Author Topic: To summon a mummy... and to cure it  (Read 42605 times)

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #25 on: December 22, 2009, 08:20:06 AM »
The few times I've tried it the mummy showed right away. There was a flash of light and the mummy's picture showed up to the left of the screen along with the other Sims in the house and after a while it came out of the sarcophagus.
And once when it took too long I had my Sim try to sleep in the sarcophagus and instead she said "Mummy!" and the mummy came out.

Do you have the latest patch?
I noticed this in the list of changes:

Quote
Sims no longer lose the ingredients required to summon a mummy if the interaction fails.

This seems to imply that you can fail to make a mummy and you would lose the canopic jars if you did. :-\

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #26 on: December 22, 2009, 08:45:33 AM »
Her mummy never showed up and yes I have the latest patch and no I didn't lose my jars. Maybe when I get home from work tonight, I'll have her try to sleep in it and see if the mummy comes out. I even put together another sarcophagus to see if that one would work and I don't even get the option to summon a mummy on that one either.  ???



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Bubby_K

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Re: To summon a mummy... and to cure it
« Reply #27 on: December 27, 2009, 07:18:00 PM »
Her mummy never showed up and yes I have the latest patch and no I didn't lose my jars. Maybe when I get home from work tonight, I'll have her try to sleep in it and see if the mummy comes out. I even put together another sarcophagus to see if that one would work and I don't even get the option to summon a mummy on that one either.  ???

Hi I'm new ^-^

Okay I had the same problem, and this is how I fixed it

I hope you didn't save after doing that, because it seems to be an odd bug that stays when you save AFTER activating it.

Anyways, I live on the beach and I was wondering if the mummy was showing up because of it that. So yeah, I experimented a lot and long story short, I built a basement, threw the Egyptian coffin thing into the basement. Also, I made sure that it wasn't against any walls, that it was in the center of the room because my Sim complained that something was blocking the path to it (strange). And yeah, a mummy appeared. ^-^

Note: I also had a total of 8 canopic jars and I put 3 in the house, so it had a total of 5 left, just in case it contributed to this odd bug.

You can tell if you're going to get the mummy to appear because your Sim literally opens the coffin thing and celestial light shimmers from within, and another household member slot opens up within a microsecond.

If anyone else hasn't come across the bug, then what basically happens is that you click on "Summon mummy" and your Sim walks up to it, and that's it. Nothing else happens. "Summon mummy" no longer appears. However, those 5 canopic jars remain in your inventory, however, you can no longer read the inscription. You can't even pick it up or move it out of your inventory. If you exit the game (after saving) came back in, then you can move it, sell it, whatever. But still, no more summoning. >.>

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #28 on: January 01, 2010, 11:45:26 PM »
I finally got the cursed sarcophagus and I immediately kidnapped Gunther Goth and turned him into a mummy. I never liked that guy, hee heee.

It seemed to improve his personality too, he spent several hours in the garden like this:



Thornton Wolff showed up so I had Gunther insult him till they were enemies. He never got the option to curse Thornton, just to call his mother a llama.

Well, I had no use for him after that so I kicked him out. A few days later when my Sim was playing guitar in front of the theater, guess who showed up to dance...



 ;D

A little later my Sim had to go to work but when she saw Gunther she said "Mummy!" and it canceled her action to go to work. So I'm thinking turning the whole town into mummies isn't such a great idea after all, if she has to stop and stare every time she sees one. :-\

Offline Pam

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Re: To summon a mummy... and to cure it
« Reply #29 on: January 01, 2010, 11:49:56 PM »
I like Gunther!  Until he ages to Elderly and loses his beard, hat, and clothes.
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Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #30 on: January 02, 2010, 01:52:04 AM »
OMG PJ, that is TOO funny!!   :D :D I had no idea that mummies would actually do things like normal people. I never did get my mummy and I finally stopped trying.

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #31 on: January 02, 2010, 02:31:48 AM »
I like Gunther!

Then you should be happy to know he's enjoying life as a mummy.

I had no idea that mummies would actually do things like normal people.

Sure they do. :)






Hanging out with his peep, Molly French.


He lost the game though.



He did all this on his own by the way, I had already kicked him out and just happened to see him walking down the street so I followed to see what he was up to.

I never did get my mummy and I finally stopped trying.

You can use the cheat Carl describes to get the cursed sarcophagus. What I did was use the cheat to add other Sims to the household, then make them sleep in the coffin a couple of times.

I did a naughty thing today, well tried to. I kidnapped a child and tried to make her a mummy. She wouldn't sleep in the sarcophagus though, I had to age her up to teen before she would get in there. I sent the teen mummy off to school once just because it amused me, then I aged her to young adult to be able to kick her out.

It must have been quite traumatic for the Bunch family. Little Darlene disappears as a child, then reappears a few days later as a young adult mummy. O_O

Oh and I've discovered that Gunther has moved into a house of his own instead of moving back in with Cornelia. I guess you can't blame her for refusing to let him in. They're still married though, maybe she's pretending to be a widow.



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Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #32 on: January 08, 2010, 04:51:48 PM »
However, I can by personal experience verify that fire traps NEVER kills your sims, even if he's a mummy. The guy I'm playing with at the moment is perfectly happy with being a mummy and an adventurer.

Traps can at worst make your sim faint, but it's never lethal. Nevertheless, a fun way to kill a sim is by placing a fire or electric trap with the buyDebug cheat and activate it. As said, it will not kill your sim, not directly at least. But it may trigger a normal fire sometimes (although very rarely), and that's perfectly fine for killing mummies. Never had these fires started by traps outside my own homes though, so it is possible that it never occurs in adventures.
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Offline romagia

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Re: To summon a mummy... and to cure it
« Reply #33 on: January 09, 2010, 04:48:30 AM »
Fun facts: I believe Blessed Sarcophagus freezes all moods while you sleep in it (similar to TS2 meditation) and the cursed one increases athletic skill. After sleeping 24 hours in the cursed one, you become a mummy, and after sleeping 12 hours in the blessed one, you become human if you are a mummy.

Also mummies live 5 times as long as a normal Sim (on epic lifetime their Young Adulthood lasts about 1,000 days), but walk extremely slow, and that can get annoying at times.
Mummies make good writers/painters/etc. because they don't need to sleep. Also, their long lives might bring some advantages, but can't really think of any at the moment.

Also, mummies get a hidden trait "MummyCUT"; didn't experiment much with it, like what would happen if I give a CAS Sim that trait, but wanted to share.

Offline Pam

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Re: To summon a mummy... and to cure it
« Reply #34 on: January 09, 2010, 04:53:45 AM »
I've only controlled one mummy and it creeped me out!  *shudders*
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Offline Metropolis Man

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Re: To summon a mummy... and to cure it
« Reply #35 on: January 09, 2010, 12:12:10 PM »
I've only controlled one mummy and it creeped me out!  *shudders*

C'mon, Pam. You can work through this. You're thinking of the scary old mummy movies from the 40's and 50's and the recent updates with Brendan Fraser. You need to think of that old Scooby Doo episode where that hilarious mummy is chasing the gang around — "Coin....Coin!"

Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #36 on: January 09, 2010, 01:15:23 PM »
I've only controlled one mummy and it creeped me out!  *shudders*

The worst part about them is that animation were the head fall backwards 90 degrees due to lack of a neck and the guy have serious trouble getting it up straight again. Hilarious! :D
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Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #37 on: January 09, 2010, 01:23:56 PM »
I want a mummy now! I'm gonna have to try again.  :-\

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Re: To summon a mummy... and to cure it
« Reply #38 on: January 09, 2010, 01:28:25 PM »
I gotta say, I'm with Pam on this one...no want no mummy, don't need no mummy.  :D

Already got a mummy and one's quite enough (RL).  :D

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #39 on: January 09, 2010, 03:16:29 PM »
But mummies are people too! :'(





Here's Gunther on his way to work.




And since his wife kicked him out he tries hitting on one of the new babes in town.




Darlene is wondering if she can buy new bandages at the grocery store. Or will she have to go around in the same old rags forever?




She also tips well.




But sometimes Gunther has disturbing thoughts...


Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #40 on: January 09, 2010, 03:49:15 PM »
That last pic reminded me...
Have any of you tried to go near a lit fireplace with a mummy? I don't think they can be ignited from them (I tried), but they get a "scared" moodlet for 3h with -30 in mood!
First time that happened I thought he had seen death himself!
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Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #41 on: January 09, 2010, 05:28:56 PM »
PJ, your mummy pictures just crack me up!!   :D

How many mummies do you have in town now??

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #42 on: January 09, 2010, 05:57:02 PM »
So far I only have the two of them. I wanted to see how it all turned out before making more.

It's very funny seeing them around town. Gunther especially is a party animal, he shows up almost every day to dance when my Sim is playing for tips. Darlene also walks by most days. Sometimes the other Sims boos them, other times they talk to them or dances. Lots of mummy dancing.

The problem is that sometimes when my Sim sees one of the mummies she just stops what she's doing and goes Mummy! and everything drops out of her queue. It doesn't happen every time but she doesn't seem to get used to them either. So I'm worried that if I make too many mummies it will be impossible to get her to do anything like playing for tips. It will just be Mummy!, Mummy!, Mummy! every time she leaves the house. :D

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #43 on: January 09, 2010, 09:18:39 PM »
I'm in the process of making a mummy right now. The two sims I'm playing right are adult brother and sister. The brother is a crazy sort of guy with the traits- Inappropriate, Insane, Hot-Headed, Natural Cook, & Handy. So I'm turning him into a mummy. Will the mummy version of Frank have all those same traits?

Also, how will I know that he has turned into a mummy? Will his picture change before he gets out of the sarcophagus?

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #44 on: January 09, 2010, 09:25:44 PM »
YAY!!  Frank is a mummy!  He's still fat too which surprised me. I thought he would have gotten thin from all the increase in his athletic ability.  :D :D

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #45 on: January 09, 2010, 09:54:29 PM »
LOL...this is too funny!  I sent Frank out on the town and he got a girlfriend already! It seems that people like him better this way. He only had a few interactions with this girl he met and he already was able to ask her to go steady....so he did and she said YES!

So what happens now? Can mummies get married and have mummy babies?

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #46 on: January 10, 2010, 12:49:24 AM »
Time for you all to send congratulations.....Frank and Mercedes just got married! LOL  Seriously, it was so strange that he got the option to propose so quickly. Maybe because Mercedes has the daredevil trait? She obviously wasn't afraid of him. I've since found that they can woohoo, but they can NOT try for a baby.

Here is when they first met outside of the theater. Her friends weren't too keen on him flirting with her.



This is when they shared their first kiss.



The proposal!



The first woohoo.



Sleeping together. Aren't they just the cutest?



The private wedding. I've since given Mercedes a makeover- new hairstyle, makeup, and some new clothes. She looked a bit like a hussy when Frank first met her. LOL



Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #47 on: January 10, 2010, 01:06:00 AM »
Hee hee, congratulations.

And no, I'm quite sure mummies can't have babies. But your Sim could sneak around and get pregnant by someone else and then the mummy could still get to be a father. :D

I wonder if the mummy would lose weight if he worked out?

Offline Metropolis Man

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Re: To summon a mummy... and to cure it
« Reply #48 on: January 10, 2010, 07:32:23 AM »
Nice screenshots, RockinRobin. By the looks of the last one, Frank clearly has Mercedes wrapped around his finger.

Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #49 on: January 10, 2010, 08:08:44 AM »
That's interesting...Your mummy looks identical to mine! Mine's also a fat guy and got that red outfit (I know there are different colours they can get) so maybe there are different factors that can determine which colours you get?

Ah, maybe I'm just babbling away. Nice screenshots anyway! :D
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