Author Topic: The Legacy Help, Tips, and Strategies Thread  (Read 75437 times)

Offline Pam

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #25 on: June 26, 2010, 08:03:37 PM »
I wonder if there would be fewer Sims moving out of town if we built houses on all those lots on Pinocle Point.  If there's more housing, maybe it would support a larger population.  Anyone have experience with that?
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Offline malteser60

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #26 on: June 27, 2010, 07:30:09 AM »
Well, if you don't teach the toddlers their skills, doesn't the game give you a "bad" trait automatically? Kind of like if your pregnant sim is in a super bad mood the whole time and never reads a pregnancy book or visits the doctor, the baby could get a trait like technophobe or something.

I know Pam said they're randomly rolled and that's what I thought. But whenever that happened with me I always got a negative trait. Coincedence maybe?

That's just bizarre!

Now I need to start making walls and rooms on my empty lot, with a baby coming. Is there a way to put a pre-made house from the library onto my founder's lot, or do I need to build one?

According to Pinstars legacy rules you have to build all your homes - no premade ones.

With my legacy's, although I play for points, I also like to enjoy all the fun and drama the sims do. Sometimes it does mean I don't get as many points, but I do enjoy it



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Offline Saltypaws

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #27 on: June 27, 2010, 10:14:10 AM »
I wonder if there would be fewer Sims moving out of town if we built houses on all those lots on Pinocle Point.  If there's more housing, maybe it would support a larger population.  Anyone have experience with that?

I filled Pinocle point with homes and found the sims just moved from town into those houses and I had a couple of new families that had moved in.  Those little guys just love moving, lol.  So I am not sure if that helps or not, but it was fun seeing who moved in those houses.  A couple of them have stayed empty the whole time though.
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #28 on: June 27, 2010, 06:00:11 PM »
Now I need to start making walls and rooms on my empty lot, with a baby coming. Is there a way to put a pre-made house from the library onto my founder's lot, or do I need to build one?

According to Pinstars legacy rules you have to build all your homes - no premade ones.

This legacy is turning out to be loosely based on Pinstar's rules. I went ahead and started building an ugly house, but I'm still wondering what the game mechanics are to move a premade house onto an occupied lot, keeping the tenants intact.
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Offline Joria

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #29 on: July 03, 2010, 03:38:04 PM »
I've worked on 8 legacy families so far, partially due to computer malfunction, partially due to game malfunction and partially because I got bored.  This is all very new to me since the only thing I used Sims 2 for was building and remodeling.  So starting off with a legacy from the get go was was a major learning experience.  I decided right off to follow Pinstar's rules to the letter, which made it even more of a challenge.  I opted for Matriarchy, no WA, and family trait, (virtuoso).  I was lucky with the randomizing all 8 times and never got a roll I would be uncomfortable with.  (I just can't see myself doing an evil.)  Absolutely no mods, no cheats and only allowed cc is from the store.

The easiest part for me, once I figured out how to use the terrain function to build "walls", was making a place to live until I had sufficient funds and a possible spouse for house building.  Sometimes I had a job, sometimes I didn't.  I always gardened, fished and gathered.  The easiest one was when I rolled klepto!  There wasn't a car left in town by the time I was through and before gen 1 was pregnant we already were living in a mansion.  At first I had one baby at a time which drove me bonkers until I figured it out.  Simple.  Check on their needs BEFORE they go ballistic, diaper, feed, cuddle, play, diaper,snuggle, crib.  When they got to be toddlers I immediately did their growing needs then set them down on the floor daily with a bunch of books.  No more worries and they all grew up talented and geniuses.  Then I tried twins.  Same thing just in tandem.

By the time my founding parents were ready to move on, (and you MUST play regular life span if you follow Pinstar's rules), I had a pool of possible heirs and could start marrying up and moving out the others.  Once the chosen heir was married and preggers, (and I usually made one of the parents stay at homes), I moved out most of the others leaving just enough folks around to maintain the huge garden and keep cash flowing in.  Then it was just rinse and repeat, and THAT is where I got bored.  My current legacy family has rolled klepto every other batch of babies, (different generations), so I doubt they will run out of things to steal or cash from selling stolen goods any time soon.  They are all on hold while I do the Crazy 8 challenge.

I'm with Pam on the toddlers.  They maybe age into troglodyte ugly but that can be easily changed by changing their appearance in the mirror.  Mostly it's the eyebrows that cause the ugly look.  I get them a cute wardrobe which can be customized with the tool in game and just rotate their clothes every 3 days.  Then spend hours on end watching and listening to them play and read.  When they aren't screaming and demanding they are just to precious for words.  (So speaks a mom of 6!)
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #30 on: July 03, 2010, 04:32:38 PM »
Thanks for the great post, with tons of info!

I haven't had a sim get rich off of klepto, so I must be playing it wrong. If I don't put her in a driveway myself, she would never go steal a car. I only got to steal about 4 cars, then I couldn't find any more; sims don't seem to replace them. Only rarely did she swipe on her own without my realizing it, and usually it was junk. I tried getting into houses, but could never find anything valuable to steal, even in the mansions.

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Offline AriaGirl77

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #31 on: July 03, 2010, 09:07:49 PM »
I wonder if there would be fewer Sims moving out of town if we built houses on all those lots on Pinocle Point.  If there's more housing, maybe it would support a larger population.  Anyone have experience with that?

I used to do this with all my Legacy neighborhoods, but stopped because it didn't seem to help keep anyone in town.  Families will still move out even if there are plenty of places to live, it's all a matter of population.



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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #32 on: July 03, 2010, 09:45:20 PM »
What happens to a baby or child if its parents die, specifically in a legacy household? Does he/she go to a relative? Does that relative need to be living in the legacy house at the time the death(s) occur?
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Frisbeetarianism is the belief that when you die,
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Offline AriaGirl77

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #33 on: July 03, 2010, 11:48:31 PM »
If a child is left alone in any household the social worker will come and take him/her away.  That's why it's usually a good idea to leave a spare adult (usually an heir's sibling) in the household just in case.

Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #34 on: July 04, 2010, 12:21:15 AM »
I wondered about grandparents, aunts and uncles, etc. If they're living there do they get custody?
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Offline Pam

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #35 on: July 04, 2010, 01:48:38 AM »
I wondered about grandparents, aunts and uncles, etc. If they're living there do they get custody?

Yes, as long as there's someone aged teen or older living in the house, the baby will stay with them.  And for the legacy bloodline, the heir has been born, so it doesn't matter if the parents die. 
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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #36 on: July 04, 2010, 02:37:46 PM »
This legacy is turning out to be loosely based on Pinstar's rules. I went ahead and started building an ugly house, but I'm still wondering what the game mechanics are to move a premade house onto an occupied lot, keeping the tenants intact.

I just tried this.  I was curious if you needed the money available.  If not, this method would be considered an unfair advantage and a cheat.  But as it turns out, you do need to have the money available to afford the new premade house, just like when you start a new game.  Houses don't have prices listed in the edit screen, so you'll have to know which your family can afford or you'll be repeating multiple times.

Method is similar in parts to moving the family to another neighborhood as described here.

1.  Enter edit town mode(recommend saving the game).
2.  Click the bulldoze button and select your lot.  This will prompt you to evict the household.  Choose the move out button.  This sells the existing house and everything on the lot, except for what you stored in the family inventory and puts the family onto the clipboard in the upper left.  This is temporary only!  If you leave the edit screen or your computer crashes, the clipboard is lost.  Good thing you saved the game before starting!  Right?  Right?
3.  Click on the show empty houses tab at the bottom and choose a premade house.  Click the place button and select your lot.
4.  Click your family on the clipboard, choose place, click the lot with premade you created and click purchase.
5.  Click return to game setup at the top, then click on choose a household at the bottom.  Click your lot and then the select button.  Then you're ready to play!

Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #37 on: July 04, 2010, 03:27:32 PM »
Thank you for the help! Too bad the garden would be razed, although it would help somewhat to keep some of your highest quality produce in inventory to replant on the new lot -- no help for money trees, though.

ETA: I'm starting to see why legacy games are played on normal lifespan rather than long. My first gen is long and unfortunately so are the infant and toddler stages! As cute as they are, it's really hard to juggle both. The parents keep putting them in the wrong cribs, making it harder! My "legacy family" is becoming less by the rules and more of a trial run, as I'm tempted to switch to normal lifespan.
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Offline Pam

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #38 on: July 04, 2010, 06:51:19 PM »
The parents keep putting them in the wrong cribs, making it harder!

That will never change.  The parents don't recognize that there's a particular crib for a particular child.  They always put them in whatever crib they feel like.  I've seen then pick up a baby, give a snuggle, then walk across the room to put the baby in a different crib.  It used to really annoy me and I would try to get the parents to put them in the "right" crib, but I quickly gave up on that.  Just let them do it and don't worry about it.  :)
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #39 on: July 04, 2010, 07:49:43 PM »
Except that the toddler is a musician and keeps "rude awakening" the baby when it's put to bed in her room instead of the parents'.

And I've just discovered the blessing to new parents, aka France! "Don't worry, we'll take care of the babies" is the message they get as they wave goodbye to the house, lol.
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Offline Pam

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #40 on: July 04, 2010, 08:43:36 PM »
Even though the baby gets the Rude Awakening moodlet, it doesn't actually wake up, in my experience.  Another way around that is to move the xlyophone to the living room or somewhere other than the nursery.  So, you're putting a crib in the parents' room for the infant?  Also, you can force the parents to put the baby into a specific crib by clicking on the crib itself instead of clicking on the baby.  That might help a little.
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #41 on: July 04, 2010, 11:09:17 PM »
That all helps, thanks!
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Offline samoht04

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #42 on: July 05, 2010, 01:57:07 AM »
I normally have a play room and then several small nursery rooms for the youngsters.  ;)
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #43 on: July 05, 2010, 11:54:00 PM »
I want to share how my first legacy home is shaping up, inspired by many of the valuable suggestions in this thread. I decided to treat the ground floor as home to parents with infant to toddler kids. Once the kids are in school and more independent, I'll move the parents and kids upstairs where they can have their own bedrooms and the parents don't have to be as close by, vacating the rooms below for the incoming generation.

I gave up on the idea of having the nursery double as a playroom once the second child was born, and I like the suggestion of a separate playroom. So I rearranged walls and halls to minimize bedrooms, keep the parents within easy reach, with a private bathroom for them, and another one off the nursery. I wanted the floorplan to remain as open as possible, so I used arches rather than doors so the kids would remain in view but the clutter out of sight. The front, right room is the playroom, balanced by a new study area. I guess the next generation's spare family will have to live upstairs with another playroom.

These were taken at night, so the brightened quality is poor and the little white square lights are pretty distracting. Overall, I'm really pleased how it's working out, learning as I go. I never imagined it would actually be fun to build.



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Offline jmz95

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #44 on: July 06, 2010, 11:32:02 AM »
Whoa, nice house. How much is it worth, furnished, and how far into the game did you build it?

I love rebuilding my legacy house or even adding on to it. I had to add another bedroom and bathroom to my legacy house yesterday and when the new rooms go in, I just love the feel of it. When my sims get new stuff, I too get a +20 moodlet too!  ;D
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Offline AriaGirl77

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #45 on: July 06, 2010, 12:32:11 PM »
I really like your floor plan LlamaMomma!  Very nice and open!

Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #46 on: July 06, 2010, 02:46:58 PM »
Whoa, nice house. How much is it worth, furnished, and how far into the game did you build it?

I love rebuilding my legacy house or even adding on to it. I had to add another bedroom and bathroom to my legacy house yesterday and when the new rooms go in, I just love the feel of it. When my sims get new stuff, I too get a +20 moodlet too!  ;D

It does feel nice to furnish and remodel as needs change. I don't know how much it's worth, but my second generation kids are still in cribs and lifespan is on long. The second story is unfurnished except for the time machine. :)

I'd love to see other legacy floorplans or solutions to living space.
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Offline applejackkxo

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #47 on: July 19, 2010, 04:54:22 PM »
Just wondering, how do you guys do your legacy families?
Do you have each family only have one child?
If you have more than one child in a family, do you only select one child to keep playing?
If you play multiple children after the parents are gone, doesn't that get a bit tricky?

Just wondering how you all choose to play legacies :)
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Offline LlamaMama

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #48 on: July 19, 2010, 09:51:54 PM »
The Random Wishmasters challenge has made me wonder whether anyone's played a legacy using a randomly-generated founder. If so, I'd be interested in how it turned out.

I rolled one just to see...not sure how well a Loser would do as a Founder.  :P
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Offline cndneh

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Re: The Legacy Help, Tips, and Strategies Thread
« Reply #49 on: July 19, 2010, 10:33:09 PM »
The Random Wishmasters challenge has made me wonder whether anyone's played a legacy using a randomly-generated founder. If so, I'd be interested in how it turned out.

I rolled one just to see...not sure how well a Loser would do as a Founder.  :P

Unless the rest of the traits overroad the Loser trait (Ambitious, Workaholic, even Family Oriented)  though... what is the opposite of Loser? - Friendly?

 

anything