Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 366680 times)

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1675 on: March 17, 2013, 11:34:04 PM »
The ruleset lumps them together as one NPC category:

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2. The household must have 10 different NPC friends (all must have different jobs) at moving timeŚMaid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Barista Bartender, University Mascot.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1676 on: March 17, 2013, 11:35:54 PM »
They are one category - Dancer. 
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1677 on: March 17, 2013, 11:38:22 PM »
thanks Ricalynn and Trip. I thought that was the case

Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1678 on: March 20, 2013, 07:34:22 PM »
Ok, so I started to take a whack at this (I'm a glutton for punishment).

Just to ensure I am following the rules correctly, the founding household can have more than 1 person in them, as long as it's not a generational household, and no one is a banned occult. And also, the heir must be the oldest child in the household, not just oldest of the founders (so if a housemate has a child elsewhere older than the heir, that child cannot be moved in).

Specifically, I'm looking to start with Connor Frio, but I can never move in Jared's child with Claire, even though Claire and Jared are not the heir's parents. However, I could ideally move a later heir in with Claire or the baby because Story Progression does weird things.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1679 on: March 20, 2013, 08:33:00 PM »
I for some reason just knew you would at least try this one ;)

You've got it all right so far. 
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Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1680 on: March 20, 2013, 08:58:34 PM »
It's 'cause you know I'm a glutton for punishment ;D

And perfect, generation 1 will be born with a couple days to spare, and I guess Jared will never be able to marry his one true love, Claire. :P

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1681 on: March 20, 2013, 09:07:06 PM »
It's 'cause you know I'm a glutton for punishment ;D

And perfect, generation 1 will be born with a couple days to spare, and I guess Jared will never be able to marry his one true love, Claire. :P

He could marry her and leave?
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Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1682 on: March 20, 2013, 09:26:27 PM »
He could...but I'm amused that his Inappropriate trait makes him want to skinny dip with his sister-in-law.

Plus, I actually want him to be my gravestone corpse. :P

Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1683 on: March 20, 2013, 11:45:28 PM »
In mine, Connor moved in with Agnes ... can I count Erik Darling's gravestone as meeting that requirement?

I'm sure I can't, but thought I'd double check.

Offline Ricalynn

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The Sims 3 Townie DecaDynasty Challenge
« Reply #1684 on: March 20, 2013, 11:54:43 PM »
The rules state a tombstone resulting from the death of a household member.  Erik Darling is never actually a household member unless you make him one.  And it would be against the rules to invite him in and send him back to netherworld.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1685 on: March 21, 2013, 03:52:05 AM »
I thought that was the case, thanks Ricalynn.

Offline Margerita

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1686 on: March 21, 2013, 04:13:50 PM »
I got a question regarding Plasma bugs, do they count for any of the collections?

I have a very loose plan regarding them and my future second decadynasty heir...

Yes, I've started one, I'll post it some time this year.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1687 on: March 21, 2013, 04:21:46 PM »
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?
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Offline Margerita

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1688 on: March 21, 2013, 04:36:18 PM »
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?
I've no idea really hence why I asked. Time to do some testing then, I'll fire up a new game and do some cheating to do some serious testing if you can find them in the wild somewhere.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1689 on: March 21, 2013, 04:37:12 PM »
I'll do some testing, too then go to Metro about it with our findings. 
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Offline clrgrdhrslvr

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1690 on: March 23, 2013, 07:40:18 PM »
Hello everyone :)

I just started my DecaDynasty, and I just had a quick question.

The rules state that there can be no other children in the house except the heir.. would that mean you would only be allowed to have that one child, and no younger siblings? That's how I interpreted that particular rule, but it hasn't been addressed yet. (Yes, I did read all 68 pages to check!)

Thanks in advance for your time answering my question, I know everyone must get pretty busy! :)

-Lauren

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1691 on: March 23, 2013, 07:56:07 PM »
You are allowed siblings but they cannot be older than the heir.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1692 on: March 23, 2013, 08:01:59 PM »
Hello everyone :)

I just started my DecaDynasty, and I just had a quick question.

The rules state that there can be no other children in the house except the heir.. would that mean you would only be allowed to have that one child, and no younger siblings? That's how I interpreted that particular rule, but it hasn't been addressed yet. (Yes, I did read all 68 pages to check!)

Thanks in advance for your time answering my question, I know everyone must get pretty busy! :)

-Lauren

Welcome to the forum Lauren.

To Clarify:   The rules state the founder's house can have no other children before the heir and no other household can have children older than the heir.  Never says you can't have kids other than the heir.   

Good luck!
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Offline clrgrdhrslvr

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1693 on: March 23, 2013, 08:06:30 PM »
Great, thank you!

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1694 on: March 25, 2013, 05:32:11 AM »
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?

Plasma bugs sit in a terrarium when you pull them out of inventory, like any other insect.  If that helps.  :)
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Offline Lallaith

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1695 on: March 25, 2013, 06:54:16 AM »
regarding the restrictions on moving with items and the 10 objects... do i have to empty my heir's inventory before they move, or just the family inventory? if they can take items in their inventory, could i do something like hoard 10 paintings for a few generations and then use them as the 10 objects for a later house?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1696 on: March 25, 2013, 07:49:36 AM »
No, you can't hoard the paintings for a few generations. That's why there's the rule about emptying the heir's inventory.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1697 on: March 25, 2013, 10:57:11 AM »
regarding the restrictions on moving with items and the 10 objects... do i have to empty my heir's inventory before they move, or just the family inventory? if they can take items in their inventory, could i do something like hoard 10 paintings for a few generations and then use them as the 10 objects for a later house?

Nothing in any of the inventories except what's already allowed in the rules.
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Offline Lallaith

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1698 on: March 27, 2013, 03:44:34 AM »
thanks for clearng that up  ;D

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1699 on: March 28, 2013, 07:56:00 AM »
Just to make sure I've got this straight:

-only the heir moves to the next house, nobody else
-elixirs other than age changing or life state changing ones are fine (exception being cure elixirs on non-humans and age altering ones on non-heirs)
-brain enhancement machines are fine
-the items left behind can be the same thing (10 cockroaches, for example)
-relationship transmogrification is fine

And I've got a few questions too.
Quote
Heirs must SuperMax a unique skillŚno other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it?  So it's different from the Immortal dynasty rules?

Quote
Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.
If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?

Along the same lines, an heir doesn't have to move into a future spouse's household, correct?  They can move into a new house and then invite the spouse to join, yes?

I'd like to attempt this challenge, but I've still got immortal dynasty rules on the brain.  Just thinking about sending a non-heir household member to get tattooed gives me shivers.   ;D

 

anything