Author Topic: A brief description of Twallan's Mods.  (Read 167467 times)

Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #50 on: October 02, 2012, 05:17:14 PM »
I also trust twallan more than most Modders. Other than him, I generally only download from MTS Staff, just to avoid possible errors, since their stuff is usually very high quality.

Offline Katie123urgreat

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Re: A brief description of Twallan's Mods.
« Reply #51 on: October 07, 2012, 12:48:16 AM »
I got a silly question. If I for example install one of those mods and then I need to update the patch of the game at some later date, do I need to uninstall the mod first, then install the patch? And then when the new updated mod comes out, I install that afterwards? Thanks.


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Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #52 on: October 07, 2012, 02:10:15 AM »
I got a silly question. If I for example install one of those mods and then I need to update the patch of the game at some later date, do I need to uninstall the mod first, then install the patch? And then when the new updated mod comes out, I install that afterwards? Thanks.

It doesn't matter, really. All of the Mods' resources are contained in the .package file which you have in your Mods/Packages folder. The Patch will not interact with that at all. As long as you rip them out before playing, you should be fine.

Offline Katie123urgreat

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Re: A brief description of Twallan's Mods.
« Reply #53 on: October 07, 2012, 04:01:42 AM »
It doesn't matter, really. All of the Mods' resources are contained in the .package file which you have in your Mods/Packages folder. The Patch will not interact with that at all. As long as you rip them out before playing, you should be fine.
Thank you Seabody! And what do you mean by "rip them out"?


"Of course it is happening inside your head, Harry, but why on earth should that mean that it is not real?" -Albus Dumbledore, Harry Potter and the Deathly Hallows

DS Ben Jones: I appreciated your trust over the Masons thing.
DCI Tom Barnaby: Trust, Jones, is something hard to win, easy to lose, and never to be taken lightly.
Jones: William Shakespeare, sir?
Barnaby: No! Thomas Barnaby.
-Midsomer Murders

Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #54 on: October 07, 2012, 04:03:07 AM »
Thank you Seabody! And what do you mean by "rip them out"?

I mean, take the Mods out. It's just how I refer to it. :)

Offline Katie123urgreat

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Re: A brief description of Twallan's Mods.
« Reply #55 on: October 07, 2012, 04:06:23 AM »
I mean, take the Mods out. It's just how I refer to it. :)
Oh, okay. I kind of skipped the part after rip it out. That would've been a clue.  :-[ Thanks for the quick reply, too.


"Of course it is happening inside your head, Harry, but why on earth should that mean that it is not real?" -Albus Dumbledore, Harry Potter and the Deathly Hallows

DS Ben Jones: I appreciated your trust over the Masons thing.
DCI Tom Barnaby: Trust, Jones, is something hard to win, easy to lose, and never to be taken lightly.
Jones: William Shakespeare, sir?
Barnaby: No! Thomas Barnaby.
-Midsomer Murders

Offline Forest_Bear

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Re: A brief description of Twallan's Mods.
« Reply #56 on: October 07, 2012, 07:01:41 AM »
I usually dont like using mods but Twallan's NoCD mods has really helped me because no matter how I started the game up (either via launcher or the actual program) I would never be able to play Sims without putting the newest EP disc in.
Im thinking of downloading a few more of Twallans mods if any catch my fancy
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Offline Janna

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Re: A brief description of Twallan's Mods.
« Reply #57 on: October 08, 2012, 09:46:58 AM »
This is what my computer has, at least this is what I found, so can someone tell me if this is adequate for the mods that Twallan has?

It is a Hewett Packard  If spelled wrong, I'm sorry.

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Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #58 on: October 12, 2012, 10:18:08 PM »
Most mods work on any setup. I would say that you could use any except story progression - at least, until someone like flynn arrowstarr can tell you any better. :)

Offline Saltypaws

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Re: A brief description of Twallan's Mods.
« Reply #59 on: November 18, 2012, 11:13:48 AM »
I know I probably said this in an earlier post, but I will say it again, without twallan's mods, my game, even on new computer, would probably not play right.  I have graphics on full and it is amazing.  I can't imagine having hundreds of cars and dozens of stuck sims in my game.  I do not have any lag right now, except for a couple of seconds when the mods are doing their work.  I was so skeptical about mods until I could not play my game and kept finding cars and stationary sims everywhere.  I only use mods that fix the game.  I would never tell someone to install a mod that didn't want to, but if someone has these problems with cars and sims, it would be worth a try to at least see if their game ran better.  I only trust Twallan because I know he updates and takes care of his mods, plus, if I have any questions, I know I will get an answer on his website.
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Offline azokka361

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Re: A brief description of Twallan's Mods.
« Reply #60 on: December 11, 2012, 12:22:59 AM »
Being a relatively casual player, I have never used Mods before--and actually only learned of them recently. Most of these listed mods seem really cool--especially Traveler!--but I'm hesitant to download them into my game, simply for fear of lag and complications. Do mods slow down a game, or otherwise complicate it?
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Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #61 on: December 11, 2012, 12:35:27 AM »
Well, put it this way. Some Mods can have an adverse effect on your game due to size (I believe). If your setup isn't the best, you can get lag. Otherwise, some of the larger Mods (*cough* twallan *cough*) can be confusing to beginners, due to the amount of options. And do your research! The complications you speak of would likely come about from downloading a Mod that did something you didn't expect. For instance, my only current Mod, [Gym Bug Fix and Dartboard Improvement] - if I hadn't mentioned one of the parts, a user who downloaded it would've gotten a not-so-nice surprise in the form of a fix they didn't expect.

Offline grimsoul

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Re: A brief description of Twallan's Mods.
« Reply #62 on: December 11, 2012, 01:06:25 AM »
Being a relatively casual player, I have never used Mods before--and actually only learned of them recently. Most of these listed mods seem really cool--especially Traveler!--but I'm hesitant to download them into my game, simply for fear of lag and complications. Do mods slow down a game, or otherwise complicate it?

I run most of twallan's mods and the only one that will give me a little lag is Story Progression.
Some mods like Overwatch reduce lag in my game by deleting cars in townies inventory (usually around 80 each night) and reseting stuck sims. Without Overwatch my game lags out and becomes unplayable after a few sim weeks, so it's one mod I can't play without.
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Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #63 on: December 16, 2012, 05:11:07 AM »
Updated with Retuner. I also explained a bit more about UntranslatedKey and why it's unnecessary for most users.

Offline MoMoll

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Re: A brief description of Twallan's Mods.
« Reply #64 on: December 16, 2012, 05:12:44 PM »
There are a few other modders, that I also trust, because they keep their mods updated. I've lost count on the number of mods I have; but, my game is much more enjoyable.
Story Progression can lag; but you have the ability to decrease the stories to make it lag less. Also with Overwatch, when I see a slight lag, I ask it to immediately to clean up the cars. Often there are 100 cars it deletes, and no problem until the nightly clean-up.

Offline Lisa46

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Re: A brief description of Twallan's Mods.
« Reply #65 on: September 26, 2014, 06:07:01 PM »
Overwatch and NoCD are glorious mods. I would do story progression but - my poor computer. I do love the idea of master controller so I can choose the story progression but will that make my game lag?

Offline rammstein23

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Re: A brief description of Twallan's Mods.
« Reply #66 on: August 13, 2015, 09:19:59 PM »
Has anyone else had the issue where any mod (I've tried individual mods) causes the game to crash as soon as the sim tries to do anything? I haven't had any luck finding possible causes or fixes on the nraas site.

Offline fivine

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« Reply #67 on: August 14, 2015, 05:41:34 AM »
you need to check on main mod websites help for how to detect bad working mods, can be hassle if you have a lot.
There are some programs to check at least if you have duplicate or not compatible mods together.

There is no program helping on this in twallan offer.

Besides this, many times, the problem is mods not updated to the last patch or game not updated too. mods needs often to be same level of patch as the game.
If you cant get your game working at all, you need to do a clean reinstall with no mod when put them slowly again until you find which one made the problem.

Offline fivine

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Re: A brief description of Twallan's Mods.
« Reply #68 on: August 14, 2015, 05:58:15 AM »
about lag in my own experience 3 of twallan mods are resource consuming and need be tested or fine tuned to not cause too much lag:
-story progression
-woohooer
-dresser
other ones didn't change anything in performance.

i did stop using story progression for a while but finally put it back it s too awesome when your dream is to keep a town for a long time. You may consider what is really important and what is less in the whole package and make a few sacrifice (some sacrifice on the graphic settings too)
i run Sunlit Tiles fully customized with some medium setting on old i5 PC with medium graphic card. I know if i put more as 2-3 huge houses full of cc it s not going to work. so you need to consider there is a limit to not cross...it s not going to work if i put no limit for pop in SP either, 100-120 works well in my own experience, i could go down like 60 it s already a lot of townies to play.
 i am fine if i get an error 12 after a full day of playing and i will restart before reaching that point. I am not if it s after 3hrs (like 2-3 auto saves)

 

anything