Author Topic: The Ten-Gen Townie Dynasty Challenge  (Read 36651 times)

Offline ilovethesims

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #150 on: July 01, 2017, 12:57:46 AM »
Hi everyone. I just wanted to know: Can I use the "group" interaction on other people's homes?

Thanks!

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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #151 on: July 01, 2017, 07:26:32 PM »
You may not use the "group" function on the home lot. Community lots are allowed, though. I guess the homes of other Sims are not specifically forbidden.
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Offline PeregrineTook

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #152 on: August 03, 2017, 11:35:58 PM »
Considering doing one of these...eventually.  Question on the specifics interpretation of a term from the rules.

3. Marry and move in with a childless, unmarried Sim living in one of the towns.

The "unmarried" part is my inquiry.  If my founder was single gal, romanced a married fellow and convinced said fellow to leave his partner, that fellow would then become technically "unmarried." 

Example, Don Lothario as founder convinces Bella Goth to leave Mortimer.  Can Don then move in to the Goth mansion and marry Bella who is now "unmarried?"

(And yes, I'm asking because I have a specific pairing in mind because of the pollinating efforts from my IDC)

EDIT:  That example was horrible because Bella already has children and is an ineligible spouse.  Let's pretend I said Don romances Eliza Pancakes and gets her to divorce poor Bob.  Eliza now being "unmarried" becomes Don's spouse and he moves in.  Legal?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #153 on: August 04, 2017, 07:33:16 AM »
Considering doing one of these...eventually.  Question on the specifics interpretation of a term from the rules.

3. Marry and move in with a childless, unmarried Sim living in one of the towns.

The "unmarried" part is my inquiry.  If my founder was single gal, romanced a married fellow and convinced said fellow to leave his partner, that fellow would then become technically "unmarried." 

Example, Don Lothario as founder convinces Bella Goth to leave Mortimer.  Can Don then move in to the Goth mansion and marry Bella who is now "unmarried?"

(And yes, I'm asking because I have a specific pairing in mind because of the pollinating efforts from my IDC)

EDIT:  That example was horrible because Bella already has children and is an ineligible spouse.  Let's pretend I said Don romances Eliza Pancakes and gets her to divorce poor Bob.  Eliza now being "unmarried" becomes Don's spouse and he moves in.  Legal?

Sorry, Pippin, no. But if you want that pairing, you can move in your pollinator and send him off to produce a child from the Mrs. Actually, I would recommend using pollinators in this -- your population might get sparse around Gen 6 or 7.
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Offline PeregrineTook

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #154 on: August 04, 2017, 10:25:26 AM »
Considering doing one of these...eventually.  Question on the specifics interpretation of a term from the rules.

3. Marry and move in with a childless, unmarried Sim living in one of the towns.

The "unmarried" part is my inquiry.  If my founder was single gal, romanced a married fellow and convinced said fellow to leave his partner, that fellow would then become technically "unmarried." 

Example, Don Lothario as founder convinces Bella Goth to leave Mortimer.  Can Don then move in to the Goth mansion and marry Bella who is now "unmarried?"

(And yes, I'm asking because I have a specific pairing in mind because of the pollinating efforts from my IDC)

EDIT:  That example was horrible because Bella already has children and is an ineligible spouse.  Let's pretend I said Don romances Eliza Pancakes and gets her to divorce poor Bob.  Eliza now being "unmarried" becomes Don's spouse and he moves in.  Legal?

Sorry, Pippin, no. But if you want that pairing, you can move in your pollinator and send him off to produce a child from the Mrs. Actually, I would recommend using pollinators in this -- your population might get sparse around Gen 6 or 7.
Okay.  That's what I figured the intent of the rule was, but thought I'd clarify.
The idea of just setting up the pollinating is a good suggestion and probably indicates exactly where my focus will go on free days  ;=)

Offline saltpastillen

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #155 on: August 05, 2017, 05:07:39 PM »
I've never really used the wishing well before so I am a bit fuzzy about what constitutes a successful wish. I wished for baby and was told my sim was guaranteed conceiving on the next try. Does this count as a success?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #156 on: August 05, 2017, 05:50:49 PM »
I've never really used the wishing well before so I am a bit fuzzy about what constitutes a successful wish. I wished for baby and was told my sim was guaranteed conceiving on the next try. Does this count as a success?

Yes. Any wish you make counts because the consequences can be so bad. For example, sometimes your Sim can wish for money with 100 simoleons and get a good sum, but sometimes the Well will decide that 100 simoleons is too much and take it all away. And you probably know that some wishes can lead to death.
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Offline saltpastillen

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #157 on: August 05, 2017, 07:55:18 PM »
I've never really used the wishing well before so I am a bit fuzzy about what constitutes a successful wish. I wished for baby and was told my sim was guaranteed conceiving on the next try. Does this count as a success?

Yes. Any wish you make counts because the consequences can be so bad. For example, sometimes your Sim can wish for money with 100 simoleons and get a good sum, but sometimes the Well will decide that 100 simoleons is too much and take it all away. And you probably know that some wishes can lead to death.

Great to know!

Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #158 on: August 26, 2017, 07:46:50 PM »
Does -1 for passing out include toddlers?  But a toddler using their diaper or having a dirty diaper wouldn't count as bladder failure?

Thanks

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #159 on: August 26, 2017, 08:34:19 PM »
Does -1 for passing out include toddlers?  But a toddler using their diaper or having a dirty diaper wouldn't count as bladder failure?

Thanks

Toddlers don't have bladder failures counted against them. I've never seen a toddler pass out -- usually they crawl into their bed either to sleep or nap. If one does pass out, I think that might count as a point against your Sim for taking it somewhere where there's nothing for the toddler to sleep on.
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Offline saltpastillen

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #160 on: August 27, 2017, 02:21:50 AM »
Does -1 for passing out include toddlers?  But a toddler using their diaper or having a dirty diaper wouldn't count as bladder failure?

Thanks

Toddlers don't have bladder failures counted against them. I've never seen a toddler pass out -- usually they crawl into their bed either to sleep or nap. If one does pass out, I think that might count as a point against your Sim for taking it somewhere where there's nothing for the toddler to sleep on.
I've had a toddler pass out once (with the music and the red z) otherwise they just crash and nap on the floor if nohing is close enough.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #161 on: August 27, 2017, 07:40:39 AM »
Does -1 for passing out include toddlers?  But a toddler using their diaper or having a dirty diaper wouldn't count as bladder failure?

Thanks

Toddlers don't have bladder failures counted against them. I've never seen a toddler pass out -- usually they crawl into their bed either to sleep or nap. If one does pass out, I think that might count as a point against your Sim for taking it somewhere where there's nothing for the toddler to sleep on.
I've had a toddler pass out once (with the music and the red z) otherwise they just crash and nap on the floor if nohing is close enough.


I think that would count as a -1 (but if you didn't count it, it's not a failure).
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #162 on: August 27, 2017, 07:43:43 AM »
I added the following to the rules:

-1 point for every bladder failure. (Toddlers exempt).
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Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #163 on: August 27, 2017, 09:52:10 AM »
Yeah, my toddlers pass out all the time because I have someone teaching them skills - they stretch and collapse on the floor.  I call it passing out because I can't wake them until the timer ends, just like when older sims pass out.  So I will count those when I start the next file.  I was testing yesterday to see if I had everything ready and mom pushed the toddler too far trying to teach him to talk.

Offline saltpastillen

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #164 on: August 27, 2017, 04:06:14 PM »
Yeah, my toddlers pass out all the time because I have someone teaching them skills - they stretch and collapse on the floor.  I call it passing out because I can't wake them until the timer ends, just like when older sims pass out.  So I will count those when I start the next file.  I was testing yesterday to see if I had everything ready and mom pushed the toddler too far trying to teach him to talk.

Yes, that was what was happening to with my toddler as well the time she passed out. But other times I think "oh no s/he's passed out" but there are no red Z's so they are just napping.

Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #165 on: August 27, 2017, 04:45:51 PM »
You can tell by how they are laying - butt in the air, they passed out - curled up, they are napping.

Next question - passing out from a vampire bite - points deducted or doesn't count?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #166 on: August 27, 2017, 05:41:58 PM »
You can tell by how they are laying - butt in the air, they passed out - curled up, they are napping.

Next question - passing out from a vampire bite - points deducted or doesn't count?

I've been counting the vampire bites. Basically if you hear the music and get the red Z, that counts.
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Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #167 on: August 27, 2017, 05:53:14 PM »
OK, that works for me.  I am still practicing my start because I can't find a couple pairing I like.

Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #168 on: August 31, 2017, 08:54:46 PM »
One quick clarification - I thought I had read it somewhere but can't find it now - my founder reached 50 points and control has been changed over to the heiress at the end of the free day.  Since the heiress is still underage - they cannot gain or lose points until she becomes a young adult? But I still can only control her?  For reference she is only halfway through her child years, so there are still 3 game weeks before she becomes a young adult.

Offline ilovethesims

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #169 on: September 01, 2017, 07:49:24 AM »
Hi there! Do retail or restaurant perks have penalties?

Thanks.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #170 on: September 01, 2017, 08:35:04 AM »
One quick clarification - I thought I had read it somewhere but can't find it now - my founder reached 50 points and control has been changed over to the heiress at the end of the free day.  Since the heiress is still underage - they cannot gain or lose points until she becomes a young adult? But I still can only control her?  For reference she is only halfway through her child years, so there are still 3 game weeks before she becomes a young adult.

That's correct. You don't have to count points until she gets married and moves in with her spouse. You control only her, and there are no free days. So your family will either eat quick meals or go out to eat, and your child heiress will have to replace objects that break down (I don't think that children get the option to call a repairman). Once your heiress becomes a young adult, she'll have 10 days in which to marry, get pregnant, and produce the next generation.
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #171 on: September 01, 2017, 08:36:09 AM »
Hi there! Do retail or restaurant perks have penalties?

Thanks.
No penalties for buying them.
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Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #172 on: September 01, 2017, 06:24:24 PM »
One quick clarification - I thought I had read it somewhere but can't find it now - my founder reached 50 points and control has been changed over to the heiress at the end of the free day.  Since the heiress is still underage - they cannot gain or lose points until she becomes a young adult? But I still can only control her?  For reference she is only halfway through her child years, so there are still 3 game weeks before she becomes a young adult.

That's correct. You don't have to count points until she gets married and moves in with her spouse. You control only her, and there are no free days. So your family will either eat quick meals or go out to eat, and your child heiress will have to replace objects that break down (I don't think that children get the option to call a repairman). Once your heiress becomes a young adult, she'll have 10 days in which to marry, get pregnant, and produce the next generation.

Perfect.  Thanks for confirming it.  She has already had to replace 2 of the 3 toilets and the stereo and 2 sinks and a tub.   And,,, mom had another baby right after the free day ended - which means I will get to see just how autonomous they are.  I will be slowing the points getting down for the next generation, that's for sure.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #173 on: September 01, 2017, 06:40:29 PM »
One quick clarification - I thought I had read it somewhere but can't find it now - my founder reached 50 points and control has been changed over to the heiress at the end of the free day.  Since the heiress is still underage - they cannot gain or lose points until she becomes a young adult? But I still can only control her?  For reference she is only halfway through her child years, so there are still 3 game weeks before she becomes a young adult.

That's correct. You don't have to count points until she gets married and moves in with her spouse. You control only her, and there are no free days. So your family will either eat quick meals or go out to eat, and your child heiress will have to replace objects that break down (I don't think that children get the option to call a repairman). Once your heiress becomes a young adult, she'll have 10 days in which to marry, get pregnant, and produce the next generation.

Perfect.  Thanks for confirming it.  She has already had to replace 2 of the 3 toilets and the stereo and 2 sinks and a tub.   And,,, mom had another baby right after the free day ended - which means I will get to see just how autonomous they are.  I will be slowing the points getting down for the next generation, that's for sure.

Oh my -- I've never had a baby taken away, but then I always was able to make the controlled Sim feed the baby before going off to work. The good(?) news is that you won't lose 5 points if the baby is taken.
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Offline Teresa

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #174 on: September 02, 2017, 07:57:09 AM »
Oh my -- I've never had a baby taken away, but then I always was able to make the controlled Sim feed the baby before going off to work. The good(?) news is that you won't lose 5 points if the baby is taken.

When the game first released, I tested the take-away and it took a long time for a starving baby to be removed from the house.  I had my single sim adopt a bunch of infants and then kept her away/busy.  The warning messages came several times and it still took over 12 hours of starving before they started disappearing. 

My controlled sim has 6 days before becoming a teen so we will get to experience toddlery goodness without any control.  Thankfully they can feed themselves, if there is food available.