Author Topic: Completing an Immortal Dynasty Hints and Tips (Not Questions)  (Read 238764 times)

Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #465 on: March 25, 2013, 09:12:20 PM »
Aw, bummer, thanks!

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #466 on: March 25, 2013, 09:29:22 PM »
Getting stuck in the harvest state seems to be accompanied by using bloom, unicorn's blessing and the greenhouse item to make plants grow faster within a single day.
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #467 on: March 25, 2013, 09:37:56 PM »
None of those apply to me, but I'll keep an eye out in the future :)

Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #468 on: March 26, 2013, 03:11:41 AM »
I'll have to try the greenhouse option sometime.

Offline Eldridge

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #469 on: March 26, 2013, 09:12:33 AM »
Thank you, Trip. Thank you, Rica ^^
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #470 on: April 02, 2013, 11:02:42 PM »
I've made two aborted attempts that couldn't get past third gen because of computer issues :(, but I did learn a few things --

The dynasty lot is really out of the way for much, so I found that using the miner to dig transport holes, or buying out strategic properties to put LLAMAs on helped cut down travel time - especially to the library to skill up early, and the beach for early fishing.

I happened to be reading Quest for Solaris by SimBlip right before I started my dynasty, so I was able to test it - switching between 3-4 paintings of one size, then painting 3-4 of another size helped keep the quality between Masterpiece and Brilliant for most of them. By the time I was done supermaxing painting (Agnes comes with 7 in painting, but with zero paintings done), 24/30 paintings were Brilliant or Masterpiece - the most insane run I've ever seen by a painter.

Midas Touch, is of course, game breaking and amazing - after a couple hundred thousand, though, instead of letting the rest of the time go to waste, I started saving the Midas-ed Ambiguity Itself in the family inventory. That way, when I moved someone in, their first 10k LTHP went to changing their LTW. Chug a Wish-Enhancing Serum, sell a couple of statues, and 70k LTHP just like that.

For someone like me who doesn't like micromanaging without cheats, it makes dealing with the art slaves household members' motives so much simpler. Of course, it means food replicator and other fun things come sooner too.

Offline cathyknits

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #471 on: April 03, 2013, 09:38:47 AM »
The dynasty lot is really out of the way for much, so I found that using the miner to dig transport holes, or buying out strategic properties to put LLAMAs on helped cut down travel time - especially to the library to skill up early, and the beach for early fishing.

For the same reason, I usually try to have someone get a Teleporter as soon as I can manage it - it's a lot of lifetime happiness points, but it lets you go anywhere on the map without worrying about whether you've put a miner tunnel or a LLAMA at the other end.
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Offline Ilessthan3TheSims

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #472 on: April 03, 2013, 10:32:15 AM »
Also, I've heard of unfortunate side affects to using the LLAMA ;)

Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #473 on: April 03, 2013, 11:09:54 AM »
Haha yup, my founder decided to keep passing out for a Sim hour, and got turned into a tragic clown once..but that's nothing the moodlet from a spa package can't fix! (Or a moodlet manager, obviously). In fact, I try to send the whole family once a week for the best package, so they generate LTHP even if they're doing nothing

It's worth the occasional negative moodlet to me compared to all that time in commute, but that's why there's so many ways to play the game :D

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #474 on: April 03, 2013, 11:22:25 AM »
There are a lot of lots that aren't always so out of the way too.   Nothing the fastest cars can't fix or motive mobiles!  Towards the end I'm always dying to find something for them to do to the point I'd make them walk to the park.
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Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #475 on: April 14, 2013, 03:30:45 PM »
Though I haven't completed/posted on my immortal dynasty yet, I have spent some time doing some practice runs and planning in different towns and have some tips based on playing with some of the EPs, SPs, and Store Content that I thought I would share here:

1.Lucky Palms I have found that I love Lucky Palms, though I have just the standard version and not the gold version (no casino).  I love it because of the space available, the many open lots, and the people.  I have all EPs installed (except UL and Seasons) and even with the automagically installed lots (as well as a couple of EA built lots like the Movie Set from LN) there are still Dynasty lots available for play.  Also, there are at least three available males that you can abuse use for dynasty purposes: Hendrix, Lennon, and Dreamer.  Dreamer (I think it's Darren Dreamer, but I can't remember) is the easiest to woo and comes with lvl 7 painting and is single, but he also hates the outdoors and has a romantic interest.  Lennon is in the culinary field, but I never got a shot to woo him with the celebrity system active (he's a lvl 4 celeb).  But he's rich and has an expensive car.  Hendrix is a last ditch effort and most difficult to woo because he's got commitment issues.  However, he is also rich and comes with the most expensive car available.

I haven't tried with a male founder in Lucky Palms, yet.  But I can tell you that the town itself is highly useful for the ID challenge.  Also, there are no combined rabbit-holes, which makes it user-friendly for skill ops and career ops.

2.Preparation is Necessary  So far, I have gone through a few tests of each town and played in them a lot after buying them to decipher bugs/glitches and find clues for a better game.  By doing this, I've found that (while I love it) Hidden Springs would not be a great place for the ID challenge.  I don't know about others, but I've found that Hidden Springs glitches by the Science facility, which sucks when trying to get collectibles.  I have spent lots of time playing in all of the towns, and I've contemplated all of them for the challenge.  While SV and Riverview might be best for the ID challenge thus far, I agree that they may take too many changes due to the automagically placed EP lots.  Also, I always play a test game in each town when I get it so that I can learn who everyone is for potential mates and whatnot.  I will pick a household to play, pause the game, learn each members' age, skills, LTW, traits, and other pertinent info (like career and zodiac) before entering edit town and changing houses.  Another (somewhat easier but riskier) way to do this is to select "Choose Household" in a new town and read the bios for each house.  It will at least give you an idea of what you can expect from each townie.

3.Sometimes less is more  I love the new Seasons EP, and UL was fun the first week I played it.  But, I removed them due to glitches and issues.  I would love to play with them, but not while attempting my ID.  Also, until the rules come out for UL in the ID challenge, I don't want to use it.  I know that you can "turn off" your seasons and have perma-summer with Seasons, but I tried this in my first ID attempt and found that my sim was always complaining about the heat.  So for now, I'm sticking to the tried and true EPs.  Also, I have found that having fewer EPs and SPs helps with loading houses in my regular games.

4. Premium Content  I love love love the Multitab for my typical games, especially since I always want my sims to max out all skills and the Multitab is perfect for that.  However, I did have issues with my founder in my 2nd attempt of my ID because she kept autonomously listening to tabcasts for other skills that were set as future gens' supermax skills.  And, if I moved away from her for a second to give her spouse (Darren Dreamer of Lucky Palms) a task, I'd typically come back to find her listening to fishing, logic, or whatever.  Unless you are going to babysit your immortals every second of every day, skip the multitab and learn the skills manually.  Also, the multitab messes with wish spams (as has been mentioned), and (in my experience) your sim may learn the skills too fast to spam ops.  I've had Sims end up going through gardening, cooking, and fishing before without a single op coming through.  What I do recommend with the multitab is to give it to your non-ID sims and have them quickly learn all of the necessary skills (cooking, gardening, and fishing) via the tabcasts while painting and sculpting.  It's a fantastic tool for multitasking and getting so much done so fast.

The greenhouse content is also fab for all purposes, especially if you have Seasons installed.  The reason is simple: if you add the roof sections on top of an existing roof of a greenhouse (ie build your greenhouse with a roof over it and add the sections afterward) you can actually garden inside the greenhouse without cheating.  I also find the gardening station an absolute gem for so many reasons.  First, it's so simple to fertilize every plant in its path.  Take your fertilizers, drag them to the station, and then select "use composter" once it's full (three items).  All of the plants will be fertilized and it will take so little actual fertilizer.  Another nice use of it is to identify seeds.  Quickly find out what kinds of special plants you have by identifying seeds with the station.  One glitch I have found (the hard way) with this is that if you have too many seeds of the same kind you will actually lose them in the process.  It will identify the seeds and then they will disappear.  I lost many money tree seeds this way.

I haven't tried the harvest stand trick yet, but there may be something there.  I'll have to try that out.

Lastly, the new Chicken Coop is a must have for quick cash in the beginning!  I haven't used it on my ID file yet, but I did build a practice home and used it with fantastic results!  Almost every day I found a rare exotic egg in the coop that was worth $1500.  They start out this price, but it will drop throughout the day, so be sure to sell it soon after getting it.  However, if you are attempting to get maximum LTHP, keep the egg in your inventory for a couple of hours as it adds a nice boost for holding the egg.  (I think it was "Egg-static!" and around 20 or so mood points)  But, it will go bad if left in your inventory at night, so use it for a couple of extra LTHP and then sell it for the money.  To add to the rare egg, the eggs that come from the coop actually appear to increase in quality with each harvest.  I've ended up with excellent quality eggs from the coop after four days of harvesting from it.  Imagine what an excellent quality harvested egg could do if you planted it and grew the Egg plant.

I know that everyone has their own methods and tips, and I know this post is probably very lengthy, but this is what some of my research has uncovered that may be useful for others' ID attempts.  I'm actually glad I took the time to research before starting my IDs.

Offline RainBeau

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #476 on: April 14, 2013, 06:05:54 PM »
That is a lot of really great information! Thank you for sharing your research with us. I have some comments.

Hidden Springs also has terrible routing issues and is very difficult to play a long generational game in.

The Immortal Dynasty rules were actually updated for University Life a couple of weeks ago. And I wouldn't recommend summer as the season to keep all year--I was actually just thinking about that and I would pick Fall or Spring and turn off weather. Then the weather is more temperate. Also I love costumes, so yay Spooky Day!

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Offline hazelnut

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #477 on: April 15, 2013, 04:33:30 PM »
I wouldn't recommend summer as the season to keep all year--I was actually just thinking about that and I would pick Fall or Spring and turn off weather. Then the weather is more temperate. Also I love costumes, so yay Spooky Day!

I played my Life States on permanent spring (with weather turned off) once Seasons arrived, because I was worried about overheating in summer, and found that there was frost more than half of the time, which I really hadn't expected.  Quite true to life this year, though :).  I had to buld a greenhouse to get the gardener through his requirements, although not having to look after dormant plants was quite a relief at other times.  Also, outdoor-loving Sims playing in the sprinkler in cold weather = not good.

Offline mald1983

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #478 on: April 16, 2013, 09:20:14 AM »
I know what you mean, hazel...I was stoked about the Seasons when it came out!  But, after playing with it and realizing that all of my favorite skills (ie fishing and gardening) as well as favorite outdoor activities would be limited most of the time due to snow/heat/cold I decided to hold off on playing seasons.  I also discovered that attempting to build anything in the winter (or expand on current buildings) caused my game to crash (and I'm notorious for not constantly saving my games).  :'( 

I was worried about Seasons affecting my ID attempts, which did happen.  In a practice run to get the timing down, the graveyard pond in SV froze over and my life fruit plant went dormant just as fall came in.  My founder had just become an elder, and all I needed was the ambrosia requirement.  She died before I found a solution.  So, I uninstalled Seasons until I could get an ID off the ground.  It really irked me because I actually enjoyed playing with the Seasons.

(Hint about Fall: In case no one has noticed this before, a butler will rake up the leaves until they're stinky and tired.  However, none of your housework will get done until the leaves are in piles.  It's a catch 22.  I also discovered that the Beekeeping Box from SN and Butlers don't mix; Butlers will spend forever trying to clean the box and will keep cleaning it even after they clean it.  For that reason, I won't have a Beekeeping Box and a Butler in the same household.)

Offline Trip

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #479 on: April 16, 2013, 09:27:16 AM »
The only skill that Seasons truly limits is fishing, since indoor planting has been detailed by myself and others on this thread (and the main dynasty thread too) quite a few times. Getting fish before the ponds freeze over isn't impossible; I trained my founder's husband in two days. He spent one day at an alley catfish/angelfish spawn point and one night at the cemetery (since I also ended up with two food replicators because of said dynasty husband, all I needed were a few deathfish). That, and you can fish in saltwater year-round, so your potential fishing supermax isn't totally doomed.

Though snow might obscure special seeds from view, but with a collection helper, it isn't really an issue.

As for the crashing after building, it actually has to do with rain, which you can disable before you begin anyways.

Thanks for the butler tip, though. :)
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