Author Topic: Alchemy  (Read 36776 times)

Offline Teresa

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Re: Alchemy
« Reply #25 on: September 06, 2012, 10:47:20 PM »
I used the potent personality potion on my sim yesterday - randomly changed all 5 of his traits to something different. 

Offline Joria

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Re: Alchemy
« Reply #26 on: September 07, 2012, 12:50:36 PM »
Not only did using cure on a vampire cure the curse, but she was so grateful she became an instant friend with no other interaction.  I've had some of the elixirs fail.  Blew right up in her face but no injury sustained to anything other than her ego.

Y'all know you can grow the ingredients yourself?  I'm going for perfect mushrooms, roots and plants for my perfect garden.
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Offline Lessica

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Re: Alchemy
« Reply #27 on: September 07, 2012, 04:14:41 PM »
Yea im glad that you can grow most of the ingredients. I have 2 of every plantable object in my garden except for the world adventure seeds and it takes my sim about half the day just to tend and harvest the garden. i can't imagine how long with all those different grapes! im about to start working on inventing so i can make a harvester. that should make getting all those ingridients a lot easier.

Offline sims96fan

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Re: Alchemy
« Reply #28 on: September 08, 2012, 07:58:50 AM »
This info and the guide are great.  Is there any plan to add the supermax skill challenges to the guide?

Offline sims96fan

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Re: Alchemy
« Reply #29 on: September 08, 2012, 09:03:58 AM »
The Invigorating Elixir only filled energy by 50%.  It also appeared to freeze the energy need depletion for 6 hours.

Offline thelittlepakeha

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Re: Alchemy
« Reply #30 on: September 08, 2012, 04:39:36 PM »
Yea im glad that you can grow most of the ingredients. I have 2 of every plantable object in my garden except for the world adventure seeds and it takes my sim about half the day just to tend and harvest the garden. i can't imagine how long with all those different grapes! im about to start working on inventing so i can make a harvester. that should make getting all those ingridients a lot easier.

My mother fairy has been collecting seeds so one of her kids can be a gardener - the other one will have the ghost hunting career and level inventing so I'm glad you reminded me of the harvester. I just have to wait until the kids are older because he can't read the gardening skill book yet! The delay does mean that I can collect enough seeds to just use the best quality ones though.

(Though on that note - has anyone noticed whether the quality of ingredients actually affects the elixirs in any way?)

Offline MoMoll

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Re: Alchemy
« Reply #31 on: September 27, 2012, 05:19:30 AM »
Is the mummy curse permanent? My sim turned Tom Wordy into a mummy and she wasn't able to throw a cure elixir at him or use the "sun" charm to turn him back.



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Offline lvrugger

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Re: Alchemy
« Reply #32 on: September 27, 2012, 06:11:22 AM »
Is the mummy curse permanent? My sim turned Tom Wordy into a mummy and she wasn't able to throw a cure elixir at him or use the "sun" charm to turn him back.

You'll have to use the Potent Cure to cure the mummification. Cure and sunlight only cure things like zombies, but not potent zombies.

Offline MoMoll

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Re: Alchemy
« Reply #33 on: September 27, 2012, 08:35:06 AM »
He's going to have to wait awhile, since she's still learning.

Offline Nebuchadnezzar

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Re: Alchemy
« Reply #34 on: September 27, 2012, 09:04:02 PM »
The Invigorating Elixir only filled energy by 50%.  It also appeared to freeze the energy need depletion for 6 hours.

The Potent Invigorating Elixir is godlike; if you have a good and steady supply of it, you never have to sleep. It's awesome.

Offline Margerita

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Re: Alchemy
« Reply #35 on: October 16, 2012, 03:17:27 PM »
Just a heads up if a elixir explodes when you are making it you can get the toadifictaion curse cast on your sim. It happened to Paul earlier in my Life state dynasty. ;D

Offline Ricalynn

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Re: Alchemy
« Reply #36 on: October 16, 2012, 03:33:42 PM »
I've noticed that just by learning this skill and possibly also because you have the alchemy station that it causes alchemy spawners to to appear on your lot.   My immortal dynasty suddenly has insects under the painting easels and iron popping up next to the gnome graveyard.
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Offline Wiry

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Re: Alchemy
« Reply #37 on: October 16, 2012, 04:22:57 PM »
I have two gem spawners in my front yard that shouldn't have been there, and insects running amok everywhere, so yes, that is a confirmed effect of Alchemy.
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Offline AnnDruvez

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Re: Alchemy
« Reply #38 on: October 16, 2012, 07:16:42 PM »
I've noticed that just by learning this skill and possibly also because you have the alchemy station that it causes alchemy spawners to to appear on your lot.   My immortal dynasty suddenly has insects under the painting easels and iron popping up next to the gnome graveyard.

OK, I knew about the spawners. But.... gnome graveyard? I didn't think those little monsters ever died.
A 1920s era house needing heat, AC, new floors, new drywall on the walls and ceilings, new bathroom fixtures, new kitchen cabinets, new water heaters.... The roof is sound, but why didn't I just buy an empty lot?

Offline Shirin

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Re: Alchemy
« Reply #39 on: October 16, 2012, 07:22:26 PM »
Mysterious Mr Gnome will have babies, age up, and die.

None of the others appear to share those traits.

Offline AnnDruvez

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Re: Alchemy
« Reply #40 on: October 16, 2012, 07:30:24 PM »
Mysterious Mr Gnome will have babies, age up, and die.

None of the others appear to share those traits.

That's kinda neat.... And here I just usually sell them the minute I get them.
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Offline saltpastillen

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Re: Alchemy
« Reply #41 on: October 16, 2012, 07:49:51 PM »
What are the skill challenges for alchemy?

Offline Ricalynn

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Re: Alchemy
« Reply #42 on: October 16, 2012, 08:48:47 PM »
They are: Learn all 44 recipes, create 150 elixirs & throw 50 elixirs at other Sims.
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Chuckles_82

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Re: Alchemy
« Reply #43 on: October 17, 2012, 03:53:06 AM »
The horses have babies too :) I'm not sure about the other Gnomes.

Offline Janna

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Re: Alchemy
« Reply #44 on: October 18, 2012, 01:16:15 PM »
I'm curious,

What about other combinations, such as wolfsbane, a specific mushroom and specific fish, or gem or other combinations?  There must be bunches that can be made up.

Do they do anything or is the programing for only the ones listed here? 

Offline Wiry

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Re: Alchemy
« Reply #45 on: October 18, 2012, 01:31:18 PM »
You only select the type of potion, you don't actually try to  mix a potion.
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Offline MoMoll

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Re: Alchemy
« Reply #46 on: October 19, 2012, 12:14:19 PM »
Pity they didn't elaborate on the cauldron, so you could mix potions after finding all the others in alchemy. Mixologists can create new drinks, why can't a witch use her cauldron to create different potions?

Offline Janna

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Re: Alchemy
« Reply #47 on: October 20, 2012, 01:45:55 PM »
Now I know why two gems and at least on bug (moonstone and bloodstone and the light beetle) have shown up in my yard.  I did the buydebug to see if there were any spawners and yep, there they were.  I had put out some spawners of butterflies and one lizard, you can't have flowers without butterflies or rock without lizards, so they are for looks, not usage.  But now I don't feel bad about the gems and bug in my yard that I didn't put out.

When my sim was doing some alchemy, it stated something about how she was ready for mixing drinks, not sure what that meant.

 

Offline lvrugger

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Re: Alchemy
« Reply #48 on: October 20, 2012, 05:30:41 PM »
Janna,
Your Sim can mix elixirs into drinks to be served. I've never done it, I just throw the elixir at the target Sim.

Does anyone have an algorithm for the order to take elixirs in so they don't override? For instance, the Potent Bliss and Potent Invigorating elixirs will cancel each other out but I'd love to have both.

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Re: Alchemy
« Reply #49 on: October 22, 2012, 04:04:07 PM »
What an amazing way to enter a forum: with such an impressive list.
Well done Lessica. Very well done indeed and welcome to the forum.

 

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