Author Topic: Story Progression's Name List Tuning  (Read 6229 times)

Offline CSquared2

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Story Progression's Name List Tuning
« on: September 30, 2013, 07:08:56 PM »
So, this sounds like a good idea, something I'd like to have in my game, but . . . how do I use it?  I gather from the instructions here how to edit the list, that seems simple enough, but how do I even access it?

Sorry if it's something obvious.  Sometimes what seems really intuitive to the more technosavvy player goes right over my head.

Also, does anyone know what happens if you add a name to the list that's already on it?  Does that cause a problem, or make the name more common, or what?

Thanks in advance!

Offline Turoskel

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Re: Story Progression's Name List Tuning
« Reply #1 on: October 01, 2013, 03:47:08 AM »
You will need a package editor to alter the xml file, either Nraas Packer or s3pe.

Personally I normally use s3pe found here http://www.den.simlogical.com/denforum/index.php?topic=189.0

Just start it up and open the name list tuning package, you will see two files a key and an xml, right click the xml and choose notepad, now you can edit it with your new names.

Once done save the notepad file and close it, it will prompt you to commit changes, say yes then just save the package file and it's ready to use.

Or alternatively use Nraas Packer, just open the tuning file in that then right click and edit, it shows the xml at the bottom of the window where you can add stuff. It's a much simpler interface than s3pe so you might find it better just for changing a tuning file.

I don't know what would happen with duplicate names, it might as you say make them more common as I assume the game randomly picks from how ever long the list is regardless of what the actual names are on it.



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Offline CSquared2

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Re: Story Progression's Name List Tuning
« Reply #2 on: October 01, 2013, 07:08:15 PM »
Thanks, Turoskel, that's exactly the sort of instruction I was looking for!