Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 320613 times)

Offline Lisa46

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2075 on: January 17, 2015, 07:52:11 PM »
Oh so that's the project you mentioned in the Waverly thread!

I agree, I was just sort of confused by the fact that she wasn't on the list. I booted up the game and started playing with Marigold. The two of them make a great couple, they both have super-wacky clothing. His formal outfit is the weirdest thing ever.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2076 on: January 17, 2015, 10:46:04 PM »
If you're implying that you started with Marigold, start over and start with Malcolm's household if you're intent on them as a couple.

The rule is no banned occults in the household. So Malcolm would have to find the potent cure elixir first, use it on Marigold, and then move her in. Not start with Marigold, find the potent cure elixir, and then proceed as usual.
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Offline Lisa46

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2077 on: January 18, 2015, 12:11:02 AM »
I meant that I added her to the household to start playing with her.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2078 on: January 18, 2015, 12:32:30 AM »
I meant that I added her to the household to start playing with her.

Sorry for the confusion, then. Carry on!
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Offline PeregrineTook

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2079 on: February 11, 2015, 07:56:12 AM »
I've run into a bit of an issue and I'm not sure how to proceed.  My first heir is doing the PI career and did the "Help with Investigation" BlackOp.  For this, she simply needed to show up at the police station and help with the investigation.  Well, she's done that for four (maybe five) days straight and it still hasn't registered that she's finished the BlackOp.  Basically, I'm concerned that it's a glitch and that I won't be able to finish this generation of my DD since her BlackOp spot is full.  Does this BlackOp simply take a really long time, or is my game glitching?  If so, is there a way I can handle this and continue the dynasty, or do I need to restart (which is at least less of an issue since it's only the first generation)?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2080 on: February 11, 2015, 08:10:33 AM »
That op is glitched to hell and back. Cancel it and do something else.
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Offline PeregrineTook

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2081 on: February 11, 2015, 11:37:43 AM »
That op is glitched to hell and back. Cancel it and do something else.
How do you cancel an op?  I didn't actually know that was possible.
Also, since I did what the op requested, do I count it in my list of 10, or do I need to do another op to replace that one?



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Offline Nettlejuice

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2082 on: February 11, 2015, 11:56:14 AM »
@PeregrineTook On the ops tab, right click the opportunity you want to cancel.
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Offline PeregrineTook

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2083 on: February 11, 2015, 11:58:23 AM »
@PeregrineTook On the ops tab, right click the opportunity you want to cancel.
Excellent!  I shall have to try that when I get home.  Of course, I still need to know whether or not the BlackOp counts.  Granted, Ellavine should have no problem getting enough ops, I just don't want to use up any skill ops on her that might be really helpful for later generations if I can avoid it.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2084 on: February 11, 2015, 12:05:12 PM »
It's not allowed to be counted, sorry.
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Offline PeregrineTook

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2085 on: February 11, 2015, 12:07:33 PM »
It's not allowed to be counted, sorry.
Okay.  I figured as much, but I just wanted to make sure.  As I said, she should have no problem still getting enough opportunities.  Thanks for the feedback and help.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2086 on: February 20, 2015, 07:04:02 PM »
There have been some updates to the DecaDynasty.

1. Two new collection types were added to the list, after input from users:

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10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art, seashells, messages in a bottle, Nanites, gifts given by parents to sims in the Daycare career, preserves/jam made by sims via the Canning Station, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

2. I updated the Eligible Townies List for eligible founders. Something messed up the formatting and I'll try to fix it, but I wanted to finally get the changes out after over a year of waiting. There are two big changes to this list:

  • Isla Paradiso, Midnight Hollow, and Roaring Heights finally have townie lists. Please notify me if they need revision.
  • Previously, sims who were of a banned life state could be spouses, but not founders. I didn't see the logic behind that at all. As long as they're cured before being moved in, who cares?

    This naturally meant that the lists for Bridgeport and Moonlight Falls got expanded. There is a small caveat, in that you must cure them, and you can't start in a household with a banned occult, but I think we're all fine with that. In the lists, otherwise eligible townies of a banned life state are marked with a square (■).
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2087 on: April 17, 2015, 06:47:32 AM »
Am I able to toss long lived occult potions (vampires, genies, fairies, werewolves) at townies that aren't in my family at the start of the game, then at some point down the track toss potent cure potions at them and then Young Again potions at them to make original townie blood available for future spouses?

Additionally, do the collections of things like wildflowers/spacerocks/metals/gems and the like need to be 10 different wildflowers/spacerocks/metals/gems and the like, or can one or more of them be the same. EG Can I have 2 gold, 1 silver, 5 copper and 2 mercury, or do I need 1 gold, 1 silver, 1 copper, 1 mercury etc

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2088 on: April 17, 2015, 07:21:13 AM »
I looked over the rules and nothing says you can't.

I'd probably do the same thing. ;)

Your collections can be either, or even all of the same if you like consistency.
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2089 on: April 17, 2015, 08:23:54 PM »
So with black ops in this one:

Quote
Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.

Can the opportunities kids get at primary/secondary and in afterschool activities count, as in the Immortal Dynasty or not? Or am I getting confused with another Dynasty challenge?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2090 on: April 17, 2015, 10:20:10 PM »
They count for this. It's the Life States and 4x4 Dynasties that can't count them towards the main/adult requirements.
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2091 on: May 02, 2015, 08:27:24 PM »
Regarding requirement 7 - building/property ownership. I'm guessing that these need to wait until the heir is teen or older. I can't send a parent to purchase the building/property once they are born and have it count, can I?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2092 on: May 02, 2015, 09:54:44 PM »
Correct.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2093 on: November 12, 2015, 09:42:06 AM »
I don't think any of us were expecting any sort of new update to TS3, but there is going to be an Origin patch that releases the Expansion and Stuff Pack Manager.

From what I can gather, this program more-or-less has the same functionality as the Sims Selector 3.0. However, without any knowledge of how well it works, and knowing that it's a PC-only release at the moment, I ask that dynasty players hold off on using it until I can get a look at how it functions.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2094 on: November 17, 2015, 03:33:53 PM »
(Late) Final Thoughts on the New "Patch"

- It does not affect actual gameplay aside from being able to pick and choose EPs, so players don't need to patch up if they don't want to/can't.

- However, I recommend that players use the new official way of picking EPs if they can. But don't fret if the old third-party game selector is the only one that works. Stuff happens.
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Offline christinal3106

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2095 on: November 23, 2015, 09:46:02 PM »
I was reading through the tips and tricks, and I noticed that I may be breaking a rule.  The thing is, it isn't in the rules, not that I have seen anyway.  My main strategy in marrying all townies is that the ones that I am interested in were turned into fairies by an elixir, and they will be kept young with a young again potion.  Is this against the rules?  If so could you show me where it is said in the rules.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2096 on: November 23, 2015, 10:16:42 PM »
As far as I'm concerned, it isn't against the rules to do that.

If you were playing an Immortal Dynasty, I'd be telling you otherwise. ;)
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Offline christinal3106

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2097 on: November 23, 2015, 10:30:17 PM »
Yeah, if I ever tried an immortal dynasty again, I would use clones.  Thanks, I am relieved that is allowed.

Offline susiecue

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2098 on: December 28, 2015, 09:52:06 PM »
Hi!  This is a really great looking challenge.  I started a few legacies many moons ago but always had to give up due to extreme bugginess once I had too many ghosts on the lot.  I like the idea of moving each generation a lot. 

There is one thing that's driving me nuts though:

5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.

Why does this not say "no other heir can max this skill"?  After 80+(!) pages of reading, that seems to be what you mean.  It would be much clearer to newcomers like me since maxing a skill is only part of supermaxing, and the other parts of supermaxing don't appear to be banned.  If I understand correctly, I can (for example) have all my heirs make enough friends to get the friendship boost upon meeting new sims (one of the charisma skill challenges).  So, it's confusing for "nobody else can supermax" to apply to part of supermaxing but not to other parts.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #2099 on: December 29, 2015, 11:46:13 AM »
@susiecue: Welcome, and you do bring up a good point about the wording.

Maybe a clause of "no other heir can max or SuperMax the same skill"?
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