Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 366694 times)

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1700 on: March 28, 2013, 08:27:09 AM »
Just to make sure I've got this straight:

-only the heir moves to the next house, nobody else
-elixirs other than age changing or life state changing ones are fine (exception being cure elixirs on non-humans and age altering ones on non-heirs)
-brain enhancement machines are fine
-the items left behind can be the same thing (10 cockroaches, for example)
-relationship transmogrification is fine

And I've got a few questions too.If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it?  So it's different from the Immortal dynasty rules?
If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?

Along the same lines, an heir doesn't have to move into a future spouse's household, correct?  They can move into a new house and then invite the spouse to join, yes?

I'd like to attempt this challenge, but I've still got immortal dynasty rules on the brain.  Just thinking about sending a non-heir household member to get tattooed gives me shivers.   ;D

yes, only the heir moves
potent cure elixirs can be used on non-humans before they move in
brain enhancement machines are fine
10 cockroaches (or pink diamonds) would be fine
I'm not sure about relationship transmogrification, probably fine

with regard to supermaxing, it's the same as the Immortal Dynasty. Gen 2 can't get to level 10 of gen 1's supermax, and a former heir can't get to level 10 of gen 2's supermax. But at least you don't have to worry about several previous generations.

I'm pretty sure that you have to move into the spouse's house. Finding someone to marry who lives in a house is part of the challenge. A couple of exceptions were made when one of the patches produced a glitch whereby the option to move didn't show up after sims got married.

You can kick out anybody. However, you have to kick out vampires, fairies, and werewolves as soon as you move in. Witches can be part of the household because their life-span is that of humans.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1701 on: March 28, 2013, 08:39:48 AM »
Marian's got it all right.   The Relationship app is fine.   It's so random what you get.   Remember the items you leave behind can be the same item but you can't leave 10 cockroaches at one house and try to leave behind 10 rainbow beetles at another.  Beetles are only allowed to be left at one house.

The term supermax will now and forever always has included maxing as part of something being supermaxed.   If it's a unique skill, it can't be maxed by anyone else.

You have to move into a townie house within the adult life stage.  The easiest way to do this is to get married.    It's very rare for someone to ask you to move in these days and if someone moves into your house, you can't take them with you.   So while the answer is No they don't have to move into the spouse's household - you could fail the challenge waiting for someone to invite you over.  An Heir cannot move into an empty house.  It's a townie challenge - you have to live with townies.   And the clock on getting an heir born stays the same for each house


Yes there are some things you can do with non heirs in this challenge you can't do in the other one - don't forget plastic surgery on spouses.  You could totally give the spouses a new eye color, pointed ears and a new nose.

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Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1702 on: March 28, 2013, 10:12:50 AM »
Thanks for the replies!  I keep forgetting the ask to move in option doesn't go both ways.  For some reason I think it used to, but I could be mixing it up with the marriage moving options.

So if I've got the moving in/out thing straight, I could have the heir get married, move in with the spouse, divorce the spouse and kick them out, then marry someone else, move the new spouse in and have an heir with them, as long as it's within the ten day deadline?  The main reason I ask is I'm trying to figure out how to introduce original townie genetics when a town jump is made.  Even waiting a generation could mean half the town is dead or moved out (at least, that's how ruthless my game's story progression can be at times).

And just to double check, the parents of the heir don't actually have to be married at any time, do they?  They just need to be living in the household together when the heir is born.

Quote
The first named child born into a new house is your DecaDynasty heir. There can be no other children within the household older than the heir
  When an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir?  I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).

One more quick question - are sketches considered a separate item category from paintings, or are they considered the same for the leave ten items behind requirement?

Thanks again for helping me sort this out!!

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1703 on: March 28, 2013, 10:16:03 AM »
Thanks for the replies!  I keep forgetting the ask to move in option doesn't go both ways.  For some reason I think it used to, but I could be mixing it up with the marriage moving options.

So if I've got the moving in/out thing straight, I could have the heir get married, move in with the spouse, divorce the spouse and kick them out, then marry someone else, move the new spouse in and have an heir with them, as long as it's within the ten day deadline?  The main reason I ask is I'm trying to figure out how to introduce original townie genetics when a town jump is made.  Even waiting a generation could mean half the town is dead or moved out (at least, that's how ruthless my game's story progression can be at times).

And just to double check, the parents of the heir don't actually have to be married at any time, do they?  They just need to be living in the household together when the heir is born.
  When an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir?  I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).

One more quick question - are sketches considered a separate item category from paintings, or are they considered the same for the leave ten items behind requirement?

Thanks again for helping me sort this out!!

The heir just has to be the result of two Sims living in the same house.  So no the parents don't have to married at all.  You could even do the affair thing.   

As long as the future spouse doesn't have children - you're fine.  There can be no children in the house but I think grandparents are fine. 

Sketches are a result of the painting skill meaning they are the same collection. 

Oh and since you obviously have University Life - might I mention DNA samples as a way to keep townie genetics.  Just grow a Hank Goddard in your first house (after the heir is born) and have him father a child right before your heir moves.  Then stay best friends with the mother and child so that the new heir can marry that child.   Or something like that.  Just remember aging up has to be done on birthdays even for clone Hanks.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1704 on: March 30, 2013, 08:44:28 PM »
@Margerita -- Plasma bugs are beetles.  Despite not being able to find them in the world, they count for that collection instead of one of their own. 
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Offline Margerita

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1705 on: March 31, 2013, 08:46:27 AM »
@Rica : Awesome news, that means I can use them for one of the collections.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1706 on: April 01, 2013, 04:06:46 AM »
Sorry if this question has already been answered and clearly stated somewhere! Can our founding household own any pets at the start of the game?
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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1707 on: April 01, 2013, 06:30:50 AM »
Sure -- you can acquire pets at any time. If it turns out that the spouse you choose has any pets, they can become part of your household.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1708 on: April 02, 2013, 08:56:16 AM »
I have been wondering about this for a while but would you be able to do a dynasty with Susan and Boyd as Blair is not in the house, or would that be against the rules?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1709 on: April 02, 2013, 08:58:37 AM »
Someone earlier in the thread got the green-light to do it, but I'm not sure if the Team ever changed their mind on the issue.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1710 on: April 02, 2013, 08:58:45 AM »
I have been wondering about this for a while but would you be able to do a dynasty with Susan and Boyd as Blair is not in the house, or would that be against the rules?

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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1711 on: April 02, 2013, 09:01:26 AM »
Boyd and Susan made great parents! And they had a really cute son.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1712 on: April 02, 2013, 10:21:55 AM »
Okay thanks.

Offline Margerita

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1713 on: April 04, 2013, 07:04:36 AM »
I need some advice regarding what career to pick for my second decadynasty heir.
The planned supermax skill is Science, but I still need some help picking out what career to give her.
Any suggestions?

Free for all skills are Logic, athletic, and all instruments.
Planned future supermaxes are : charisma, gardening, martial arts, mixology, sculpting, writing, alchemy and either painting or street art.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1714 on: April 04, 2013, 07:12:58 AM »
I need some advice regarding what career to pick for my second decadynasty heir.
The planned supermax skill is Science, but I still need some help picking out what career to give her.
Any suggestions?

Free for all skills are Logic, athletic, and all instruments.
Planned future supermaxes are : charisma, gardening, martial arts, mixology, sculpting, writing, alchemy and either painting or street art.
If logic is a free for all skill than I think maybe medical would be a good idea.
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Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1715 on: April 04, 2013, 08:14:05 AM »
This is turning out to be a very interesting challenge to play.  Being at the mercy of the random number generator for Black Ops is pretty painful at times!  Got a couple more questions as I start thinking about town jumping.

For the items that can be left behind, do aftershool program rewards count (ballerina statue, golden saw, etc.)?  What about graduation ribbons (eg. most likely to take over the world)?

Also, what constitutes a unique business?  Is it the name or business type?  For example, would the Twinbrook Hospital and the Sunset Valley Hospital be considered two different businesses because they have different names, or would they be the same one since they're both hospitals?

Offline Margerita

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1716 on: April 04, 2013, 08:29:30 AM »
Medical career is one of the careers being considered but I've far from made up my mind yet.

For the items that can be left behind, do aftershool program rewards count (ballerina statue, golden saw, etc.)?  What about graduation ribbons (eg. most likely to take over the world)?

Also, what constitutes a unique business?  Is it the name or business type?  For example, would the Twinbrook Hospital and the Sunset Valley Hospital be considered two different businesses because they have different names, or would they be the same type since they're both hospitals?
Neither aftershool rewards nor graduation stuff is included in the list of items allowed so my instinct would that they aren't allowed but one of the dynasty crew might say differently.

Actually unlike for an Immortal dynasty the buildings and properties don't need to unique. You just have to purchase and upgrade one building and property per generation. You can even use the same building and property if you want to.

Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1717 on: April 04, 2013, 08:55:37 AM »
You can even use the same building and property if you want to.
Really?!  That's pretty amazing if that's the case.  My heirs wouldn't have to stick fountains on roofs or fighter jet statues in parking lots anymore in a desperate bid for increased lot value!

Margerita, have you planned out the careers for your heirs yet?  One thing I'm trying to do is give all of the heirs base game career paths, since they're brimming with opportunities.  I think somewhere around the Pets expansion the amount of ops with new careers and skills were reduced, and I don't think self-employed careers produce any ops.

For your science heir, you might want to look at some of the original careers, as I don't know if the science skill itself even has any opportunities.  The police careers might be an option, with athletic and logic being free.  And don't forget about the original music careers in the theatre - with guitar and logic being free the composer track is another great option.

Ooh, that reminds me, I had one more question - do you know if the heir has to be employed in their maxed profession when they move, or can they quit their job or change jobs and still be eligible to move? 

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1718 on: April 04, 2013, 10:44:14 AM »
Vinyl,

Once you've achieved level 10 in your career, you are free to take up another career or quit your job entirely.
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Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1719 on: April 04, 2013, 10:46:47 AM »
MarianT, you have no idea how timely your response is!  Black Op number ten just came in - and it's an offer to change jobs (Going Pro)!  Thanks!  ;D

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1720 on: April 05, 2013, 07:04:10 PM »
Sorry for double posting, but it's town jump time and I wanted to clarify some things.  My heir and his bride (zero days from elderly) will be moving into a pre-made house (that's what he's supposed to do, right?).  Once he's in there, is he now able to move in any woman from the neighbourhood to be the mother of the next heir?  I know heirs can't move into houses with kids in them, and founders can't have kids in the house.  But since the lady would be moving into his house where there aren't any kids, that means every woman is eligible (including the ones leaving kids behind), right?

Also, any ruling yet on afterschool rewards being counted as the ten items left behind (ballet trophies, golden saws, etc)? 

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1721 on: April 05, 2013, 07:16:26 PM »
You've always been able to move in someone if you wanted but the mother or father of the new heir cannot have children older than the heir.  An heir should be the first child for both of his/her parents.  Although you know you can age her down and use the bride right?


They count.  I just need to add to list now.
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Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1722 on: April 05, 2013, 07:39:13 PM »
Good to hear about the rewards.  About the first child for both rule, that only applies if the children the townie already had are still child-aged, correct?  I've seen the go ahead in this thread for people to start with the Wainwrights, who have an adult daughter. 

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1723 on: April 05, 2013, 07:44:53 PM »
Good to hear about the rewards.  About the first child for both rule, that only applies if the children the townie already had are still child-aged, correct?  I've seen the go ahead in this thread for people to start with the Wainwrights, who have an adult daughter.

Founders can't have children within the household.  After founders, the heir has to be the first born child of two people living in a house.   I'm getting a clarification with Metro on how he feels is in the spirit of the challenge. 

Since you brought it up and I talked to Metro about it thoroughly now - He feels that the rule about first born now needs to cover all parents of any heir including founders.  From this moment on, all heirs from the first to the tenth have to be the first born child of both parents.  There can be no other children prior to the heir in the family tree. Otherwise, what makes the heir special enough to be the heir?
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Offline Vinyl

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1724 on: April 05, 2013, 08:10:35 PM »
Is it okay if you marry a townie and then find out they once had children, but those children are grown and moved out or deceased (an easy thing to happen if the townie became a vampire through story progression)?  Is there a statute of limitations on the first born rule?  I'm being extra careful to not move into households where any kids are living, but without mods I can't see the future spouse's family tree.  All I can see is that a townie is living alone at the time of marriage, with no kids in sight.

 

anything