Author Topic: Completing an Immortal Dynasty Hints and Tips (Not Questions)  (Read 100870 times)

Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #475 on: April 14, 2013, 03:30:45 PM »
Though I haven't completed/posted on my immortal dynasty yet, I have spent some time doing some practice runs and planning in different towns and have some tips based on playing with some of the EPs, SPs, and Store Content that I thought I would share here:

1.Lucky Palms I have found that I love Lucky Palms, though I have just the standard version and not the gold version (no casino).  I love it because of the space available, the many open lots, and the people.  I have all EPs installed (except UL and Seasons) and even with the automagically installed lots (as well as a couple of EA built lots like the Movie Set from LN) there are still Dynasty lots available for play.  Also, there are at least three available males that you can abuse use for dynasty purposes: Hendrix, Lennon, and Dreamer.  Dreamer (I think it's Darren Dreamer, but I can't remember) is the easiest to woo and comes with lvl 7 painting and is single, but he also hates the outdoors and has a romantic interest.  Lennon is in the culinary field, but I never got a shot to woo him with the celebrity system active (he's a lvl 4 celeb).  But he's rich and has an expensive car.  Hendrix is a last ditch effort and most difficult to woo because he's got commitment issues.  However, he is also rich and comes with the most expensive car available.

I haven't tried with a male founder in Lucky Palms, yet.  But I can tell you that the town itself is highly useful for the ID challenge.  Also, there are no combined rabbit-holes, which makes it user-friendly for skill ops and career ops.

2.Preparation is Necessary  So far, I have gone through a few tests of each town and played in them a lot after buying them to decipher bugs/glitches and find clues for a better game.  By doing this, I've found that (while I love it) Hidden Springs would not be a great place for the ID challenge.  I don't know about others, but I've found that Hidden Springs glitches by the Science facility, which sucks when trying to get collectibles.  I have spent lots of time playing in all of the towns, and I've contemplated all of them for the challenge.  While SV and Riverview might be best for the ID challenge thus far, I agree that they may take too many changes due to the automagically placed EP lots.  Also, I always play a test game in each town when I get it so that I can learn who everyone is for potential mates and whatnot.  I will pick a household to play, pause the game, learn each members' age, skills, LTW, traits, and other pertinent info (like career and zodiac) before entering edit town and changing houses.  Another (somewhat easier but riskier) way to do this is to select "Choose Household" in a new town and read the bios for each house.  It will at least give you an idea of what you can expect from each townie.

3.Sometimes less is more  I love the new Seasons EP, and UL was fun the first week I played it.  But, I removed them due to glitches and issues.  I would love to play with them, but not while attempting my ID.  Also, until the rules come out for UL in the ID challenge, I don't want to use it.  I know that you can "turn off" your seasons and have perma-summer with Seasons, but I tried this in my first ID attempt and found that my sim was always complaining about the heat.  So for now, I'm sticking to the tried and true EPs.  Also, I have found that having fewer EPs and SPs helps with loading houses in my regular games.

4. Premium Content  I love love love the Multitab for my typical games, especially since I always want my sims to max out all skills and the Multitab is perfect for that.  However, I did have issues with my founder in my 2nd attempt of my ID because she kept autonomously listening to tabcasts for other skills that were set as future gens' supermax skills.  And, if I moved away from her for a second to give her spouse (Darren Dreamer of Lucky Palms) a task, I'd typically come back to find her listening to fishing, logic, or whatever.  Unless you are going to babysit your immortals every second of every day, skip the multitab and learn the skills manually.  Also, the multitab messes with wish spams (as has been mentioned), and (in my experience) your sim may learn the skills too fast to spam ops.  I've had Sims end up going through gardening, cooking, and fishing before without a single op coming through.  What I do recommend with the multitab is to give it to your non-ID sims and have them quickly learn all of the necessary skills (cooking, gardening, and fishing) via the tabcasts while painting and sculpting.  It's a fantastic tool for multitasking and getting so much done so fast.

The greenhouse content is also fab for all purposes, especially if you have Seasons installed.  The reason is simple: if you add the roof sections on top of an existing roof of a greenhouse (ie build your greenhouse with a roof over it and add the sections afterward) you can actually garden inside the greenhouse without cheating.  I also find the gardening station an absolute gem for so many reasons.  First, it's so simple to fertilize every plant in its path.  Take your fertilizers, drag them to the station, and then select "use composter" once it's full (three items).  All of the plants will be fertilized and it will take so little actual fertilizer.  Another nice use of it is to identify seeds.  Quickly find out what kinds of special plants you have by identifying seeds with the station.  One glitch I have found (the hard way) with this is that if you have too many seeds of the same kind you will actually lose them in the process.  It will identify the seeds and then they will disappear.  I lost many money tree seeds this way.

I haven't tried the harvest stand trick yet, but there may be something there.  I'll have to try that out.

Lastly, the new Chicken Coop is a must have for quick cash in the beginning!  I haven't used it on my ID file yet, but I did build a practice home and used it with fantastic results!  Almost every day I found a rare exotic egg in the coop that was worth $1500.  They start out this price, but it will drop throughout the day, so be sure to sell it soon after getting it.  However, if you are attempting to get maximum LTHP, keep the egg in your inventory for a couple of hours as it adds a nice boost for holding the egg.  (I think it was "Egg-static!" and around 20 or so mood points)  But, it will go bad if left in your inventory at night, so use it for a couple of extra LTHP and then sell it for the money.  To add to the rare egg, the eggs that come from the coop actually appear to increase in quality with each harvest.  I've ended up with excellent quality eggs from the coop after four days of harvesting from it.  Imagine what an excellent quality harvested egg could do if you planted it and grew the Egg plant.

I know that everyone has their own methods and tips, and I know this post is probably very lengthy, but this is what some of my research has uncovered that may be useful for others' ID attempts.  I'm actually glad I took the time to research before starting my IDs.

Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #476 on: April 14, 2013, 06:05:54 PM »
That is a lot of really great information! Thank you for sharing your research with us. I have some comments.

Hidden Springs also has terrible routing issues and is very difficult to play a long generational game in.

The Immortal Dynasty rules were actually updated for University Life a couple of weeks ago. And I wouldn't recommend summer as the season to keep all year--I was actually just thinking about that and I would pick Fall or Spring and turn off weather. Then the weather is more temperate. Also I love costumes, so yay Spooky Day!

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Offline hazelnut

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #477 on: April 15, 2013, 04:33:30 PM »
I wouldn't recommend summer as the season to keep all year--I was actually just thinking about that and I would pick Fall or Spring and turn off weather. Then the weather is more temperate. Also I love costumes, so yay Spooky Day!

I played my Life States on permanent spring (with weather turned off) once Seasons arrived, because I was worried about overheating in summer, and found that there was frost more than half of the time, which I really hadn't expected.  Quite true to life this year, though :).  I had to buld a greenhouse to get the gardener through his requirements, although not having to look after dormant plants was quite a relief at other times.  Also, outdoor-loving Sims playing in the sprinkler in cold weather = not good.

Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #478 on: April 16, 2013, 09:20:14 AM »
I know what you mean, hazel...I was stoked about the Seasons when it came out!  But, after playing with it and realizing that all of my favorite skills (ie fishing and gardening) as well as favorite outdoor activities would be limited most of the time due to snow/heat/cold I decided to hold off on playing seasons.  I also discovered that attempting to build anything in the winter (or expand on current buildings) caused my game to crash (and I'm notorious for not constantly saving my games).  :'( 

I was worried about Seasons affecting my ID attempts, which did happen.  In a practice run to get the timing down, the graveyard pond in SV froze over and my life fruit plant went dormant just as fall came in.  My founder had just become an elder, and all I needed was the ambrosia requirement.  She died before I found a solution.  So, I uninstalled Seasons until I could get an ID off the ground.  It really irked me because I actually enjoyed playing with the Seasons.

(Hint about Fall: In case no one has noticed this before, a butler will rake up the leaves until they're stinky and tired.  However, none of your housework will get done until the leaves are in piles.  It's a catch 22.  I also discovered that the Beekeeping Box from SN and Butlers don't mix; Butlers will spend forever trying to clean the box and will keep cleaning it even after they clean it.  For that reason, I won't have a Beekeeping Box and a Butler in the same household.)

Offline Trip

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #479 on: April 16, 2013, 09:27:16 AM »
The only skill that Seasons truly limits is fishing, since indoor planting has been detailed by myself and others on this thread (and the main dynasty thread too) quite a few times. Getting fish before the ponds freeze over isn't impossible; I trained my founder's husband in two days. He spent one day at an alley catfish/angelfish spawn point and one night at the cemetery (since I also ended up with two food replicators because of said dynasty husband, all I needed were a few deathfish). That, and you can fish in saltwater year-round, so your potential fishing supermax isn't totally doomed.

Though snow might obscure special seeds from view, but with a collection helper, it isn't really an issue.

As for the crashing after building, it actually has to do with rain, which you can disable before you begin anyways.

Thanks for the butler tip, though. :)
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Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #480 on: April 16, 2013, 09:53:24 AM »
Yeah...the rain affects building, which is a pain because I prefer the rain to the snow (I live in an area where we get snow from October to June...needless to say, I'm sick of snow).  For now, I keep it uninstalled to avoid later issues in an ID.  Also, I don't want to have too many EPs in my ID because of lag time and possible glitches.  I'm a planner and a perfectionist...not a good combination for a glitchy game.

I've also discovered that my greenhouses don't stop the weather, but I think it's that the greenhouse roof sections (from the greenhouse store set) don't equate to actual roof sections and, therefore, don't stop the rain/snow/etc.  I've experimented with different designs (a roof and the pieces, a roof and then a wall taken out, moveobjects cheat on, and more) with little luck.  However, my best luck came from building a greenhouse with a roof and adding the roof sections to the room.  However, it was ugly if I paged up to the roof.  Still, it seemed to work the best.

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #481 on: April 16, 2013, 12:41:15 PM »
I've also discovered that my greenhouses don't stop the weather, but I think it's that the greenhouse roof sections (from the greenhouse store set) don't equate to actual roof sections and, therefore, don't stop the rain/snow/etc.  I've experimented with different designs (a roof and the pieces, a roof and then a wall taken out, moveobjects cheat on, and more) with little luck.  However, my best luck came from building a greenhouse with a roof and adding the roof sections to the room.  However, it was ugly if I paged up to the roof.  Still, it seemed to work the best.

They actually tell you in the store and the thread we have about the greenhouse on the forum that you have to place a roof under the "roof decorations" that came with the greenhouse set. They will hide the roof as soon as they are placed but I think it only works with the flat roof.  Once you have all walls closed in and a roof over top, weather won't effect the plants within past the day you plant. 
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Offline revolution724

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #482 on: April 16, 2013, 10:03:58 PM »
Here's a tip - Alouette Bird is actually a pretty darn good Dynasty spouse!  Her traits are kind of wacky but she has high fishing and painting skills, and she's *gorgeous*.  I can't even get over how beautiful her daughter with my new ID founder is.  In my game, she's 96 days old and still kicking, lived long enough to do my founder's elder ice sculpture, mastered five skills and counting, and I really haven't had any hot-headed shenanigans from her.  So, consider her if you like Appaloosa Plains like I do.

Offline Elena

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #483 on: April 18, 2013, 08:49:42 AM »
Quote
Lucky PalmsAlso, there are at least three available males that you can abuse use for dynasty purposes: Hendrix, Lennon, and Dreamer.  Dreamer (I think it's Darren Dreamer, but I can't remember) is the easiest to woo and comes with lvl 7 painting and is single, but he also hates the outdoors and has a romantic interest.  Lennon is in the culinary field, but I never got a shot to woo him with the celebrity system active (he's a lvl 4 celeb).  But he's rich and has an expensive car.  Hendrix is a last ditch effort and most difficult to woo because he's got commitment issues.  However, he is also rich and comes with the most expensive car available.

In my first short run with Dreamer I was very happy with everything - good looking guy, nice household funds and of course his lvl 7 portrait painting skill. However the next day Darlene (the RI) came up to him in the gallery and branded him a cheater. It won't be a problem for many but in my case, well I did feel slightly guilty as I knew it all along and decided to try again with someone else instead...

The second time with Hendrix I found him actually easier to woo, because if I remember it right he is not celebrity at all - strangely, as he has quite a few celeb friends and one of them, Lina Lancaster, will give birth to a boy once grown up is an exact copy of Hendrix and Hendrix's family tree will also show him as a son - in that case I think Hendrix won't be eligible for DD. I am not too sure about the rule for this in ID, though.) Just chat up to become almost good friend, get him in the sociable mood, and ask him to move in. He came with an 100K car and a ridiculous wish to swim in cash even if he was already living in luxury. Sell the car and a midlife crisis (or brain enhancing machine from UL) will get rid of his commitment issue and viola, he proposed to my girl as a family-oriented, artistic man.

Since Hendrix is friend with Lennon, I got him inviting Lennon over and my girl did the greeting and chatting instead. If memory serves, Lennon is green thumb and loving outdoors, so if you have a gardener/chef founder wanting to start with Lennon, a few levels in gardening or cooking will impress and woo him over quickly.

Once thing I find annoying with LP is that I need to get collector's helper as soon as possible, because sand color is almost same as seeds, making them extra difficult to find. Having premium greenhouse contents would help but my witch founder didn't have it at the time so she had more luck converting special seeds than spotting one in the wild. Then I finally decided to leave the town for a new try elsewhere not because my founder failed her special seeds hunting, but I badly miss those lovely fishing ponds in old SV. Well I personally can't bear her angler daughter to spent all time in that fishing sport building even if it has almost all kinds of fishes, but prefer to be at a lake or hear the splash of waterfalls. Still, I found Lucky Palms a lovely town overall, having especially beautiful scenery at dawn and dust.

p.s. I spent quite a long time lurking on this forum, trying out the ID challenge myself and finally couldn't resist replying. It's my first post in this forum and I tried my best to avoid spelling or grammar errors but probably still need correction because my English is not that good, so thanks in advance.

Offline MarianT

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #484 on: April 18, 2013, 11:57:24 AM »
Elena, your English is very easy to read. I hope you'll continue to post on the Forum.

My tip regards memories. If you're doing any multi-generational challenge, you'll want to disable them. I checked the size of the save file for my Memories Challenge -- 545 MB for 8 weeks. In my current Immortal Dynasty, the file size is 163 MB for 11 weeks, and that includes several trips to China.
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Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #485 on: April 18, 2013, 03:00:28 PM »
In my first short run with Dreamer I was very happy with everything - good looking guy, nice household funds and of course his lvl 7 portrait painting skill. However the next day Darlene (the RI) came up to him in the gallery and branded him a cheater. It won't be a problem for many but in my case, well I did feel slightly guilty as I knew it all along and decided to try again with someone else instead...

I had the same problem with Darren nearly every time I play in LP and woo him.  However, I did stumble upon a way to prevent him from being a "cheater".  My Founder Aryn approached him to accuse him of cheating, but she had to wait for him to finish a painting (thank goodness I had him painting large ones to max out painting and fulfill him LTW).  I couldn't cancel her action, but I didn't cancel his.  Eventually, I got her to clean the house and the fight/accusation scene never happened.

The second time with Hendrix I found him actually easier to woo, because if I remember it right he is not celebrity at all - strangely, as he has quite a few celeb friends and one of them, Lina Lancaster, will give birth to a boy once grown up is an exact copy of Hendrix and Hendrix's family tree with also show him as a son - in that case I think Hendrix won't be eligible for DD. I am not too sure about the rule for this in ID, though.) Just chat up to become almost good friend, get him in the sociable mood, and ask him to move in. He came with an 100K car and a ridiculous wish to swim in cash even if he was already living in luxury. Sell the car and a midlife crisis (or brain enhancing machine from UL) will get rid of his commitment issue and viola, he proposed to my girl as a family-oriented, artistic man.

Hmm...I didn't think of that.  I knew he had the top-of-the-line car, which is why I wanted him, but his commitment issues caused me to abandon him as a candidate.  I'll have to try this method to see if I can get the game off to a great start.

Since Hendrix is friend with Lennon, I got him inviting Lennon over and my girl did the greeting and chatting instead. If memory serves, Lennon is green thumb and loving outdoors, so if you have a gardener/chef founder wanting to start with Lennon, a few levels in gardening or cooking will impress and woo him over quickly.

Yes, Lennon is a green thumb and loves cooking.  The drawback to him: only a few days from elder and he drives the Yoshimoto Evasion car...which is only worth 9K.  Not really worth the effort when trying to get an ID started, though he is gorgeous!

Once thing I find annoying with LP is that I need to get collector's helper as soon as possible, because sand color is almost same as seeds, making them extra difficult to find.

Haha...I never thought of that because I typically cheat in my games for LTHP and funds.  But you're so right!  I haven't gone searching for seeds yet, and I can't even remember where the seeds are in LP.  However, I do know that someone else suggested going into a different game, cheating to get the collection helper, finding the seeds, and noting their locations when playing any game.  It does make it easier to find the seeds this way as they will always spawn in the same areas.  Also, I've always found the Special seeds by the cemetery and by the science facility, and sometimes the Spec. seeds will flash red.

By the way, you're English is better than native speakers...I sometimes wish my students would've used better English!

Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #486 on: April 18, 2013, 03:42:49 PM »
I had the same problem with Darren nearly every time I play in LP and woo him.  However, I did stumble upon a way to prevent him from being a "cheater".  My Founder Aryn approached him to accuse him of cheating, but she had to wait for him to finish a painting (thank goodness I had him painting large ones to max out painting and fulfill him LTW).  I couldn't cancel her action, but I didn't cancel his.  Eventually, I got her to clean the house and the fight/accusation scene never happened.


Did you try having him Ask her to Be Just Friends? Then he shouldn't be a cheater.
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Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #487 on: April 18, 2013, 09:59:04 PM »
Hmm...Rosa...you mean the other girl?  Or my founder?  If it's the other girl, I didn't realize it was much of an issue until after the first time it happened.  The second time I just ignored it and hoped my founder would forget about it.  I'll have to try that method, though.  It sounds effective.  I haven't dealt much with the relationships aspect.  Most of the time I've made a couple that starts together (though I spend more time having them skill up than working on the family/relationship aspect of it).  The relationship requirements (making and maintaining BF relationships, marriages/weddings, etc) for this challenge are the most difficult for me as I have always ignored them in my games before.

Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #488 on: April 19, 2013, 05:49:39 AM »
The other girl, yes. There certainly is a lot to do with relationships in dynasties! One of my poor spares in another dynasty got accused of cheating not once but twice, and that while I was trying to have him Ask to Be Just Friends :( He never even got the chance. So it's not always effective, but it usually works fine. And you can use it in many other situations as well, whether they start off with a RI (like Darren Dreamer or Goodwin Goode) or they get one at Prom in school and you want them to marry someone else for the dynasty. We were excited about the 'Break-Up Text' option, but it appears to be only for actual relationships, not for Romantic Interests. Too bad! I suppose you could try the Relationship Transmogrifier, but I have yet to get that to work.
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #489 on: April 19, 2013, 07:41:45 AM »
Relationship Transmogrifier will work to get it done.  Although it's almost easier if you know the person has an RI ahead of time to just be friends with them and move them in.  Then have them ask the RI to be friends prior to starting any romantic socials.    You don't have to get married and start that family on Week 1, Day 1.  Plus it's less work to get someone to move in than it is to seduce them into marriage.
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Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #490 on: April 19, 2013, 08:31:27 AM »
Omigod...Rosa...you just became my hero!  I followed your advice on getting Hendrix to move in, and I changed his traits with the Mid Life Crisis LTR to what I wanted.  It worked!  I haven't gotten any further because the effort took so long that my Founder peed herself.  ::)  She's exhausted, strained, starving, and cranky at this point.  But, I'm off to a great start. 

As a bonus, his favorite food is my Founder's favorite (Autumn Salad).  Since my Founder's LTW is Celebrated Five Star Chef, and her Supermax is going to be Cooking, it's going to be a breeze making their favorite food while knocking out the Cooking Challenges too!  Oh happy day!  Of course, his favorite color is yellow, which is sometimes complimentary to my Founder's fave (blue), but he needs a makeover.  He's too bland, especially compared to Darren Dreamer.

I don't know if anyone else has ever noticed this, but my sims flip-flop on who they find attractive, even if it's the same person.  During my first couple of attempts in LP for the ID, my Founder found Darren Dreamer attractive 2/3 of the time and Lennon Sosa attractive once.  They never found Hendrix attractive.  I don't know what's up with that, and it seems very random.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #491 on: April 19, 2013, 08:35:45 AM »
Glad to be of service ;D

My Sims do the same thing, actually. That is, when they're not finding absolutely everyone attractive. A prospective spouse for one of my heirs he found unattractive at first but when that save crashed and I started over, he found her attractive the second time. Go figure.
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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #492 on: April 19, 2013, 08:42:50 AM »
The attraction system is partially based on traits, partially based on skills and kind of based on the zodiac signs but can also trigger off wealth, job level and celebrity.   So if it's different it could be because you're in a different place than you were before or because the zodiac sign is different possibly.   I was making Bebe Hart date one of my Sims.  She suddenly became attracted to him on the fourth date.
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Offline Snufflesxx

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #493 on: April 19, 2013, 02:58:33 PM »
Glad to be of service ;D

My Sims do the same thing, actually. That is, when they're not finding absolutely everyone attractive. A prospective spouse for one of my heirs he found unattractive at first but when that save crashed and I started over, he found her attractive the second time. Go figure.

Unfortunately, in my current dynasty, it worked the other way around. My founder met Hunter Cottoneye and was attracted to him and not to Jon Lesson (one of the helpers). But the game crashed and I had play it again. This time, she wasn't attracted to Hunter but is attracted to Jon instead! Sims can be SOOO awkward sometimes. I have to keep them apart at all times and have their relationship at acquaintances so that they don't flirt. It happened in an earlier dynasty attempt and it messed everything up. Urgh  ::)
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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #494 on: April 19, 2013, 06:27:19 PM »
If you have Supernatural, why not find/make a Jar of Potent Friendship, and then use it on your prospective spouse (especially if your founder/heir was *ahem* following a treasure map  ;) )? I've found those to be superquick ways to get from stranger to spouse in much less time than the normal iron-sim way.

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #495 on: April 19, 2013, 07:56:36 PM »
I usually have a plethora of friendship elixirs, wish enhancing serums, invigorating elixirs and midas touch available if someone is friends with me through the official website.   Samoht nicknamed it "The dynasty starter kit". 
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Offline Deklitch

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #496 on: April 19, 2013, 09:09:30 PM »
My to be Gen 3 spouse picked up a chisel and began sculpting. By the time I told her to put it down and read the book she needs to read by the next day of school (her last day of school ever) she had already raised her sculpting to level 3. The object didn't even start emerging from the clay by that time. I'm pleased I locked the sculpting stations in a room that only the Gen 1 immortal and all non-targeted spares/spouses can reach and not other immortals. I am keeping a close eye on the chess table and the telescope, neither of which are locked away yet, and the chess table in particular is tempting to Gens 1 and 2. My first three supermaxes have been sculpting, cooking and logic (in order). Logic is still a WIP. My remaining five planned supermaxes are alchemy, handiness, nectar making, charisma and writing (in that order). Though I do have some skills up my sleeve that no immortals are touching just in case someone accidentally works on one of those skills (yes, charisma, I'm looking at YOU). Oh and btw, painting is being done as a family skill, which as many of my immortals and their partners/spares as possible will be maxing/supermaxing as possible. Additionally gardening and instruments will also be family based skills. My indoor garden means that even my outdoors hating founder will be able to help with  gardening. Fishing isn't being touched by immortals until immortal 7, in case I need fishing as a supermax.

Also, I was trialing things with a different spare who was a witch and alchemist. I had him make a number of simbot potions (8 or so in all) and changed his career to self employed alchemist. He then went to the alchemy consignment store and put all of them up for consignment, as well as a lot of other potions he had made. That afternoon he maxed his alchemy career (after the daily sale took place). I was like ... WOW. I at least know how I can get my 4th Gen heir to max her unique career (self employed alchemist) nice and quickly, which will then give me time to get her underway on her rabbit hole career. Outside of my first immortal (sculpting) and my last immortal (writing), I intend to have each of my immortals uniquely supermax a self employed career (in order sculpting, painting, photographing, alchemy, gardening, nectar making, fishing, writing) and then work on maxing a rabbit hole career for the purposes of photo journals (in order chef (2nd), law enforcement (3rd), professional sportsman (4th), scientist (5th), business (6th) and politics (7th)). Gen 1 (sculpting) and Gen 8 (writing) will stick at their self employed careers. Spares/partners will do other careers, especially other rabbit hole careers and in the case of one of the spares, a profession.

I can't wait to see if it actually works out for me :). Currently though, I need to wait for the Gen 3 spouse to become a young adult, and also for the Gen 2 spouse, or the Gen 2's uncle to die.

Offline samoht04

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #497 on: April 20, 2013, 07:12:15 PM »
I usually have a plethora of friendship elixirs, wish enhancing serums, invigorating elixirs and midas touch available if someone is friends with me through the official website.   Samoht nicknamed it "The dynasty starter kit".

Oh yes. ;) My original Starting Kit was a Super Sleeper and a Slot Machine - now it's a kit of 5 Elixirs! When you have a Founder it's just easier when you don't have to worry about money or anything like that. It's almost more of a challenge to not spend all 700k at once...

So far my Dynasty in LP is going well, not much lag and the house I have is minimal but big so hopefully performance won't drop so badly. I do like LP though for the open space and it plays nicely I've found. Town and House are definitely a major part of Dynasty planning, bigger is often most certainly not better.
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Offline Snufflesxx

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #498 on: April 21, 2013, 03:16:28 AM »
I've got a tip. Make sure you back-up your games on an external device. I didn't, so now I've lost everything. Just do it when you back-up everything else on your computer.
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Offline Tipi

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #499 on: April 21, 2013, 08:21:02 AM »
I'm planning to start yet another Immortal Dynasty. I have always abandoned my previous attempts after two immortals for lack of interest, time etc. To keep up my interest longer now, I'm planning to try some careers I have never tried before. One of them is mixology and I'm very grateful for the list of needed lots a few pages back. I might try also one of the Showtime careers, so I would appreciate your insight on the lots you need to succeed in these careers (the absolute minimum), thanks.

 

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