums).

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #50 on: January 12, 2021, 12:27:30 PM »
Time (Minutes): Finished on Week 1, Wednesday 3:11 AM for a total of 4,031 minutes.
TL (tricks learned): 3 tricks for a total multiplier of 1 + (.02 * 3) = 1.06
Total: 4,031/1.06=3,802

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #51 on: January 13, 2021, 07:07:08 AM »
Can you guys believe this first event of the 2021 season ends Sunday night? Wow...time flies! Good luck to everyone finishing up. Get those scores in soon.

Offline math_chick

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Re: Ultimutt Dogtor
« Reply #52 on: January 15, 2021, 09:40:32 PM »
Assuming I did the math correctly because I couldn't get the spreadsheet to cooperate with me. :D

50 4-star patients at 9:52 pm on Saturday of Week 1, for a time of 9412 minutes

My dogs know a total of 16 tricks.

Final score = 7130

Glad to be playing again!!!

Offline mismck

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Re: Ultimutt Dogtor
« Reply #53 on: January 16, 2021, 07:29:51 AM »
I had never done a Vet Clinic before starting to practice for this event and that was really fun!

The McPaws couple finished treating the 50th 4-Star Patient on Tuesday of Week 1 at 11:29PM = 3,809 Minutes
Their 3 dogs know 18 tricks = 1.36
Total Score: 2,800

Offline LenaLJ

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Re: Ultimutt Dogtor
« Reply #54 on: January 16, 2021, 07:54:08 AM »
For the fact i would like to state i am not delivering this score on the last few hours before it ends. That feels like a first for me in the now what 11 years we have been doing this.

It was also a single take, so no tests no nothing and all done in one playthrough.

The last patient left the open clinic Tuesday Week 1 at 11:59 AM

And as my dogtors had so much fun curing patients they simply did not plan in time for tricks so i end up at score for the time called 3119 minuttes.

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #55 on: January 16, 2021, 02:40:55 PM »
I wasn't sure I was going to have time to get this done, but my couple surprised me and we got it knocked out today.

Time of completion (Week 1 Saturday at 10:37 pm) = 9517 minutes
34 tricks learned = 1.68
Final score = 5665
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Offline Noyo

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Re: Ultimutt Dogtor
« Reply #56 on: January 16, 2021, 07:11:04 PM »

 Started last monday and completed tonight:

Reached 50th of 4 star patient review at 1st week, saturday 2.57 am.

8.337 minutes.

Adopted a stray dog (same in real life) :-)

Tricks learned : 5. Got 1.10 then.

Final result is 7.579. ( a bit better than i expected) Have fun, regards all.

Offline Delokkpsi

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Re: Ultimutt Dogtor
« Reply #57 on: January 16, 2021, 07:28:32 PM »
Hmm...maybe I should have practiced first. I've never played with the Vet Clinic or even dogs really, so this was a real challenge!  I was starting to think I would never get this finished!  Finished on Thur, Wk 3 @ 8:02pm with 48 tricks learned.

Final score: 26642/1.96=13,593

Thanks for the excel workbook.  I probably had just as much fun playing with it!

Offline SueDenim

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Re: Ultimutt Dogtor
« Reply #58 on: January 16, 2021, 10:48:33 PM »

James & Harriet TheVette finished the last patient on Week 1, Day 7, 9:39am. (8739)
48 tricks. (1.96)

4459

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #59 on: January 17, 2021, 09:34:23 AM »
Finished at Friday 11:36 a.m., Week 1. 13 tricks learned.

Final score -- 5886.

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #60 on: January 18, 2021, 06:11:46 AM »
This event is now closed. Grats to mismck on the first win of the 2021 season. Everyone is now free to discuss strategy.

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Re: Ultimutt Dogtor
« Reply #61 on: January 18, 2021, 06:45:09 AM »
Congratulations to everyone. I completely forgot what day it was and thought we had another week left in real time.

Rachel
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Re: Ultimutt Dogtor
« Reply #62 on: January 18, 2021, 07:14:20 AM »
Congratulations to everyone. I completely forgot what day it was and thought we had another week left in real time.

Rachel

Yeah, the schedule is a little different this year. We've done it the same for so many years I wanted to mix it up a bit. Like today is the typical day (Mondays) when players would be able to start the next event after one closes. But, for the first time, there's a lag with real downtime to allow those who want to to just focus on practicing. I'm hoping it's a good thing.

Offline mismck

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Re: Ultimutt Dogtor
« Reply #63 on: January 18, 2021, 07:18:39 AM »
I love that these events test me on parts of game that I typically ignore in my free-play. Since I have never played a vet or really worked with pets before in Sims 4, I did a lot of testing to see what might work the best. The cool thing was that I never got bored with my test files and still had a lot of fun in my game file.

Gus McPaws (Male Human; Aspiration: Friend of the Animals — Bonus Trait: Animal Affection; Dog Lover, Cat Lover, Cheerful) and his wife Saphira McPaws (Female Human; Aspiration: Friend of the Animals — Bonus Trait: Animal Affection; Dog Lover, Neat, Cheerful) moved onto the Empty Lot in Newcrest, Comfy Cubby §1,500. Since they were only going to spend about an hour on the lot, I didn’t want to spend any extra money on anything bigger. (On a side note, I always try to have some fun with the names of my Sims in Events, so Gus is name of my friend’s cat and Saphira is the name of my own cat.)

Aspirations: Change as needed for specific tasks & shop for points periodically. Used the points for some Fun & Hygiene potions and a couple of Moodlet Solver potions.

Clubs: Saphira joined Good Timers for Rally the Troops. Gus created the Vet Club that ran continuously. Saphira was obviously a member and the rest of the spots were filled with whoever struck my fancy at the moment from the list of available targets neighbors. The club activities were Friendly Interactions, Work Out, Play Video Games, Dance, & Clean until the clinic needed to be cleaned and then only Friendly Interactions and Clean. For the most part, the club members kept the clinic clean the whole time. The Vet Skill boost was purchased Sunday night.

Adopting Dogs: In my test files, I would try to only adopt dogs that already had a learned command or that were Smart. In the end, the best time-saving choice for me was to call for the adoption immediately and adopt all 3 dogs without even greeting them or getting to know their traits. I ended up with Spatula (Vocal, Couch Potato, Jumpy), Hilda (Troublemaker, Hunter, Aggressive), and Riley (Playful, Couch Potato, Jumpy) — none of them came with a learned command.

As soon as the dogs were adopted, Gus bought the empty lot next door (Oak Alcove §1,500) for the Vet Clinic. Added lot traits: Study Spot, Training Grounds, Convivial. I built a modest clinic with a waiting room and an exam room — no bathroom, nothing unnecessary. The exam room had the high end equipment: surgery station, exam table, and medicine crafting table. I placed & enabled several of the Time Traveler Reward Plumbob Lamps in the exam room so that the Vets were always Focused.

Before Gus opened the clinic for the first time, he crafted one calming medicine to have on hand. Then he opened for business on Sunday at 9:38AM with 100% Price Markup, Gold Package Advertising, and Standard Supply Quality. Whenever I had 2 or 3 patients waiting, I would click on the podium and Disallow New Customers. When I greeted the last waiting customer, I would click on the podium and Allow New Customers. This kept the wait time down so their rating wouldn’t decline. Carl’s Pet Sicknesses List ( https://www.carls-sims-4-guide.com/expansionpacks/pets/sick-symptoms-cures.php ) was invaluable and as soon as I could deduce an illness, I went straight to the cure, saving time on unnecessary exams.

Clinic Perks: purchased Patient Patients and Unlock Vet Supply Quality (immediately changed Supply Quality to Premium) on Sunday; purchased Reduce Pet Stress on Tuesday.

Unfortunately I couldn’t play my game file all in one sitting and I would close the clinic before quitting. This lost me a little time, but I didn’t want to risk any possible glitches by having the clinic open during a quit and restart.

Saphira’s order of priorities: training the dogs, cleaning the clinic when necessary, and then being a vet if Gus was having issues. She only had to lend a helping hand a few times; the first time was when Meryl, a cat belonging to Stewart Sears, decided that each time he got on the exam table, he would immediately get off and run away and his owner would follow him so Gus couldn’t dismiss him. Saphira treated 4 patients while Meryl was being obnoxious. Gus was finally able to treat Meryl and, miraculously, Stewart gave a 4-star rating.

Saphira would train whichever dog was close to her - there was no rhyme or reason except to try to always be training one of them. At the end of the event, Spatula knew all 8 commands, Hilda knew 7, and Riley knew 3.

Offline ratchie

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Re: Ultimutt Dogtor
« Reply #64 on: January 18, 2021, 09:05:04 AM »
@Metropolis Man I think my main problem is that all 4 of my kids are at home as schools are closed and the days have lost all meaning. In my head it's the like the 12th of January.

Rachel
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Offline LenaLJ

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Re: Ultimutt Dogtor
« Reply #65 on: January 19, 2021, 10:35:06 AM »
My strategy was rather simple in this one.
I dont play vets much. So i simply just set up two "work tables" and later a surgery station.
We just tried to get each patient through as fast as possible, and bought the perks i could as soon as i had points enough.

And then i decided against training the dogs, as i thought that might be faster, but sadly not.
Again as i dont play vets enough i didnt know any sicknesses and even though i could have looked them up i spend the time examining the pets.
A much to learn from this, but fun to just jump in and wing it for once.

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #66 on: January 19, 2021, 11:39:31 AM »
My couple spent the first 24 hours making a run through the jungle for the cash influx.  Then they bought the existing vet clinic.  Didn't help them with environment score (I was hoping it would), but at least I didn't have to build it.  While he vetted, she trained dogs.  They adopted 3 and then 3 more and lucked into 3 smart dogs.  She focused on the smart ones and all three were able to learn all the skills.  She spent enough time to get 2-4 skills learned on the remaining dogs.  Meanwhile he was treating patients.  In my one and only test, I had him learn the vet skill before opening up, but in the real thing, he just opened up and learned on the job.  He had to close the clinic a couple of times because the pet left the area but he was still waiting.  And then there were the cats that wouldn't stay on the table.  If he couldn't dismiss, then he closed and reopened.  She was in charge of cleaning also.

By the end, once a customer dropped to a 2 from waiting, he didn't bother treating them.  Eventually they would leave.  He only treated them if they were still at a 3 when he was ready for the next patient.  The clinic ended at 3.5 stars, mostly because of the patients that got tired of waiting on left.

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Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #67 on: January 19, 2021, 11:48:44 AM »
My couple spent the first 24 hours making a run through the jungle for the cash influx.

haha...as soon as I read "run though the jungle" I thought of the great CCR tune. I wonder if John Fogerty has ever played Sims? Lol.

https://www.youtube.com/watch?v=i3tvaSSJoyI

Offline SueDenim

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Re: Ultimutt Dogtor
« Reply #68 on: January 19, 2021, 12:29:52 PM »
I did the math and figured out that I was probably better off training dogs for a few days than going straight to the clinic, so my sims spent the first two days training dogs (smart dogs learn faster, but the time spent getting smart dogs cancels out the gain in the test run - so they just took whatever the adoption agency brought) and used my favorite method of making money fast: get a club (or two in this case), have the club members spend day and night painting away, sell their artwork.  I kept all of the excellent and masterpiece paintings to decorate the vet clinic.  It took a little over two days, but the multiplier for 6 fully trained dogs basically meant that my score was cut in half.

After the dogs were trained, they both raised their charisma to 5, made calming gel & catnip until their vet skills were at 4, then opened up the clinic.  The walls were decorated with the club paintings. The clubs' activities included cleaning and repairing.  I tried to do the thing where you keep owners out of the clinic space, but I couldn't make that work and let club members in and not lock my pets out.  I'm sure there's a way to do that somehow, but I couldn't land on it.  I only used the surgery station, but I waited until I had a full diagnosis in order to treat (that could have been sped up).

I like the idea of the vet clinic, but it seems to be a money pit and between that and not being able to get 5 stars, I see why I don't play it very much.

Offline Nandarelle

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Re: Ultimutt Dogtor
« Reply #69 on: January 23, 2021, 05:23:57 PM »
Congratulations, mismck, on a well-deserved win!

And thanks for the challenge team for always making us explore different part of the game. It was my first time playing as a vet, and I had a lot of fun.

I adopted two dogs right at the start, and then started my clinic.
It was just a box with a single room (apart from two small bathrooms) that was waiting room, exam room and club house in one.
I opened the clinic right away. My Sims worked on the skill when there were no customers, but that was not much time. I spent a little bit of time teaching tricks, but decided that the time doing that was better spent helping clients - not sure that was actually true.
I set the price at the lowest, and as soon as I could, I set the medicine quality as the highest. The pet disease list in the guide was invaluable, but it didn't always make sense to me what symptom I could find with what action.
I also had cleaning as a club activity, but did not get as much help from the club members as I had hoped for. For needs, I used rally the troops, with occasional produce eating, and the crystal crown for hygiene, fun and social.
It took me a while to realize I should stop allowing new customers when it got too crowded. I had a few unhappy customers because they had to wait and the room got dirty - and that's too much going wrong. If they only had one of these negative opinions, my good service and low prices usually got them to level 4 anyway.
Towards the end I got better at managing the patient flow and everyone stayed happy while my Sims also stayed busy.