Author Topic: Rules: The Random Town Jump Project  (Read 26625 times)

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #200 on: August 27, 2013, 09:45:58 AM »
Thank you, Janna! I believe you covered everything...and correctly :)

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #201 on: August 27, 2013, 09:47:02 AM »
Thanks Janna, I think that's all of those answered. Can we move the parents out once we get to the new town?

The parents are kept in the home in the new town.




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Offline bubbles

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Re: The Random Town Jump Project
« Reply #202 on: August 27, 2013, 09:51:14 AM »
The parents are kept in the home in the new town.
Okay! That just means I'll have to wait a few more days before the heir can try for baby (5 kids, all younger than my chosen heir) but the second eldest is only a few days behind. Everything will fall into place.
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Offline Janna

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Re: The Random Town Jump Project
« Reply #203 on: August 27, 2013, 10:57:16 AM »
A tip on the parents.  While you are in your new town with them, they will at some point die.  Put their tombstone or urn in your inventory and keep it with you so when you move you will have the whole family tree from founder throughout all the generations.  You can see  how much the genetics have changed, who looks more like a certain relative from various generations.
I would suggest that you leave them in the inventory, although you can set them out in the yard.  Reason is, they will come out and interact with family members.  Which can be fun, as it lets the kids see and talk to grandparents, but they also like to play tricks.
In a personal dynasty family I had the father-in-law enjoyed scaring his daughter-in-law.  It affected the ability of my being able to choose the traits as she was scared so much by his antics that she didn't have a "good" pregnancy. 

In the town jump projects we don't get to pick traits, but I'm not sure how much what the mother experienced while pregnant and what the sim experiences while growing up into an YA affects what traits they roll.  Is it totally random or the programing goes with a good pregnancy, positive events during each stage can all lead to positive traits? 

Someone here may know if these variables affect the outcome.  Does a bad pregnancy cause the baby to have traits such as evil, mean-spirited and a good pregnancy to have traits such as brave, friendly?
Does negative events during each stage, being hungry, tired, getting into trouble, bad grades affect the traits that are given (rolled) for the sim?

Offline bubbles

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Re: The Random Town Jump Project
« Reply #204 on: August 27, 2013, 11:00:53 AM »
I'm getting used to ghosts. The Jones' in Riverview have about five in their garden, so I'm kind of used to them. They're still really annoying, though.

A good pregnancy means you can chose one or both of the traits. The worse the pregnancy, the more likely you are to not be able to chose traits, and bad traits are more likely to be rolled.

Edit: Bad moodlets throughout the pregnancy and at birth determine the trait selection I think.
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Offline Janna

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Re: The Random Town Jump Project
« Reply #205 on: August 27, 2013, 11:36:20 AM »
That's what had me curious.  This is the first time I have played games that I didn't get to pick the traits, all of my sims pregnancies and at each stage I have had control and I am a goody-two-shoes, I never pick "bad" traits.  So I was wondering how events factored into the traits.
One of my sim children for some reason hasn't been doing well in school, she has kept C's and only one B, so I am wondering how such events affect the trait choices.  If she were to skip school, be out past curfew and such does it then roll only negative or middle ground traits?

I asked this on the discussion board as I am really curious, not concerned, just curious.  I am always wondering the why and what ifs, drives everyone crazy at times. 



Offline bubbles

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Re: The Random Town Jump Project
« Reply #206 on: September 01, 2013, 03:51:00 AM »
I haven't been able to find anyone that is eligible to become the heirs spouse except the planned one, who happens to be still a teen. I remember him being a bit older than the game says and I think he may have been hit with a non-aging bug. On the 7th day after Luna's birthday, would it be alright to cake him up and keep track of his age (Providing he hasn't aged up). He's definitely not an NPC.
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Offline JudesSims

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Re: The Random Town Jump Project
« Reply #207 on: September 01, 2013, 07:00:12 AM »
Yes, that's fine.

Offline Janna

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Re: The Random Town Jump Project
« Reply #208 on: September 05, 2013, 09:13:03 PM »
I have a problem (what else is new?).  Due to the traveling problem with my game, it is affecting the LTW that is offered to my sims.

Example is that in my one family one of the kids who just aged to teen has the traits of neat, neurotic, easily impressed and disciplined.  I  did a test and saw that he would, with just those traits have the choices of
Physical Perfection (which requires Martial Arts from WA)
Martial Art Master (also from WA)
Alchemy
Bottomless Nectar (which requires WA)
and Astronaut (which is what his mother has)

So, that will leave him with just one choice.  Alchemy

I can't due to the problems in traveling use any LTW that requires WA, but I don't want to uninstall the game.  It is a hit and miss if my sims can go there. 

I already have the dummy for practicing and benches to do the board breaking, but in order to do the sparing I think the sim would need to go to China. 
My sims are having to turn down any opportunity for WA countries, write a book, paint a picture, write an article for school, which I find irritating as they are losing a lot of points this way.   
What happens if I end up with no choices for the LTW? 

The problem remains that there are some LTW, such as Great Explorer, Private Museum, Seasoned Traveler, Visionary and World Class Gallery need WA to be achieved. 

So, back to my question, if it comes up with the aspect that there are no choices, how do we roll again to find a LTW that can be fulfilled?

I am sorry to be so much of a problem.  It is really frustrating to have this happen.   

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #209 on: September 05, 2013, 11:00:58 PM »
Yes, you can roll again. No problem. Sorry it took me so long to answer.

Offline Janna

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Re: The Random Town Jump Project
« Reply #210 on: September 12, 2013, 10:17:10 AM »
I am 90% sure that this is allowed, but want to make sure, read the rules and can't find anything that says we can't do this.

The rules are that we can not repeat a LTW of the heirs, if the LTW to be a surgeon is rolled and chosen, it can not be used again.
Is that for just the heir?  What about the heir's mate?  If my sim choses a mate that has the same career as her mother, then what?  Her mother isn't the heir, she is married to him but is that allowed?  And if the heirs mate had the same career as previous heir, how does that work?  Their LTW, careers have already been chosen for them by the time the heir marries them.

I have a sim who will be the heir soon and the sim I have chosen for her mate is in the military, same as her mother.  She will have a different career, Alchemy.  Her father, who is the present heir, is an author.  Founder was in music (the Lombardi family) and I have already chosen Alchemy for her, she has shown an interest and has some of the required traits.  Plus, it is one of the two possible choices, others involved WA activities. 

I'm figuring that this is something that has come up and I may have missed it, but decided to still ask; it is only the heir's LTW that can't be repeated, not other members of the sim family, including the mate to the heir.  Such as Hit Movie Composer was chosen for Gizetta, but she wasn't the heir.  It can be chosen for a later member of the family, who will be the heir.  Is that allowed?

*********************

On a side note, it seems that after removing SEA and all my old games, especially ones that had larger files, many of my problems with my game have stopped.  I haven't checked out the WA ones yet, worried it could be connected so am planning on doing a check with the family after they jump to the next town.  Will go to a couple saves in the old town and see how it works. 

 

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #211 on: September 12, 2013, 10:40:57 AM »
Only the heir LTW counts toward the restriction. Others may have the same LTWs.

Offline Janna

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Re: The Random Town Jump Project
« Reply #212 on: September 16, 2013, 11:00:47 PM »
I'm going to do some changes in my Lombardi family.  I haven't found in the rules if it states we can't change who the heir is before a child is born.  In my case, if Skylar was my heir and she had a child, then I could not change it to Garrett.  But I don't see where I can't change it to Garrett and have him as the heir since Skylar and Joe don't have any children yet, nor is she pregnant.  He had been my preference, but due to the problems I had had earlier, I was going with the first one who gets married will be the heir.
I believe the problems are fixed, removing SEA and almost all of my old games has stopped the weird events (I hope). Just too much for my computer to handle, is the only reason I can come up with. 
It seems that several families that I seeded before I uninstalled SEA have had some quirks that stayed, such as the Hoppcraft, the sibling were romantically involved with each other, sisters kissing, so I am deleting them all and redoing my seeded towns. 
With Skylar and Garrett, I had saved it, moved him out and then saved it.  I just went to the save before he was moved out and played for a while.  I was surprised at what had I had learned, at what had changed for him and especially the events that came about.  ;D   Pleasantly surprised

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #213 on: September 17, 2013, 01:10:58 AM »
You can choose any child to be the heir.

Offline folcon

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Re: The Random Town Jump Project
« Reply #214 on: October 17, 2013, 12:28:04 PM »
I've been wondering, with Into the Future coming out soon, will Oasis Landing be an allowable world for adding to the cycle for town moves?  Or will it just be considered another travel destination you can go to?

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #215 on: October 17, 2013, 01:46:20 PM »
I've been wondering, with Into the Future coming out soon, will Oasis Landing be an allowable world for adding to the cycle for town moves?  Or will it just be considered another travel destination you can go to?

I don't know much about this town yet. In fact, I didn't even know that Oasis Landing was the name of it. It all depends on how EA has it set up. If it is like World Adventures towns (or University) it will be a travel destination. If it's like Ambitions (Twinbrook) it will be playable and thus be able to be used in my challenge project.

Offline folcon

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Re: The Random Town Jump Project
« Reply #216 on: October 17, 2013, 03:44:45 PM »
Well it does say in the blog post that unlike the WA locations and University, once you travel to the future world through the time portal, you can stay as long as you want.  But I fully realise a final decision will have to wait until the expansion comes out and been played a little.

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #217 on: October 17, 2013, 03:52:01 PM »
Well it does say in the blog post that unlike the WA locations and University, once you travel to the future world through the time portal, you can stay as long as you want.  But I fully realise a final decision will have to wait until the expansion comes out and been played a little.

Yes, I read that also. It doesn't look like we'd be able to start in the new town. And, does it even have "townies?" I still have a lot of questions about it. I have pre-ordered so as soon as I get my copy you can bet I will be trying it out! The best I can say right now is, "At Your Own Risk." Oh. I just remembered that's my boyfriend's birthday. It might be a day or so later before I get it installed.

Offline folcon

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Re: The Random Town Jump Project
« Reply #218 on: October 17, 2013, 03:59:33 PM »
Heh it's okay.  I'm still a few expansions behind anyway.  And after getting a new hard drive, I need to do a full reinstall too.

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #219 on: October 25, 2013, 04:05:22 PM »
Okay, so Cressida Wells didn't have any luck in getting a boyfriend or a husband. The option for trying for baby did not appear so it looks like this town can't be used for the jump at all. It's too bad they can't try for baby though.

skyegal22

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Re: The Random Town Jump Project
« Reply #220 on: November 09, 2013, 01:32:49 PM »
Hi, I lost my previous family but I have re-started this again in Moonlight Falls with the Hopcraffts

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #221 on: November 09, 2013, 01:34:18 PM »
Thank you for letting me know. I be watching for it!

skyegal22

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Re: The Random Town Jump Project
« Reply #222 on: November 24, 2013, 03:01:40 PM »
Well my computer crashed losing all the data on it and I lost the Hoppcrafts but I started a new random town jump in Lunar lakes with the Goode Family.
http://www.carls-sims-3-guide.com/forum/index.php/topic,18440.0.html

Offline KRae

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Re: The Random Town Jump Project
« Reply #223 on: November 25, 2013, 06:17:39 PM »
I decided to try this. I just got some new towns that I haven't played yet and this would be a good way to explore. So what town did I roll first - Sunset Valley. Really?!?!

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #224 on: November 25, 2013, 06:41:13 PM »
I decided to try this. I just got some new towns that I haven't played yet and this would be a good way to explore. So what town did I roll first - Sunset Valley. Really?!?!

That's good isn't it? At least you'll have a familiar name throughout all of the moves ;). Good luck!

 

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