Author Topic: Supernatural - First Impressions  (Read 103348 times)

Offline Toni

  • Sydrian Bookworm
  • Occult
  • ****
  • Posts: 429
Re: Supernatural - First Impressions
« Reply #225 on: September 27, 2012, 07:13:49 PM »
I haven't explored the whole game but I am really pleased! I don't have any zombie problems no matter what I do and I actually like the town. Its so different to the other worlds. Gives me a bit of variety.

The new plants are going to help my Immortal Dynasty Founder supermax gardening which is great and Alchemy is my kind of skill.

I am also a bit of a supernatural fan so I would have to say this is my favourite expansion pack yet.

Offline ladydragon76

  • Townie
  • ***
  • Posts: 196
Re: Supernatural - First Impressions
« Reply #226 on: September 27, 2012, 07:25:52 PM »
I, by chance, never ended up saving on the Full Moon before learning of the glitch, so I never had the Zombie problem.  It seems their new update today (1.39) fixes that error. :D

You do have to create a new game and copy over your families to a new file, however, if you've already encountered the glitch.
I reject your reality, and substitute my own!



Registered members do not see ads on this Forum. Register here.

Chuckles_82

  • Guest
Re: Supernatural - First Impressions
« Reply #227 on: September 27, 2012, 07:49:07 PM »
I just read the article on witches, because I read that they can upgrade things. It looks like not only gardening gets a helping hand, but handiness too! Use a cheap wand at low levels to break stuff on purpose so that you can fix it to complete the upgrade challenges! I've been playing a fairy for the last few days, but now I can't wait to try a witch!

Offline Wiry

  • Watcher
  • ******
  • Posts: 1917
  • Resident Genie Expert, Evil Simlord.
Re: Supernatural - First Impressions
« Reply #228 on: September 27, 2012, 08:53:21 PM »
Witch upgrades don't count as far as I know for  skill challenges.
William's Wealth and Power Legacy

Fausta Legacy
*Twitch* GENIES!  *Twitch*
"For if Knowledge is Power, then a god am I!"- The Riddler

Chuckles_82

  • Guest
Re: Supernatural - First Impressions
« Reply #229 on: September 27, 2012, 08:57:11 PM »
You don't need to use the witch skill to upgrade - just to break them. Ordinarily it can take quite a bit to break an object when you really want to - this just makes it much easier! Break them by failing at the spell, then repair them manually.

Offline Wiry

  • Watcher
  • ******
  • Posts: 1917
  • Resident Genie Expert, Evil Simlord.
Re: Supernatural - First Impressions
« Reply #230 on: September 27, 2012, 09:07:02 PM »
Ice blast is designed to break plumbing, I dunno about electronics though.
William's Wealth and Power Legacy

Fausta Legacy
*Twitch* GENIES!  *Twitch*
"For if Knowledge is Power, then a god am I!"- The Riddler

Offline Nebuchadnezzar

  • Bleak
  • Llama Wrangler
  • **
  • Posts: 67
  • Brimstone and Decay
Re: Supernatural - First Impressions
« Reply #231 on: September 27, 2012, 09:12:30 PM »
Am I the only one who likes to start fires in other Sims' houses, trying to Ice Blast them back into docility but failing, and having to call the firemen?



Registered members do not see ads on this Forum. Register here.

Offline Wiry

  • Watcher
  • ******
  • Posts: 1917
  • Resident Genie Expert, Evil Simlord.
Re: Supernatural - First Impressions
« Reply #232 on: September 27, 2012, 09:20:12 PM »
I was responsible for the deaths of the Goth Family with Fire Blast. Set a fire in each room and in front of the exits. Poor Corny and Gunther.

Of course, it helps to know that my witch had the fireproof hidden trait.
William's Wealth and Power Legacy

Fausta Legacy
*Twitch* GENIES!  *Twitch*
"For if Knowledge is Power, then a god am I!"- The Riddler

Offline ladyaya

  • The Epic Panda-Cat Lover
  • Watcher
  • ******
  • Posts: 1184
Re: Supernatural - First Impressions
« Reply #233 on: September 27, 2012, 10:32:25 PM »
....Has anyone actually noticed that if your sim is outside on a full moon and doing something like playing with a pet on a porch you can just cancel the next action that comes up like being bitten or panicking?

Offline MoMoll

  • Watcher
  • ******
  • Posts: 2244
Re: Supernatural - First Impressions
« Reply #234 on: September 28, 2012, 01:00:18 AM »
I was surprised to see a NPC vampire autonomously drink from my active sim. They were friends and he motioned to her to come closer, then drank. I was afraid he wanted to turn her at first.

Joanne

  • Guest
Re: Supernatural - First Impressions
« Reply #235 on: September 29, 2012, 11:47:29 AM »
I've bought my sims the orb of answers and it is hilarious! They do a happy dance if the get a good answer. My sim ask if he will be rich, the answer is yes and he popped up a wish of 20.000 to be worth 300.00$!
The ghost mysteries gnome have a real ghost in it, I didn't know that. :o

Leto85

  • Guest
Re: Supernatural - First Impressions
« Reply #236 on: September 29, 2012, 12:47:07 PM »
My first impression is that I love to send gifts. :)
I didn't knew that was possible until Ricalynn told me so and send me so, so I love it.

And the new added ordening system for collectables is very handy. If that one came with Supernatural, I'm not sure. Could be added as a patch though.

Offline ladyaya

  • The Epic Panda-Cat Lover
  • Watcher
  • ******
  • Posts: 1184
Re: Supernatural - First Impressions
« Reply #237 on: September 29, 2012, 02:46:19 PM »
My first impression is that I love to send gifts. :)
I didn't knew that was possible until Ricalynn told me so and send me so, so I love it.

And the new added ordening system for collectables is very handy. If that one came with Supernatural, I'm not sure. Could be added as a patch though.

I somewhat dislike the gifting system because if you accept gifts and your game goes slightly screwy without being able to save, you lose them. Plus you can't send specific gifts.

Offline AnnDruvez

  • I have a real life build project....
  • Townie
  • ***
  • Posts: 139
Re: Supernatural - First Impressions
« Reply #238 on: September 29, 2012, 07:08:21 PM »
I somewhat dislike the gifting system because if you accept gifts and your game goes slightly screwy without being able to save, you lose them. Plus you can't send specific gifts.

You can send specific elixirs, they just have to be in your inventory.
A 1920s era house needing heat, AC, new floors, new drywall on the walls and ceilings, new bathroom fixtures, new kitchen cabinets, new water heaters.... The roof is sound, but why didn't I just buy an empty lot?

Offline Wiry

  • Watcher
  • ******
  • Posts: 1917
  • Resident Genie Expert, Evil Simlord.
Re: Supernatural - First Impressions
« Reply #239 on: September 29, 2012, 07:59:24 PM »
Certain elixirs give  lots of LTHP
William's Wealth and Power Legacy

Fausta Legacy
*Twitch* GENIES!  *Twitch*
"For if Knowledge is Power, then a god am I!"- The Riddler

 

anything