Ack, I didn't realise I hadn't commented on your latest chapter!
The twins are pretty freaking adorable. Double-story-time, go!
Yay for kids clubs. The mean trait seems to get assigned to uncontrollable sims rather a lot, but I'm glad the boys could take over the club without too much hassle.
"Oh come on, who ever heard of double twins?" - I hope no one is tempting fate there.
That's a beautiful shot of Banana and Yuki fishing, with the pond and the moon. Really beautiful.
Haha, maybe Banana
was better off when Yuki was playing computer games.
And...yeah. Definitely tempted fate there. Good job.
Nannies never do what they're meant to do, do they?
Also, re: moving sims into houses, I'm pretty sure that those sims can be fair game for spouses as long as you didn't set/know about their traits, but I could be wrong? For example, moving a game-generated not-in-world family into a house and later marrying them (or their descendants if you do get a pollinator) in later is fine, as long as you didn't set their traits and, of course, as long as they don't bring in any money. I'll look for clarification on that somewhere, but my understanding was that the main reason you can't custom-design spouses is for the primary spouse unique traits thing.
I love the collage! The boys look pretty much identical, as you said, apart from maybe their ears? The girls, however, look nothing alike. They are all, however, very cute!