Author Topic: The Sims 3 Immortal Dynasty Challenge  (Read 1446177 times)

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6225 on: October 23, 2012, 11:15:36 PM »
Thank you so much, and I would've gone to Egypt and tried the sphinx or a cobra but traveling won't work anymore, I end up in Egypt but none of my sims do.

I've had that bug and it has a few fixes that may or may not work.  I understand the frustration.  Trust me.  Just let me know if we need to set up a funeral for poor spare spouse #16138135 Whatshisname. ;D   Good luck with the rest of your game.
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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6226 on: October 23, 2012, 11:58:22 PM »
Awesome.  He is currently getting to know a fae, who he will throw a cure at soon.  XD  He has to anyway, for his LTW. This time I made sure she's not a career NPC.



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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6227 on: October 24, 2012, 12:10:11 AM »

Straight from the rules - yes the cure elixir is allowed but it has to be done before they move in.  Renouncing doesn't seem to work nearly as well as just using an elixir does, just so you know.

I thought that Metro said a couple of pages back that we couldn't do that, or am I getting confused between that and changing someone from outside of your family from a normal sim to one of the different lifestates being not allowed?

Edit: I looked back and it seems that Metro never said what I thought he did. :) Sorry for my confusion

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6228 on: October 24, 2012, 06:43:10 AM »
I thought that Metro said a couple of pages back that we couldn't do that, or am I getting confused between that and changing someone from outside of your family from a normal sim to one of the different lifestates being not allowed?

Edit: I looked back and it seems that Metro never said what I thought he did. :) Sorry for my confusion

It's ok just as long as you're sure you're absolutely clear.  The thing you can't do is change someone's life state to something that would make them live longer - fairy/werewolf/genie/etc. 
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Offline Wiry

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6229 on: October 24, 2012, 05:47:11 PM »
Just to be clear, Immortals can have the same LTR's as long as they both don't claim it to be unique?

IE: Founder gets Magic Hands and claims it, Gen 2 gets magic hands and doesn't claim it
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Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6230 on: October 24, 2012, 05:51:34 PM »
If Gen 2 gets magic hands then Gen 1 loses his unique LTR and you fail (lose HOF status).

LTRs cannot be shared by immortals at all.   The only thing that works on the claiming system is BFs.
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Offline samoht04

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6231 on: October 24, 2012, 06:05:59 PM »
LTRs cannot be shared by immortals at all.   The only thing that works on the claiming system is BFs.

Unless the LTR is not being used as a Unique Requirement? So all of your Immortals could have Steel Bladder?
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Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6232 on: October 24, 2012, 06:19:04 PM »
Unless the LTR is not being used as a Unique Requirement? So all of your Immortals could have Steel Bladder?

You're right.  I meant to say unique LTRs cannot be shared by immortals.


Example:  *denotes Unique LTRs for immortal.

Alice Man - buys Super Green Thumb*, Born to Cook*, Steel Bladder, Attractive, Legendary Host, Replicator*.
Bubba Man - buys Attractive, Steel Bladder, Legendary Host, Never Dull*, Dusty Old Lamp*, No Bills Ever*

Alice can buy as many replicators as she wants.  Bubba can buy as many Lamps as he wants but Alice can't get a lamp and Bubba can't buy a replicator or they disqualify the other's requirements.   Bubba can still use the replicator just like Alice can still use the lamp they just can't buy them.
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Offline Deklitch

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6233 on: October 24, 2012, 08:02:32 PM »
I hope what I've done here is correct. :)

My founder has bought Landgraab's Sell and Swap, placed various objects on it to bring it up to the required value for three star returns. Those objects included a single bed, a fridge, a LLAMA, a computer, a painting easel and a sculpting station.

It isn't those above items I'm concerned about, it is these next ones. I've also put on some of the registers on that property found in the community buildings tab under 'build'.

Specifically, I have placed the relics, nectar, books, general goods and food registers in there.

Is that fine?

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6234 on: October 24, 2012, 08:44:48 PM »
You can place the registers but I will let you in on a secret.  Relics will only sell Gems.  General Goods will sell nothing.  Food is just another grocery store.  Nectar will only sell nectar racks and nectar makers.    You're allowed to place these registers so you're ok.  However, they lose a lot of their use in a home world so you're basically employing some of the townies at all times too. 
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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6235 on: October 24, 2012, 09:12:01 PM »
Well, aside from selling groceries, the food register sells prepared food as well, but nothing foreign.
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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6236 on: October 24, 2012, 10:14:33 PM »
Get your Sim to Egypt and plead for the Sphinx. Don't reap jewels or metals, just go for the redemption. It can be done in a day.

Offline Shirin

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6237 on: October 24, 2012, 10:49:19 PM »
 ???

If you're meaning Dltndav, it's already been indicated that their game is anti-travel as none of the sims show up in any WA location now.

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6238 on: October 24, 2012, 10:57:34 PM »
Oh! That's just too bad. I wish the game could have been kinder.  :(

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6239 on: October 25, 2012, 11:07:14 AM »
Can I change empty residential lots to community lots to place missing lots?
 -- Yes but make sure they are empty.  All lots that are edited in this way must have the sideways diamond or sideways plumbob maptag. 

Can I place Sims from another EA town into my dynasty town?
 -- Absolutely not. The only Sims allowed to be added in dynasties are founders for the Immortal Dynasty and Life States Dynasty. A player should only be using Edit town for placing lots that are missing due to expansions or for placing skills books that are missing from a town library.   Every other change you want to make to your town has to be done through buying real estate in game or with permission to fix something broken. 

Can I use Edit Town to replace the City Hall in Sunset Valley with the combination one from Bridgeport?
 --No. This is to be done on a case by case basis with approval from Metro, Ratchie, Pam or myself. Some rabbit holes can be replaced if there is a bug involved or to add something to the town. With the exception of empty lots, all other lots from a town must remain unchanged until such a time as your Sim family owns it and then makes changes via build mode.  If you want to combine rabbit holes just to create more room for other buildings, think of what buildings have no value to a dynasty.  Extra libraries, gyms, casinos and parks don't actually help with skills or requirements most of the time so if you still need room for lots that do help with requirements, think about trimming those down first.  Example of allowed replacements:  You can replace the stadium in Sunset Valley with the Binder Clips stadium from Starlight Shores because it's both a stadium and a big show venue. Or if you are experiencing the combined building bug - you can ask permission to replace the combined building with two separate rabbit holes.
Dynasties are about strategy and part of that strategy is the town you choose.   All towns should still look like themselves once you've left Edit Town to start playing your game.

Can I use the buildings from Union Cove in another town?
 -- Yes; however, Union Cove buildings are the only player made buildings that you are allowed to be placed in Edit Town.

When I get a new expansion, can I place the new buildings into my town or do I have to wait?
 -- You have to place the buildings at the exact moment you load up the game after you receive the expansion.  Sometimes the game will prompt you but not all of the lots someone may need/want are available at the time.  This is a one time deal so make sure you have everything ready before you play your dynasty again.

Am I allowed to choose an empty lot and place a rabbit hole on it to get access to the new career?
 -- No.  You are still not allowed to create your own lots from Edit Town.  If you wish to place the gypsy caravan, or any other rabbit hole from an expansion in your town, you have two choices.   If there is not a version of it in the community lot bin, you can save it to the bin from a new unaltered version of the expansion town or you can purchase a property in your dynasty game town and place the rabbit hole via the community objects category in build mode.    If you choose to purchase the property to place the item, that property will then be sold by the game so remember that if buying a property is part of your requirements.

Am I allowed to add graveyards from other towns to my town?
 -- Placing any lot with a dead Sim on it is banned unless the Sim is removed before the lot is played.  Adding dead Sims to a town they're not from is a lot like adding Sims which is also banned.

When I load up a new game, there are sometimes lots auto placed onto the empty lots the town came with.  Am I allowed to move them/delete them?
 -- As long as you are not removing any of the town's original community lots, yes you can delete or move them.  The equestrian center is on the dynasty lot when you start the game, yes you can delete it and move either the large one or small one to another lot in the town.   Do not place the equestrian center on top of a lot that was already there like the fishing hole between the Landgraabs & Altos.  If you don't want that Katy Perry BonBon park behind the police station, go ahead and remove it from the town.  If you need to place a 60x60 lot at the end of Pinochle Road for a studio but the junkyard is in the large 40x40 lot at the end, move the junkyard to another lot in order to place the new lot where you need to. 

Can I use the terrain tools to soften the terrain around a lot to give my sims access to a placed lot or to blend in placed lots with the surrounding world?
 -- Yes with limitations.   If sims can't get onto a lot near the science center without running around the military base four times, then yes go ahead and soften the terrain to allow access to the venue.   Even though none of the other terrain tools are advantageous in anyway, Edit Town is not to be used to make lots pretty.   They are only to be used on lots that your Sim doesn't own to correct routing issues with placed lots.

Can I change the lot type of a lot in town to something else?  Example: The Water Hole Juice Bar in Riverview to a Hangout or Recurve Strand in SV to a beach or Small Parks of Moonlight Falls to anything.
 -- The answer to this used to be a flat no.  With the introduction of Moonlight Falls and the small park situation, it was agreed upon that players can now change some lots.   Small parks & undesignated lots can now have their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  The reason for this is to allow players the ability to purchase these lots in game to place rabbit holes as needed or to give more options for real estate purchases.   You cannot delete these lots as per the rules but you can now purchase them which will allow you the ability to personalize placement of a few things you may not have been able to fit. Example: Changing a 64 x 64 small park in Moonlight Falls to a Big Park.   You can now purchase the Big Park and place a studio which needs at least 40 x 40 and one of the diners or the TL bistro since you still have room (if you wanted to).
Note: Because you have to place the Casino, the casino does not fall within the allowance of this policy.  It has to remain the same.

Can I place the festival lots made by the Gurus for Monte Vista and Dragon Valley?
 -- Yes.  These are considered official lots.   Please note that the Dragon Valley festival lot needs to be designated a festival ground in order to spawn festivals.   This is the only lot that you can place that is allowed to have it's designation changed.   No other lot placed by you can ever have it's designation changed.




List of Lots for each town that are allowed to receive a Lot Designation Change: If it's not on this list - ASK.

  • Appaloosa Plans
    • Hangman's Tree
  • Barnacle Bay
    • Crow's Nest Campgrounds
    • Garden of the Forgotten
    • Grace's Garden
    • Lookout Park
    • Pirate's Hideaway
    • Wanderer's Watering Hole
  • Bridgeport
    • Buena Vista Resort
    • Bogaard Overlook
    • Civic Plaza
  • Hidden Springs
    • Hidden Gardens
    • Fairyfolk Park
  • Lucky Palms
    • Botanical Gardens
    • Community Parking Lot
    • Palms Park
    • The Perfect Park
    • Rio Vista Park & Playground
    • The Wishing Well
    • Wonderful Wells Community Garden
  • Lunar Lakes
    • Community Garden
    • Gamma Gardens & Park
    • Kelvin Pavillion
    • Memories of Appaloosa Plains
    • Memories of Hidden Springs
    • Memories of Riverview
    • Memories of Sunset Valley
    • Memories of Twinbrook
    • Penumbra Park
    • Solstice Stones
    • Umbra Playground & Park
  • Moonlight Falls
    • 41 N Falls Ave
    • 71 N Falls Ave
    • 96 Horseshoe Bend
    • 99 Horseshoe Bend
    • 149 Horseshoe Bend
    • 205 Valley View Drive
    • 206 Valley View Drive
    • 270 Valley View Drive
    • 302 Knott Street
    • 305 Knott Street
    • Moonlight Point
    • Playful Park
    • Zoomsweeper Test Track
  • Riverview
    • Azalea Acres Community Garden
    • "All the Rave" Warehouse
    • Dogwood Playland
    • Four Bridges Park
    • The Gazebo
    • Plaza Park
    • Riverwalk Park
    • The Water Hole Juice Bar
  • Roaring Heights
    • Downtown Community Garden
    • Oceanview Park
    • Roaring Heights Visitor Center
    • The Boardwalk
  • Starlight Shores
    • Tot Spot Playground
    • Starlight Plaza
  • Sunlit Tides
    • Paradise Park & Garden
    • Seaside Sculpture Park
    • Sunshine Park
  • Twinbrook
    • Twinbrook Community Garden
    • Twinbrook Esplanade
    • Willowglen Ampitheatre
  • Sunset Valley
    • Maywood Glen
    • Recurve Strand
    • Sunnyside Strand
  • Union Cove
    • Small Plaza
    • Zen Garden
  • Midnight Hollow
    • Gloomy Garden
    • Passé Park
    • Precarious Pub
  • Monte Vista
    • Etruscan Park
    • Sunlit Stride Park
    • The Public Pizzeria
  • Aurora Skies
    • Fiskar Fishing Park
    • Sundhöll Community Pool (to Pool only)
    • Sustainable Community Garden
    • Lend and Learn Library (to Library only)
    • Placid Park
    • Björn Café
  • Dragon Valley
    • Community Garden
    • Dragon Tavern
    • McCafferty's Pub
  • Isla Paradiso
    • Petite Park
    • Ichtaca Community Garden
    • Rebecca's Cafe
    • Island Jewel Park
    • Paradise Pub
    • Beso De Sol Garden





Always remember when it comes to Edit Town we're generally very set in our ways.  If you want to know if something is allowed and don't see it in the rules or on this post, ASK before doing it.  This could save you the trouble of losing the ability to get into HOF.



On 3/12/2013, the following rule change was made:

The following lots are the only lots allowed to be placed from a vacation world into a homeworld:  Phoenix Martial Arts Academy,  The Scholar's Garden,  Champ Les Sims Nectary, Keith's Komics, B's Bowlarama, The Grotto and Roasted Toasted Beans Coffee Shop.

On 6/03/2013, the following ruling was made:

Players who wish to play in Union Cove have prior approval to demolish Metro's Mansion and Amberlea Manor.   Also, Velmoor De D'Onlyn is not allowed to enter the household or count as a best friend for the best friend requirement.   He doesn't age and therefore could be a huge advantage to someone.   

If you have already started a dynasty in UC and would like to demolish those two lots, you may do so.  However, if you've already started, you cannot place any new lots on the new empty spaces.


On 6/21/2013, the following rulings were made:

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:   Immortal Dynasties are not allowed to move unless absolutely necessary, can't complete the challenge without it, permission is mandatory beforehand kind of way.  Things to note about the new feature to move towns.  It will be the preferred way to move towns but it has an adverse effect on ice sculptures.  It reduces them to just discs.  If your file ever gets so bad you have to move, the options will be weighed on which way is best for you and what you get permission to do.

In regards to purchasing private lots/additional homes:   There is absolutely no reason why a family cannot buy a private lot.   There are many advantages to having another lot and if someone can think of a reason it should be banned - don't hesitate to tell us.   At this time, dynasty families are allowed to purchase extra homes.   However, dynasty families still cannot move from their original location.  The active lot must always be the one you purchased as soon as you started the game.   Another stipulation is that private lots purchased cannot be an empty lot that was placed by a player.   Sure you can by that empty 20 x 30 next to the Bunches but that new one you put down on the beach.  Forget about it.  Not an option.  This is too close to making your own lots which is against the rules.

On 7/03/2013, the following rulings were made:

Resorts - If a player wishes to own a resort, that is their choice.  To get access to one players will need to either place a resort from Island Paradise or convert a private lot to a resort.  No new lots can be placed to be converted by you into a resort. Resorts are not business or properties so they don't count for those requirements.  There is also no career associated with resorts.

Dive Lots -  Due to the fact that it's glitchy and requires lots of cheating to place a lot somewhere other than IP, dive lots are not allowed to be placed in other worlds.

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TheTripWasInfraGreen

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6240 on: October 25, 2012, 11:33:15 AM »
Thank you for these clarifications, Rica. It definitely feels great to have an official FAQ on Edit Town.

Virtual cookies for allowing Willowglen Ampitheatre to have a changed designation. You don't even know how tempting it was to unlawfully change it to a big park so I could buy it and edit it to be a gorgeous wedding spot.

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6241 on: October 25, 2012, 12:19:01 PM »
You never cease to amaze me, Rica. Well done. :) I am going to hyperlink that post right in the rule set.

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6242 on: October 25, 2012, 09:29:43 PM »
Yes, I feel that is only fair given that we changed the rules after you started. Make it a one shot deal just as players are allowed before they begin -- i.e. one Edit Town session and that's it.

Metro has said it was alright to go back into Edit Town for already established games just this once due to the new rules.  Remember after this, it has to be done via bought property or with permission.
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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6243 on: October 26, 2012, 04:47:01 AM »
Starting to sweat a bit on my Gen 3.  Apparently taking a trip abroad can wipe out your racing record, she lost about 6 wins in total.  I still have a few weeks to make them up, but getting those international race wins is proving very hard, even with a unicorn mount.  She's at the top of the horsewoman career, friends to many many horses, has adopted enough wild ones to get those challenges done and gotten her 6 opportunities thanks to charisma.  But getting international level race wins is eluding me, so if anyone has any tips on how to win the big races, I'd love to know!
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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6244 on: October 26, 2012, 05:45:11 AM »
When I started my current (Generational) attempt at this, I started off by deleting all of the lots that were placed by the game that weren't part of the base game (ie any we were given in Generations, Late Night, Pets, Supernatural, Ambitions etc and so forth) I then replaced those ones in the game on existing empty lots where possible, using smaller EA versions of those same ones where necessary (eg the smaller equestrian center). In addition to Vargs and the Velvet Rose, I was able to get a couple of other bars from Late Night into the game. The only thing I wasn't able to get into the game on an existing lot (or by editing the size of an existing lot) was the Film Studio Backlot. All of the lots that are placed by the game were taken up, and I put down a 64x64 lot next to both the legacy lot and the Alto house, and put the EA Film Studio Backlot on that. I did not do anything else, and in fact I haven't tried to use it. Is that a suitable location for that one? If not, I'll happily remove it, as I don't think I've ever sent a sim to tour the studio or take on a film career.

Also, is the Film Studio Backlot used in Union Cove smaller than the EA created one, or the same size as this one?

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6245 on: October 26, 2012, 06:24:39 AM »
Starting to sweat a bit on my Gen 3.  Apparently taking a trip abroad can wipe out your racing record, she lost about 6 wins in total.  I still have a few weeks to make them up, but getting those international race wins is proving very hard, even with a unicorn mount.  She's at the top of the horsewoman career, friends to many many horses, has adopted enough wild ones to get those challenges done and gotten her 6 opportunities thanks to charisma.  But getting international level race wins is eluding me, so if anyone has any tips on how to win the big races, I'd love to know!

There are some tips from Mary Marsh on the guide that Metro did for The Jockey that may help.  Here are some things I noticed when supermaxing Amon Grim.   

-Always been in a good mood for rider & horse.  Don't train all day and then go to the race track.   Make sure to do some extra special things for the horse before you go.   I start all my grooming around 4 pm so that by the time the horse has been brushed, fed a carrot, had it's hooves cleaned and gotten to lick a salt lick - it should be ready to go. 
-Change into the saddle that is designated for the type of race you're doing.  If it's a jumping race, put on the jumping saddle. Likewise if you're racing.
-Buy the Lucky Mount horse LTR. 
-If you're jumping - go for broke.
-If you're racing - take risks/go for broke first half then use a steady pace.
-Don't ignore the horse's skill challenges.  Act like you're supermaxing them too for better results.
-If you're using a unicorn, have them bless the rider and if you're using a horse other than the unicorn, have it bless the horse too.


When I started my current (Generational) attempt at this, I started off by deleting all of the lots that were placed by the game that weren't part of the base game (ie any we were given in Generations, Late Night, Pets, Supernatural, Ambitions etc and so forth) I then replaced those ones in the game on existing empty lots where possible, using smaller EA versions of those same ones where necessary (eg the smaller equestrian center). In addition to Vargs and the Velvet Rose, I was able to get a couple of other bars from Late Night into the game. The only thing I wasn't able to get into the game on an existing lot (or by editing the size of an existing lot) was the Film Studio Backlot. All of the lots that are placed by the game were taken up, and I put down a 64x64 lot next to both the legacy lot and the Alto house, and put the EA Film Studio Backlot on that. I did not do anything else, and in fact I haven't tried to use it. Is that a suitable location for that one? If not, I'll happily remove it, as I don't think I've ever sent a sim to tour the studio or take on a film career.

Also, is the Film Studio Backlot used in Union Cove smaller than the EA created one, or the same size as this one?

Where you put it is fine if that's where you wanted it.  The UC version is smaller as it's only 50 x 50. 
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Offline Rainbow Dash

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6246 on: October 26, 2012, 08:01:58 AM »
Quote
Quote from: Deklitch on Today at 05:45:11 AM
The only thing I wasn't able to get into the game on an existing lot (or by editing the size of an existing lot) was the Film Studio Backlot. All of the lots that are placed by the game were taken up, and I put down a 64x64 lot next to both the legacy lot and the Alto house, and put the EA Film Studio Backlot on that. I did not do anything else, and in fact I haven't tried to use it. Is that a suitable location for that one? If not, I'll happily remove it, as I don't think I've ever sent a sim to tour the studio or take on a film career.

Oh good I put it there once too and wasn't sure if it was an okay place to put it, saves me from asking about it.(I was going to).  :P All the Late Night bars will fit on Pinochle Point and there are a couple of small to medium sized lots (I forget the exact size) around near the beach too.  :)

Offline MissTrips

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6247 on: October 26, 2012, 08:22:06 AM »
There are some tips from Mary Marsh on the guide that Metro did for The Jockey that may help.  Here are some things I noticed when supermaxing Amon Grim.   

-Always been in a good mood for rider & horse.  Don't train all day and then go to the race track.   Make sure to do some extra special things for the horse before you go.   I start all my grooming around 4 pm so that by the time the horse has been brushed, fed a carrot, had it's hooves cleaned and gotten to lick a salt lick - it should be ready to go. 
-Change into the saddle that is designated for the type of race you're doing.  If it's a jumping race, put on the jumping saddle. Likewise if you're racing.
-Buy the Lucky Mount horse LTR. 
-If you're jumping - go for broke.
-If you're racing - take risks/go for broke first half then use a steady pace.
-Don't ignore the horse's skill challenges.  Act like you're supermaxing them too for better results.
-If you're using a unicorn, have them bless the rider and if you're using a horse other than the unicorn, have it bless the horse too.


Saddles... right.  *heh*  I've been bareback since I got to that level of riding, I didn't even consider using a saddle.  That might actually push me out of the constant 2nd and 3rd places Ive been getting, and I'll remember the blessing tip too!    Thanks for the advice!
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Offline ladyaya

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6248 on: October 26, 2012, 12:11:28 PM »

Saddles... right.  *heh*  I've been bareback since I got to that level of riding, I didn't even consider using a saddle.  That might actually push me out of the constant 2nd and 3rd places Ive been getting, and I'll remember the blessing tip too!    Thanks for the advice!

Even inn real life it's hard for people to hold onto a bareback horse and win anything to do with jumping, and sometimes racing so why should it be any different for your sims?  :)

Offline Ricalynn

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #6249 on: October 26, 2012, 12:13:15 PM »
Even inn real life it's hard for people to hold onto a bareback horse and win anything to do with jumping, and sometimes racing so why should it be any different for your sims?  :)

The funny thing about that is I think I made all my saddles just bridles without saddles so I only ever use bareback anymore if I recall correctly.   It's just whatever the game considers to be your jumping or racing saddle that matters a small amount not what you're actually using.  Which is why Sims is not real life.
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