Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 320590 times)

Offline BellaClo

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #625 on: October 08, 2011, 03:28:25 AM »
It's not necessary to "clean house" before you move.  The requirements for moving are that you leave the 10 special items and only take certain items with you.  The rest of it can be left alone.  As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.
Thanks Pam! It's much simpler to manage this way. House cleaning is, after all, no more fun in Sim world than in real life :-)
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Offline Tipi

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #626 on: October 10, 2011, 01:58:50 AM »
I have a question regarding the NPC ghost: does the ghost of a deceased family memeber (=the required tombstone) count as a NPC ghost?



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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #627 on: October 10, 2011, 02:06:04 AM »
I have a question regarding the NPC ghost: does the ghost of a deceased family memeber (=the required tombstone) count as a NPC ghost?

No, I don't think those ghosts will count as an NPC ghost.  The ghosts you can use for that requirement are the ones in the graveyard or one that happens to be wandering around town.
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Offline Seabody

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #628 on: October 10, 2011, 02:08:26 AM »
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

So this means that absolutely nothing from Buy/Build Mode, right? (I have noticed the word "purchased" in there, but I'm just doublechecking.)

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #629 on: October 10, 2011, 02:19:15 AM »
So this means that absolutely nothing from Buy/Build Mode, right? (I have noticed the word "purchased" in there, but I'm just doublechecking.)

Correct.  Nothing from Buy/Build Mode.  It says the "the items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity."  There's nothing in there about Buy/Build Mode.  Where do you see the word "purchased"?
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Offline Seabody

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #630 on: October 10, 2011, 02:22:11 AM »
Here (I bolded the sentence and italicized the word):

10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #631 on: October 10, 2011, 10:23:28 AM »
As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.

I can't figure out how to quote from two different posts, but Metro replied something like, "Nope, ghosts are  definitely okay."

EDIT:  The discussion is on page 23.
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #632 on: October 10, 2011, 10:58:11 AM »
I do not have a problem with anyone using a deceased family member as a ghost NPC to help with the moving requirement. Technically when a Sim dies their ghost becomes an NPC anyway — you cannot play/control them unless you'd bring them back to life.

Offline Tipi

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #633 on: October 10, 2011, 01:10:03 PM »
Thanks, Metro, for clarifying the ghost thing. I so happy for your ruling on this, so I don't have to adopt or rely on the chance of getting a burglar.  :)

I have yet another question: after my heir maxes his unique career, can he start on another career track if he has no intention of reaching the top? My heir - an angler (Legendary Piscador) - does not get enough opportunities and I think getting a new job might help. He's an adult now, and still needs three more opportunities to be able to marry and move out.

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #634 on: October 10, 2011, 02:22:43 PM »
I have yet another question: after my heir maxes his unique career, can he start on another career track if he has no intention of reaching the top? My heir - an angler (Legendary Piscador) - does not get enough opportunities and I think getting a new job might help. He's an adult now, and still needs three more opportunities to be able to marry and move out.

Yeah, to my knowledge any self-employed career (i.e. painting, gardening, fishing, etc) has no opportunities at all. Not sure why. There's plenty of skill opportunities with the associated skills needed for those careers, but for whatever reason, only rabbit hole careers and professions have ops. Anyway, yes, your heir can start another career. Be careful not to max it if you plan on having another heir max the same career as their unique one for the moving requirement.

Offline MoonsAreBlue

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #635 on: October 15, 2011, 01:44:42 PM »
I don't know if this has been asked, but are stylists NPCs like tattoo artists? Or are they just townies?

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #636 on: October 15, 2011, 02:20:34 PM »
I don't know if this has been asked, but are stylists NPCs like tattoo artists? Or are they just townies?

No, the default stylists are like consignment specialists. They have homes in the town and are playable from the start of the game.

Offline MoonsAreBlue

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #637 on: October 15, 2011, 02:50:50 PM »
No, the default stylists are like consignment specialists. They have homes in the town and are playable from the start of the game.

Ok, that's what I thought, but it's always good to double check! Thanks.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #638 on: October 16, 2011, 06:59:28 PM »
I cannot wait to try this!

Question: For those of us with the patch that controls the amount of days each age stage has, is there a certain amount we should be setting it to or do you just want the default numbers?

EDIT: Never mind, I read the post again and it said normal. XD

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #639 on: October 16, 2011, 07:23:33 PM »
You have to be patched up all the way anyways.

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #640 on: October 16, 2011, 08:55:24 PM »
4. Birthday cakes can only be used on actual birthdays.

It's been brought to my attention that this rule has been interpreted (by at least one player) to cover all Sims in the neighborhood. The only way you could know for certainty as to the exact birthday of a non household member is to cheat and make them part of the household temporarily. So, no one should be aging up non household members anyway.

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #641 on: October 16, 2011, 08:57:32 PM »
It's been brought to my attention that this rule has been interpreted (by at least one player) to cover all Sims in the neighborhood. The only way you could know for certainty as to the exact birthday of a non household member is to cheat and make them part of the household temporarily. So, no one should be aging up non household members anyway.
Does that mean Pam failed?

Offline jeanamariex3

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #642 on: October 16, 2011, 09:02:23 PM »
If that certain player indeed failed the challenge, can he/she still continue the story, but as an unofficial dynasty? I would really like it if the certain player did.  :)

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #643 on: October 16, 2011, 09:24:22 PM »
If that certain player indeed failed the challenge, can he/she still continue the story, but as an unofficial dynasty? I would really like it if the certain player did.  :)

Unless I hear from other players stating they have also interpreted the birthday cake rule to only imply household members, then yeah, it's unfortunate, but Pam unknowingly broke a rule. Again, to me the rule is clear, but it needs to be clear for everyone. You DO NOT and CANNOT know birthdays of non household members, so using a cake on them is not even an option because of that rule.

Offline jeanamariex3

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #644 on: October 16, 2011, 10:13:06 PM »
I still say she should continue, but instead of it being a HoF spot, it should be an unofficial Dreamweaver Dynasty story. Maybe Pam could just use it as her unofficial dynasty as a Dreamweaver Spinoff, like her story "I am Called Uriah."

I think it would be a bigger shame to scrap the story because it's disqualified for the HoF. Just because it's not HoF qualified, doesn't mean it's not a good Dynasty.  :)

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #645 on: October 16, 2011, 10:15:43 PM »
Oh, absolutely. Pam can continue for sure, just unofficially. I offered my two cents in her story thread.

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #646 on: October 16, 2011, 10:36:26 PM »
Has anyone gotten into the HoF with a DecaDynasty yet?
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Offline Seabody

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #647 on: October 16, 2011, 10:43:03 PM »
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #648 on: October 16, 2011, 10:48:32 PM »
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.

He's been working on that Legacy for two years, I believe.  But you're right, it's too soon to have anyone finish.  It will probably take longer than the Immortal Dynasty because it's got 10 generations instead of 8.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #649 on: October 16, 2011, 10:53:37 PM »
He's been working on that Legacy for two years, I believe.  But you're right, it's too soon to have anyone finish.  It will probably take longer than the Immortal Dynasty because it's got 10 generations instead of 8.
Pam I'm so proud of you! 10 is indeed a larger number than 8! *throws confetti*  ;D

On a more serious note, samoht was not just working on his leagacy at the time, he also played a number of dynasties and other families I think.

 

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