Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 643808 times)

Offline Danielle

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1920 on: October 27, 2013, 08:46:19 PM »
This is probably an old question that has been asked before.....
Can you count quests in Egypt/China/France as part of your 10 opportunities?

Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1921 on: October 27, 2013, 09:03:13 PM »
Danielle -

    The Townie DecaDynasty
    6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.

    Yes, you may. :)[/list]



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    Offline ratchie

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1922 on: October 28, 2013, 10:32:56 PM »
    Geneticially engineering a baby is not allowed in this dynasty.

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    Offline Jamie

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1923 on: November 11, 2013, 09:18:26 PM »
    I have a question about the moving towns rule. Are we only allowed to do this because of glitches or can we do it just because we want to? Also, do we have to ask permission first?

    Offline Trip

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1924 on: November 11, 2013, 11:04:36 PM »
    It's officially a part of the rules, so you don't need to ask permission to move towns.

    Moving is done at your own discretion, pretty much. The best time to do it is when the bugs get unbearable, but if you find yourself merely wanting a change of scenery, it's your choice. And if it comes back to bite you by not having an available move when you need it, it's too bad because it was your choice. :P
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    Offline Jamie

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1925 on: November 12, 2013, 12:14:03 AM »
    Great, thank you! My game usually gets buggy after 3/4 generations anyways so I'm hoping it'll work out.

    Offline MarianT

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1926 on: November 12, 2013, 06:40:41 AM »
    If you're not forced into moving by a bug, you should move only when the heir is ready. Typically, you marry, move to the spouse's house, then move to the new neighborhood.
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    Online LenaLJ

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1927 on: November 22, 2013, 08:40:32 AM »
    I bet it has been asked before, but i couldnt find the question nor the answer.

    Is it allowed to extend the life of townies which you want to marry with later on, in a later generation?

    Offline Trip

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1928 on: November 22, 2013, 08:43:43 AM »
    Since non-heirs have no life extension restrictions, and since spouses and targeted spouses are not heirs, you can extend their lives for future use.
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    Offline MarianT

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1929 on: November 28, 2013, 08:54:35 AM »
    Given that Into the Future apparently puts an end to skill opportunities, what is the ruling on the opportunities that come with Into the Future? I'm referring to the ones that you receive in Oasis Landing and also the ones for creating a dystopia and utopia.

    My hope would be that if we have ITF installed, we could use these to make up for the skill opportunities that we don't get. If you include them with the 3 adventures/dares, etc. then you might as well advise players trying to do the Townie DecaDynasty to uninstall ITF.
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    Offline Nutella

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1930 on: November 28, 2013, 09:06:07 AM »
    Allowed.  The ITF opportunities fill a regular slot (special slot), just need to make sure the opportunities are unique.

    Offline Metropolis Man

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1931 on: November 28, 2013, 09:08:14 AM »
    Given that Into the Future apparently puts an end to skill opportunities, what is the ruling on the opportunities that come with Into the Future? I'm referring to the ones that you receive in Oasis Landing and also the ones for creating a dystopia and utopia.

    My hope would be that if we have ITF installed, we could use these to make up for the skill opportunities that we don't get. If you include them with the 3 adventures/dares, etc. then you might as well advise players trying to do the Townie DecaDynasty to uninstall ITF.

    I have no issue with any player choosing to uninstall any expansion. In fact, in the 2014 Tournament ruleset I am currently tweaking I am going to mention the Sims 3 Selector utility available at Mod the Sims. It's not a mod at all, but a utility that tells the launcher which xps to load. Very simple workaround.

    As far as counting opportunities that would not fall into one of the 3 main categories, let's see what the other team members say. I would rather not unless multiple players come close to failing their Dynasty because of this bug.

    Offline Nutella

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1932 on: November 28, 2013, 09:13:41 AM »
    ITF opportunities does fall into one of the 3 main categories, the special slot.

    Offline MarianT

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1933 on: November 28, 2013, 11:40:29 AM »
    Thanks, Nutella, I didn't realize that.
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    Offline MarianT

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    Re: The Sims 3 Townie DecaDynasty Challenge
    « Reply #1934 on: December 06, 2013, 11:09:01 AM »
    I have no issue with any player choosing to uninstall any expansion. In fact, in the 2014 Tournament ruleset I am currently tweaking I am going to mention the Sims 3 Selector utility available at Mod the Sims. It's not a mod at all, but a utility that tells the launcher which xps to load. Very simple workaround.

    I tried downloading this and installing it, but Norton Security gave it a red X and tossed it. Perhaps other people might try experimenting with it?

    On the issue of skill opportunities, saltpastillen and I have discovered that our sims can get them while at a rabbithole job or on a community lot, which does help with the problem.

    Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?

    (Sorry for the double post, but since it's been over a week, I hope that's okay.)
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