Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 366488 times)

Offline Lady Orc

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2000 on: March 07, 2014, 01:59:55 AM »
So, I'm rather sick of the sight of grapes, and after keeping count I'm sure my sim has used more than 400 homegrown bunches of grapes, but still no 'Vizard of Vine'. May I please count it all the same?

Online Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2001 on: March 09, 2014, 05:06:27 PM »
So, I'm rather sick of the sight of grapes, and after keeping count I'm sure my sim has used more than 400 homegrown bunches of grapes, but still no 'Vizard of Vine'. May I please count it all the same?

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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2002 on: March 30, 2014, 01:27:25 AM »
Thinking of trying this, and have read through the rules. Just a question. Does the following (point 5 under General Rules)

Quote
5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes.

mean that the machine available through Uni Life that can alter traits can not be used for this purpose?

Offline smartburn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2003 on: March 30, 2014, 02:27:21 AM »
Deklitch, I would imagine that the freedom to choose and change traits in this dynasty using in-game mechanics includes the ability to use the science machine thingy to do it.

Offline Nutella

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2004 on: March 30, 2014, 11:11:48 AM »
smartburn is correct. 

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2005 on: April 11, 2014, 08:47:00 AM »
There's never been a ruling on whether a heir and spouse can move to a different house after getting married, but the assumption has always been that the family will stay in the spouse's house.

I'm bringing up the issue because my heir and his spouse are going to have to move again in the same neighborhood after they've just moved in. My computer doesn't like their house at all -- it keeps crashing whenever I move the camera upstairs. I'd like to move them to an empty lot, but don't want to risk disqualification at this point ( they're expecting Generation 9).
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Offline Nutella

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2006 on: April 11, 2014, 10:24:59 AM »
@MarianT

Try evicting your family to clipboard and also if you can do the same to the house - then put them house and family back in.  Will that solve the crashing problem? 



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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2007 on: April 11, 2014, 01:09:05 PM »
Moving them out and moving them back in again seems to have solved the problem. I'll have to try that in Dragon Valley. I'd love to play there, but the crashing drives me crazy.
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Kaiko E. Mikkusu

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Re: The Townie DecaDynasty
« Reply #2008 on: April 22, 2014, 06:47:55 AM »
Heh. Well, I need you stop you already. No, you start with any household that does not have a child.

The household must not have children.

Yes.

You got it.

Of course.

What if the household had children, but they were not related to the founder in the family tree? Like the Unfettered with Feathers household, or other households (not families) with teens and younger in it? Excluding the single moms because Fiona legally adopted River and Sandi seems to be Molly's biological daughter? Are there premade non-homeless kids that live with unrelated adults? What if you start with someone like Holly Alto or Bebe Hart and you have them age up early and have them as founders? Can the spouse be a premade that used to be a teen living with relatives? I.E. VJ Alvi or Parker Langerak?

Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2009 on: April 22, 2014, 06:59:52 AM »
No households with children, period. It doesn't matter if the child is unrelated, or an adult living with their parents, or whatever. If you want to start with someone from a household with a child, start in an eligible household and have someone choose them as a co-founder.

No founding a dynasty with a teen and starting in their household. You can start in an eligible household and marry a teen when they come of age, but because aging up early is not allowed for this dynasty, not every teen will age up in the necessary amount of time (six days or less). So while Bebe Hart would be eligible for a founder to pursue because she ages up to young adult in three days, VJ Alvi is not because he's too young.
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Kaiko E. Mikkusu

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2010 on: April 22, 2014, 07:21:52 AM »
So, can the Wainwrights be the founders? Cuz they have a daughter living away? Or can they be the founders only if you kill Blair before the birth of her much younger sibling? (Or any family structured the same way, with two parents and their childs live away)

What about the Clavells? Maybe you can start with Xander b\c the rules said nothing about parents living with the founder... But what about Ransom and Jennie, the drowned ghosts? You send Bessie or Agnes or anyone to the cemetery, and use testingcheatsenabled to add both Ransom and Jennie to the household, and then you kick them out to be neighbors or something?

What if you play with another family for a bit, like playing with the Clavell family until Buster and Bessie are both dead, then you exterminate Xander from Sunset Valley, and go playing with Agnes Crumplebottom that goes to marry VJ because he is now 1 day from turning into an YA?

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2011 on: April 22, 2014, 07:30:00 AM »
There's a link to the list of eligible townies in the General Rules on Page 1 of this thread. As for switching families, that's not allowed.
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Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2012 on: April 22, 2014, 07:47:22 AM »
The Wainwrights can't be used, no matter what happens to Blair. Plus, Blair would still be their child if she was dead. Parents living with the founder isn't allowed either (I mentioned "no adults living with their parents" in my post). The townie list that MarianT is referring to might clear up a lot of confusion.

No testingcheats to add people to the household. You can add a ghost to the household if you feel like it, but it has to be done without cheats. No switching households, just as Marian said.
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Kaiko E. Mikkusu

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2013 on: April 23, 2014, 06:27:54 AM »
What if then, if there were a townie household of husband and wife (either YA or Adults) and while they do have a shown offspring in the family tree, said offspring died of an accident before the start of the game? I do not think there is an household like this, but if there was?

(Yes, i mean the parents are alive but their kid is dead. The closest i can find is the Clavell, but Xander is alive and well...)

Offline Rikki8528

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2014 on: April 23, 2014, 06:31:04 AM »
I may be wrong, but I don't think so. The heir must be the firstborn child of your founders. This child must be born in game. Therefore, no.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2015 on: April 23, 2014, 06:52:02 AM »
Rikki is correct.

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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2016 on: April 23, 2014, 07:12:11 AM »
What if then, if there were a townie household of husband and wife (either YA or Adults) and while they do have a shown offspring in the family tree, said offspring died of an accident before the start of the game? I do not think there is an household like this, but if there was?

(Yes, i mean the parents are alive but their kid is dead. The closest i can find is the Clavell, but Xander is alive and well...)

If you are trying to plan this Dynasty for yourself, you're making it much harder than it needs to be with all of these possible combinations.  Just use the list of eligible townies and follow the rules.  Much simpler.  :)
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Kaiko E. Mikkusu

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2017 on: April 23, 2014, 07:29:33 AM »
I may be wrong, but I don't think so. The heir must be the firstborn child of your founders. This child must be born in game. Therefore, no.

Uh, okay, so no "parents of people that are already dead". Nor Ransom and Jennie b\c they're already dead. No Boyd + Susan, Xander, or Fiona\Molly. And no Sekemotos either. The founder needs to be completely childless, on top of not sharing the home with any niece\nephew, love interest, cousin, sibling, or roommate under the age of 18. But the spouse can have parents or nieces\nephews\cousins\younger siblings living with them.

Offline KRae

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2018 on: April 23, 2014, 07:42:04 AM »
Okay, I've read through this entire thread, an accomplishment in and of itself, and feel prepared to start. It looks to me like, for this dynasty, there is no display requirement for the items so I can just pop my death fish into a fridge or cabinet. I realize that heir ten will need to create a display for photo purposes, but heir ten is off in the hazy, distant future hiding behind a mountain of black ops.

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2019 on: April 23, 2014, 07:57:32 AM »
KRae, I love your description -- "a mountain of black ops." It's not that bad, but don't expect to wrap it up in a week or two.
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Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2020 on: April 23, 2014, 08:12:37 AM »
Uh, okay, so no "parents of people that are already dead". Nor Ransom and Jennie b\c they're already dead. No Boyd + Susan, Xander, or Fiona\Molly. And no Sekemotos either. The founder needs to be completely childless, on top of not sharing the home with any niece\nephew, love interest, cousin, sibling, or roommate under the age of 18. But the spouse can have parents or nieces\nephews\cousins\younger siblings living with them.

Just in case you missed it when before. Here is the list of eligible townies 

Plus the rule concerning your starting founders.

1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.
2. The first named child born into a new house is your DecaDynasty heir. The heir must be the firstborn child of both parents and there can be no other children within the household older than the heir.

As you can see from the list there is a huge list of eligible founders. Hope this helps.

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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2021 on: May 07, 2014, 04:42:44 PM »
Are there any rules regarding the disabling of expansion packs? I looked at the beginning but didn't see anything.

I had Into the Future enabled, and thought that I could manage. But my heir can't go to China where she has an opportunity. I've tried 5 times now, clearing out caches and some of the travel files. I don't know about other countries, but without foreign travel and the problems with ITF and ops, my Gen 9 heir is going to have some real problems.

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Online Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2022 on: May 07, 2014, 05:49:45 PM »
Are there any rules regarding the disabling of expansion packs? I looked at the beginning but didn't see anything.

I had Into the Future enabled, and thought that I could manage. But my heir can't go to China where she has an opportunity. I've tried 5 times now, clearing out caches and some of the travel files. I don't know about other countries, but without foreign travel and the problems with ITF and ops, my Gen 9 heir is going to have some real problems.

Well, this is the Edit Town related info from the 4 X 4 Dynasty:


  • Edit Town changes must be completed before you go into Live mode for each neighborhood. Additional changes can be made only if given permission due to game glitch or if a new expansion has been released.

Granted, it's a different Dynasty and it concerns Edit Town, but I look at your problems as at least in the same ballpark. So, I am okay with you turning off ITF unless another team member or Trip can quote this coming up before and I end up contradicting myself hehe.

Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2023 on: May 07, 2014, 05:57:20 PM »
We allow players to disable ITF for the 4x4, and I don't see why the rule can't transfer over to other dynasties too.

The most recent ruling on turning ITF on and off for the 4x4 was this, by Nutella:

@Margerita

Whoops.  :D  You can turn the ITF xpac on and off whenever you want.  So yes, you can turn it on for one generation, but turn it off for another generation.  Although if you use any into the future items in your dynasty gameplay, turning it off might mess up your game.  I don't have into the future for my dynasty, so I'm not sure how safe it is to turn on/off within generations.  My guess is safest to do it when you move town.

I don't recall us ever saying anything one way or another about turning on/off ITF for the other dynasties, but I don't see why the rule has to be 4x4 specific either. I vote for giving Marian and others permission to turn off ITF, but if anyone has a different argument, speak up.
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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2024 on: May 07, 2014, 06:08:28 PM »
Whew! Thank you! I'm so close to the end that I don't want to mess up.
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