Author Topic: Ghost Pets  (Read 15361 times)

Offline Carl

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Ghost Pets
« on: October 30, 2011, 05:21:23 AM »
As confirmed in the Pets Overview, you can have playable ghost pets, ghost kittens and puppies. I can only assume the same would apply to unicorns. You can see a couple of shots there, but they are small. Still, it does suffice for evidence that it can be done. I hear the process is the same as making a playable ghost.

I am interested in any shots people provide. I've seen the ghost foal in town, but it would be great to get shots of the various types. That is something that would be pretty time-consuming for me to do alone. It'd be great if folks would jump in with shots when they have them, and share any info you discover about them along the way!

Offline Joria

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Re: Ghost Pets
« Reply #1 on: October 30, 2011, 04:19:55 PM »
The name of the red, angy, ghost foal is Glintz 2.0.
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Offline Pam

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Re: Ghost Pets
« Reply #2 on: October 30, 2011, 05:27:44 PM »
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Dolphinsong

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Re: Ghost Pets
« Reply #3 on: October 31, 2011, 01:03:34 AM »
I have a pair of picures of an adult unicorn ghost =)



Offline Carl

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Re: Ghost Pets
« Reply #4 on: October 31, 2011, 02:53:10 PM »
Whoa, burglar won't rob that house again. Thanks for this :D I put it up on the ghosts page as a good example. If anyone wants to contribute a kitten or horse shot that'd be unique to the guide I appreciate it.

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Re: Ghost Pets
« Reply #5 on: October 31, 2011, 09:59:00 PM »
Glad you liked it ^^ Was totally surprised when the ghost unicorn entered the house to look at the buglar XD

Sportsfan

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Re: Ghost Pets
« Reply #6 on: October 31, 2011, 10:29:34 PM »
Are all ghost pets red?



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Offline Carl

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Re: Ghost Pets
« Reply #7 on: October 31, 2011, 10:31:18 PM »
That seems to be the case.

Edit: wait, no.. there is also blue, as in the shots on the pets guide overview. Must be another death type, for the puppies are blue.

Offline folcon

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Re: Ghost Pets
« Reply #8 on: October 31, 2011, 10:39:32 PM »
Well dogs can swim.  Maybe they can drown as well.

Offline Carl

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Re: Ghost Pets
« Reply #9 on: October 31, 2011, 10:52:12 PM »
Sometimes it is the easiest answer that eludes me! Edited it into the page :P

Offline pallyndrome

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Re: Ghost Pets
« Reply #10 on: November 01, 2011, 02:28:06 AM »
I thought EA said pets can only die from old age? Maybe horse ghosts are simply red, and dog ghosts are blue, to differentiate between them. Maybe cat ghosts are yellow?

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Re: Ghost Pets
« Reply #11 on: November 01, 2011, 05:25:29 AM »
I don't have a picture, but cat ghosts are red.

Dolphinsong

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Re: Ghost Pets
« Reply #12 on: November 01, 2011, 01:46:46 PM »
I saw a ghost dog in the graveyard and it was blue so don't know what effects the coloring. I believe unicorns will always be red considering their legendary status like vampires.

Offline Carl

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Re: Ghost Pets
« Reply #13 on: November 01, 2011, 06:31:08 PM »
I did some testing to figure it out, so I could get it right on the guide:


Here's a shot with both a cat and dog ghost. After adopting some elders and sending them to meet Grim, I think I have it figured out. Unicorns/Horses are red, while dogs and cats will go either red or blue upon death. They then seem to stay that color.

 It is as you say, and they cannot drown. The dog I tried to drown actually teleported out of the pool automatically. It seems they are really coded to die only of natural causes. The few times I have had meteors since this EP they were all centered on my Sim. With my animal slots usually full that means it's really unlikely the game would ever target them.

I am glad it's random for the dogs/cats. Personally, I prefer the blue ghosts.

Offline Ricalynn

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Re: Ghost Pets
« Reply #14 on: November 01, 2011, 06:36:41 PM »
You murderer!  Just kidding.

Is there a possibility that the color may be related somehow to happiness points?
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Offline Carl

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Re: Ghost Pets
« Reply #15 on: November 01, 2011, 07:34:09 PM »
After running another test, I can't be 100% sure. It could be messing up for me because of cheats. A dog that had a long life in game time and earned happiness points honestly came out blue, whereas three I cheated with were red. It seems likely that the red dogs are not being treated as though they got the 50k+ happiness points (happy life) I gave them.

But, I think you are right. The odds of me getting 4 red ghosts with an even 50/50 chance is only 6.25%.

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Re: Ghost Pets
« Reply #16 on: November 01, 2011, 09:39:31 PM »
I have been testing as you. I believe when they teleport out of the pool they are dying and they are moving to their tombstone for the Grim reaper action. Every time they have been blue and they have always died for me once they teleport out of the pool.

Offline Ricalynn

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Re: Ghost Pets
« Reply #17 on: March 23, 2012, 02:52:31 PM »
I know this is a really old thread but I wanted to mention something where maybe Carl could see it.  In one of my play files, I had a cat who passed away three times due to game crashes (poor kitty).  The first time he passed away he was blue.  He had just less than 30k happiness points to his name and about 8500 of them were still available.   The second time he passed away, he had only a few more hundred happiness points than before but he only had 600 left  and he was red.  The third and final time he passed away was just like the first time and he was blue again.  This causes me to wonder just how random it is or if having happiness points available to spend is a factor.

This is an expansion late but I just wanted to mention my observations.
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Offline NonaMena

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Re: Ghost Pets
« Reply #18 on: April 07, 2012, 06:44:19 AM »
There is tuning in the game files for what determines a pet's death type. PetOldAgeGood (blue) requires 10,000 lifetime happiness (It's in the SimDescription XML), but in the core, it checks only if the spendable lifetime happiness is greater than or equal to the tuned valued (in this case, 10,000. The hard-coded value is only 500), not total amount accrued. Pet NPCs have a 65% chance for a blue shader, but they're mostly red in my games.

Offline Ricalynn

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Re: Ghost Pets
« Reply #19 on: April 07, 2012, 06:46:17 AM »
In that same file that I mentioned before, I had two cats die and get red ghosts after the blue ghost cat.   The difference between the blue cat and the red cats was that the blue cat had LTHP to spend and the other two I don't think did.  The blue cat had around 9000 points left whereas the other two had just bought something so they were both near 1000 or so.
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Offline Pam

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Re: Ghost Pets
« Reply #20 on: April 07, 2012, 07:16:01 AM »
So, are y'all saying that it doesn't matter how many LTHP the pet accrues?  It's the amount that's unspent that determines the color of the ghost?
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Offline Ricalynn

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Re: Ghost Pets
« Reply #21 on: April 07, 2012, 07:26:29 AM »
We'll see.  I'm not trying to kill off any cats but eventually there will be another death in that particular family so I'll try to keep watch of his LTHP and then see what his color is when the sad day comes.
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Offline Pam

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Re: Ghost Pets
« Reply #22 on: April 07, 2012, 07:31:11 AM »
I can't say for certain because I didn't take notes, but I had a cat die in my current family and she should have spent all of her happiness points.  When they get close to the end of their lives, I make sure to spend them so the cat is as happy as possible.  Anyway, she has a blue ghost.  I'll try to pay more attention when the next cat dies and make note of whether the points were spent.
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Offline Flower1552

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Re: Ghost Pets
« Reply #23 on: April 06, 2013, 05:00:28 PM »
         Now, I know this post is ancient, but I stumbled upon it looking for a reason to see why my Sim's cat, (whom died of old age), was red. From what I gathered, you guys said it was random, or had to do with how much LTHP (Lifetime Happiness Points) you spent. Well, when my cat, Gingerbread Newman, died, I had bought the Bottomless Pet Bowl, Super Swank Pet Bed, and the Pet Hygienator. These were very fulfilling, and were worth a lot (Worth exactly 35,000 LTHP.), but resulted in low LTHP at death (A total of exactly 2,246 LTHP.). A few days later, after the son witnessed his mom's ghost around 6 AM, the opportunity to revive a ghost came up. NOW, I know this was directed to revive the mother, Sarah, but I instead revived the cat, Gingerbread. Upon leaving the facility with his red-ghost cat, I realized the RED cat gained two new traits which it didn't have when it died. These two traits were Aggressive and Noisy, both negative traits. When we think of anger, we think red. Therefore, I think that it DOESNT matter what you spent the LTHP on, it depends how much they have at time of death. Having a low amount= negative ghost color (red), and negative gain of two traits. (in this case, Aggressive and Noisy) I feel like running more tests, and I may later, but I really wanted to point out this experience incase anyone wanted to know.

~Flower  (P.S. The cat died, and was revived with, exactly 2,246 LTHP.)

Offline Flower1552

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Re: Ghost Pets
« Reply #24 on: April 06, 2013, 09:46:01 PM »
Gah, Im stupid and just realized this was already resolved. But also just pointing out the good or bad trait gain influencing the ghost pets. Sorry everyone.

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